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Description

GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.

Description

From its inception, Julia was crafted for optimal performance. Programs written in Julia compile into efficient native code across various platforms through the LLVM framework. Utilizing multiple dispatch as its foundational paradigm, Julia simplifies the representation of numerous object-oriented and functional programming concepts. The discussion on the Remarkable Effectiveness of Multiple Dispatch sheds light on its exceptional performance. Julia features dynamic typing, giving it a scripting language feel, while also supporting interactive sessions effectively. Furthermore, Julia includes capabilities for asynchronous I/O, metaprogramming, debugging, logging, profiling, and a package manager, among other features. Developers can create entire applications and microservices using Julia's robust ecosystem. This open-source project boasts contributions from over 1,000 developers and is licensed under the MIT License, emphasizing its community-driven nature. Overall, Julia’s combination of performance and flexibility makes it a powerful tool for modern programming needs.

API Access

Has API No 

API Access

Has API No 

Screenshots View All

Screenshots View All

Integrations

Apache NetBeans No 
BLACKBOX AI No 
ChatGPT No 
Claude Fable 5.5 No 
Claude Sonnet 3.7 No 
Claude Sonnet 4 No 
Claude Sonnet 4.6 No 
Code Metal No 
DeepSeek No 
ERNIE X1 No 
Gemini 2.0 Flash-Lite No 
Gemini 2.5 Flash No 
Grok 4 Fast No 
Llama 3.2 No 
Llama 4 Maverick No 
Llama 4 Scout No 
Mistral 7B No 
Mistral Large No 
Plotly Dash No 
Visual Studio Code No 

Integrations

Apache NetBeans Yes 
BLACKBOX AI Yes 
ChatGPT Yes 
Claude Fable 5.5 Yes 
Claude Sonnet 3.7 Yes 
Claude Sonnet 4 Yes 
Claude Sonnet 4.6 Yes 
Code Metal Yes 
DeepSeek Yes 
ERNIE X1 Yes 
Gemini 2.0 Flash-Lite Yes 
Gemini 2.5 Flash Yes 
Grok 4 Fast Yes 
Llama 3.2 Yes 
Llama 4 Maverick Yes 
Llama 4 Scout Yes 
Mistral 7B Yes 
Mistral Large Yes 
Plotly Dash Yes 
Visual Studio Code Yes 

Pricing Details

Free
Free Trial No 
Free Version Yes 

Pricing Details

Free
Free Trial No 
Free Version Yes 

Deployment

Web-Based No 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows Yes 
Mac Yes 
Linux Yes 
Chromebook No 

Deployment

Web-Based No 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows Yes 
Mac Yes 
Linux Yes 
Chromebook No 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support Yes 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support Yes 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) No 
In Person No 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) No 
In Person No 

Vendor Details

Company Name

YoYo Games

Country

United States

Website

manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Vendor Details

Company Name

Julia

Website

julialang.org

Product Features

Product Features

Alternatives

Alternatives

Visual Basic Reviews

Visual Basic

Microsoft