India Rejects One Laptop per Child Program 374

ex-geek writes "Seems like Negroponte's One Laptop per Child program has been rejected by the Ministry of Human Resource Development of India. Among the objections are concerns about the effect of extensive laptop use on children's health. Better uses for the monies, which would be required to roll out the OLPC project, are also named. Most insightful however is the observation that not one industrial country has so far implemented a similar program for its children, which casts doubt as to what the pedagogical use for notebooks in class really is."

Using Electricity to Heal 200

ganjadude writes to tell us that while the idea of using electricity to heal wounds was first reported 150 years ago by Emil Du Bois-Reymond, modern scientists may have found a way to practically apply this idea. From the article: "The researchers grew layers of mouse cells and larger tissues, such as corneas, in the lab. After 'wounding' these tissues, they applied varying electric fields to them, and found they could accelerate or completely halt the healing process depending on the orientation and strength of the field."

Start-Up Delivers Open Source Offerings to Build User Base 40

The new wiki start-up founded by former Microsoft employees, MindTouch, has just announced two new open source offerings to help bolster their user base. MindTouch Dream, a development framework and Deki, a wiki-based document sharing program that was built using Dream, will both be debuted at this year's OSCON, currently underway. From the article: "Applications written with MindTouch Dream can be done in PHP or .Net languages such as C# or Visual Basic. Programs can run on Microsoft Windows machines or Novell's Mono software for running .Net applications on Linux or Unix."

MPAA v. Hogan, or Vice Versa? 210

Unsurprisingly, the story that Digital Point Solutions CEO Shawn Hogan has "found himself on the receiving end of an MPAA lawsuit" (for allegedly downloading a copy of Meet the Fockers via BitTorrent) and has vowed to fight it drew hundreds of comments, many of them expressing hope that Hogan both stays in court and prevails against the MPAA. Read on for the Backslash summary of the discussion.

Building Scalable Web Sites 124

briandon writes "It's not a step-by-step guide (and doesn't claim to be one), but Building Scalable Web Sites is the closest thing available to a nuts-and-bolts look at managing the technical aspects of doing a Web-based startup. There's lots of code inside, but the book isn't built around a single, extremely contrived, case study like an online wine store. Instead, most of the chapters follow a general pattern: a topic (like bottlenecks in your application and platform, scaling, or monitoring) is addressed and some rules of thumb that describe the way that the author feels things should be done are set forth and explained, with lots of very specific hints and factoids mixed in along the way. Tools for other languages (in most cases, Perl) are mentioned in passing, nearly all of the code snippets are in PHP. MySQL 4.1 is the basis for most of the database-centered material." Read the rest of Brian's review.

Game Addiction Clinic Swamped 249

Via the Gamers with Jobs Press Pass, an article on The Australian site claiming that the Dutch gaming addiction clinic is swamped with fearful parents and glaze-eyed children. From the article: "Although experts are still debating whether excessive game playing counts as an addiction, Mr Bakker has no doubt that the symptoms are the same. 'If we see a car burning outside, we don't sit around wondering what to call it,' he said. 'It is not a chemical dependency, but it's got everything of an obsessive-compulsive disorder and all of the other stuff that comes with chemical dependency.' Tim, a 21-year-old from Utrecht, said he had hardly left his bedroom for five years because he was so obsessed by his computer games. "

'Long Tail' May Not Wag the Web Just Yet 132

Carl Bialik from WSJ writes "Expanding on an article he wrote in 2004 (and discussed on Slashdot), Wired magazine editor Chris Anderson argues in his best-seller 'The Long Tail' that the web is changing commerce from a hit-driven business to one focused on niches. But Wall Street Journal columnist Lee Gomes questions Anderson's data, and adds, 'I don't think things are changing as much as he does.' Gomes writes, 'At Apple's iTunes, one person who has seen the data -- which Apple doesn't disclose -- said sales "closely track Billboard. It's a hits business. The data tend to refute 'The Long Tail.' " ' On his blog, Anderson responds that Gomes 'stumbles over statistics and more, and in the end simply makes a muddle of what might have been an interesting debate over the magnitude of the Long Tail effect.'"

New Xbox Live Game Every Week 61

Eurogamer reports that, with Xbox Live Wednesdays already a hit, Microsoft intends to continue releasing a new XBLA title every week for the near future. The company has announced their intention to have 160 titles for their next-gen console available by the end of the year, and some 30 of those may be Xbox Live Arcade titles. From the article: "The idea is to allow Xbox 360 owners who do not own hard disks to store downloaded Live Arcade games on memory units, which allow for 64MB of data. However, with PlayStation 3 in particular likely to allow for much larger downloadable games, Microsoft runs the risk of losing out on bigger releases despite the impressive momentum Live Arcade has already built up. Erickson admits that the company is already considering the possibilities of larger memory units, but there's no word on hard-disk-only Live Arcade games or other digitally distributed titles - although it's important to note that the latter, which Microsoft is certainly considering, would fall outside his remit."

Deja Vu Recreated in a Lab Setting 331

esocid writes writes to tell us BBC News is reporting that scientists may have found a way to study deja vu, that uneasy feeling you have seen something before. Using hypnosis, scientists claim to be able to incorrectly trigger the portion of the brain responsible for recognition of something familiar. From the article: "Two key processes are thought to occur when someone recognizes a familiar object or scene. First, the brain searches through memory traces to see if the contents of that scene have been observed before. If they have, a separate part of the brain then identifies the scene or object as being familiar. In deja vu, this second process may occur by mistake, so that a feeling of familiarity is triggered by a novel object or scene."

Interactive In-Game Billboards Coming 49

GameDaily is carrying the news that in-game advert company Massive, Inc. is planning to launch interactive in-game billboards. They cite free-but-for-ads MMOG Anarchy Online specifically, but one imagines this technology will be seen in other titles they're licensed for. From the article: "Last week, Funcom and Massive announced a new sort of billboard ad in Anarchy Online. Called 'interactive advertisement technology' this new feature will allow players to do more than just passively look at an ad. Instead, players can interact with the ad and see a more detailed model of the Toyota Yaris, for example."

Web Services and Open Source at OSCON 77

I spend a lot of time with my head buried in code, and every time I pick my head up it feels like the future is closer than I thought. So I like coming to OSCON. A week of looking ahead leaves me more confident I won't get future shock anytime soon. OSCON, like all conferences, is aimed at corporations, the intangible entities that send humans as their proxies. But open source has its roots in individuals working outside the corporation for their community of programmers. Are the two cultures coming together, or colliding? And how will the "open source ideal" evolve, as the chief social act of programming changes from trading disks of source code to processing each others' data and mashing up web APIs?

Raph Koster on Fire 41

This week's Escapist has a in-depth article talking with Raph Koster. Author Allen Varney and Mr. Koster go over his best-selling book, the Ultima Online days, the debacle that is Star Wars Galaxies, and what he's planning to do next. From the article: "I'll make an exception for the NGE. I don't think you can or should change a game that radically out from under a user base. You dance with the ones that brung ya, whether they are the market of your dreams or not. They have invested their passion and built expectations about where they want the game to go. Changing things out from under them isn't fair in my mind, especially given how they have been loyal to you in times of trouble. It's like dumping the girlfriend who has always been patient and loving to chase after the supermodel who probably won't love you back."

One Man's Spam Is Another Man's Art 117

mytrip writes "Most people see Viagra ads and Nigerian scams as simply more e-mail to delete. Alex Dragulescu sees art. For the last several years, the Romanian-born computer artist has applied techniques in computational modeling and information visualization to invent a new form of artistic expression. One of his more notable projects involved creating what he calls Spam Plants. He wrote algorithms that analyzed various text and data points of junk e-mail to produce "organic" images of plantlike structures that spontaneously grew based on incoming spam. "

Stories in Games Matter, Right? 151

1up has a piece looking at what exactly David Jaffe meant when he said he was 'no longer doing story'. They examine how this ties into the Lester Bangs discussion, and hear from some other designers on where they think story falls within the realm of game design. From the article: "Warren Spector: Games are all about the player experience -- about DOING things, not about watching things or hearing about things. And that means that a narrative game has to put the player experience first and the narrative second. However, left to their own devices, most players aren't very GOOD at crafting compelling experiences -- just as most readers aren't good writers, and most moviegoers aren't great directors. And that's where story comes in."

24 Hours with G4 80

Nathan Smart writes "A writer for satire site The Game Rag watches 24 hours of G4TV and lives to tell about it." From the article: "'Cheat' had to evolve into a broader format, which coincidentally no longer involves actual cheating, and became a show about walkthroughs and tips. So right off the bat there's an immediate problem, and it ties back into that internet-thing I said earlier. There is nothing, seriously nothing, you can get from this show that you couldn't find with a simple trip to your local neighborhood Gamefaqs.com. Nothing. And Strike two is the disgustingly cheerful host, Kristin Holt. My assumption is that G4 wanted to hire some attractive women, as that falls under the category of 'things nerds like to look at', but Miss Holt, in my professional opinion, has NEVER SEEN A VIDEO GAME IN HER LIFE." He's already posted the second part of his outing, and G4 has a response to his project on their website.

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