Intel

Intel's Big Bet On Baseball (axios.com) 57

Ina Fried, reporting for Axios: Intel has been traveling the country this year, broadcasting one major league game a week in virtual reality. On Tuesday, the company's crew was close to home as the San Francisco Giants defeated the Cleveland Indians 2-1 in extra innings. How it works: The games are free to watch, but require the person to have a Samsung phone and Gear VR headset. To broadcast a game in VR, Intel has camera rigs on the first and third base side, as well as the traditional "deep home" shot. It also aims to have an additional camera or two in a spot unique to each stadium. In Arizona, for example, it has one near the stadium's swimming pool. Each camera setup has six pairs of cameras to capture high-definition footage in 180 degrees. In the parking lot, meanwhile, separate teams work in two adjoining vans. One group works on the sound and stitches the images together, while a second van houses a more traditional broadcast setup, including play-by-play announcer J.B. Long. Tweaking the product: Still new at this, Intel is constantly adding new tricks to its arsenal. Last night's game, for example, was the first time the company added real-time VR graphics to the mix, showing baseball cards with stats above the players. Intel CEO has said he wants VR sports to be a billion dollar business for the company.
Security

EternalBlue Vulnerability Scanner Finds Exposed Hosts Worldwide (helpnetsecurity.com) 38

Orome1 quotes Help Net Security:After the recent massive WannaCry ransomware campaign, Elad Erez, Director of Innovation at Imperva, was shocked at the number of systems that still sported the Microsoft Windows SMB Server vulnerabilities that made the attack possible. So, he decided to do something about it: he created Eternal Blues, an easy-to-use vulnerability scanner that he made available for download for free... The statistics collected by the tool, as well as the total number of downloads, show that after the NotPetya attack, people's awareness of the threat did increase... Over 8 million IP addresses were scanned, and a total of 60,000 vulnerable hosts were identified (out of ~537,000 that were responsive). Of the ~537,000 responsive hosts, some 258,000 still had SMBv1 enabled.
One organization in France found two vulnerable hosts after scanning over 13,000 IP addresses, and Erez believes that without his tool, "finding those two needles in the haystack would have been an almost impossible mission... Here is a lesson for IT/Security departments: don't be so certain that you know your network well. Deploy a multi-layered stack of security tools for both risk analysis and real time enforcement."
Education

In America, Most Republicans Think Colleges Are Bad for the Country (chronicle.com) 986

An anonymous reader quotes the Chronicle of Higher Education: A majority of Republicans and right-leaning independents think higher education has a negative effect on the country, according to a new study released by the Pew Research Center on Monday. The same study has found a consistent increase in distrust of colleges and universities since 2010, when negative perceptions among Republicans was measured at 32 percent. That number now stands at 58 percent. By comparison, 72 percent of Democrats or left-leaning Independents in the study said colleges and universities have a positive impact on the United States... In the Pew Research Center's study, distrust of colleges was strongest in the highest income bracket and the oldest age group, with approval levels of just 31 percent among respondents whose family income exceeds $75,000 a year and 27 percent among those older than 65.
Chrome

While Chrome Dominates, Microsoft Edge Struggles To Attract New Users (neowin.net) 172

An anonymous reader quotes Neowin's report on the newest browser-usage figures from NetMarketShare: Microsoft Edge only commands a market share of 5.65% -- which is an increase of only 0.02 percentage points compared to last month... it only grew by 0.56% year-over-year. On the other hand, Google Chrome has continued its dominance with a market share of 59.49%. As a point of reference, this is a sizeable growth of 10.84 percentage points year-over-year... Data from another firm, StatCounter, depicts an even more depressing situation for Microsoft. According to the report, Edge sits at 3.89%... Chrome is the king of all browsers according to these statistics as well, with a market share of 63.21% -- a decrease of 0.14 percentage points compared to last month. Firefox, Internet Explorer, and Safari command 14%, 9.28%, and 5.16% respectively.
The firm also calculates that when it comes to desktop operating systems, Windows has 91.51% of all users, followed by MacOS at 6.12 and Linux at 2.36%.
Ruby

Is Ruby's Decline In Popularity Permanent? (computerworld.com.au) 253

An anonymous reader quotes Computerworld: Ruby has had a reputation as a user-friendly language for building web applications. But its slippage in this month's RedMonk Programming Language Rankings has raised questions about where exactly the language stands among developers these days. The twice-yearly RedMonk index ranked Ruby at eighth, the lowest position ever for the language. "Swift and now Kotlin are the obvious choices for native mobile development. Go, Rust, and others are clearer modern choices for infrastructure," said RedMonk analyst Stephen O'Grady. "The web, meanwhile, where Ruby really made its mark with Rails, is now an aggressively competitive and crowded field." Although O'Grady noted that Ruby remains "tremendously popular," participants on sites such as Hacker News and Quora have increasingly questioned whether Ruby is dying. In the Redmonk rankings, Ruby peaked at fourth place in 2013, reinforcing the perception it is in decline, if a slow one.
Businesses

The iPhone Turns 10 (economist.com) 278

"Every once in awhile a revolutionary product comes along that changes everything," said co-founder and former Apple CEO Steve Jobs, as he kickstarted the iPhone keynote. Ten years ago, thousands of people around the world listened to him in a mock turtleneck talk about a phone. They liked it so much that they decided to wait outside Apple stores for hours on end to buy one. Little did anyone know the phone -- called the iPhone -- would go on to revolutionize, in the truest sense of the word, the smartphone industry as we know it.

From an Economist article: No product in recent history has changed people's lives more. Without the iPhone, ride-hailing, photo-sharing, instant messaging and other essentials of modern life would be less widespread. Shorn of cumulative sales of 1.2bn devices and revenues of $1trn, Apple would not hold the crown of the world's largest listed company. Thousands of software developers would be poorer, too: the apps they have written for the smartphone make them more than $20bn annually. Here's how some journalists saw the original iPhone. David Pogue, writing for the New York Times: But even in version 1.0, the iPhone is still the most sophisticated, outlook-changing piece of electronics to come along in years. It does so many things so well, and so pleasurably, that you tend to forgive its foibles. Walt Mossberg, writing for the Wall Street Journal: Expectations for the iPhone have been so high that it can't possibly meet them all. It isn't for the average person who just wants a cheap, small phone for calling and texting. But, despite its network limitations, the iPhone is a whole new experience and a pleasure to use. John Gruber's first impressions of the iPhone: The iPhone is 95 percent amazing, 5 percent maddening. I'm just blown away by how nice it is -- very thoughtful UI design and outstanding engineering. It is very fun. Jason Snell, writing for Macworld: To put it more simply: The iPhone is the real deal. It's a product that has already changed the way people look at the devices they carry in their pockets and purses. After only a few days with mine, the prospect of carrying a cellphone with me wherever I go no longer fills me with begrudging acceptance, but actual excitement. Recode has some charts that show how the iPhone has grown over the years. Here's the primer: 1. The iPhone put the internet in everyone's pocket.
2. The iPhone transformed photography from a hobby to a part of everyday life.
3. The iPhone App Store changed the way software was created and distributed.
4. iPhone apps changed everything, even how people work.
5. The iPhone made Apple the world's most valuable company.
Apple commentator Horace Dediu writing for Asymco: The iPhone is the best selling product ever, making Apple perhaps the best business ever. Because of the iPhone, Apple has managed to survive to a relatively old age. Not only did it build a device base well over 1 billion it engendered loyalty and satisfaction described only by superlatives. To summarize I can offer two numbers:
1. 1,162,796,000 iPhones sold (to end of March 2017).
2. $742,912,000,000 in revenues. $1 trillion will be reached in less than 18 months.
In closing, security researcher Mikko Hypponen tweeted, "iPhone is 10 years old today. After 10 years, not a single serious malware case. It's not just luck; we need to congratulate Apple on this."
Stats

Phoronix Announces '2017 Linux Laptop Survey' (google.com) 66

Phoronix is hosting a 2017 Linux Laptop Survey. From their site: While Linux laptop compatibility is much better than where it was years ago, it's still not too uncommon to run into display/hybrid issues, shorter battery life under Linux than Windows or macOS, touchpad problems, and other occasional compatibility/performance shortcomings. So we've established this Linux Laptop Survey in conjunction with Linux stakeholders to hopefully gather more feedback that will be useful to many different parties...
The survey will be online until July 6th, after which the results will be publicly available, and will determine the most popular brands, distros, screen sizes, and GPUs, as well as common pain points and popular price points. And one particularly interestng question asks respondents what they'd like to see in a "dream Linux laptop."
Stats

Real Estate Firm Identifies America's 'Top 25 Tech Cities' (cushmanwakefield.com) 91

Cushman & Wakefield, one of the world's largest real estate firms, launched a new report identifying America's top tech cities. An anonymous reader quotes their report: Washington, DC has emerged as the promising tech city center after San Jose (Silicon Valley) and San Francisco... A dominating hub for life sciences and government, Washington, DC also serves as a significant outpost for tech companies seeking proximity to policymakers as well as for burgeoning cyber-security investment. The top 25 tech cities were determined by analyzing the concentration of factors such as talent, capital, and growth opportunity -- the key ingredients that comprise a tech stew. The heartiest of these tech epicenters are: 1. San Jose, CA (Silicon Valley); 2. San Francisco, CA; 3. Washington, DC; 4. Boston/Cambridge, MA; and 5. Raleigh/Durham/Chapel Hill, NC...

Report co-author and Regional Director, Northwest U.S. Research at Cushman & Wakefield, in San Francisco, Robert Sammons, said that while it was not surprising to see San Jose (Silicon Valley) and San Francisco continue to dominate, that mass-transit issues and escalating housing costs in those areas have fanned a tech spillover into secondary markets such as Austin (no. 7), Denver (no. 8), San Diego (no. 9), and Salt Lake City (no. 24)... Mr. Sammons cited cost-of-living in Seattle (no. 6) as a lingering issue, somewhat mitigated by a recent uptick in residential development that's outpacing San Francisco's, as well as mass transit challenges.

There's also several cities in the Midwest among the top tech cities, including Madison, Wisconsin (no. 10), Minneapolis/St. Paul, Minnesota (no. 11), Indianapolis, Indiana (no. 23), and Nashville, Tennessee (no. 25).
Stats

New Threat To Traditional Sports Leagues: Millennials Prefer Watching eSports (venturebeat.com) 189

Professional sports leagues "officially have a millennial problem," writes VentureBeat, citing some interesting findings from L.E.K. Consulting.
  • 40% of millennials prefer watching esports to traditional sports
  • 26% of millennial eSports enthusiasts reported a significant uptick in eSports viewing over the past year
  • 61% of esports followers said they spent less time watching TV over the past 12 months, and 45% said they had cut back on traditional sports viewing
  • Together millennials -- ages 17-34 -- and Generation Z peers -- age 16 and under -- comprise 45% of America's consumer base

"At a certain point, this comes down to a new form of media better serving an upcoming generation of consumers," concludes VentureBeat. "Esports leagues are all online. Most matches stream for free on sites like Twitch. They are available on the web or through smartphone apps. Competitive gaming is easily accessible, and it lives where Millennials are already spending their time."

Maybe that's why Major League Baseball's video streaming company recently paid $300 million for the right to stream League of Legends through 2023.


Stats

Are There More Developers Than We Think? (redmonk.com) 191

JavaScript's npm package manager reports 4 million users, doubling every year, leading to an interesting question from tech industry analyst James Governor: Just how many developers are there out there? GitHub is very well placed to know, given it's where (so much) of that development happens today. It has telemetry-based numbers, with their own skew of course, but based on usage rather than surveys or estimates. According to GitHub CEO Chris Wanstrath, "We see 20 million professional devs in the world as an estimate, from research companies. Well we have 21 million [active] users -- we can't have more users than the entire industry"...

If Github has 21 million active users, Wanstrath is right that current estimates of the size of the developer population must be far too low... Are we under-counting China, for example, given its firewalls? India continues to crank out developers at an astonishing rate. Meanwhile Africa is set for crazy growth too... You certainly can't just count computer science graduates or software industry employees anymore. These days you can't even be an astronomer without learning code, and that's going to be true of all scientific disciplines.

The analyst attributes the increasing number of developers to "the availability, accessibility and affordability of tools and learning," adding "It's pretty amazing to think that GitHub hit 5 million users in 2012, and is now at 20 million." As for the total number of all developers, he offers his own estimate at the end of the essay. "My wild assed guess would be more like 35 million."
Medicine

The Older the Doctor, the Higher the Patient Mortality Rate, Study Finds (arstechnica.com) 136

An anonymous reader quotes a report from Ars Technica: The age of your doctor may impact the quality of the care you receive -- and even cut your chances of survival -- researchers report in the British Medical Journal. Harvard researchers looked over data on more than 700,000 hospital admissions of elderly patients cared for by nearly 19,000 physicians between 2011 and 2014. They found that mortality rates crept up in step with physician age. Patients with doctors under the age of 40 had a 30-day mortality rate of 10.8 percent. With doctors aged 40 to 49, mortality rates inched up to 11.1 percent, then to 11.3 percent with doctors 50 to 59, and 12.1 percent with doctors aged 60 or above. The stats are adjusted for a variety of variables, such as hospital mortality rates and severity of patients' illnesses. All the patients were aged 65 or older and on Medicare. Though the age-related mortality trend was significant overall, it broke down when researchers sorted doctors by caseloads. Older doctors who saw high volumes of patients didn't see their patients' mortality rates increase.
AI

Swarm AI Spectacularly Fails To Predict Kentucky Derby Winners A Second Time (techrepublic.com) 83

Thursday TechRepublic described the big prediction: In May 2016, a relatively unknown startup called Unanimous A.I. made big headlines when its AI-based platform used collective intelligence to create a prediction for the Kentucky Derby superfecta -- the top four horses, in order of finish. It made exactly the right pick, which returned $541.10 on a $1 bet... Churchill Downs took notice last year and decided to collaborate with Unanimous A.I. to create an official AI swarm made up of handicappers and racing analysts to predict the top finishers for this year's Derby. The track is calling this the "super-expert" Derby pick. On Wednesday, the handicappers logged into Unanimous A.I.'s UNU platform from across the US, and answered a series of questions that gradually narrowed down their picks from the field of 20 horses until they created consensus on the top four picks and the order of finish.
Here's my report on the results...
Stats

As Print Surges, Ebook Sales Plunge Nearly 20% (cnn.com) 206

An anonymous reader quotes CNN: Sales of consumer ebooks plunged 17% in the U.K. in 2016, according to the Publishers Association. Sales of physical books and journals went up by 7% over the same period, while children's books surged 16%. The same trend is on display in the U.S., where ebook sales declined 18.7% over the first nine months of 2016, according to the Association of American Publishers. Paperback sales were up 7.5% over the same period, and hardback sales increased 4.1%...

Sales of e-readers declined by more than 40% between 2011 and 2016, according to consumer research group Euromonitor International. "E-readers, which was once a promising category, saw its sales peak in 2011. Its success was short-lived, as it spiraled downwards within a year with the entry of tablets," Euromonitor said in a research note.

The article includes an even more interesting statistic: that one-third of adults tried a "digital detox" in 2016, limiting their personal use of electronics. Are any Slashdot readers trying to limit their own screen time -- or reading fewer ebooks?
Programming

Flawed Online Tutorials Led To Vulnerabilities In Software (helpnetsecurity.com) 96

An anonymous reader quotes Help Net Security: Researchers from several German universities have checked the PHP codebases of over 64,000 projects on GitHub, and found 117 vulnerabilities that they believe have been introduced through the use of code from popular but insufficiently reviewed tutorials. The researchers identified popular tutorials by inputting search terms such as "mysql tutorial", "php search form", "javascript echo user input", etc. into Google Search. The first five results for each query were then manually reviewed and evaluated for SQLi and XSS vulnerabilities by following the Open Web Application Security Project's Guidelines. This resulted in the discovery of 9 tutorials containing vulnerable code (6 with SQLi, 3 with XSS).
The researchers then checked for the code in GitHub repositories, and concluded that "there is a substantial, if not causal, link between insecure tutorials and web application vulnerabilities." Their paper is titled "Leveraging Flawed Tutorials for Seeding Large-Scale Web Vulnerability Discovery."
America Online

Verizon.net 'Gets Out Of The Email Business' (networkworld.com) 73

"We have decided to close down our email business," Verizon has announced -- in a move which affects 4.5 million accounts. Slashdot reader tomservo84 writes: Strangely enough, I didn't find out about this from Verizon, itself, but SiriusXM, who sent me an email saying that since I have a Verizon.net email address on file, I'd have to update it because they were getting rid of their email service. I thought it was a bad phishing attempt at first...
Network World reports that customers are being notified "on a rolling basis... Once customers are notified, they are presented with a personal take-action date that is 30 days from the original notification." But even after that date, verizon.net email addresses can be revived using AOL Mail. "Over the years we've realized that there are more capable email platforms out there," Verizon concedes.

"Migration is going well," a Verizon spokesperson told Network World. "I don't have any stats to share, but customers seem to appreciate that they have several choices, including an option that keeps their Verizon.net email address intact."
Medicine

88% Of Medical 'Second Opinions' Give A Different Diagnosis - And So Do Some AI (mayoclinic.org) 74

First, "A new study finds that nearly 9 in 10 people who go for a second opinion after seeing a doctor are likely to leave with a refined or new diagnosis from what they were first told," according to an article shared by Slashdot reader schwit1: Researchers at the Mayo Clinic examined 286 patient records of individuals who had decided to consult a second opinion, hoping to determine whether being referred to a second specialist impacted one's likelihood of receiving an accurate diagnosis. The study, conducted using records of patients referred to the Mayo Clinic's General Internal Medicine Division over a two-year period, ultimately found that when consulting a second opinion, the physician only confirmed the original diagnosis 12 percent of the time. Among those with updated diagnoses, 66% received a refined or redefined diagnosis, while 21% were diagnosed with something completely different than what their first physician concluded.
But in a related story, Slashdot reader sciencehabit writes that four machine-learning algorithms all performed better than currently-used algorithm of the American College of Cardiology, according to newly-published research, which concludes that "machine-learning significantly improves accuracy of cardiovascular risk prediction, increasing the number of patients identified who could benefit from preventive treatment, while avoiding unnecessary treatment of others."

"I can't stress enough how important it is," one Stanford vascular surgeon told Science magazine, "and how much I really hope that doctors start to embrace the use of artificial intelligence to assist us in care of patients."
Programming

Researchers Determine What Makes Software Developers Unhappy (vice.com) 149

Researchers recently surveyed 2,200 software developers to calculate the distribution of unhappiness throughout the profession, and to identify its top causes, "incorporating a psychometrically validated instrument for measuring (un)happiness." An anonymous reader quotes Motherboard: Daniel Graziotin and his team found their survey subjects via GitHub. Contact information was found by mining archived data for past public GitHub events, where email addresses are apparently more plentiful. They wound up with 33,200 records containing developer locations, contact information, and employers. They took a random sampling from this dataset and wound up with about 1,300 valid survey responses... According to survey results released earlier this month, software developers are on average a "slightly happy" group of workers...

Survey responses were scored according to the SPANE-B metric, a standard tool used in psychology to assess "affect," defined as total negative feelings subtracted from total positive feelings. It ranges from -24 to 24. The mean score found in the developer happiness survey was 9.05. Slightly happy. The minimum was -16, while the maximum was 24. So, even in the worst cases, employees weren't totally miserable, whereas in the best cases employees weren't miserable at all.

The paper -- titled "On the Unhappiness of Software Developers" -- found that the top cause of unhappiness was being stuck while solving a problem, followed by "time pressure," bad code quality/coding practices, and "under-performing colleague."

And since happiness has been linked to productivity, the researchers write that "Our results, which are available as open data, can act as guidelines for practitioners in management positions and developers in general for fostering happiness on the job...unhappiness is present, caused by various factors and some of them could easily be prevented."
Programming

Salary-Comparing Survey Identifies Top-Paid Developers, Discovers North America Pays Better (linux.com) 267

21,000 developers were surveyed for this year's annual survey by VisionMobile -- and for the first time, they were asked about their salaries. An anonymous reader quotes Linux.com: [S]killed cloud and backend developers, as well as those who work in emerging technologies including Internet of Things, machine learning and augmented/virtual reality can make more money than frontend web and mobile developers whose skills have become more commoditized... The top 10 percent of salary earners in AR who live in North America earn a median salary of $219,000, compared with $169,000 for the top earning 10 percent of backend developers, according to the report... New, unskilled developers interested in emerging tech will have a harder time finding work, and earn less than their counterparts in more commoditized areas, due both to their lack of experience and fewer companies hiring in the early market.

Along with skill level and software sector, developer salaries also vary widely by where they live in the world. A web developer in North America earns a median income of $73,600 USD per year, compared with the same developer in Western Europe whose median income is $35,400 USD. Web developers in South Asia earn $11,700 in South Asia while those in Eastern Europe earn $20,800 per year.

For developers who want to move up in the world, VisionMobile suggests "Invest in your skills. Do difficult work. Improve your English. Look for opportunities internationally. Go for it. You deserve it!"
Bitcoin

Venezuelan Developers Are Using Bitcoin, Rare Pepe Trading Cards To Fight Against a Dismal Economy (cryptoinsider.com) 93

According to Crypto Insider, Venezuelan developers have been selling "rare pepes" -- trading cards that contain unique illustrations and photoshops of the character Pepe the Frog. While the trading cards started out as nothing more than a joke, many of them have been traded for thousands of dollars on the Counterparty platform, which is built on top of Bitcoin, and have provided a way for many developers to sustain themselves in Venezuela's poor economy. From the report: The basic idea behind the issuance of rare pepes on top of the Counterparty platform is that it enables scarcity in a digital world. Each rare pepe card is linked to a little bit of bitcoin through a practice known as coin coloring. Whoever owns the private keys associated with the address where the bitcoins that represent a specific rare pepe card is located is the one who owns that particular trading card. Now, a group of developers in Venezuela are building games similar to Hearthstone and Pokemon where the rare pepe trading cards will play an integral role. If you go to rarepepe.party right now, you're mainly presented with a video of what the first game based on the Rare Pepe digital trading cards will look like. The concept is similar to Hearthstone or Magic: The Gathering where players essentially do battle with their opponents via characters on trading cards, which have specific stats and features. In this case, the characters are various rare pepes. With many rare pepes already released (you can view them in the official rare pepe directory), the developers behind Rare Pepe Party are attempting to provide a use case for these new trading cards. While some rare pepe cards already have stats on them, the developer who chatted with Crypto Insider says those stats may not mean much when it's time to play the game. While rare pepes are nothing more than fun and games for much of the developed world, they're a matter of survival in Venezuela. "We're based in Venezuela, and our business has been saved by bitcoin many times," said the developer. The developer claims roughly 80 percent of the offices around the area where Rare Pepe Party is being developed have shut down over the past year. The biggest businesses on their street have also dropped as much as 90 percent of their employees.
Stats

America's Most Affordable Cities For Tech Workers: Seattle, Austin, and Pittsburgh (prnewswire.com) 127

"Seattle tech workers who own their homes can expect to have about $2,000 more in disposable income each month than tech workers in the Bay Area," according to a new study from LinkedIn and Zillow. An anonymous reader writes: "For technology workers who rent, Seattle, Austin and Pittsburgh, Pennsylvania came out on top among the housing markets analyzed, with the Bay Area at #4..." the two companies reported. "Salaries for other industries don't hold up as well in the San Francisco area, though. Even highly-paid finance workers keep only about 32 percent of their incomes after paying for housing and taxes. In Charlotte or Chicago, they can pocket a median of 61 percent."

The Bay Area's high housing prices are apparently offset by the high salaries paid there to tech workers, according to the study. Even so, both home owners and renters pay roughly half the median income for housing on the west coast, "while a rental in the middle of the country costs more like 25 percent of the median income."

The report also identified the best cities for health workers -- Phoenix, Indianapolis, and Boston -- as well as for finance workers, who do best in Charlotte, Chicago and Dallas. The top 15 cities for tech workers also included those same cities except Chicago and Phoenix, while also including known tech hotspots like Denver, Atlanta, and Washington, D.C. But surprisingly the top 15 best cities for tech workers also included Detroit, Nashville, St. Paul (Minnesota) and Tampa, Florida.

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