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Description
Develop a fully matured async-await mechanism for user interfaces that feature event-driven programming, integrated with isolate-based concurrency. This programming language is tailored for crafting user interfaces and includes enhancements like robust null safety, a spread operator for expanding collections, and a collection if statement for platform-specific UI customization. It allows for coding with a versatile type system that offers extensive static analysis alongside advanced, customizable tools. You can aim for web deployment using complete, mature, and efficient compilers designed for JavaScript. Additionally, backend functionalities can be implemented in the same programming language that powers your app. This overview serves as a preliminary introduction to the language, particularly for those who prefer learning through practical examples. For further insights, exploring the language and library tours or the Dart cheatsheet codelab would be highly beneficial. Moreover, engaging with community resources can enhance your understanding and proficiency even more.
Description
GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.
API Access
Has API
No
API Access
Has API
No
Integrations
Aikido Security
Yes
Buffer Editor
Yes
Claude Mythos 5
Yes
Claude Opus 4.8
Yes
Claude Opus 5.5
Yes
Claude Sonnet 5
Yes
Codacy
Yes
CodeSnack IDE
Yes
Composer 2.5
Yes
GPT-5.6 Luna
Yes
Integrations
Aikido Security
No
Buffer Editor
No
Claude Mythos 5
No
Claude Opus 4.8
No
Claude Opus 5.5
No
Claude Sonnet 5
No
Codacy
No
CodeSnack IDE
No
Composer 2.5
No
GPT-5.6 Luna
No
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Pricing Details
Free
Free Trial
No
Free Version
Yes
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
Yes
iPad App
Yes
Android App
Yes
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
Yes
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Vendor Details
Company Name
Dart Language
Website
dart.dev/
Vendor Details
Company Name
YoYo Games
Country
United States
Website
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm