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Description
We create a three-dimensional signed distance field (SDF) and a textured field using two latent codes. DMTet is employed to derive a 3D surface mesh from the SDF, and we sample the texture field at the surface points to obtain color information. Our training incorporates adversarial losses focused on 2D images, specifically utilizing a rasterization-based differentiable renderer to produce both RGB images and silhouettes. To distinguish between genuine and generated inputs, we implement two separate 2D discriminators—one for RGB images and another for silhouettes. The entire framework is designed to be trainable in an end-to-end manner. As various sectors increasingly transition towards the development of expansive 3D virtual environments, the demand for scalable tools that can generate substantial quantities of high-quality and diverse 3D content has become apparent. Our research endeavors to create effective 3D generative models capable of producing textured meshes that can be seamlessly integrated into 3D rendering engines, thereby facilitating their immediate application in various downstream uses. This approach not only addresses the scalability challenge but also enhances the potential for innovative applications in virtual reality and gaming.
Description
Poly is an innovative tool powered by AI that enables users to generate tailored, high-definition textures at 8K resolution, complete with seamlessly tile-able designs and up to 32-bit PBR maps, all through a straightforward prompt—be it text or image—within mere seconds. This versatile tool is ideal for a variety of 3D applications, including 3D modeling, character creation, architectural visualization, game design, and immersive AR/VR experiences, among others. We are excited to present the outcome of our team's research to the community and anticipate that you will find it both beneficial and enjoyable. Simply enter a prompt, choose a texture type, and observe as Poly crafts a comprehensive 32-bit EXR texture tailored to your specifications. This interactive experience allows you to explore Poly's capabilities and test different prompting techniques. Additionally, the dock located at the bottom of the interface provides options to toggle between views, enabling you to revisit previous prompts, examine a model in 3D, or inspect any of the six available physically-based rendering maps, enhancing your creative workflow even further. With Poly, the possibilities for texture creation are virtually limitless.
API Access
Has API
API Access
Has API
Integrations
Pexip
Utelogy
Pricing Details
No price information available.
Free Trial
Free Version
Pricing Details
No price information available.
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
NVIDIA
Country
United States
Website
nv-tlabs.github.io/GET3D/
Vendor Details
Company Name
Poly
Country
United States
Website
withpoly.com/textures/edit