Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
Clapper is a sleek and contemporary media player designed for the GNOME desktop, developed utilizing GJS in conjunction with the GTK4 toolkit. This media player operates on GStreamer as its backend and utilizes OpenGL for rendering. It is compatible with both Xorg and Wayland systems, ensuring seamless functionality across different environments. Furthermore, Clapper takes advantage of hardware acceleration, supporting VA-API on AMD and Intel GPUs, NVDEC on NVIDIA graphics cards, and V4L2 for mobile devices. The player features an adaptive graphical user interface (GUI) that adjusts when switching to "windowed mode," predominantly using standard GTK widgets to align with the native look of your operating system. In contrast, the "fullscreen mode" alters the GUI elements to become darker, larger, and semi-transparent, enhancing your viewing experience. Additionally, it offers a "floating mode," allowing the video to remain visible above all other applications, resembling a picture-in-picture (PiP) experience. The transitions are also optimized for mobile devices, making it user-friendly. Recent enhancements have improved the automatic selection of the GL/GLES context, and the player includes several patches, which provide better performance or exclusive features in the Flatpak version, enriching the overall user experience. Moreover, Clapper's continuous development aims to incorporate user feedback for future updates.
Description
OpenGL, which stands for Open Graphics Library, serves as a versatile application programming interface that facilitates the rendering of both 2D and 3D vector graphics across multiple programming languages and platforms. This API is primarily utilized to communicate with graphics processing units, enabling efficient hardware-accelerated rendering capabilities. The development of OpenGL was initiated by Silicon Graphics, Inc. (SGI) in 1991, culminating in its official release on June 30, 1992. Its versatility allows it to be employed in a wide range of applications such as computer-aided design (CAD), video gaming, scientific visualization, virtual reality, and flight simulation. Additionally, the OpenGL Registry provides a comprehensive collection of resources, including the core API specifications, shading language guidelines, and a plethora of Khronos- and vendor-sanctioned OpenGL extensions, along with pertinent header files and documentation for GLX, WGL, and GLU APIs. This extensive repository ensures that developers have access to the necessary tools and information to effectively utilize OpenGL in their projects.
API Access
Has API
Yes
API Access
Has API
Yes
Integrations
Alacritty
No
Amazon EC2 G4 Instances
No
Android
No
Apple iOS
No
Apple iPadOS
No
Fire Dynamics Simulator (FDS)
No
GameplayKit
No
Ghostty
No
Miele-LXIV
No
Openwind
No
Integrations
Alacritty
Yes
Amazon EC2 G4 Instances
Yes
Android
Yes
Apple iOS
Yes
Apple iPadOS
Yes
Fire Dynamics Simulator (FDS)
Yes
GameplayKit
Yes
Ghostty
Yes
Miele-LXIV
Yes
Openwind
Yes
Pricing Details
Free
Free Trial
No
Free Version
Yes
Pricing Details
No price information available.
Free Trial
No
Free Version
Yes
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
Yes
Chromebook
No
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
Yes
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
Yes
Vendor Details
Company Name
Flathub
Website
flathub.org/apps/details/com.github.rafostar.Clapper
Vendor Details
Company Name
OpenGL
Founded
1991
Website
www.opengl.org
Product Features
Product Features
Game Development
2D
No
3D
No
Analytics
No
Animation
No
Asset Management
No
Drag & Drop
No
IT Asset Management
No
Network Management
No
Physics
No
Player Management
No
Prototyping
No
Virtual Reality
No
eCommerce
No