Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
An advanced identity and access management system designed for developers to foster direct connections with their gamers. This encompasses a suite of services that act as the commercial foundation for a publishing platform or in-game marketplace, handling everything from the product catalog and purchase processes to fulfillment and digital ownership management. The system facilitates cross-platform player data management, enabling the tracking of player progress and attributes seamlessly, regardless of the platform they are using. It also allows for real-time player matchmaking, utilizing various criteria such as scores, skill levels, and latency to create balanced competitions. Furthermore, the system enhances player interactions through features like chat, presence indicators, status updates, friends, and groups, encouraging deeper engagement with elements like leaderboards and achievement systems. Key performance metrics, including Monthly Active Users (MAU), Daily Active Users (DAU), Average Revenue Per User (ARPU), and retention rates, can be monitored through an intuitive dashboard. In addition, custom game telemetry can be analyzed while executing tailored queries for comprehensive analytics, ensuring developers have the insights they need to optimize player experiences. This holistic approach not only drives engagement but also supports continuous improvement of gameplay dynamics.
Description
Hiro serves as a client-server library designed to enhance the Nakama game server, enabling developers to seamlessly incorporate various economy, social, and LiveOps functionalities into their games. This library is accessible in several formats, including a C# version for Unity Engine, a C++ variant for Unreal Engine, and a server package that harmonizes with the game server. Hiro provides a robust array of tested metagame features that can be swiftly integrated, thus allowing developers to prioritize the essence of gameplay. Developers can establish base and loot table rewards for players, facilitate purchases using either soft or real currency, and create stackable or consumable game items. It also supports the initialization and management of multiple currencies within the game's economic framework. Furthermore, Hiro allows for the customization of store bundles and offer walls according to player behaviors while enabling personalized experiences through experiments. Live events can be scheduled, giving players opportunities to engage and earn unique rewards, and timed or scored events can also be initiated, inviting players to request and share their inventories with others. By utilizing Hiro, game developers can significantly enhance player engagement through these dynamic features.
API Access
Has API
API Access
Has API
Integrations
Amazon S3
Apache Kafka
C#
C++
Contentful
Facebook
JSON
Kubernetes
Mailchimp
MongoDB
Integrations
Amazon S3
Apache Kafka
C#
C++
Contentful
Facebook
JSON
Kubernetes
Mailchimp
MongoDB
Pricing Details
No price information available.
Free Trial
Free Version
Pricing Details
No price information available.
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
AccelByte
Founded
2016
Country
United States
Website
accelbyte.io
Vendor Details
Company Name
Heroic Labs
Founded
2015
Country
United States
Website
heroiclabs.com/hiro/
Product Features
Game Development
2D
3D
Analytics
Animation
Asset Management
Drag & Drop
IT Asset Management
Network Management
Physics
Player Management
Prototyping
Virtual Reality
eCommerce
Product Features
Game Development
2D
3D
Analytics
Animation
Asset Management
Drag & Drop
IT Asset Management
Network Management
Physics
Player Management
Prototyping
Virtual Reality
eCommerce