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ease
features
design
support

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Description

GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.

Description

Efficient, swift, secure, and compiled, V is designed for crafting maintainable software. It offers a straightforward language that simplifies the development of sustainable programs. You can grasp the entirety of the language by reviewing the documentation in just a weekend, and typically, there is a single approach to accomplish tasks. This approach fosters the creation of clear, concise, and maintainable code. The language’s simplicity does not compromise its robustness, as it empowers developers to tackle a wide range of applications, from systems programming and web development to game development, GUI, mobile, scientific endeavors, embedded systems, and tooling. Those familiar with Go will find V strikingly similar; in fact, mastering Go means you’re already versed in roughly 80% of V. Key features include bounds checking, the absence of undefined values, prevention of variable shadowing, and default immutability for both variables and structs. Additionally, V employs option/result types, requires mandatory error checks, supports sum types, and generics, while imposing default immutability on function arguments, with mutable arguments needing explicit marking during function calls. This combination of features not only enhances safety but also contributes to the overall productivity of developers.

API Access

Has API No 

API Access

Has API Yes 

Screenshots View All

Screenshots View All

Integrations

C No 
Helix Editor No 
JavaScript No 
Lapce No 

Integrations

C Yes 
Helix Editor Yes 
JavaScript Yes 
Lapce Yes 

Pricing Details

Free
Free Trial No 
Free Version Yes 

Pricing Details

Free
Free Trial No 
Free Version Yes 

Deployment

Web-Based No 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows Yes 
Mac Yes 
Linux Yes 
Chromebook No 

Deployment

Web-Based No 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows Yes 
Mac Yes 
Linux Yes 
Chromebook No 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support Yes 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support Yes 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) No 
In Person No 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) No 
In Person No 

Vendor Details

Company Name

YoYo Games

Country

United States

Website

manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Vendor Details

Company Name

V Programming Language

Country

United States

Website

vlang.io

Product Features

Product Features

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