PlayStation (Games)

PlayStation To Require Age Verification For Messages and Voice Chat (insider-gaming.com) 67

A new email from Sony says that PlayStation will require players to verify their age later this year to keep using communication features like messages and voice chat. Insider-Gaming reports: The initiative comes from the goal of providing "safe, age-appropriate experiences for players and families while respecting their privacy" and providing "meaningful control over their gaming experiences." The age-verification process will be implemented globally, and players will need to verify their age to continue using PlayStation communication services, such as messages and voice chat. If the player opts not to verify their age, they can still use other services, such as games, trophies, and the store. Only the communication experience will be affected if you choose not to verify your age. PlayStation didn't provide a date for when players will need to begin the verification process.
AI

'AI' Is Coming For Your Online Gaming Servers Next (pcworld.com) 35

"Consumer PC parts aren't the only things being gobbled up by the 'AI' industry," writes PCWorld's Michael Crider. "A Starcraft-inspired strategy game is shutting down its multiplayer servers because the hosting company got bought out for 'AI.'" The game will still be playable offline for now, but the shutdown highlights the ripple effects of the AI boom on the gaming industry. Amid the ongoing hardware shortages, AI companies are basically gobbling up as much infrastructure as they can to repurpose it for AI workloads. From the report: The game in question is Stormgate, a crowdfunded revival of the real-time strategy genre that has languished in the last decade or so. The developer Frost Giant Studios told its players on Discord (spotted by PC Gamer) that it would be unable to continue multiplayer access past the end of this month. The "game server orchestration partner" was bought by an AI company -- the developer's words, not mine -- which means that the multiplayer aspects of the game will have a "planned outage."

The devs say the game will be patched for offline play, presumably including its single-player campaign mode and co-op modes, but "online modes will not be available at that point." They're hoping to bring back online play in a later update, but that'll depend on "finding a partner to support ongoing operations." That sounds like old-fashioned player-hosted games with lobbies aren't in the cards, at least not yet.

Frost Giant's server provider is Hathora, which was bought by a company called Fireworks AI last month. Fireworks describes its offerings as "open-source AI models at blazing speed, optimized for your use case, scaled globally with the Fireworks Inference Cloud." So, yeah, Hathora's infrastructure will likely be used for yet more generative "AI." And according to GamesBeat, it's planning to shut down the game service aspect of its company completely. That means Stormgate probably isn't going to be the last game affected. Hathora also provides online services for Splitgate 2, among others. I'm contacting Hathora for comment and will update this story if I receive a response.

PlayStation (Games)

Sony is Raising PlayStation 5 Prices Again, Between $100 and $150 (arstechnica.com) 45

Memory and storage shortages and price hikes have "steadily rippled outward across all kinds of consumer tech," reports Ars Technica.

"Today's bad news comes from Sony, which is raising prices for PlayStation 5 consoles in the US just eight months after their last price hike." The drive-less Digital Edition will increase from $500 to $600; the base PS5 with an optical drive will increase from $550 to $650; and the PS5 Pro is going up from $750 to a whopping $900. At the beginning of 2025, these consoles cost $450, $500, and $700, respectively...

RAM and flash memory chips are in short supply primarily because of demand from AI data centers — memory manufacturers have shifted more production toward making the kind of memory found in AI accelerators like Nvidia's H200, leaving less for the consumer market. And the situation is unlikely to improve any time soon, barring a major shift in demand from the AI industry.

Government

Senators Demand to Know How Much Energy Data Centers Use (wired.com) 51

Elizabeth Warren and Josh Hawley are pressing the Energy Information Administration (EIA) to provide better information on how much electricity data centers actually use. In a joint letter sent to the EIA on Thursday, the two senators press the agency to publicly collect "comprehensive, annual energy-use disclosures" on data centers, saying it's "essential for accurate grid planning and will support policymaking to prevent large companies from increasing electricity costs for American families." Wired reports: In December, EIA administrator Tristan Abbey said at a roundtable that he expects the EIA "is going to be an essential player in providing objective data and analysis to policymakers" with respect to data centers. The agency announced on Wednesday that it would be conducting a voluntary pilot program to collect energy consumption information from nearly 200 companies operating data centers in Texas, Washington, and Virginia, which will cover "energy sources, electricity consumption, site characteristics, server metrics, and cooling systems."

While the senators praise the EIA pilot program, their letter includes several questions about how the agency plans to move forward with more data collection, such as whether or not the energy surveys will be mandatory and whether or not the EIA will collect information on behind-the-meter power. This information will be especially crucial, the senators say, to make sure that big tech companies that signed the agreement at the White House earlier this month pledging that consumers won't bear the costs of data center electricity use will stick to their promises. "Without this data, policymakers, utility companies, and local communities are operating in the dark," the senators write.

The EIA mandates that other industries, including oil and gas and manufacturing, provide regular data to the agency; Hawley and Warren assert that the EIA should be able to collect similar information from data centers under the same provision. The provision is broad enough, Peskoe says, that it could absolutely be interpreted to encompass data centers.
Yesterday, Senator Bernie Sanders and Rep. Alexandria Ocasio-Cortez announced a bill that would "enact a reasonable pause to the development of AI to ensure the safety of humanity." It calls for a federal moratorium on AI data centers until stronger national safeguards are in place around safety, jobs, privacy, energy costs, and environmental impact.
Transportation

Uber's Deal Blitz To Stop a Robotaxi Monopoly (businessinsider.com) 17

Uber is aggressively partnering with multiple robotaxi companies to avoid a future dominated by Waymo or Tesla. The ride-hailing giant has struck deals with at least a dozen autonomous vehicle players in recent years. Just last week, it announced a $1.25 billion partnership with Rivian, with plans to deploy up to 50,000 driverless vehicles over the next decade. Business Insider reports: Uber announced three new robotaxi partnerships in the past few weeks with Zoox, Wayve-Nissan, and Rivian. In less than half a decade, the company has secured at least a dozen deals, including with WeRide, AVride, May Mobility, Momenta, Pony.AI, Wayve, Baidu's Apollo Go, Motional, and Lucid-Nuro. Still, less than a half-dozen of Uber's partners have deployed fully driverless, paid robotaxi operations, and only one, Waymo, operates in the US. Uber has a joint deployment with Waymo in Atlanta, Austin, and Phoenix, but in other cities, Waymo is a competitor.

Uber's partnership spree is less about seeking the singular, dominant player of autonomous driving. Instead, analysts told Business Insider that Uber is ensuring multiple vendors can participate in the expensive business of robotaxis -- fending off the real risk of a Waymo or Tesla scaling on its own -- and giving itself a stake in the robotaxi economy by being the aggregator of choice. "The more diversified the supplier base, the better for the network in the middle, which is Uber," Mark Mahaney, an Uber analyst for Evercore ISI, told Business Insider.

Games

Are Split Spacebars the Next Big Gaming Keyboard Trend? (pcgamer.com) 58

"There are countless upgrades you could make to your gaming setup," writes PC Gamer's Jacob Ridley. "A wireless this, a bigger that, a faster thing. But how do you know what's going to be a genuine upgrade worth investing in? Personally, I think it might be split spacebars." His argument centers on the fact that spacebars take up a "greedy" amount of keyboard space -- space that could instead be divided into multiple keys for different actions, such as voice chat or melee attacks. From the report: While it's often very easy to reprogram your spacebar to do a different action via your keyboard's software, it's a lot harder to reprogram your brain to hit any other key when you try to jump in game. Spacebar makes you jump. Everyone knows that; it's practically etched onto your brain if you're a long-time mouse and keyboard player. So, why does a split spacebar help with that? It comes down to this: once you know which side of a spacebar you tend to thwack with your thumb, you can program the other side to do whatever you want. I hit the right-side of my spacebar every time when I'm typing. Therefore, when I started using a Wooting 60HE v2 with a split spacebar, I set the left-side to be the delete key; the keyboard lacking a dedicated delete key for its 60% size.

Though for gaming, the split spacebar offers much more varied purpose. People do strange things with the WASD keys that I won't litigate here, but I'm pretty sure most gamers use their left thumb to strike the spacebar for gaming. Right? Right. If you fall into this category, you have the option of using the right-side spacebar for things like a chunky melee key, or, my personal favorite, an in-game voice chat key.

The Courts

Valve Faces Second, Class-Action Lawsuit Over Loot Boxes (pcgamer.com) 110

Valve is facing a new consumer class-action lawsuit two weeks after New York sued the video game company for "letting children and adults illegally gamble" with loot boxes. The new lawsuit is similar, alleging that loot boxes in games like Counter-Strike 2, Dota 2, and Team Fortress 2 are "carefully engineered to extract money from consumers, including children, through deceptive, casino-style psychological tactics."

"We believe Valve deliberately engineered its gambling platform and profited enormously from it," Steve Berman, founder and managing partner at law firm Hagens Berman, said in a press release. "Consumers played these games for entertainment, unaware that Valve had allegedly already stacked the odds against them. We intend to hold Valve accountable and put money back in the pockets of consumers." PC Gamer reports: The system is well known to anyone who's played a Valve multiplayer game: Earn a locked loot box by playing, pay $2.50 for a key, unlock it, get a digital doohickey that's sometimes worth hundreds or even thousands of dollars but far more often is worth just a few pennies. Is that gambling? If these cases go to court, we'll find out.

The full complaint points out that the unlocking process is even designed to look like a slot machine: "Images of possible items scroll across the screen, spinning fast at first, then slowing to a stop on the player's 'prize.' Players buy and open loot boxes for the same reason people play slot machines -- the hope of a valuable payout." Loot boxes, the complaint continues, are not "incidental features" of Valve's games, but rather "a deliberate, carefully engineered revenue model." So too is the Steam Community Market, and Steam itself, which the suit claims is "deliberately designed" to enable the sale of digital items on third-party marketplaces through "trade URLs," despite Valve's terms of service prohibiting off-platform sales.

And while the debate over whether loot boxes constitute a form of gambling continues to rage, the suit claims Valve's system does indeed qualify under Washington law, which defines gambling as "staking or risking something of value upon the outcome of a contest of chance or a future contingent event not under the person's control or influence." "Valve's loot boxes satisfy every element of this definition," the lawsuit alleges. "Users stake money (the price of a key) on the outcome of a contest of chance (the random selection of a virtual item), and the items received are 'things of value' under RCW 9.46.0285 because they can be sold for real money through Valve's own marketplace and through third-party marketplaces that Valve has fostered and facilitated."

Businesses

EA Lays Off Staff Across All Battlefield Studios Following Record-Breaking Battlefield 6 Launch (ign.com) 76

Electronic Arts has laid off staff across multiple Battlefield studios despite Battlefield 6 being the best-selling game in the U.S. in 2025 and the "biggest launch in franchise history." According to IGN, the layoffs include workers at Criterion, Dice, Ripple Effect, and Motive Studios. From the report: Individuals are being informed that the layoffs are taking place as part of a "realignment" across the Battlefield studios, as the team continues its ongoing, live service support for Battlefield 6 following launch. All four studios will remain operational, though the layoffs seem to be impacting a variety of teams across multiple studios and offices.

IGN asked EA for comment on total number and types of roles impacted, as well as for the specific reasons for the layoffs. An EA spokesperson told IGN: "We've made select changes within our Battlefield organization to better align our teams around what matters most to our community. Battlefield remains one of our biggest priorities, and we're continuing to invest in the franchise, guided by player feedback and insights from Battlefield Labs."

Sony

Sony Pulls Back From PlayStation Games on PC 42

Sony is reportedly abandoning its recent push to bring major PlayStation games to PC and will instead keep most single-player titles exclusive to the PlayStation 5. According to Bloomberg, the shift back toward console exclusivity may be driven by weaker PC sales and concerns about diluting the PlayStation brand. From the report: Online games such as Marathon and Marvel Tokon will still be released across multiple platforms, but single-player titles such as last year's samurai hit Ghost of Yotei and the upcoming action game Saros will remain exclusive to PlayStation 5, said the people, who asked not to be identified because they weren't authorized to talk publicly about the company's strategy.

The people cautioned that things could change in the future due to the unpredictable nature of the video-game industry and that Sony's plans are constantly shifting. But in recent weeks PlayStation scrapped plans to bring Ghost of Yotei and other internally developed games to PC. Two games made by external developers but published by PlayStation, Death Stranding 2 and the upcoming Kena: Scars of Kosmora, are still planned for release on PC this year.
Biotech

Human Brain Cells On a Chip Learned To Play Doom In a Week (newscientist.com) 35

Researchers at Cortical Labs used living human neurons grown on a chip to learn how to play Doom in about a week. "While its performance is not up to par with humans, experts say it brings biological computers a step closer to useful real-world applications, like controlling robot arms," reports New Scientist. From the report: In 2021, the Australian company Cortical Labs used its neuron-powered computer chips to play Pong. The chips consisted of clumps of more than 800,000 living brain cells grown on top of microelectrode arrays that can both send and receive electrical signals. Researchers had to carefully train the chips to control the paddles on either side of the screen. Now, Cortical Labs has developed an interface that makes it easier to program these chips using the popular programming language Python. An independent developer, Sean Cole, then used Python to teach the chips to play Doom, which he did in around a week.

"Unlike the Pong work that we did a few years ago, which represented years of painstaking scientific effort, this demonstration has been done in a matter of days by someone who previously had relatively little expertise working directly with biology," says Brett Kagan of Cortical Labs. "It's this accessibility and this flexibility that makes it truly exciting."

The neuronal computer chip, which used about a quarter as many neurons as the Pong demonstration, played Doom better than a randomly firing player, but far below the performance of the best human players. However, it learnt much faster than traditional, silicon-based machine learning systems and should be able to improve its performance with newer learning algorithms, says Kagan. However, it's not useful to compare the chips with human brains, he says. "Yes, it's alive, and yes, it's biological, but really what it is being used as is a material that can process information in very special ways that we can't recreate in silicon."
Cortical Labs posted a YouTube video showing its CL1 biological computer running Doom. There's also source code available on GitHub, with additional details in a README file.
AI

AI Mistakes Are Infuriating Gamers as Developers Seek Savings (bloomberg.com) 31

The $200 billion video game industry is caught between studios eager to cut ballooning development costs through AI and a player base that has grown openly hostile to the technology after a string of visible blunders.

As Bloomberg News reports, Arc Raiders, a surprise hit from Stockholm-based Embark Studios that sold 12 million copies in three months, was briefly vilified online for its robotic-sounding auto-generated voices -- even as CEO Patrick Soderlund insists AI was only used for non-essential elements. EA's Battlefield 6 and Activision's Call of Duty: Black Ops 7 both drew gamer anger this winter over thematically mismatched or poorly generated graphics, and Valve's Steam has added labels to flag games made using AI.

Some 47% of developers polled by research house Omdia said they expect generative AI to reduce game quality, and PC gamers -- now facing inflated hardware prices from AI-driven demand for graphics chips -- have turned reflexively antagonistic.
United States

Texas Sues TP-Link Over China Links and Security Vulnerabilities (theregister.com) 46

TP-Link is facing legal action from the state of Texas for allegedly misleading consumers with "Made in Vietnam" claims despite China-dominated manufacturing and supply chains, and for marketing its devices as secure despite reported firmware vulnerabilities exploited by Chinese state-sponsored actors. The Register: The Lone Star State's Attorney General, Ken Paxton, is filing the lawsuit against California-based TP-Link Systems Inc., which was originally founded in China, accusing it of deceptively marketing its networking devices and alleging that its security practices and China-based affiliations allowed Chinese state-sponsored actors to access devices in the homes of American consumers.

It is understood that this is just the first of several lawsuits that the Office of the Attorney General intends to file this week against "China-aligned companies," as part of a coordinated effort to hold China accountable under Texas law. The lawsuit claims that TP-Link is the dominant player in the US networking and smart home market, controlling 65 percent of the American market for network devices.

It also alleges that TP-Link represents to American consumers that the devices it markets and sells within the US are manufactured in Vietnam, and that consistent with this, the devices it sells in the American market carry a "Made in Vietnam" sticker.

Data Storage

Are CDs Making a Comeback? A Statistical Analysis (statsignificant.com) 90

Reports of the compact disc's death may have been slightly premature, according to a new analysis from Stat Significant that finds CD sales as a share of U.S. music industry revenue have quietly stabilized after years of steep decline. RIAA data shows CD revenue share fell from 7.15% in 2018 to 3.04% in 2022 but has since flatlined at roughly 3%, coming in at 3.14% in 2023 and 3.06% in 2024.

Google search traffic for "CD Player" has ticked upward over the past 16 months after two decades of near-continuous decline, and a May 2023 YouGov poll found 53% of American adults willing to pay for music on CDs -- ahead of vinyl at 44% and online streaming at 50%. Respondents under 45 were more likely to express interest in buying physical formats than older cohorts. But on the supply side, Discogs data shows vinyl remains the dominant format for new physical releases; artists have not meaningfully shifted back toward CD production.
Medicine

National Football League Launches Challenge to Improve Facemasks and Reduce Concussions (cnn.com) 61

As Super Bowl Sunday comes to a close, America's National Football League "is challenging innovators to improve the facemask on football helmets to reduce concussions in the game," reports the Associated Press: The league announced on Friday at an innovation summit for the Super Bowl the next round in the HealthTECH Challenge series, a crowdsourced competition designed to accelerate the development of cutting-edge football helmets and new standards for player safety. The challenge invites inventors, engineers, startups, academic teams and established companies to improve the impact protection and design of football helmets through improvements to how facemasks absorb and reduce the effects of contact on the field...

Most progress on helmet safety has come from improvements to the shell and padding, helping to reduce the overall rate of concussions. Working with the helmet industry, the league has brought in position-specific helmets, with those for quarterbacks, for example, having more padding in the back after data showed most concussions for QBs came when the back of the head slammed to the turf. But the facemask has mostly remained the same. This past season, 44% of in-game concussions resulted from impact to the player's facemask, up from 29% in 2015, according to data gathered by the NFL. "What we haven't seen over that period of time are any changes of any note to the facemask," [said Jeff Miller, the NFL's executive vice president overseeing player health and safety]... "Now we see, given the changes in our concussion numbers and injuries to players, that as changes are made to the helmet, fewer and fewer concussions are caused by hits to the shell, and more and more concussions as a percentage are by hits to the facemask..."

Selected winners will receive up to $100,000 in aggregate funding, as well as expert development support to help move their concepts from the lab to the playing field.

Winners will be announced in August, according to the article, "and Miller said he expected helmet manufacturers to start implementing any improvements into helmets soon after that."
News

Saudi Arabia To Scale Back Neom Megaproject (ft.com) 56

Saudi Arabia is preparing to significantly scale back Neom, Crown Prince Mohammed bin Salman's flagship development that sprawls across a Belgium-sized stretch of Red Sea coastline and was once billed as the world's largest construction site. Financial Times is reporting that Prince Mohammed, who chairs the project, now envisions something "far smaller" as a year-long review nears completion. The Line, a futuristic 170-kilometer linear city that served as Neom's centerpiece, will be radically reimagined as a result, the report added.

Architects are already working on a more modest design that would repurpose infrastructure built over the past few years. Neom could pivot toward becoming a data center hub, taking advantage of seawater cooling from its coastal location as Saudi Arabia pushes to become a leading AI player. The Trojena ski resort is also being downsized and will no longer host the 2029 Asian Winter Games as originally planned. Construction largely stalled after longtime CEO Nadhmi al-Nasr abruptly departed in November 2024.
Microsoft

Microsoft's Xbox Cloud Gaming May Soon Let You Stream Your Own Games for Free - If You Watch Ads (windowscentral.com) 6

Microsoft appears to be preparing an ad-supported tier for Xbox Cloud Gaming that would let players stream games they've purchased digitally without needing a Game Pass subscription, according to a Windows Central report citing sources familiar with the plans. Users last week began noticing a new message pop up while launching cloud games that referenced "1 hour of ad supported play time per session," though no such tier currently exists.

The ad-supported option, expected to launch sometime this year, would specifically target the hundreds of games available for digital purchase through Xbox Cloud Gaming -- titles that currently require at least one tier of Game Pass to stream despite being owned outright by the player.
China

Taiwan Issues Arrest Warrant for OnePlus CEO for China Hires (bloomberg.com) 13

Prosecutors in Taiwan issued an arrest warrant [non-paywalled source] for the chief executive officer of the Chinese smartphone company OnePlus, stepping up the island's efforts to block China's tech players from recruiting Taiwanese talent. From a report: The Shilin district prosecutors office issued the warrant for CEO and co-founder Pete Lau and indicted two Taiwanese citizens who worked for him, according to an indictment by the office. OnePlus, a niche player whose phones run on a customized version of Android, is suspected of illegally recruiting more than 70 engineers in Taiwan.

The autonomous territory has stepped up its efforts to stop Chinese companies from raiding workers, who are often coveted because of their technical knowledge and experience. The Taiwanese officials put such limitations in place because they say recruiting from the semiconductor sector and other tech operations could jeopardize national security.

Media

Microsoft Windows Media Player Stops Serving Up CD Album Info (theregister.com) 59

An anonymous reader shares a report: Microsoft is celebrating the resurgence of interest in physical media in the only way it knows how... by halting the Windows Media Player metadata service. Readers of a certain vintage will remember inserting a CD into their PC and watching Windows Media Player populate with track listings and album artwork. No more.

Sometime before Christmas, the metadata servers stopped working and on Windows 10 or 11, the result is the same: album not found. We tried this out at Vulture Central on some sacrificial Windows devices that had media drives and can confirm that a variety of compact discs were met with stony indifference. Some 90s cheese that was successfully ripped (for personal use, of course) decades ago? No longer recognized. A reissue of something achingly hip? Also not recognized.

Television

TV Makers Are Taking AI Too Far (theverge.com) 53

TV manufacturers at CES 2026 in Las Vegas this week unveiled a wave of AI features that frequently consume significant screen space and take considerable time to deliver results -- all while global TV shipments declined 0.6% year over year in Q3, according to Omdia. Google demonstrated Veo generating video from a photo on a television, a process that took about two minutes to produce eight seconds of footage, The Verge writes in a column. Samsung presented a future where viewers ask their sets for sports predictions and recipes to share with kitchen displays. Hisense showed an AI agent that displays real-time stats for every soccer player on screen, a feature requiring so much space the company built a prototype 21:9 aspect ratio display to accommodate it.

Demos repeatedly showed video shrinking to make room for sports scores and information when viewers asked questions -- noticeable on 70-inch displays and likely worse on anything 50 inches or smaller. Amazon's Alexa Plus can jump to Prime Video scenes based on verbal descriptions. LG's sets switch homescreen recommendations based on voice recognition of individual family members.
AI

Furiosa's Energy-Efficient 'NPU' AI Chips Start Mass Production This Month, Challenging Nvidia (msn.com) 25

The Wall Street Journal profiles "the startup that is now one of a handful of chip makers nipping at the heels of Nvidia." Furiosa's AI chip is dubbed "RNGD" — short for renegade — and slated to start mass production this month. Valued at nearly $700 million based on its most recent fundraising, Furiosa has attracted interest from big tech firms. Last year, Meta Platforms attempted to acquire it, though the startup declined the offer. OpenAI used a Furiosa chip for a recent demonstration in Seoul. LG's AI research unit is testing the chip and said it offered "excellent real-world performance." Furiosa said it is engaged in talks with potential customers.

Nvidia's graphic processing units, or GPUs, dominated the initial push to train AI models. But companies like Furiosa are betting that for the next stage — referred to as "inference," or using AI models after they're trained — their specialty chips can be competitive. Furiosa makes chips called neural processing units, or NPUs, which are a rising class of chips designed specifically to handle the type of computing calculations underpinning AI and use less energy than GPUs. [Founder/CEO June] Paik said Furiosa's chips can provide similar performance as Nvidia's advanced GPUs with less electricity usage. That would drive down the total costs of deploying AI. The tech world, Paik says, shouldn't be so reliant on one chip maker for AI computing. "A market dominated by a single player — that's not a healthy ecosystem, is it?" Paik said...

In 2024, at Stanford's prestigious Hot Chips conference, Paik debuted Furiosa's RNGD chip as a solution for what he called "sustainable AI computing" in a keynote speech. Paik presented data showing how the chip could run the then-latest version of Meta's Llama large language model with more than twice the power efficiency of Nvidia's high-end chips. Furiosa's booth was swarmed with engineers from big tech firms, including Google, Meta and Amazon.com, wanting to see a live demo of the chip. "It was a moment where we felt we could really move forward with our chip with confidence," Paik said.

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