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Average Ratings 0 Ratings
Description
Fujiyama is a free and open-source ray-tracing renderer that is tailored for production image rendering with a focus on distribution. It features multi-threaded rendering that dynamically assigns tile rendering to each thread, enhancing efficiency. The rendering preview tool, fbview, allows users to monitor the progress of their rendering tasks. Additionally, region rendering significantly speeds up the distribution rendering pipeline, while the renderer employs tile-based rendering techniques. Among its capabilities are three distinct Volume Filling Procedures: the Pyroclastic clouds procedure, the Spline wisps procedure, and the Surface wisps procedure. It also supports on-demand reading of mipmaps, allowing for an unlimited variety of texture images. The pluggable shader DSO enables users to create shaders using C/C++, with subsurface scattering integrated directly into the shader framework. Bump mapping is facilitated by modifying normals based on mipmap images, and primitive groups allow multiple shaders to be assigned to a triangle mesh. Moreover, Fujiyama incorporates Gaussian and Box pixel filters that accommodate filter widths exceeding one pixel. Lastly, its adaptive grid pixel sampling subdivides pixels according to color thresholds, ensuring high-quality rendering results. Together, these features make Fujiyama a versatile and powerful tool for rendering needs.
Description
NVIDIA® Iray® is a user-friendly rendering technology based on physical principles that produces ultra-realistic images suitable for both interactive and batch rendering processes. By utilizing advanced features such as AI denoising, CUDA®, NVIDIA OptiX™, and Material Definition Language (MDL), Iray achieves outstanding performance and exceptional visual quality—significantly faster—when used with the cutting-edge NVIDIA RTX™ hardware. The most recent update to Iray includes RTX support, which incorporates dedicated ray-tracing hardware (RT Cores) and a sophisticated acceleration structure to facilitate real-time ray tracing in various graphics applications. In the 2019 version of the Iray SDK, all rendering modes have been optimized to take advantage of NVIDIA RTX technology. This integration, combined with AI denoising capabilities, allows creators to achieve photorealistic renders in mere seconds rather than taking several minutes. Moreover, leveraging Tensor Cores found in the latest NVIDIA hardware harnesses the benefits of deep learning for both final-frame and interactive photorealistic outputs, enhancing the overall rendering experience. As rendering technology advances, Iray continues to set new standards in the industry.
API Access
Has API
API Access
Has API
Integrations
3ds Max
Adobe Substance 3D Designer
Adobe Substance 3D Painter
CATIA
Maya
Patchwork 3D
SOLIDWORKS
Siemens NX
iRender
Integrations
3ds Max
Adobe Substance 3D Designer
Adobe Substance 3D Painter
CATIA
Maya
Patchwork 3D
SOLIDWORKS
Siemens NX
iRender
Pricing Details
No price information available.
Free Trial
Free Version
Pricing Details
No price information available.
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
Fujiyama
Founded
2011
Country
Japan
Website
tsubo164.github.io/Fujiyama-Docs/
Vendor Details
Company Name
NVIDIA
Founded
1993
Country
United States
Website
www.nvidia.com/en-us/design-visualization/iray/