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Description
Aura serves as an AI assistant for developers using Unreal Engine and Unity, enabling them to specify a game feature and have it seamlessly integrated into their project. It thoroughly evaluates the unique context of each project, responds to technical inquiries, formulates implementation strategies, and executes sanctioned modifications through its Ask, Plan, and Agent functionalities. In the realm of Unreal Engine, Aura possesses the capability to create and modify various components such as Blueprints, enums, structs, data tables, C++ files, user interfaces, assets, levels, behavior trees, visual effects, audio, and other crucial elements. It can also compile code, engage in Live Coding sessions, conduct bulk edits, locate assets, and utilize documents including images, design specifications, spreadsheets, PDFs, presentations, and other materials for context. Furthermore, Aura can develop features and conduct playtesting, effectively bridging the gap between the implementation phase and testing by assessing gameplay and user interfaces, identifying bugs, and autonomously recovering from any editor crashes during operation. This comprehensive functionality makes Aura a powerful tool in enhancing the game development process.
Description
Hiro serves as a client-server library designed to enhance the Nakama game server, enabling developers to seamlessly incorporate various economy, social, and LiveOps functionalities into their games. This library is accessible in several formats, including a C# version for Unity Engine, a C++ variant for Unreal Engine, and a server package that harmonizes with the game server. Hiro provides a robust array of tested metagame features that can be swiftly integrated, thus allowing developers to prioritize the essence of gameplay. Developers can establish base and loot table rewards for players, facilitate purchases using either soft or real currency, and create stackable or consumable game items. It also supports the initialization and management of multiple currencies within the game's economic framework. Furthermore, Hiro allows for the customization of store bundles and offer walls according to player behaviors while enabling personalized experiences through experiments. Live events can be scheduled, giving players opportunities to engage and earn unique rewards, and timed or scored events can also be initiated, inviting players to request and share their inventories with others. By utilizing Hiro, game developers can significantly enhance player engagement through these dynamic features.
API Access
Has API
API Access
Has API
Integrations
C++
Unity
Unreal Engine
C#
JSON
Model Context Protocol (MCP)
Nakama
Satori LiveOps
Integrations
C++
Unity
Unreal Engine
C#
JSON
Model Context Protocol (MCP)
Nakama
Satori LiveOps
Pricing Details
$10 per month
Free Trial
Free Version
Pricing Details
No price information available.
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
Aura
Founded
2025
Country
United States
Website
www.tryaura.dev/
Vendor Details
Company Name
Heroic Labs
Founded
2015
Country
United States
Website
heroiclabs.com/hiro/
Product Features
Product Features
Game Development
2D
3D
Analytics
Animation
Asset Management
Drag & Drop
IT Asset Management
Network Management
Physics
Player Management
Prototyping
Virtual Reality
eCommerce