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Description

GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.

Description

The Ring programming language serves as a versatile, multi-paradigm tool suitable for a variety of applications. It embraces multiple programming paradigms, including imperative, procedural, object-oriented, declarative with nested structures, functional, meta programming, and natural programming. This language is designed to be portable across different operating systems such as Windows, Linux, macOS, Android, and WebAssembly, allowing developers to create applications for consoles, graphical user interfaces, the web, games, and mobile platforms. Emphasizing simplicity, compactness, and flexibility, Ring encourages an organized coding style and features a clear, visual implementation. With its concise syntax and robust feature set, it allows programmers to build intuitive interfaces and domain-specific languages quickly. Additionally, Ring's small footprint, combined with an intelligent garbage collector, grants developers greater control over memory management. In essence, it is a practical language that is well-equipped with a variety of useful libraries to enhance the development experience.

API Access

Has API No 

API Access

Has API No 

Screenshots View All

Screenshots View All

Integrations

No details available.

Integrations

No details available.

Pricing Details

Free
Free Trial No 
Free Version Yes 

Pricing Details

Free
Free Trial No 
Free Version Yes 

Deployment

Web-Based No 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows Yes 
Mac Yes 
Linux Yes 
Chromebook No 

Deployment

Web-Based Yes 
On-Premises No 
iPhone App No 
iPad App No 
Android App Yes 
Windows Yes 
Mac Yes 
Linux Yes 
Chromebook No 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support Yes 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support Yes 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) No 
In Person No 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) No 
In Person No 

Vendor Details

Company Name

YoYo Games

Country

United States

Website

manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Vendor Details

Company Name

Ring

Website

ring-lang.github.io

Product Features

Product Features

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