Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.
Description
Lua is an efficient and lightweight scripting language that is renowned for its power and versatility. It accommodates various programming paradigms, including procedural, object-oriented, functional, and data-driven programming as well as data description. With its straightforward procedural syntax and robust data description features built on associative arrays and extensible semantics, Lua stands out among scripting languages. The language is dynamically typed and operates by interpreting bytecode through a register-based virtual machine, featuring automatic memory management through incremental garbage collection, which enhances its suitability for tasks like configuration, scripting, and rapid prototyping. Lua is widely recognized for its exceptional performance, with many other scripting languages aspiring to achieve speeds comparable to Lua's. Numerous benchmarks consistently indicate that Lua ranks as the fastest among interpreted scripting languages. This impressive speed is evident not only in optimized benchmark tests but also in practical applications, where many large-scale projects have incorporated substantial portions of Lua code. The language’s efficiency and flexibility make it a popular choice among developers seeking to create high-performance applications.
API Access
Has API
No
API Access
Has API
Yes
Integrations
Apache NetBeans
No
BullMQ
No
Casbin
No
Claude Sonnet 5
No
Cody
No
Dash
No
DeepSeek-V4
No
Defold
No
DroidEdit
No
GPT-5.6 Sol Ultrafast
No
Integrations
Apache NetBeans
Yes
BullMQ
Yes
Casbin
Yes
Claude Sonnet 5
Yes
Cody
Yes
Dash
Yes
DeepSeek-V4
Yes
Defold
Yes
DroidEdit
Yes
GPT-5.6 Sol Ultrafast
Yes
Pricing Details
Free
Free Trial
No
Free Version
Yes
Pricing Details
Free
Free Trial
No
Free Version
Yes
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
No
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Vendor Details
Company Name
YoYo Games
Country
United States
Website
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm
Vendor Details
Company Name
Lua Language
Website
www.lua.org