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Description
GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.
Description
Efficient, swift, secure, and compiled, V is designed for crafting maintainable software. It offers a straightforward language that simplifies the development of sustainable programs. You can grasp the entirety of the language by reviewing the documentation in just a weekend, and typically, there is a single approach to accomplish tasks. This approach fosters the creation of clear, concise, and maintainable code. The language’s simplicity does not compromise its robustness, as it empowers developers to tackle a wide range of applications, from systems programming and web development to game development, GUI, mobile, scientific endeavors, embedded systems, and tooling. Those familiar with Go will find V strikingly similar; in fact, mastering Go means you’re already versed in roughly 80% of V. Key features include bounds checking, the absence of undefined values, prevention of variable shadowing, and default immutability for both variables and structs. Additionally, V employs option/result types, requires mandatory error checks, supports sum types, and generics, while imposing default immutability on function arguments, with mutable arguments needing explicit marking during function calls. This combination of features not only enhances safety but also contributes to the overall productivity of developers.
API Access
Has API
No
API Access
Has API
Yes
Integrations
C
No
Helix Editor
No
JavaScript
No
Lapce
No
Pricing Details
Free
Free Trial
No
Free Version
Yes
Pricing Details
Free
Free Trial
No
Free Version
Yes
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
No
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Vendor Details
Company Name
YoYo Games
Country
United States
Website
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm
Vendor Details
Company Name
V Programming Language
Country
United States
Website
vlang.io