
AnalyticsCreator is a metadata-driven design application for data warehouse automation and data product engineering across the Microsoft data stack.
Its Governed Control Model connects business meaning, data structures, transformation rules, dependencies, lineage and technical implementation in one controlled project model. Data teams design the required architecture in AnalyticsCreator, then generate native Microsoft assets from that design.
Generated outputs can include SQL Server objects, SSIS packages, Azure Data Factory pipelines, supported Microsoft Fabric components, deployment artefacts and Power BI semantic models. AnalyticsCreator supports dimensional, 3NF and hybrid modelling approaches together with ingestion, transformations, delta loading, historisation, Slowly Changing Dimensions, snapshots and repeatable data-processing patterns.
Because generated outputs are native Microsoft technology, no AnalyticsCreator runtime is required in production. Organisations retain ownership of the resulting implementation and can integrate generated assets into Git, Azure DevOps and CI/CD workflows.
Lineage, documentation and dependency information remain connected to the design, helping teams understand change impact before regenerating affected assets.
Design Intelligence extends this governed project context into AI-assisted data engineering by providing authorised AI tools and agents with structured access to metadata, lineage, dependencies and design rules.
Typical use cases include enterprise data warehouse development, Microsoft Fabric adoption, SQL Server and SSIS modernisation, governed Power BI delivery and repeatable data product engineering.
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MikMak, a SPINS company, is a global software company that provides a leading commerce intelligence and orchestration platform for multichannel brands, helping them grow in real-time.
In January of 2026, MikMak was acquired by SPINS, bringing together two category leaders in commerce intelligence and best-in-class data and insights. The combined entity provides brands with an unrivaled, unified view of availability, point-of-sale performance, and consumer behavior, globally and in real-time.
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PLAYTEX AI
PLAYTEX AI is an online platform that serves as an AI-driven texture generator and 3D asset creation tool, specifically tailored for game developers, 3D artists, designers, and other creative individuals. Users can effortlessly create seamless textures from descriptive text prompts or existing images, as well as convert photographs into repeatable materials and generate comprehensive PBR texture sets directly within their web browsers. The platform supports a variety of necessary maps, including Albedo, Normal, Height, Roughness, Metallic, Ambient Occlusion, and Specular, allowing users to seamlessly integrate a source image or generated texture into a fully-fledged production workflow.
In addition to its texture generation capabilities, PLAYTEX AI offers an array of tools designed for producing 360° HDRIs, PBR materials, heightmaps, 3D assets, and game-ready content, along with utilities that enhance and prepare assets for contemporary 3D pipelines. The generated assets are compatible with various workflows, including popular game engines and 3D applications such as Unity, Unreal Engine, Three.js, Blender, Minecraft, and Roblox. By consolidating multiple functionalities into one platform, PLAYTEX AI significantly streamlines the creative process, making it easier for users to transition from concept to usable assets in their projects. This holistic approach fosters greater efficiency and creativity, empowering users to focus on their artistic vision without being hindered by the limitations of disparate tools.
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Hiro Game Development
Hiro serves as a client-server library designed to enhance the Nakama game server, enabling developers to seamlessly incorporate various economy, social, and LiveOps functionalities into their games. This library is accessible in several formats, including a C# version for Unity Engine, a C++ variant for Unreal Engine, and a server package that harmonizes with the game server. Hiro provides a robust array of tested metagame features that can be swiftly integrated, thus allowing developers to prioritize the essence of gameplay. Developers can establish base and loot table rewards for players, facilitate purchases using either soft or real currency, and create stackable or consumable game items. It also supports the initialization and management of multiple currencies within the game's economic framework. Furthermore, Hiro allows for the customization of store bundles and offer walls according to player behaviors while enabling personalized experiences through experiments. Live events can be scheduled, giving players opportunities to engage and earn unique rewards, and timed or scored events can also be initiated, inviting players to request and share their inventories with others. By utilizing Hiro, game developers can significantly enhance player engagement through these dynamic features.
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