Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
With our Android app, a versatile cross-platform Desktop application, and a command-line interface for automation, performance testing has become incredibly user-friendly. Whenever your game is started, the Studio SDK seamlessly records data in the background and alerts you only when necessary. This plug-and-play solution allows you to assess the performance of any application without needing to modify your code at all. Currently available for Windows and Android, the Chromebook alpha is out now, with a beta version expected in Q3 2022 and an iOS alpha slated for Q1 2023. We offer game performance benchmarking tailored for ISPs, mobile carriers, device manufacturers, and OEMs. Our services encompass testing performance across 5G, 4G, and fixed wireless platforms, providing key comparisons for cloud gaming. We also focus on diagnosing latency issues and optimizing partnerships between platforms and ISPs in the cloud gaming sector. Additionally, we evaluate and assess the feasibility of new subscriber offerings in gaming and streaming media. Our comprehensive game performance benchmarking is designed specifically for game developers and publishers, along with tailored testing and monitoring services to meet unique client needs. As the gaming landscape evolves, our tools ensure that performance metrics remain at the forefront of development and user experience.
Description
Raylib is a straightforward and user-friendly library that makes video game programming accessible to all. It offers a coding experience that shuns complex interfaces, visual aids, and graphical tools, encouraging a pure, minimalist approach to programming. Instead of traditional API documentation or extensive tutorials, raylib focuses on a simple cheat sheet that outlines essential functions, supplemented by a vast array of examples to demonstrate practical usage. This approach reinforces the idea that one of the most effective ways to learn programming is by examining and understanding existing code. Compatible with numerous platforms, raylib has been successfully tested on various systems; however, it can also be easily adapted to any platform that supports the C language and OpenGL graphics. Furthermore, raylib boasts compatibility with over 60 different programming languages through bindings, enhancing its versatility. Users can also expand raylib's capabilities by integrating it with additional libraries, allowing for even greater functionality in their game development projects.
API Access
Has API
Yes
API Access
Has API
Yes
Integrations
Android
No
Apple iOS
No
Apple iPadOS
No
C
No
C#
No
DragonFly BSD
No
FreeBSD
No
FreeBSD Jails
No
Go
No
HTML
No
Integrations
Android
Yes
Apple iOS
Yes
Apple iPadOS
Yes
C
Yes
C#
Yes
DragonFly BSD
Yes
FreeBSD
Yes
FreeBSD Jails
Yes
Go
Yes
HTML
Yes
Pricing Details
No price information available.
Free Trial
No
Free Version
Yes
Pricing Details
Free
Free Trial
No
Free Version
Yes
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
Yes
iPad App
Yes
Android App
Yes
Windows
No
Mac
No
Linux
No
Chromebook
No
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
Yes
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
No
Customer Support
Business Hours
Yes
Live Rep (24/7)
No
Online Support
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Vendor Details
Company Name
GameBench
Country
United States
Website
www.gamebench.net/solutions/gamebench-tools/pro-tools
Vendor Details
Company Name
raylib
Website
www.raylib.com
Product Features
Game Development
2D
No
3D
No
Analytics
No
Animation
No
Asset Management
No
Drag & Drop
No
IT Asset Management
No
Network Management
No
Physics
No
Player Management
No
Prototyping
No
Virtual Reality
No
eCommerce
No
Mobile App Testing
Functional Testing
No
Installation Testing
No
Interruption Testing
No
Memory Testing
No
Performance Testing
Yes
Usability Testing
No
Product Features
Game Development
2D
No
3D
No
Analytics
No
Animation
No
Asset Management
No
Drag & Drop
No
IT Asset Management
No
Network Management
No
Physics
No
Player Management
No
Prototyping
No
Virtual Reality
No
eCommerce
No