Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
Diversion is a modern, cloud-native alternative to Perforce, built for the scale of today’s game and creative productions. Its architecture supports parallel, asset-heavy workflows with fast branching, real-time collaboration, and stable performance under load, without the IT overhead of traditional version control systems.
Built for studios working with engines like Unreal, large environments, procedural pipelines, or multi-disciplinary teams, Diversion adapts to the way modern productions operate. It offers teams that are building ambitious games, virtual productions, and large-scale 3D content, flexible deployment models (cloud or on-prem), seamless migration from Perforce, and an intuitive UI that supports both developers and artists.
Diversion is becoming the version control standard for teams looking to iterate faster, automate more, and ship at the speed their projects demand.
A few benchmarks:
• Branch, commit 100K files and merge back to main in less than 60 sec
• Slash costs by up to 70%
(vs. Perforce)
• Migrate from P4 in days or even hours (!!!) W/O interrupting production
• The most recommended VCS for Unreal ⭐⭐⭐⭐⭐
Key capabilities include:
- High-performance version control for very large files and repositories
- Scalable cloud, hybrid, and on-prem deployments
- Seamless workflows for artists, programmers, and technical teams
- Fast syncs via smart caching and proxy architecture
- Branching and merging designed for real production pipelines
- Asset and code review with modern collaboration features
- Native integrations with Unreal Engine and industry-standard tools
Description
We offer Megascans, Bridge, and Mixer, which together form a distinctive library of 3D assets along with two essential applications designed for creating 3D art. Our platform enables a vibrant community of users to craft stunning 3D visuals for various industries, including video games, film, and architectural visualization. Established in 2011 by Teddy Bergsman and Waqar Azim, Quixel was driven by the ambition to enhance the speed and efficiency with which creators design digital spaces, providing them with a vast and continually growing repository of 3D components and user-friendly tools to streamline their creative endeavors. If you possess an Unreal Engine license, you can easily log in with your Epic Games account to enjoy unrestricted access to the Megascans library via Bridge. We continuously scan thousands of 3D and 2D assets tailored to your immediate requirements, allowing you to concentrate on unleashing your creativity. With its exceptional quality and extensive range, Megascans transforms the creative process into an enjoyable experience for leading AAA and VFX studios around the globe, reinforcing the idea that high-quality resources can inspire greater artistic expression.
API Access
Has API
API Access
Has API
Integrations
Git
Unity
Unreal Engine
Pricing Details
$25 per month
Free Trial
Free Version
Pricing Details
$19 per month
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
Diversion
Country
United States
Website
www.diversion.dev/
Vendor Details
Company Name
Quixel
Founded
2010
Country
Sweden
Website
quixel.com
Product Features
Version Control
Branch Creation / Deletion
Centralized Version History
Code Review
Code Version Management
Collaboration Tools
Compare / Merge Branches
Digital Asset / Binary File Storage
Isolated Code Branches
Option to Revert to Previous
Pull Requests
Roles / Permissions