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ease
features
design
support

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Write a Review

Description

GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.

Description

JSON, which stands for JavaScript Object Notation, serves as a compact format for data exchange. Its simplicity makes it accessible for human comprehension and straightforward for machines to interpret and create. Derived from a portion of the JavaScript Programming Language Standard ECMA-262 3rd Edition from December 1999, JSON is a text-based format that remains entirely independent of any specific programming language while employing familiar conventions found in C-family languages such as C, C++, C#, Java, JavaScript, Perl, and Python. This versatility positions JSON as an exceptional choice for data interchange. The structure of JSON is founded on two primary components: 1. A set of name/value pairs, which can be represented in different programming languages as objects, records, structs, dictionaries, hash tables, keyed lists, or associative arrays. 2. An ordered sequence of values, typically manifested in most languages as arrays, vectors, lists, or sequences. These fundamental structures are universally recognized, and nearly all contemporary programming languages incorporate them in some capacity, further enhancing the utility and appeal of JSON as a data format.

API Access

Has API No 

API Access

Has API No 

Screenshots View All

Screenshots View All

Integrations

Aserto No 
AsyncAPI No 
Dasha No 
Dropwizard No 
ER/Studio Data Architect No 
Ficstar No 
Infraon Infinity No 
JSON Crack No 
Kastra No 
Kaunt No 
Lection No 
Odin AI No 
Positionstack No 
Simpl No 
SimpleCov No 
TokyDigital No 
Toolaska No 
Yazi No 
Zynk No 
miniCal No 

Integrations

Aserto Yes 
AsyncAPI Yes 
Dasha Yes 
Dropwizard Yes 
ER/Studio Data Architect Yes 
Ficstar Yes 
Infraon Infinity Yes 
JSON Crack Yes 
Kastra Yes 
Kaunt Yes 
Lection Yes 
Odin AI Yes 
Positionstack Yes 
Simpl Yes 
SimpleCov Yes 
TokyDigital Yes 
Toolaska Yes 
Yazi Yes 
Zynk Yes 
miniCal Yes 

Pricing Details

Free
Free Trial No 
Free Version Yes 

Pricing Details

Free
Free Trial No 
Free Version Yes 

Deployment

Web-Based No 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows Yes 
Mac Yes 
Linux Yes 
Chromebook No 

Deployment

Web-Based No 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows Yes 
Mac Yes 
Linux Yes 
Chromebook No 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support Yes 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support No 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) No 
In Person No 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) No 
In Person No 

Vendor Details

Company Name

YoYo Games

Country

United States

Website

manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Vendor Details

Company Name

JSON

Founded

2001

Website

www.json.org

Product Features

Product Features

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