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ease
features
design
support

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Description

GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.

Description

LOLCODE has the capability to interpret data from standard input or a specified file. In this programming language, spaces serve as delimiters between tokens, although certain keyword structures may contain spaces. Any extra spaces or tabs are treated as a single space and do not affect the code's execution. The beginning of a command is marked by the start of a line, and a newline character typically signifies the end of that command, with exceptions for specific situations. It is possible to place multiple commands on one line as long as they are separated by a comma (,), which functions similarly to a newline, acting as a soft break between commands. Additionally, multiple lines can be merged into a single command by appending three periods or the Unicode ellipsis character (u2026) at the line's end. This allows for the continuation of commands across several lines, enabling the code to extend beyond one or two lines without losing context. Each line must conclude with three periods to ensure the following line is included in the same command, and this continues until a line is encountered that does not end with three periods. Overall, this structure allows for flexible formatting while maintaining the integrity of the code.

API Access

Has API

API Access

Has API

Screenshots View All

Screenshots View All

Integrations

Replit

Integrations

Replit

Pricing Details

Free
Free Trial
Free Version

Pricing Details

Free
Free Trial
Free Version

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Vendor Details

Company Name

YoYo Games

Country

United States

Website

manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Vendor Details

Company Name

LOLCODE

Country

United States

Website

www.lolcode.org

Product Features

Product Features

Alternatives

Alternatives

PowerShell Reviews

PowerShell

Microsoft