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support

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Description

D is a versatile programming language characterized by static typing, direct system-level access, and a syntax reminiscent of C. With the D Programming Language, you can achieve speed in writing, reading, and executing your code efficiently. The development of D is a collective effort driven by numerous volunteers and managed by the D Language Foundation, a non-profit organization dedicated to the language's advancement. By supporting the Foundation, you can contribute to the growth of the D community and its ongoing development. Engage in discussions about D on our forums, connect with others in the IRC channel, explore insights on our official Blog, or keep up with us on Twitter. Additionally, the wiki offers extensive resources, including the high-level vision outlined by the D Language Foundation. For technical guidance, refer to the language specification and the documentation surrounding Phobos, the standard library for D. The DMD manual provides essential instructions for utilizing the compiler effectively. To enhance your knowledge, delve into various articles that explore different aspects of the language and its capabilities. Engaging with these resources can significantly enrich your experience and understanding of D.

Description

GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.

API Access

Has API No 

API Access

Has API No 

Screenshots View All

Screenshots View All

Integrations

Apache NetBeans Yes 
Bluefish Yes 
Buffer Editor Yes 
Codecov Yes 
Coveralls Yes 
Koi Editor Yes 
Notepad++ Yes 
PaizaCloud Yes 
Refraction Yes 
SlickEdit Yes 
Sublime Text Yes 
TextMate Yes 
Typora Yes 
Zed Yes 

Integrations

Apache NetBeans No 
Bluefish No 
Buffer Editor No 
Codecov No 
Coveralls No 
Koi Editor No 
Notepad++ No 
PaizaCloud No 
Refraction No 
SlickEdit No 
Sublime Text No 
TextMate No 
Typora No 
Zed No 

Pricing Details

Free
Free Trial No 
Free Version Yes 

Pricing Details

Free
Free Trial No 
Free Version Yes 

Deployment

Web-Based Yes 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows Yes 
Mac Yes 
Linux Yes 
Chromebook Yes 

Deployment

Web-Based No 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows Yes 
Mac Yes 
Linux Yes 
Chromebook No 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support Yes 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support Yes 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) No 
In Person No 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) No 
In Person No 

Vendor Details

Company Name

D Language Foundation

Website

dlang.org

Vendor Details

Company Name

YoYo Games

Country

United States

Website

manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Product Features

Product Features

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