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Description
GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.
Description
Unlambda is a unique programming language that may not initially seem extraordinary. However, its true innovation lies in its unconventional blend of two lesser-known types of languages. It draws heavily from functional programming languages, particularly exemplified by Scheme, a dialect of Lisp. In Unlambda, the primary focus is solely on functions, which serve as the only objects manipulated within the language. Essentially, every function in Unlambda takes another function as its input and yields a function as its output. Besides a binary “apply” operation, the language incorporates a few essential built-in functions, notably the K and S combinators. While users can create their own functions, they lack the ability to save or name them, as Unlambda operates without any variables. This distinctive characteristic sets Unlambda apart in the realm of programming languages. Consequently, the absence of traditional variable storage reinforces the purity of its functional programming paradigm.
API Access
Has API
No
API Access
Has API
No
Integrations
Replit
No
Pricing Details
Free
Free Trial
No
Free Version
Yes
Pricing Details
Free
Free Trial
No
Free Version
Yes
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Vendor Details
Company Name
YoYo Games
Country
United States
Website
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm
Vendor Details
Company Name
Unlambda
Website
www.madore.org/~david/programs/unlambda/