RNA Interference Leads To Nobel Prize 105

gollum123 writes "The Nobel Prize for medicine has been awarded to two US scientists who discovered a phenomenon called RNA interference, which regulates the expression of genes. From the article: 'The breakthrough has also given scientists the ability to systematically test the functions of all human genes. [...] The Nobel citation, issued by Sweden's Karolinska Institute, said: "This year's Nobel Laureates have discovered a fundamental mechanism for controlling the flow of genetic information."'"

From SketchUp to Second Life 84

writes "Roo Reynolds of Eightbar (an external blog written by some IBMers) has put together a tool to export Google SketchUp models and import them into Second Life. It only seems to work for fairly basic objects, and cylinders and non-rectangular surfaces 'are particularly badly hit.' Along with the Prim.Blender project, this sort of tool looks like it could make building in Second Life considerably easier, allowing people to choose their preferred tool rather than be constrained to the in-world editor."

Caller ID Watches 239

kbielefe writes "On Thursday, Sony Ericsson and Fossil Inc. announced a line of bluetooth watches that vibrate when a call comes in on your cell phone, display the number of the caller, and allow you to press a button to send the call to voicemail. No more digging around in your pocket or purse before deciding if the call is important enough to interrupt a meeting."

Bloggers or High Schoolers, Where is the Literary Talent? 284

word munger writes "A few weeks ago, Chad Orzel read a New York Times article which analyzed the best high school writing on the new SAT test. The Times' writer appeared surprised that the best high school writing was so bad. Chad then wondered if the best bloggers could do any better under the same conditions and it was put to the test. Over 500 people tried the timed online test, but just 109 scoreable responses resulted. Professionals graded all the responses which were then posted on a web site where readers can rate the essays themselves, as well as find out the professional score. So who's a better writer, a blogger or a high schooler? You can also read Chad's analysis — or better yet, you can decide for yourself."

Folding@Home Releases GPU Client 177

SB_SamuraiSam writes, "Today the Folding@Home Group at Stanford University released a client (download here) that allows participants to fold on their ATI 19xx series R580-core graphics cards. AnandTech reports, 'With help from ATI, the Folding@Home team has created a version of their client that can utilize ATI's X19xx GPUs with very impressive results. While we do not have the client in our hands quite yet, as it will not be released until Monday, the Folding@Home team is saying that the GPU-accelerated client is 20 to 40 times faster than their clients just using the CPU.'"

Rough Guide to Outsourcing In China 181

zentec writes, "An article in Design News chronicles WiLife's outsourcing project to China (they make consumer surveillance cameras). It's a tale of a language barrier, misplaced EEPROMS, backyard engineering, incorrectly assembled parts, sloppy engineering, and flaring tempers. That, and an initial defect rate of nearly 80%." In the end WiLife seemed happy enough with their outsourced manufacturing. This is a nitty-gritty account of life under globalization.

Rethinking IM Privacy For Kids 507

mackles writes, "Now that the world has read the despicable instant messages from Rep. Foley, should parents take a second look at monitoring their kids' IMs? After all, it was IM logging that exposed the scandal; would we have found out otherwise? Cost is not an issue, there are free monitoring tools. Should parents tell their kids before they monitor? Parents and their tech-savvy kids are at odds on the topic. From the article: 'As many as 94 percent of parents polled this summer by the research firm Harris Interactive said they've turned to Web content filters, monitoring software, or advice from an adult friend to keep electronic tabs on their children.' The article quotes one 18-year-old as saying, 'A lot of kids are smarter than adults think.'"

IPv6 Essentials 266

Carla Schroder writes "IPv6 is halfway here, so network administrators need to learn their way around it whether they want to or not. Adoption has been slower in the United States because we possess the lion's share of IPv4 addresses, but even so, someday IPv4 is going away for good. And, there is more to it than just increasing the pool of available addresses. IPv6 has enough improvements over IPv4 to make it worth the change even if we weren't running out of IPV4 addresses, such as built-in IPSec, simplified routing and administration, and scalability that IPv4 simply can't support. We're moving into gigabyte and multi-gigabyte backbones, and high-demand real-time services like voice-over-IP and streaming audio and video that require sophisticated QoS (quality of service) and bandwidth prioritization. IPv6 can handle these, IPv4 can't." Read on for the rest of Carla's review.

Invisible Unmanned Aircraft 241

MattSparkes writes, "A Minnesota company, VeraTech, has applied for a patent on an unmanned drone that is nearly invisible to the naked eye. The Phantom Sentinel takes advantage of the phenomenon where fast moving objects appear as only a blur, so it fades out of view once it speeds up. This is achieved by rotating the entire craft. The center of gravity is in open air between two of the blade-like wings. There are some videos of a prototype in action on the VeraTech site." The company says you could get usable video of the terrain by processing the images from a spinning camera. One version of the drone is small enough to launch by throwing it like a boomerang. And it folds for travel.

"DVD Jon" Reverse Engineers FairPlay 299

breun writes to bring us up to date on the doings of Jon Lech Johansen, known as "DVD Jon" after he cracked CSS encryption at the age of 15. As reported by GigaOM's Liz Gannes, Johansen has now reverse-engineered Apple's FairPlay DRM — but not to crack it. Instead Johansen's company, DoubleTwist Ventures, wants to license the tech to media companies shut out by Apple from playing their content on the iPod. And, soon, on the iTV. Johansen could end up selling a lot of hardware for Apple.

EA Finishes Acquiring DICE 34

After a quite protracted struggle, Next Generation is reporting that EA has completed acquisition of Digital Illusions CE. From the article: "As part of the agreement, DICE CEO Patrick Söderlund will become an EA Studio general manager. Other DICE leaders will retain their roles in Stockholm. DICE and EA have had a tight working relationship over recent years. 'We've been working very closely with EA for the past five years and this is a very natural step for us as we move into the next generation of gaming,' said Söderlund. To complete the acquisition, EA acquired all of the assets and liabilities of DICE. Shareholders in the studio, which represent about 2.6 million shares, will receive SEK 67.50 ($9.23) per share in cash, which will be paid out on October 16."

US Outlaws Online Gambling 579

imaginaryelf writes, "As reported earlier on Slashdot, in the closing hours of the US Congressional session on Friday, September 29, the Unlawful Internet Gambling Enforcement Act of 2006 (H.R.4411.RH) was attached to the Safe Port Act of 2006 H.R.4954.EAS. To the surprise of many, the bill passed both the House and the Senate, and Bush is expected to sign it into law this week. This effectively outlaws online gambling in the US, by way of making it illegal for credit-card companies to collect payments for bets. The financial markets punished the stock of online gambling companies as some prepared to pull out of the US entirely."

Episodic Gaming Changing Gamemaking? 63

Chris Morris, of CNN's Game Over column, talks this week about how episodic gaming may be changing the way games are made. He explores the possibility that, with the success of GTA and Half-Life 2, developers may start looking towards more of a 'Saturday Matinee' approach; shorter individual game units, but a longer story overall. From the article: "Whether Valve will continue with episodic content after "Episode Three" hasn't yet been decided. The company knew its fans would likely buy the first installment regardless. But they don't know if players will stick with the formula. 'So far the feedback has been really positive and led me to believe we'll be continuing to do this in the future,' acknowledged Newell. 'But we want to get these three out, then sit back and do a post mortem. ... We're really interested in trying this, then sitting down with some customers and asking them, Do you want a TV series or do you want movies - or a mixture of both? It's like they've had a diet of feature length experiences for a long time and this is their first chance to try something different.'"

Two Tiny Gas Turbines 202

Turbines are in the news this morning. bobtheimpossible writes to point out a BBC article on a Swiss turbine that runs at half a million RPM and generates 100 watts. It's the size of a matchbook. And af_robot alerts us to an even more diminuitive gas turbine on a chip, developed at MIT, that generates 10 watts — plenty for portable electronics — and should run 10 times as long as a battery of comparable weight and cost. A commercial version is 3 to 5 years away.

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