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Description
GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.
Description
Extensible Markup Language (XML) is a versatile and straightforward text format that has its roots in SGML (ISO 8879). Initially created to address the demands of extensive electronic publishing, XML has evolved to play a crucial role in the transfer of diverse data across the Web and in various other contexts. This webpage outlines the ongoing efforts at W3C within the XML Activity and provides an overview of its organizational structure. The work conducted at W3C is organized into Working Groups, which are detailed on the following list along with links to their respective webpages. For those seeking formal technical specifications, you can access and download them here, as they are made publicly available. However, this is not the right place for finding tutorials, products, courses, books, or other XML-related resources. To assist you further, there are additional links provided below that may direct you to such materials. Additionally, you will discover links to W3C Recommendations, Proposed Recommendations, Working Drafts, conformance test suites, and various other documents on each Working Group's page, ensuring a comprehensive resource for anyone interested in XML.
API Access
Has API
No
API Access
Has API
No
Integrations
Adobe FrameMaker
No
Benerator
No
ChatCut
No
Claude Sonnet 5
No
Composer 2.5
No
Continia Document Output
No
Coverity Static Analysis
No
DOT Anonymizer
No
Eclipse CDT
No
Gemini 3.8 Flash
No
Integrations
Adobe FrameMaker
Yes
Benerator
Yes
ChatCut
Yes
Claude Sonnet 5
Yes
Composer 2.5
Yes
Continia Document Output
Yes
Coverity Static Analysis
Yes
DOT Anonymizer
Yes
Eclipse CDT
Yes
Gemini 3.8 Flash
Yes
Pricing Details
Free
Free Trial
No
Free Version
Yes
Pricing Details
Free
Free Trial
No
Free Version
Yes
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
No
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Vendor Details
Company Name
YoYo Games
Country
United States
Website
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm
Vendor Details
Company Name
World Wide Web Consortium (W3C)
Founded
1996
Website
www.w3.org/XML/