Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
Catch2 serves primarily as a unit testing framework tailored for C++, yet it also incorporates fundamental micro-benchmarking capabilities and straightforward BDD macros. Its primary strength lies in its user-friendly and intuitive design. Test identifiers do not require adherence to valid naming conventions, assertions resemble standard C++ boolean expressions, and the use of sections allows for a localized approach to managing setup and teardown code within tests. Currently, you are working on the devel branch where version 3 is under development. This upcoming version introduces several major updates, the most notable being that Catch2 transitions from a single-header library to a conventional library structure featuring multiple headers and a separately compiled implementation. Getting started is quick and straightforward; you only need to download two files, integrate them into your project, and you're ready to go, all without any external dependencies. As long as your environment supports C++14 and includes the C++ standard library, you can write test cases as self-registering functions or methods if that suits your style. This flexibility in coding approaches enhances the framework's usability for various programming preferences.
Description
Components within a software system rarely function independently; instead, they interact with one another to fulfill their tasks effectively. During unit testing, it is often unnecessary to utilize the actual implementations of these collaborating components, as we typically have confidence in their reliability. Instead, mock objects serve as stand-ins for the collaborators associated with the unit being tested. To effectively evaluate a unit in isolation or to create an adequate testing environment, it is essential to replicate the behavior of these collaborators within the test framework. A Mock Object acts as a test-focused substitute for a collaborator, designed to replicate the functionalities of the original object in an uncomplicated manner. Unlike a stub, which merely provides preset responses, a Mock Object additionally checks if it is utilized correctly during the test process. EasyMock was the pioneer in offering dynamic Mock Object generation, sparing developers from the tedious task of manually creating Mock Objects or writing code for their generation. By employing Java's proxy mechanism, EasyMock facilitates the on-the-fly creation of Mock Objects, streamlining the testing process and enhancing efficiency. This innovation not only simplifies the testing workflow but also ensures a greater degree of control and accuracy during unit tests.
API Access
Has API
API Access
Has API
Pricing Details
Free
Free Trial
Free Version
Pricing Details
No price information available.
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
Catch2
Website
github.com/catchorg/Catch2
Vendor Details
Company Name
EasyMock
Founded
2001
Website
easymock.org
Product Features
Product Features
Software Testing
Automated Testing
Black-Box Testing
Dynamic Testing
Issue Tracking
Manual Testing
Quality Assurance Planning
Reporting / Analytics
Static Testing
Test Case Management
Variable Testing Methods
White-Box Testing