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Description

GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.

Description

Mercury represents an advanced version of the BASIC programming language that maintains full compatibility with Microsoft Visual Basic.NET™, while expanding its capabilities and opportunities. This innovative tool enables you to enhance your existing VB.NET projects, allowing you to utilize your Visual Basic™ expertise to develop applications for a wide array of modern platforms. Additionally, you have the flexibility to incorporate Mercury code alongside any of the other five Elements languages within a single project if you wish! The integration of the Mercury language within our development environments is seamless and efficient. You can create your projects using our intelligent yet efficient IDEs, Water for Windows or Fire for Mac, which feature project templates, code completion, and comprehensive debugging tools across all platforms, among other sophisticated development functionalities. Moreover, Mercury ensures smooth integration with Visual Studio™ versions 2017, 2019, and 2022. With the Elements framework, all programming languages are treated equally, allowing you to seamlessly blend Mercury with C#, Swift, Java, Oxygene, and Go in the same project, fostering an environment of versatility and creativity in software development. This flexibility opens doors to new possibilities, enabling developers to choose the best language for each task.

API Access

Has API No 

API Access

Has API Yes 

Screenshots View All

Screenshots View All

Integrations

Oxygene No 
Visual Basic No 
Visual Studio No 

Integrations

Oxygene Yes 
Visual Basic Yes 
Visual Studio Yes 

Pricing Details

Free
Free Trial No 
Free Version Yes 

Pricing Details

$49 per month
Free Trial Yes 
Free Version Yes 

Deployment

Web-Based No 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows Yes 
Mac Yes 
Linux Yes 
Chromebook No 

Deployment

Web-Based Yes 
On-Premises No 
iPhone App Yes 
iPad App Yes 
Android App Yes 
Windows Yes 
Mac Yes 
Linux Yes 
Chromebook No 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support Yes 

Customer Support

Business Hours No 
Live Rep (24/7) Yes 
Online Support Yes 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) No 
In Person No 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) No 
In Person No 

Vendor Details

Company Name

YoYo Games

Country

United States

Website

manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Vendor Details

Company Name

RemObjects Mercury

Website

www.remobjects.com/elements/mercury/

Product Features

Product Features

Alternatives

Alternatives

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Mercury Coder

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Visual Basic Reviews

Visual Basic

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