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Average Ratings 0 Ratings
Description
Chaos® Corona stands out as the sole renderer designed exclusively for architectural visualization, allowing users to embrace their artistic side rather than focusing solely on technicalities while achieving stunning photorealistic results more effortlessly than with other rendering tools. The ease of use is perhaps the standout attribute of Chaos Corona, as the rendering setup can be initiated with merely a click of the “Render” button, with many newcomers mastering the software within just one day and becoming enthusiastic users in two. Our commitment is to keep Chaos Corona both affordable and accessible, ensuring that a wide audience can benefit from its robust features without sacrificing quality or development. As a valued user of Corona, you are supported by the esteemed Chaos family, which allows you to enhance your skillset with complementary Chaos tools that seamlessly integrate with your preferred rendering engine. With improved workflows and heightened creativity, you gain precise control over channels influenced by a Decal, utilize cameras that function within volumes, and benefit from advancements in depth of field highlights, caustics, rapid and detailed listings, among other enhancements, all contributing to an enriched rendering experience. Ultimately, this comprehensive suite of features is designed not just to meet your needs but to inspire your creative vision in architectural projects.
Description
Fujiyama is a free and open-source ray-tracing renderer that is tailored for production image rendering with a focus on distribution. It features multi-threaded rendering that dynamically assigns tile rendering to each thread, enhancing efficiency. The rendering preview tool, fbview, allows users to monitor the progress of their rendering tasks. Additionally, region rendering significantly speeds up the distribution rendering pipeline, while the renderer employs tile-based rendering techniques. Among its capabilities are three distinct Volume Filling Procedures: the Pyroclastic clouds procedure, the Spline wisps procedure, and the Surface wisps procedure. It also supports on-demand reading of mipmaps, allowing for an unlimited variety of texture images. The pluggable shader DSO enables users to create shaders using C/C++, with subsurface scattering integrated directly into the shader framework. Bump mapping is facilitated by modifying normals based on mipmap images, and primitive groups allow multiple shaders to be assigned to a triangle mesh. Moreover, Fujiyama incorporates Gaussian and Box pixel filters that accommodate filter widths exceeding one pixel. Lastly, its adaptive grid pixel sampling subdivides pixels according to color thresholds, ensuring high-quality rendering results. Together, these features make Fujiyama a versatile and powerful tool for rendering needs.
API Access
Has API
API Access
Has API
Integrations
3S Cloud Render Farm
3ds Max
AnimaRender
Cinema 4D
Conductor
Copernicus Computing
Enviz
Fox Renderfarm
GarageFarm
Helio
Integrations
3S Cloud Render Farm
3ds Max
AnimaRender
Cinema 4D
Conductor
Copernicus Computing
Enviz
Fox Renderfarm
GarageFarm
Helio
Pricing Details
€24.99 per month
Free Trial
Free Version
Pricing Details
No price information available.
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
Chaos Czech
Founded
2014
Country
Czech Republic
Website
corona-renderer.com/features
Vendor Details
Company Name
Fujiyama
Founded
2011
Country
Japan
Website
tsubo164.github.io/Fujiyama-Docs/