Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
Incorporate dynamic lighting, media, and movement into your visual presentations. You'll be immediately captivated by the exceptional color fidelity and impressive performance of our rendering engine! With an extensive collection of lighting equipment, trusses, LED displays, and video projectors at your disposal, you can effortlessly transform your concepts into reality. After finalizing your design, you have the option to render it into high-quality images and videos. Additionally, you can create unique, stand-alone presentations using Capture that provide full interactivity with your design. Our rendering engine utilizes DirectX and Metalnative technologies, along with a comprehensive ACEScg color pipeline, to guarantee that the rendering process and colors are as accurate as feasible. Enhance your interaction with your lighting console, including features like DMX talkback for focusing fixtures, selecting fixtures for programming, and exchanging patches for efficient setup. This comprehensive approach ensures that your visualizations not only look stunning but also function seamlessly in real-world applications.
Description
Direct3D serves as a low-level application programming interface (API) designed for rendering primitives through the graphics pipeline, as well as executing parallel tasks using compute shaders. For further details, consider the following information. Direct3D 12 offers a robust API and platform that empowers applications to leverage the graphical and computational strengths of computers equipped with one or more GPUs that are compatible with Direct3D 12. Additionally, Microsoft Direct3D 11 is utilized for crafting 3-D graphics in gaming, scientific endeavors, and desktop applications. The DXGI component is responsible for various tasks, including the enumeration of graphics adapters, display mode management, buffer format selection, resource sharing across processes, and the presentation of rendered frames to monitors or windows. HLSL, or High-Level Shader Language, serves as the primary tool for creating C-like programmable shaders specifically for the Direct3D pipeline. Furthermore, the DirectDraw surface file format (DDS) facilitates both uncompressed and compressed (DXTn) textures, along with support for mipmaps, cube maps, and volume maps, enhancing the versatility of texture handling in graphics applications. This diverse range of functionalities underscores the significance of Direct3D in modern graphics development.
API Access
Has API
No
API Access
Has API
Yes
Integrations
Sante DICOM Viewer
No
Pricing Details
Free
Free Trial
No
Free Version
Yes
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Deployment
Web-Based
No
On-Premises
No
iPhone App
Yes
iPad App
Yes
Android App
No
Windows
Yes
Mac
Yes
Linux
No
Chromebook
No
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
No
Linux
No
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
No
Webinars
No
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Vendor Details
Company Name
Capture
Country
Sweden
Website
www.capture.se/Products/Capture
Vendor Details
Company Name
Microsoft
Founded
1975
Country
United States
Website
docs.microsoft.com/en-us/windows/win32/direct3d