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Description
GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.
Description
Processing serves as a versatile software sketchbook and a coding language designed to facilitate learning within the realm of visual arts. Its inception aimed to simplify the process of crafting visually driven applications, particularly those focused on animation, while offering immediate feedback through user interaction. The creators envisioned a platform that would allow users to "sketch" their concepts using code. Over the last decade, Processing's functionality has broadened, enabling its application in more sophisticated production tasks alongside its original sketching purpose. Today, it is utilized by a multitude of visual designers, artists, and architects to bring their visions to life. The software plays a crucial role in producing projected stage designs for various performing arts, generating captivating visuals for music videos and films, and creating images intended for promotional materials such as posters, magazines, and books. Additionally, Processing is instrumental in crafting interactive installations that can be found in galleries, museums, and even public spaces, enriching the viewer's experience. This expansion showcases its adaptability and significance in the contemporary art and design landscape.
API Access
Has API
No
API Access
Has API
No
Integrations
Raspberry Pi OS
No
Pricing Details
Free
Free Trial
No
Free Version
Yes
Pricing Details
Free
Free Trial
No
Free Version
Yes
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
No
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Vendor Details
Company Name
YoYo Games
Country
United States
Website
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm
Vendor Details
Company Name
Processing
Country
United States
Website
processing.org