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Average Ratings 0 Ratings

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ease
features
design
support

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Description

Incorporate dynamic lighting, media, and movement into your visual presentations. You'll be immediately captivated by the exceptional color fidelity and impressive performance of our rendering engine! With an extensive collection of lighting equipment, trusses, LED displays, and video projectors at your disposal, you can effortlessly transform your concepts into reality. After finalizing your design, you have the option to render it into high-quality images and videos. Additionally, you can create unique, stand-alone presentations using Capture that provide full interactivity with your design. Our rendering engine utilizes DirectX and Metalnative technologies, along with a comprehensive ACEScg color pipeline, to guarantee that the rendering process and colors are as accurate as feasible. Enhance your interaction with your lighting console, including features like DMX talkback for focusing fixtures, selecting fixtures for programming, and exchanging patches for efficient setup. This comprehensive approach ensures that your visualizations not only look stunning but also function seamlessly in real-world applications.

Description

Direct3D serves as a low-level application programming interface (API) designed for rendering primitives through the graphics pipeline, as well as executing parallel tasks using compute shaders. For further details, consider the following information. Direct3D 12 offers a robust API and platform that empowers applications to leverage the graphical and computational strengths of computers equipped with one or more GPUs that are compatible with Direct3D 12. Additionally, Microsoft Direct3D 11 is utilized for crafting 3-D graphics in gaming, scientific endeavors, and desktop applications. The DXGI component is responsible for various tasks, including the enumeration of graphics adapters, display mode management, buffer format selection, resource sharing across processes, and the presentation of rendered frames to monitors or windows. HLSL, or High-Level Shader Language, serves as the primary tool for creating C-like programmable shaders specifically for the Direct3D pipeline. Furthermore, the DirectDraw surface file format (DDS) facilitates both uncompressed and compressed (DXTn) textures, along with support for mipmaps, cube maps, and volume maps, enhancing the versatility of texture handling in graphics applications. This diverse range of functionalities underscores the significance of Direct3D in modern graphics development.

API Access

Has API

API Access

Has API

Screenshots View All

Screenshots View All

Integrations

Sante DICOM Viewer

Integrations

Sante DICOM Viewer

Pricing Details

Free
Free Trial
Free Version

Pricing Details

No price information available.
Free Trial
Free Version

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Vendor Details

Company Name

Capture

Country

Sweden

Website

www.capture.se/Products/Capture

Vendor Details

Company Name

Microsoft

Founded

1975

Country

United States

Website

docs.microsoft.com/en-us/windows/win32/direct3d

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Product Features

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