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Description

GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.

Description

Unlambda is a unique programming language that may not initially seem extraordinary. However, its true innovation lies in its unconventional blend of two lesser-known types of languages. It draws heavily from functional programming languages, particularly exemplified by Scheme, a dialect of Lisp. In Unlambda, the primary focus is solely on functions, which serve as the only objects manipulated within the language. Essentially, every function in Unlambda takes another function as its input and yields a function as its output. Besides a binary “apply” operation, the language incorporates a few essential built-in functions, notably the K and S combinators. While users can create their own functions, they lack the ability to save or name them, as Unlambda operates without any variables. This distinctive characteristic sets Unlambda apart in the realm of programming languages. Consequently, the absence of traditional variable storage reinforces the purity of its functional programming paradigm.

API Access

Has API

API Access

Has API

Screenshots View All

Screenshots View All

Integrations

Replit

Integrations

Replit

Pricing Details

Free
Free Trial
Free Version

Pricing Details

Free
Free Trial
Free Version

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Vendor Details

Company Name

YoYo Games

Country

United States

Website

manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Vendor Details

Company Name

Unlambda

Website

www.madore.org/~david/programs/unlambda/

Product Features

Product Features

Alternatives

Alternatives

Racket Reviews

Racket

Racket Language
XML Reviews

XML

World Wide Web Consortium (W3C)
Zig Reviews

Zig

Zig Software Foundation