XBox (Games)

AMD Hints the Next-Gen Xbox Console Could Launch Next Year (videogameschronicle.com) 29

An anonymous reader shares a report: Speaking during an earnings call on Tuesday, CEO Lisa Su stated that its development of Microsoft's next-gen Xbox SoC is "progressing well to support a launch in 2027."

While the comment doesn't outright confirm the next Xbox will release next year, it indicates that the Microsoft could be ready to launch soon.

Nintendo

The Switch is Now Nintendo's Best-Selling Console of All Time (theverge.com) 13

The original Switch is officially Nintendo's best-selling console of all time after surpassing the DS handheld in lifetime sales. From a report: In its latest earnings release, Nintendo reports that the Nintendo Switch has, as of December 31, 2025, sold 155.37 million units since its launch in 2017, compared to 154.02 million units for the 2004 Nintendo DS.

In November, Nintendo reported that the Switch and DS were neck and neck. We expected the holiday sales period would see the Switch surpass the DS, even with Nintendo announcing that primary development would focus on the Switch 2. Nintendo previously said that it would continue to sell the original Switch "while taking consumer demand and the business environment into consideration."

Nintendo has to keep selling the Switch if it wants to dethrone Sony's PlayStation 2 as the best-selling video game console of all time. The PlayStation 2, discontinued in January 2013, sold more than 160 million units over its 13-year lifespan.

IT

Five French Ubisoft Unions Call For Massive International Strike Over 'Cost-Cutting' and Ending of Remote Work (aftermath.site) 42

Five French unions representing Ubisoft workers "have called for a 'massive international strike'," reports the gaming news site Aftermath.

The move follows a "series of layoffs and cancellations" at Ubisoft, the article points out, plus what the company calls a "major organizational, operational and portfolio reset" that will lead to more layoffs and cancellations announced last week. Ubisoft CEO Yves Guillemot even sent an end-of-day message warning that management continues to "make difficult decisions, including stopping certain projects" and "potentially closing select studios," an earlier article points out: Slipped in between the grand vision and subtle threats was the reversal of a popular hybrid work-from-home policy that would have a direct impact on everyone working at Ubisoft. Staff would be back in the office five days a week, but with the promise of a generous number of work from home days. "The intention is not to question individual performance, but to regenerate our collective performance, which is one of the key elements in creating the best games with the required speed," Guillemot wrote.

There was immediate confusion and frustration. One French union representing Paris Ubisoft developers called for a half-day strike. "It is out of the question to let a boss run wild and destroy our working conditions," Solidaires Informatique wrote in a press release. "Perhaps we need to remind him that it is his employees who make the games...." [The article notes later that "There's concern that these shifts could make it harder for Ubisoft to recruit the talent it needs to improve, or even worse, actively drive away more of the company's existing veterans."]

Particularly galling about the new return-to-office policy for some Paris staff was that they had only recently finished negotiating to ensure two days of work-from-home per week. "It's only been six months since the situation was more or less 'back to normal' and now it's shattered to the ground by Yves' sole decision with zero justification, zero documents, zero internal studies proving RTO increases productivity or morale, nothing," one developer told me. The specific details for the rollout of the return-to-office policy have yet to be communicated to everyone, could vary team by team, and might not go into effect for much of the year.

The "massive international strike" would take place from February 10-12, Aftermath notes, citing the five French unions representing Ubisoft workers (CFE-CGC, CGT, Printemps Ãcologique, Solidaires Informatique, and STJV): "The announced transformation [at Ubisoft] claims to place games at the heart of its strategy, but without us, these games cannot exist," the unions wrote in a joint release.... We are not fooled: rather than taking financial responsibility for layoffs, they prefer to push us out by making our working conditions unbearable. It's outrageous...."

The Ubisoft unions hope that February's strike will be the largest yet, and they're coordinating with unions outside France to present a globally united front against the company.

A union representative at Ubisoft Paris even argued to Aftermath that because the CEO "needs to find 200€ million for the coming year, any person who has to quit because of this is a net benefit for him."
AI

Videogame Stocks Slide On Google's AI Model That Turns Prompts Into Playable Worlds (reuters.com) 35

An anonymous reader quotes a report from Reuters: Shares of videogame companies fell sharply in afternoon trading on Friday after Alphabet's Google rolled out its artificial intelligence model capable of creating interactive digital worlds with simple prompts. Shares of "Grand Theft Auto" maker Take-Two Interactive fell 10%, online gaming platform Roblox was down over 12%, while videogame engine maker Unity Software dropped 21%.

The AI model, dubbed "Project Genie," allows users to simulate a real-world environment through prompts with text or uploaded images, potentially disrupting how video games have been made for over a decade and forcing developers to adapt to the fast-moving technology. "Unlike explorable experiences in static 3D snapshots, Genie 3 generates the path ahead in real time as you move and interact with the world. It simulates physics and interactions for dynamic worlds," Google said in a blog post on Thursday.

Traditionally, most videogames are built inside a game engine such as Epic Games' "Unreal Engine" or the "Unity Engine", which handles complex processes like in-game gravity, lighting, sound, and object or character physics. "We'll see a real transformation in development and output once AI-based design starts creating experiences that are uniquely its own, rather than just accelerating traditional workflows," said Joost van Dreunen, games professor at NYU's Stern School of Business. Project Genie also has the potential to shorten lengthy development cycles and reduce costs, as some premium titles take around five to seven years and hundreds of millions of dollars to create.

Games

One-Third of US Video Game Industry Workers Were Laid Off Over the Last Two Years, GDC Study Reveals (variety.com) 35

An anonymous reader shares a report: One-third of U.S. video game industry workers say they were laid off over the past two years, according to a new survey conducted by the organizers behind the newly revamped Game Developers Conference (GDC). Based on responses from more than 2,300 gaming industry professionals, with surveys "customized for each participant group, ensuring that developers, marketers, executives, investors and others answered questions most relevant to them," the 2026 State of the Game Industry Report found that 33% of respondents in the U.S. were laid off in the past two years. AI use has grown to 36% of respondents, but sentiment has turned sharply negative: 52% now believe generative AI is harming the industry, compared to 30% last year and 18% in 2024. On the labor front, 82% of US respondents support unionization for game workers, and 62% said they're not in a union but interested in joining one. No respondents between 18 and 24 years old opposed unionization.
Games

Linux Gaming Developers Join Forces To Form the Open Gaming Collective (theverge.com) 30

A group of Linux gaming-focused distros and developers have formed the Open Gaming Collective to pool work on shared components like kernels, input systems, and Valve tooling. The Verge reports: Universal Blue, developer of the gaming-focused Linux distribution Bazzite, announced on Wednesday that its helping to form the OGC with several other groups, which will collaborate on improvements to the Linux gaming ecosystem and âoecentralize efforts around critical components like kernel patches, input tooling, and essential gaming packages such as gamescope." The other founding members of the OGC include Nobara, ChimeraOS, Playtron, Fyra Labs, PikaOS, ShadowBlip, and Asus Linux.

[...] It's worth noting that this will mean some changes to Bazzite, which is switching to the OGC kernel, replacing HHD with InputPlumber as its input framework, and integrating features like RGB and fan control into the Steam UI. Bazzite also added that, "We'll be sharing patches we've made to various Valve packages with the OGC and attempting to upstream everything we can."

AI

Google's Project Genie Lets You Generate Your Own Interactive Worlds 28

Google is letting outsiders experiment with DeepMind's Genie 3 "world model" via Project Genie, a tool for generating short, interactive AI worlds. The caveat: it requires a $250/month AI Ultra subscription, is U.S.-only, and has tight limits that make it more of a tech demo than a game engine. Engadget reports: At launch, Project Genie offers three different modes of interaction: World Sketching, exploration and remixing. The first sees Google's Nano Banana Pro model generating the source image Genie 3 will use to create the world you will later explore. At this stage, you can describe your character, define the camera perspective -- be it first-person, third-person or isometric -- and how you want to explore the world Genie 3 is about to generate. Before you can jump into the model's creation, Nano Banana Pro will "sketch" what you're about to see so you can make tweaks. It's also possible to write your own prompts for worlds others have used Genie to generate.

One thing to keep in mind is that Genie 3 is not a game engine. While its outputs can look game-like, and it can simulate physical interactions, there aren't traditional game mechanics here. Generations are also limited to 60 seconds, as is the presentation, which is capped at 24 frames per second and 720p.
Games

Nvidia GeForce NOW Is Now Available Natively On Linux (phoronix.com) 17

NVIDIA has officially launched a native GeForce NOW client for Linux as a Flatpak, giving Linux gamers access to cloud-rendered RTX gaming. Phoronix reports: While confined to a Flatpak, for now NVIDIA is just "officially" supporting it on Ubuntu 24.04 LTS and later. Granted, thanks to Flatpak it should run on other non-Ubuntu distributions too but in terms of the official support and where they are qualifying their builds they are limiting it just to Ubuntu 24.04 LTS and later. [...] At launch the Flatpak build is also just for x86_64 Linux with no AArch64 Linux builds or similar at this time.

Running GeForce NOW on Linux while games are rendered in NVIDIA's cloud with Blackwell GPUs, you still need to be using a modern GPU with H.264 or H.265 Vulkan Video support NVIDIA isn't yet supporting Vulkan Video AV1 with GeForce NOW on Linux but just H.264/H.265. If you are using NVIDIA graphics the NVIDIA R580 series or newer is recommended while using the X.Org session. If you are using Intel or AMD Radeon graphics, Mesa 24.2+ is recommended and using the Wayland session.

When you are up and running with GeForce NOW on Linux, you have access to over 4,500 games. The free tier of GeForce NOW provides standard access to the gaming servers and limited session caps for an introductory-level experience. It's with the performance tier where you can enjoy RTX ray-tracing and 1440p @ 60 FPS performance and up to six hour sessions. With GeForce NOW's Ultimate tier is where you are running on GeForce RTX 5080 GPU servers with support for up to 5K @ 120 FPS gaming or 1080p @ 360 FPS with up to eight hour gaming sessions in length.

XBox (Games)

Xbox Hardware Revenue Craters 32% (pcgamer.com) 26

Microsoft's Xbox hardware revenue fell 32% in the final quarter of 2025 and overall gaming revenue declined 9% year-over-year, according to the company's latest quarterly earnings, released as part of results showing Microsoft's total revenue exceeded $80 billion.

Xbox content and services revenue, which includes Game Pass, dropped 5%.
XBox (Games)

Microsoft Is Refreshing the Xbox Cloud Gaming Web Experience (thurrott.com) 3

An anonymous reader quotes a report from Thurrott: Microsoft is testing a refresh of the Xbox Cloud Gaming web experience in public preview. "This preview is a first look at our new web interface on your browser and lets you try the updated design and product flow before it is rolled out broadly," Microsoft's Patrick Siu explains. "Players who opt in to this preview will see some changes to their experience including updated navigation features and a refreshed look and feel. As this is a preview, some functions may not yet be available or may behave differently than the current web experience. We will continue iterating during the preview period and changes may be made over time."

[...] There's no real info about what's in the new experience, oddly. Microsoft notes only that it "lays the foundation for accelerating [their] ability to build new experiences for players," and that it "helps [them] validate the new web platform and refine the experience for everyone."
The public preview can be found at xbox.com/play.
Games

GTA 6's Physical Release Could Be Delayed To 2027 Because of Leaks 38

An anonymous reader shares a report: An insider who correctly leaked information about Oblivion: Remastered and other titles is warning that GTA 6's physical release could be pushed back. GTA 6 is set to finally launch on November 19, 2026, but fans hoping to get their hands on a physical copy could be stuck waiting even longer.

According to a report from Polish site PPE, insider Graczdari says Rockstar's parent company, Take-Two, isn't planning to release a physical edition of GTA 6 at launch. "We are getting more and more information that the box version will not be released simultaneously with the digital version to prevent leaks," the report says.
Games

Angry Gamers Are Forcing Studios To Scrap or Rethink New Releases (msn.com) 71

The video game industry is experiencing something that most consumer-facing businesses would consider remarkable: organized online campaigns from players are actually forcing studios to cancel projects or publicly walk back any association with AI-generated content.

Running With Scissors, the publisher behind the Postal shooter franchise, recently scrapped a title after players accused its trailer of containing AI-generated graphics. Goonswarm Games, the developer behind the canceled project, subsequently shut down entirely and cited six years of lost work alongside what it described as a flood of threats and accusations.

Sandfall Interactive's "Obscur: Expedition 33" had its Indie Game Awards Game of the Year honor rescinded after the developer said it had considered AI-generated images, even though the final release contained none. Larian Studios, the developer behind Baldur's Gate 3, faced immediate backlash after CEO Swen Vincke mentioned in an interview that the company was using generative AI to "explore ideas" for an upcoming release. Vincke later clarified on X that artists use AI only for reference images the way they would use "art books or Google," and Larian executives eventually stated on Reddit that AI would play no role in final artwork.
The Internet

A Game Studio's Fired Co-Founder Hijacked Its Domain Name, a New Lawsuit Alleges (aftermath.site) 13

Three co-founders of the game studio That's No Moon "are suing another co-founder for allegedly hijacking the company's website domain name," reports the gaming news site Aftermath, "taking the website offline and disabling employee access to email accounts, according to a new lawsuit." Tina Kowalewski, Taylor Kurosaki, and Nick Kononelos filed a complaint against co-founder and former CEO Michael Mumbauer on Tuesday in a California court. [Game studio] That's No Moon, which was founded in 2020 by veterans of Infinity Ward, Naughty Dog, and other AAA studios, said in its complaint that Mumbauer is looking to "cripple" the studio after being fired in 2022...

Mumbauer, according to the complaint, purchased the domain name, and several others, when the studio was founded; it said both parties agreed these would be controlled by the studio. Mumbauer allegedly still has access to the domains, and That's No Moon said he took control over the website on Jan. 6, disabled the studio's access, and turned off employees' ability to email external addresses. The team was locked out for two days as a four-person IT team worked to get the services back online. On the public-facing side, the website briefly redirected to the Travel Switzerland page, according to the complaint. That's No Moon's lawyers said the co-founders sent Mumbauer a letter on Jan. 7 demanding he "relinquish his unauthorized access." That's when, according to the compliant, the website started redirecting to a GoDaddy Auction site, where the domain was priced at $6,666,666; That's No Moon remarked in the complaint: "A number that [Mumbauer] may well have selected for its Satanic connotation."

As of Wednesday, Aftermath was able to access a public-facing That's No Moon website using both the original domain and the new one... The charges listed as part of this lawsuit are trademark infringement, cybersquatting, computer fraud, conversion, trespass to chattels, and breach of contract. That's No Moon also asked a judge for a temporary restraining order to prevent Mumbauer from continued access to the domains. Mumbauer has not responded to Aftermath's request for comment. Mumbauer said, in an email to That's No Moon attorney Amit Rana published as part of the lawsuit, that he intends to file "a wrongful termination countersuit and will be seeking extensive damages...."

That's No Moon hasn't yet announced its first game, but has said the game is led by creative director Taylor Kurosaki and game director Jacob Minkoff. South Korean publisher Smilegate invested $100 million into the company, That's No Moon announced in 2021.

Businesses

Ubisoft Cancels Six Games, Slashes Guidance in Restructuring (msn.com) 23

Ubisoft is canceling game projects, shutting down studios and cutting its guidance as the Assassin's Creed maker restructures its business into five units. From a report: The French gaming firm expects earnings before interest and tax to be a loss of $1.2 billion the fiscal year 2025-2026 as a result of the restructuring, driven by a one-off writedown of about $761 million, the company said in a statement on Wednesday.

Ubisoft also expects net bookings of around $1.76 billion for the year, with a $386 million gross margin reduction compared to previous guidance, it said. Six games, including a remake of Prince of Persia The Sands of Time, have been discontinued and seven other unidentified games are delayed, the company said. The measures are part of a broader plan to streamline operations, including closing studios in Stockholm and Halifax, Canada. Ubisoft said it will have cut at least $117 million in fixed costs compared to the latest financial year by March, a year ahead of target, and has set a goal to slash an additional $234 million over the next two years.

Microsoft

Microsoft's Xbox Cloud Gaming May Soon Let You Stream Your Own Games for Free - If You Watch Ads (windowscentral.com) 6

Microsoft appears to be preparing an ad-supported tier for Xbox Cloud Gaming that would let players stream games they've purchased digitally without needing a Game Pass subscription, according to a Windows Central report citing sources familiar with the plans. Users last week began noticing a new message pop up while launching cloud games that referenced "1 hour of ad supported play time per session," though no such tier currently exists.

The ad-supported option, expected to launch sometime this year, would specifically target the hundreds of games available for digital purchase through Xbox Cloud Gaming -- titles that currently require at least one tier of Game Pass to stream despite being owned outright by the player.

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