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Description
GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.
Description
JSON, which stands for JavaScript Object Notation, serves as a compact format for data exchange. Its simplicity makes it accessible for human comprehension and straightforward for machines to interpret and create. Derived from a portion of the JavaScript Programming Language Standard ECMA-262 3rd Edition from December 1999, JSON is a text-based format that remains entirely independent of any specific programming language while employing familiar conventions found in C-family languages such as C, C++, C#, Java, JavaScript, Perl, and Python. This versatility positions JSON as an exceptional choice for data interchange.
The structure of JSON is founded on two primary components:
1. A set of name/value pairs, which can be represented in different programming languages as objects, records, structs, dictionaries, hash tables, keyed lists, or associative arrays.
2. An ordered sequence of values, typically manifested in most languages as arrays, vectors, lists, or sequences.
These fundamental structures are universally recognized, and nearly all contemporary programming languages incorporate them in some capacity, further enhancing the utility and appeal of JSON as a data format.
API Access
Has API
No
API Access
Has API
No
Integrations
AdButler
No
Arintra
No
Bot Butcher
No
C++Builder
No
CURA
No
Cody
No
Contentlayer
No
Crescat
No
CudaText
No
Cuto
No
Integrations
AdButler
Yes
Arintra
Yes
Bot Butcher
Yes
C++Builder
Yes
CURA
Yes
Cody
Yes
Contentlayer
Yes
Crescat
Yes
CudaText
Yes
Cuto
Yes
Pricing Details
Free
Free Trial
No
Free Version
Yes
Pricing Details
Free
Free Trial
No
Free Version
Yes
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
No
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Vendor Details
Company Name
YoYo Games
Country
United States
Website
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm
Vendor Details
Company Name
JSON
Founded
2001
Website
www.json.org