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Description

We create a three-dimensional signed distance field (SDF) and a textured field using two latent codes. DMTet is employed to derive a 3D surface mesh from the SDF, and we sample the texture field at the surface points to obtain color information. Our training incorporates adversarial losses focused on 2D images, specifically utilizing a rasterization-based differentiable renderer to produce both RGB images and silhouettes. To distinguish between genuine and generated inputs, we implement two separate 2D discriminators—one for RGB images and another for silhouettes. The entire framework is designed to be trainable in an end-to-end manner. As various sectors increasingly transition towards the development of expansive 3D virtual environments, the demand for scalable tools that can generate substantial quantities of high-quality and diverse 3D content has become apparent. Our research endeavors to create effective 3D generative models capable of producing textured meshes that can be seamlessly integrated into 3D rendering engines, thereby facilitating their immediate application in various downstream uses. This approach not only addresses the scalability challenge but also enhances the potential for innovative applications in virtual reality and gaming.

Description

Text2Mesh generates intricate geometric and color details across various source meshes, guided by a specified text prompt. The results of our stylization process seamlessly integrate unique and seemingly unrelated text combinations, effectively capturing both overarching semantics and specific part-aware features. Our system, Text2Mesh, enhances a 3D mesh by predicting colors and local geometric intricacies that align with the desired text prompt. We adopt a disentangled representation of a 3D object, using a fixed mesh as content integrated with a learned neural network, which we refer to as the neural style field network. To alter the style, we compute a similarity score between the style-describing text prompt and the stylized mesh by leveraging CLIP's representational capabilities. What sets Text2Mesh apart is its independence from a pre-existing generative model or a specialized dataset of 3D meshes. Furthermore, it is capable of processing low-quality meshes, including those with non-manifold structures and arbitrary genus, without the need for UV parameterization, thus enhancing its versatility in various applications. This flexibility makes Text2Mesh a powerful tool for artists and developers looking to create stylized 3D models effortlessly.

API Access

Has API

API Access

Has API

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Pricing Details

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Free Trial
Free Version

Pricing Details

No price information available.
Free Trial
Free Version

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Vendor Details

Company Name

NVIDIA

Country

United States

Website

nv-tlabs.github.io/GET3D/

Vendor Details

Company Name

Text2Mesh

Website

threedle.github.io/text2mesh/

Product Features

Product Features

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