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Description
GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.
Description
Tcl is an exceptionally straightforward programming language that can be picked up quickly. If you have prior programming experience, you could grasp enough of Tcl to create engaging programs in just a few short hours. This webpage offers a succinct introduction to Tcl's primary features. Upon completing this overview, you'll likely feel confident enough to begin writing basic Tcl scripts independently; nonetheless, we suggest exploring one of the numerous Tcl books available for a more comprehensive understanding. Each command in Tcl comprises one or more words that are separated by spaces, as illustrated by the example containing four distinct words: expr, 20, +, and 10. The initial word denotes the command itself, while the subsequent words serve as the command's arguments. Although all Tcl commands are constructed from words, they each interpret their arguments in unique ways. Notably, the expr command considers all of its arguments collectively as an arithmetic expression, evaluates the expression, and returns the result as a string. In the case of the expr command, the division into words holds no significant importance. Additionally, mastering Tcl can lead to the development of more complex and functional scripts as you gain experience.
API Access
Has API
API Access
Has API
Integrations
ActiveState
Apache NetBeans
Caret
Coco
CodeConvert
CodeScene
ConTEXT Editor
Helix Editor
Komodo Edit
Komodo IDE
Integrations
ActiveState
Apache NetBeans
Caret
Coco
CodeConvert
CodeScene
ConTEXT Editor
Helix Editor
Komodo Edit
Komodo IDE
Pricing Details
Free
Free Trial
Free Version
Pricing Details
Free
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
YoYo Games
Country
United States
Website
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm
Vendor Details
Company Name
Tcl
Website
www.tcl.tk/about/language.html