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Description
GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.
Description
X# is an open-source programming language designed for the .NET framework, derived from the xBase language. It is available in various versions including Core, Visual Objects, Vulcan.NET, xBase++, Harbour, and Foxpro, among others. Built on the Roslyn platform, which serves as the foundation for modern Microsoft C# and Visual Basic compilers, X# incorporates numerous enhancements. A new options page has been introduced (tools/options/text editor/X#) that allows users to manage the suggestions provided by the editor in the general code completion list. The code completion feature is designed to display relevant namespaces, types, and members following a colon or dot, while suggestions after AS or IS focus on types and namespaces. To enhance compatibility with FoxPro and Xbase++, several preprocessor improvements have been implemented, including the addition of the #if and #stdout commands. Furthermore, various minor adjustments within the RDD system have been made to boost its compatibility with Visual Objects, XBase++, and FoxPro, ensuring a more seamless development experience. These enhancements reflect our commitment to continuous improvement and user feedback.
API Access
Has API
No
API Access
Has API
No
Integrations
Visual Basic
No
Visual Studio
No
Pricing Details
Free
Free Trial
No
Free Version
Yes
Pricing Details
Free
Free Trial
No
Free Version
Yes
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
No
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
No
Linux
Yes
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
Yes
Live Training (Online)
No
In Person
No
Vendor Details
Company Name
YoYo Games
Country
United States
Website
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm
Vendor Details
Company Name
XSharp
Website
www.xsharp.eu/