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Description

GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.

Description

X# is an open-source programming language designed for the .NET framework, derived from the xBase language. It is available in various versions including Core, Visual Objects, Vulcan.NET, xBase++, Harbour, and Foxpro, among others. Built on the Roslyn platform, which serves as the foundation for modern Microsoft C# and Visual Basic compilers, X# incorporates numerous enhancements. A new options page has been introduced (tools/options/text editor/X#) that allows users to manage the suggestions provided by the editor in the general code completion list. The code completion feature is designed to display relevant namespaces, types, and members following a colon or dot, while suggestions after AS or IS focus on types and namespaces. To enhance compatibility with FoxPro and Xbase++, several preprocessor improvements have been implemented, including the addition of the #if and #stdout commands. Furthermore, various minor adjustments within the RDD system have been made to boost its compatibility with Visual Objects, XBase++, and FoxPro, ensuring a more seamless development experience. These enhancements reflect our commitment to continuous improvement and user feedback.

API Access

Has API

API Access

Has API

Screenshots View All

Screenshots View All

Integrations

Visual Basic
Visual Studio

Integrations

Visual Basic
Visual Studio

Pricing Details

Free
Free Trial
Free Version

Pricing Details

Free
Free Trial
Free Version

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Vendor Details

Company Name

YoYo Games

Country

United States

Website

manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Vendor Details

Company Name

XSharp

Website

www.xsharp.eu/

Product Features

Product Features

Alternatives

Alternatives

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XML

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