×
Games

Death of the Auteur? 34

Thanks to TerraNova, and specifically Timothy Burke, for the article entitled Death of the Auteur. In it, Burke examines the modern reality that games are no longer made by a single person and ponders the meaning of game authorship. "Who is the author of a game? How should we speak of authorship?" What kind of weight does a personal and public apology have when a games authorship is up in the air?
Books

Interactive Storytelling 163

Sarusa writes "Video games are big business. Movies are big business. I hear that people used read a lot of things called books: it seems like there would be a lot of money to be made from a successful merger of what makes books and movies compelling with what makes video games compelling, though we've been trying that for decades with little success. Interactive Storytelling: Techniques for 21st Century Fiction by Andrew Glassner takes a look at what we know about stories, what we know about games, how they work (or don't work) together now, and how they might work together in the future." Read on for the rest of Sarusa's review.
First Person Shooters (Games)

Doom3 1.1 Patch Released 39

Rogerpq3 writes "The first non-beta patch for DOOM 3 has been released. The patch addresses many issues found in multiplayer and single player portions of the game. It also adds a Win32 dedicated server executable. You can download the patch at: FileFront, Doom3HQ, FileShack, Worthplaying, and GamersHell."
PlayStation (Games)

Sony Adopts Blu-ray Disc PlayStation 3 335

fenimor writes "Sony announced today that it had begun preparations to adopt Blu-ray Disc ROM (BD-ROM) format as a medium for the next generation PlayStation. Single side double layer Blu-Ray discs have a huge memory size of 54 GB, being an ideal medium to distribute next generation entertainment content from movies and music to computer applications. Next month Sony plans to announce a 200GB 8-layer version of BD-ROM according to MacWorld."
Games

Embracing The Fringe - Edinburgh Gets Games 9

Thanks to GamesIndustry.biz for its report on last week's Edinburgh International Games Festival, as the author suggests: "Nowhere.. has the maturing of the games industry into a fully fledged member of the media family been more obvious... as interactive entertainment returned to the Scottish capital's world renowned festival for a second year." The article continues: "If we were to pick one element of the EIGF to single out for special praise, it would be the Game Screenings programme... a chance for the public to see the people behind the biggest upcoming games and to put a friendly, human face on the developers who create the entertainment they're so passionate about." LoadedInc also has significant coverage from EIGF, also recently mentioned on Slashdot, "detailing the best of this year's discussions... along with audio recordings of the sessions."
Games

Should Game Consoles Make Breakfast, Too? 292

Ryan writes "Is the idea of 'convergence' (the notion that a single digital appliance will handle multiple tasks) in gaming consoles even worth it? CNET News has an article discussing the issues of convergence related to gaming - it seems like a lot of consumers aren't worried about the bells and whistles, yet they keep throwing them at us." The article mentions the "underwhelming" response to Sony's PSX console/DVR combo, whose "arrival in North America--originally slated to happen in time for the 2004 holiday shopping season--is now set for an unspecified date in 2005."
GameCube (Games)

Nintendo - NES Classics, Metroid Prime 2 Movies 58

An anonymous reader writes "Game Informer has broken the news that there will be four new NES Classic titles released for Game Boy Advancein the States this October 25th: 'The four titles will include Dr. Mario, Metroid, Castlevania, and Zelda 2: The Adventure Of Link. Each title will retail for a suggested price of $19.99.' [We've previously covered the Japanese re-release of some of these.] Also, Game Informer has put up 15 movies from the Metroid Prime 2: Echoes demo disc that ships with the new Metroid Prime GameCube bundle. The movies cover every single second of the disc, from beginning to end."
PlayStation (Games)

PS3 To Use Blu-Ray Technology 410

Daetrin writes "GameSpot has reported an announcement by Sony that the PlayStation 3 will use Blu-Ray technology, a next-generation optical disc format which 'can hold 25GB on a single layer and 50GB on the dual-layer discs', as many people have been speculating. What Sony hasn't said for sure is whether the PS3 will be backwards compatible with DVD movies and PS2 games. However, they indicated that they will reveal more details about the PlayStation 3 at a premiere in Japan on March 31st next year. (And, if nothing else, there will certainly be plenty of rumors before then.)"
Classic Games (Games)

Dragon's Lair - A Forbidden Love Affair? 87

Thanks to WoS for its article exploring the low critical regard that laserdisc videogame Dragon's Lair is held in. The author argues that the game "is the most successful videogame in the history of the world that nobody will admit to liking. For over 20 years, Dragon's Lair games have been coining in cash hand-over-fist, while drawing nothing but bile from press and critics." He goes on to suggest: "Half-Life is almost as linear and pre-scripted as Dragon's Lair, and is just as happy to kill you instantly if you take a single step in the wrong direction", before concluding: "It's only the hardcore, the critics and the reviewers who tend to have it in for Lair and its ilk, and that may be because a game like Dragon's Lair renders both criticism and years of carefully-accumulated gaming expertise worthless."
Role Playing (Games)

Neverwinter Nights 2 Officially Announced 246

An anonymous reader writes "Looks like Atari has just announced Neverwinter Nights 2, to be developed by Obsidian Entertainment, the same ex-Black Isle folks who are making Star Wars: Knights Of The Old Republic 2 in conjunction with BioWare. However, it's 'scheduled for release in 2006', so we've got a while to wait." A post on the Obsidian forums has a single piece of concept art, and it's confirmed that "[Original developers] BioWare will provide tools, technology, and game assets from the original Neverwinter Nights as well as lend creative input and oversight to the development process."
NES (Games)

The Ultimate Nintendo Console 354

Ngamer writes "Logan West, a member of a fanatical group of gamers known as "The Elite," recently created a Nintendo fan's ultimate dream: his Nintendo Entertainment Console is a composite of the NES, SNES, N64, GC, and Gameboy, all combined into a single system! With no shortage of electrical/carpentry ability, Logan carefully dissected his consoles, wired them to a central unit, then crafted a wooden vessel to host all five systems as one. Logan has already gotten a response from Nintendo after submitting his creation to them--they were quite impressed!"
Puzzle Games (Games)

Boardgame Spins On Computer Strategy Games Rated 20

Thanks to GamerDad for its article discussing some of the most recent strategy videogames to get boardgame conversions, including the Age Of Mythology, Civilization, and WarCraft boardgames. The author notes: "In much the same way that it is sometimes necessary for a good movie to stray a bit from a good book, a board game can sometimes play better by not trying to exactly emulate its computer predecessor. Regardless, all three of today's games provide a new way to experience a favorite computer game setting." He goes on to rate the AOM ("a very pretty game... [with] the fatal flaw of its combat mechanics"), Civilization ("quite complex and involved, but... possible to play and finish in a single long session"), and WarCraft ("succeeds in creating a slower paced, simplified version of the computer game") adaptions.
Games

On The Secret Life Of Videogame Voice Actors 176

Thanks to GameSpot for its 'Spot On' feature discussing the world of the videogame voice actor, as the article notes by way of introduction: "Their contributions are never seen, but their work can make or break the spell a game casts upon the gamer." The piece continues: "Brilliant performances, like those in Mafia and Freedom Force, help totally immerse players in another reality, while on the opposite end of the spectrum, Magic the Gathering: Battlegrounds and some Resident Evil games have voice work so bad they offer up unintentional B-grade-movie-style chuckles", before ending by pointing out: "A good voice actor can earn between $850 and $1,000 for a four-hour recording session. Well-known celebrities command tens of thousands of dollars for a single session." What are your favorite voice-acting performances in recent games?
Graphics

PS3 Production Starts In 2005 With XDR DRAM 29

News for nerds writes "According to Mr. Goto @ Impress PC Watch (Japanese article), Rambus Developers Forum Japan 2004 was held this week in Tokyo to show the roadmap of XDR DRAM, the memory chip in the Sony PlayStation 3 console, and SCEI did the keynote speech; the next-gen interactive console will be able to render in real-time, unlike current pre-rendered content playback machines. XDR DRAM production start deadline is still set at mid-2005 by Toshiba, Elpida and Samsung, which means that production of PS3 itself starts in 2005 and the console will be shipped in late 2005 or early 2006, as Cell is already sampled. Mr. Goto has revealed another insider news; single XDR DRAM chip in PS3 was changed to 256Mbit from expected 512Mbit. It means either of the 2 scenarios - (1) Total memory in PS3 was reduced from 256MB to 128MB (2) Memory bandwidth in PS3 was raised from 25.6GB/sec to 51.2GB/sec (RADEON X800 XT has 35.8GB/sec). Since Toshiba put the same potential market forecast per bits at RDFJ 2004 as in 2003, (2) is likely."
XBox (Games)

Xbox Live Gamertag Switch Causes Nickname Anguish 36

Thanks to TeamXbox for its story discussing issues requiring some Xbox Live players to switch their GamerTag name IDs, since, according to Microsoft: "There are many names on the Xbox Live service that are extremely similar to other Gamertags (in most cases differentiated by only a single space.)" Some gamers who have had the same nickname for almost 2 years are understandably upset, though Microsoft is offering "a free game... [and] 1 year subscription to Xbox Live" by way of compensation. An official Microsoft spokesperson on the Xbox.com messageboards indicated: "This problem has nothing to do with the way we code...it's what we need to do to normalize data as we connect to other partners that need to work w/ [Xbox] Live... We are very upset that we had to do this" - some commenters claim (though it's not been specifically stated) that EA's upcoming Xbox Live debut has helped precipitate the name switch.
First Person Shooters (Games)

Tim Sweeney Talks Unreal Engine 3 42

An anonymous reader writes "Following the recent unveiling of Epic's Unreal Engine 3, Beyond3D has interviewed Tim Sweeney of Epic about the next-gen videogame engine. The discussion is mainly about the 3D requirements, but they also touch on other technologies that are used or required: 'Off-the-shelf 32-bit Windows can only tractably access 2GB of user RAM per process. UT2003, which shipped in 2002, installed more than 2GB of data for the game, though at that time it was never all loaded into memory at once. It doesn't exactly take a leap of faith to see scenarios in 2005-2006 where a single game level or visible scene will require >2GB RAM at full detail.'"
PC Games (Games)

A Tale In The Desert Gets Second Telling 25

Thanks to Stratics for its interview with the creators of indie PC MMO, A Tale In The Desert, discussing the 'rebooting'/upgrading of the game: "ATITD was never intended to be a single persistent world but a chapter like-story in the development of Egypt and the 'creation' of that perfect society. However, Tale 1 was a large undertaking and lasted longer than originally intended. ATITD2 will have a 6-month life-span before ATITD3 begins the cycle anew." Among topics discussed are better graphics ("We've had a new scaling graphics engine so, if you're using a newer card it will take advantage of fragment shaders for terrain, etc.") and dealing with griefing ("The community has tools to deal with griefers, including inventing laws to permanently exile those people from Egypt.")
PC Games (Games)

Micro-or-Mini Management PC Strategy Game? 89

darth_MALL writes "I've been looking high and low for the ultimate (could even be free!) single-player PC strategy game that offers detailed troop/battle management. I've met a few contenders that fit the bill: Medieval: Total War is a primo candidate, but Europe just ain't enough! I hate to say, the magic is gone - what I really want is to conquer the known universe from top to bottom. I checked out Ferion, as per another /.'ers suggestion, but it wasn't quite the same thrill as M:TW. What is a bloodthirsty, single player tyrant to do?"
Games

Should Gamers Use Smarter Problem-Solving? 109

Thanks to the IGDA for its 'Culture Clash' column exploring the effect of technical and gameplay advances on videogame problem-solving. A situation regarding Deus Ex: Invisible War is discussed, where "...testers approached a T intersection: to the right were laser tripwires and gun turrets; to the left was a locked door; and directly in front was a (usable) window. He said every single one of them, without fail, went to the right." The author explains: "One can imagine how frustrated developers must occasionally get when they watch gamers consistently employ Neolithic problem solving tactics when modern development tools make much more advanced techniques available." Is this a problem that developers or gamers should work to overcome?
PC Games (Games)

Will Harvey On There Not Being There Anymore? 23

Thanks to GameSpot for its interview with Will Harvey, founder of There Inc., after the virtual world creator announced this week that it "is reevaluating its consumer-side game environment, giving itself 90 days to determine if a licensing-only model might offer a more secure upside to the company." Harvey explains that he has "left the company and I'm no longer on the board", and describes his original vision of There: "to support all the kinds of rich interactivity and human experience that top-tier video games are capable of, but in a single, unified world where everything works together." When asked to describe the problems with 'virtual world' products, he suggests: "If you look at the nongenre MMORPGS--There, Second Life, The Sims Online--they are all version 1 products that won't really be complete until version 37. The challenge is making version 1 commercially viable."

Slashdot Top Deals