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Description

GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.

Description

JSON, which stands for JavaScript Object Notation, serves as a compact format for data exchange. Its simplicity makes it accessible for human comprehension and straightforward for machines to interpret and create. Derived from a portion of the JavaScript Programming Language Standard ECMA-262 3rd Edition from December 1999, JSON is a text-based format that remains entirely independent of any specific programming language while employing familiar conventions found in C-family languages such as C, C++, C#, Java, JavaScript, Perl, and Python. This versatility positions JSON as an exceptional choice for data interchange. The structure of JSON is founded on two primary components: 1. A set of name/value pairs, which can be represented in different programming languages as objects, records, structs, dictionaries, hash tables, keyed lists, or associative arrays. 2. An ordered sequence of values, typically manifested in most languages as arrays, vectors, lists, or sequences. These fundamental structures are universally recognized, and nearly all contemporary programming languages incorporate them in some capacity, further enhancing the utility and appeal of JSON as a data format.

API Access

Has API No 

API Access

Has API No 

Screenshots View All

Screenshots View All

Integrations

AdButler No 
Arintra No 
Bot Butcher No 
C++Builder No 
CURA No 
Cody No 
Contentlayer No 
Crescat No 
CudaText No 
Cuto No 
DevBox No 
Ficstar No 
Head AI No 
IziTime No 
LibreChat No 
Raptool Designer No 
Testwell CTC++ No 
Verid No 
Vizly No 
jEdit No 

Integrations

AdButler Yes 
Arintra Yes 
Bot Butcher Yes 
C++Builder Yes 
CURA Yes 
Cody Yes 
Contentlayer Yes 
Crescat Yes 
CudaText Yes 
Cuto Yes 
DevBox Yes 
Ficstar Yes 
Head AI Yes 
IziTime Yes 
LibreChat Yes 
Raptool Designer Yes 
Testwell CTC++ Yes 
Verid Yes 
Vizly Yes 
jEdit Yes 

Pricing Details

Free
Free Trial No 
Free Version Yes 

Pricing Details

Free
Free Trial No 
Free Version Yes 

Deployment

Web-Based No 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows Yes 
Mac Yes 
Linux Yes 
Chromebook No 

Deployment

Web-Based No 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows Yes 
Mac Yes 
Linux Yes 
Chromebook No 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support Yes 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support No 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) No 
In Person No 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) No 
In Person No 

Vendor Details

Company Name

YoYo Games

Country

United States

Website

manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Vendor Details

Company Name

JSON

Founded

2001

Website

www.json.org

Product Features

Product Features

Alternatives

Alternatives

Visual Basic Reviews

Visual Basic

Microsoft
XML Reviews

XML

World Wide Web Consortium (W3C)