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Description
GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.
Description
Both QBasic and QuickBasic serve as accessible programming languages suitable for novices, originating from the DOS operating system yet also functioning on Windows platforms. QBasic is essentially a streamlined version of QuickBasic, but it comes with notable limitations such as the absence of a compiler, which prevents it from generating executable files (.exe). Users can only run source code files, typically with a .bas extension, through the integrated QBasic interpreter. In contrast, QuickBasic offers a broader range of commands compared to its simpler counterpart. For those embarking on their programming journey, starting with a lightweight language and a straightforward compiler can be especially beneficial. QBasic (often abbreviated as QB) presents distinct advantages for both beginners and experienced developers that are not found in other compilers. During the era when DOS dominated the operating system landscape, the QB IDE was immensely popular among programmers. Nowadays, to run QBasic or QuickBasic on modern Windows systems, a DOS emulator like DOSBox is necessary for compatibility. This requirement serves as a reminder of how far technology has progressed since the days of DOS. Additionally, the simplicity of QBasic allows learners to grasp fundamental programming concepts without feeling overwhelmed.
API Access
Has API
No
API Access
Has API
No
Integrations
Replit
No
Visual Basic
No
Pricing Details
Free
Free Trial
No
Free Version
Yes
Pricing Details
Free
Free Trial
No
Free Version
Yes
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
Yes
Vendor Details
Company Name
YoYo Games
Country
United States
Website
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm
Vendor Details
Company Name
QBasic
Country
Germany
Website
www.qbasic.net