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Description
C++ is known for its straightforward and lucid syntax. While a novice programmer might find C++ somewhat more obscure than other languages due to its frequent use of special symbols (like {}[]*&!|...), understanding these symbols can actually enhance clarity and structure, making it more organized than languages that depend heavily on verbose English syntax. Additionally, the input/output system of C++ has been streamlined compared to C, and the inclusion of the standard template library facilitates data handling and communication, making it as user-friendly as other programming languages without sacrificing functionality. This language embraces an object-oriented programming paradigm, viewing software components as individual objects with distinct properties and behaviors, which serves to enhance or even replace the traditional structured programming approach that primarily centered around procedures and parameters. Ultimately, this focus on objects allows for greater flexibility and scalability in software development.
Description
GameMaker Language, commonly known as GML, serves as the proprietary scripting language for GameMaker. Designed to empower users to develop their games in a straightforward and adaptable manner, it boasts capabilities comparable to those found in leading programming languages. Additionally, this language forms the foundation for GML Visual, allowing for integration if necessary. Each event within the editor is organized into its own tab, enabling users to add, modify, or delete code at any point (for further insights on events, refer to Object Events). The code must adhere to a fundamental structure and can encompass various elements, including resource indices, variables, functions, expressions, and keywords, which are detailed in the subsequent sections. For those new to programming or transitioning from GML Visual, it is advisable to begin with the basic code structure page and subsequently explore the other pages in this section, practicing the provided code within GameMaker itself. By following this approach, users can gain a solid foundation in GML and enhance their game development skills effectively.
API Access
Has API
API Access
Has API
Integrations
AppCode
Baichuan-13B
Claude Opus 3
CodeGuide
ERNIE 4.5 Turbo
Fine
GPT-4.5
Gemini 2.0 Pro
Gemini 2.5 Flash-Lite
Getgud.io
Integrations
AppCode
Baichuan-13B
Claude Opus 3
CodeGuide
ERNIE 4.5 Turbo
Fine
GPT-4.5
Gemini 2.0 Pro
Gemini 2.5 Flash-Lite
Getgud.io
Pricing Details
Free
Free Trial
Free Version
Pricing Details
Free
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
C++
Website
cplusplus.com
Vendor Details
Company Name
YoYo Games
Country
United States
Website
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm