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features
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Description

GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.

Description

JSON, which stands for JavaScript Object Notation, serves as a compact format for data exchange. Its simplicity makes it accessible for human comprehension and straightforward for machines to interpret and create. Derived from a portion of the JavaScript Programming Language Standard ECMA-262 3rd Edition from December 1999, JSON is a text-based format that remains entirely independent of any specific programming language while employing familiar conventions found in C-family languages such as C, C++, C#, Java, JavaScript, Perl, and Python. This versatility positions JSON as an exceptional choice for data interchange. The structure of JSON is founded on two primary components: 1. A set of name/value pairs, which can be represented in different programming languages as objects, records, structs, dictionaries, hash tables, keyed lists, or associative arrays. 2. An ordered sequence of values, typically manifested in most languages as arrays, vectors, lists, or sequences. These fundamental structures are universally recognized, and nearly all contemporary programming languages incorporate them in some capacity, further enhancing the utility and appeal of JSON as a data format.

API Access

Has API

API Access

Has API

Screenshots View All

Screenshots View All

Integrations

APIVoid
AdButler
Apache Log4j
Easy Scraper
Fastify
Geany
GrabzIt
IBM Z System Automation
JsonTranslate
Kiro
MinuteBox
NSwag
NextAuth.js
Roadify
SchemaFlow
SingleAPI
Streamkap
Threagile
nano

Integrations

APIVoid
AdButler
Apache Log4j
Easy Scraper
Fastify
Geany
GrabzIt
IBM Z System Automation
JsonTranslate
Kiro
MinuteBox
NSwag
NextAuth.js
Roadify
SchemaFlow
SingleAPI
Streamkap
Threagile
nano

Pricing Details

Free
Free Trial
Free Version

Pricing Details

Free
Free Trial
Free Version

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Vendor Details

Company Name

YoYo Games

Country

United States

Website

manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Vendor Details

Company Name

JSON

Founded

2001

Website

www.json.org

Product Features

Product Features

Alternatives

Alternatives

Visual Basic Reviews

Visual Basic

Microsoft
XML Reviews

XML

World Wide Web Consortium (W3C)