Games

VR Researchers Have Basically Figured Out How to Simulate the Feel of Kisses (gizmodo.com) 37

Without adding any hardware that actually makes contact with the wearer's face, researchers from Carnegie Mellon University's Future Interfaces Group have modified an off-the-shelf virtual reality headset so that it recreates the sensation of touch in and around a user's mouth, finally fulfilling virtual reality's inevitable one true purpose. Gizmodo reports: The researchers upgraded what appears to be a Meta Quest 2 headset with an array of ultrasonic transducers that are all focused on the user's mouth, and it works without the need for additional accessories, or other hardware set up around the wearer. We've seen ultrasonic transducers used to levitate and move around tiny particles by blasting them with powerful sound waves before, but in this application, they create the feeling of touch on the user's lips, teeth, and even their tongue while their mouth is open. The transducers can do more than just simulate a gentle touch. By pulsing them in specific patterns, they can recreate the feeling of an object sliding or swiping across the lips, or persistent vibrations, such as the continuous splashing of water when leaning down to sip from a virtual drinking fountain.

The researchers have come up with other custom virtual reality experiences that demonstrate how their mouth haptics hardware can introduce more realism, including a hike through a spooky forest where spider webs can be felt across the face, a race where the user can feel the wind in their face, and even virtual eating experiences where food and drinks can be felt inside the mouth. But if and when someone runs with this idea and commercializes the mouth haptics hardware, we're undoubtedly going to see the world's first virtual reality kissing booth realized, among other experiences the researchers are probably wisely tip-toeing around.
The paper detailing the work can be found here.
XBox (Games)

Impressions From A Second Shipment 360 Owner 427

I try to look for the best in every situation. In the grand scheme of things, getting bumped from the first shipment of pre-ordered Xbox 360s to the second wasn't the end of the world. Indeed, it allowed me to focus on launch news and information, posting stories for the games page and absorbing the mood of early adopters. The reports that came back were mixed, with occasional technical difficulties and tepid gameplay marring the first next-gen launch. Overall though, gamers seemed to be pleased with their purchases. When my local game store called to let me know my console was in, I bit the bullet and swiped the plastic. Today I have for you a rundown on what it's like to go where others have gone before. Read on for my impressions of the Xbox 360 experience after a month of retail sales and a week of gameplay.

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