Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
The ultimate game development platform empowers you and your team to craft top-tier entertainment experiences. With Sandbox, what you visualize is what you achieve: it enables the creation of seamless environments without the need for baking. You can design your world and seamlessly export it to a game just as you envisioned in the Editor. The platform supports fully real-time dynamic global illumination paired with a complete PBR workflow, empowering you to create strikingly realistic settings using familiar tools. Additionally, it features physical simulations that accurately reflect real-world physics, enabling the creation of versatile and dynamic scenes. With CRYENGINE's unique Audio Translation Layer, you have the freedom to select the middleware of your choice whenever you need it, facilitating workflows tailored to your preferences. This adaptability ensures a more efficient and enjoyable development process, allowing your team to focus on creativity and innovation.
Description
Hiro serves as a client-server library designed to enhance the Nakama game server, enabling developers to seamlessly incorporate various economy, social, and LiveOps functionalities into their games. This library is accessible in several formats, including a C# version for Unity Engine, a C++ variant for Unreal Engine, and a server package that harmonizes with the game server. Hiro provides a robust array of tested metagame features that can be swiftly integrated, thus allowing developers to prioritize the essence of gameplay. Developers can establish base and loot table rewards for players, facilitate purchases using either soft or real currency, and create stackable or consumable game items. It also supports the initialization and management of multiple currencies within the game's economic framework. Furthermore, Hiro allows for the customization of store bundles and offer walls according to player behaviors while enabling personalized experiences through experiments. Live events can be scheduled, giving players opportunities to engage and earn unique rewards, and timed or scored events can also be initiated, inviting players to request and share their inventories with others. By utilizing Hiro, game developers can significantly enhance player engagement through these dynamic features.
API Access
Has API
API Access
Has API
Integrations
C#
C++
Getgud.io
JSON
Nakama
Satori LiveOps
Unity
Unreal Engine
Integrations
C#
C++
Getgud.io
JSON
Nakama
Satori LiveOps
Unity
Unreal Engine
Pricing Details
No price information available.
Free Trial
Free Version
Pricing Details
No price information available.
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
CRYENGINE
Founded
2013
Website
www.cryengine.com
Vendor Details
Company Name
Heroic Labs
Founded
2015
Country
United States
Website
heroiclabs.com/hiro/
Product Features
Game Development
2D
3D
Analytics
Animation
Asset Management
Drag & Drop
IT Asset Management
Network Management
Physics
Player Management
Prototyping
Virtual Reality
eCommerce
Product Features
Game Development
2D
3D
Analytics
Animation
Asset Management
Drag & Drop
IT Asset Management
Network Management
Physics
Player Management
Prototyping
Virtual Reality
eCommerce