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The Courts

Video Gamers Sue Microsoft In US Court To Stop Activision Takeover (reuters.com) 49

An anonymous reader quotes a report from Reuters: Microsoft was hit on Tuesday in U.S. court with a private consumer lawsuit claiming the technology company's $69 billion bid to purchase "Call of Duty" maker Activision Blizzard will unlawfully squelch competition in the video game industry. The complaint filed in federal court in California comes about two weeks after the U.S. Federal Trade Commission filed a case with an administrative law judge seeking to stop Microsoft, owner of the Xbox console, from completing the largest-ever acquisition in the video-gaming market. The private lawsuit also seeks an order blocking Microsoft from acquiring Activision. It was filed on behalf of 10 video game players in California, New Mexico and New Jersey.

The proposed acquisition would give Microsoft "far-outsized market power in the video game industry," the complaint alleged, "with the ability to foreclose rivals, limit output, reduce consumer choice, raise prices, and further inhibit competition." A Microsoft representative on Tuesday defended the deal, saying in a statement that it "will expand competition and create more opportunities for gamers and game developers." After the FTC sued, Microsoft President Brad Smith said, "We have complete confidence in our case and welcome the opportunity to present our case in court."

Microsoft

Microsoft Files Patent for Displaying Personalized Ads in Games (pcmag.com) 52

Microsoft filed a patent describing a system that would serve personalized ad content to gamers as they play. From a report: The patent was first spotted by Gamesual, and is titled, "Providing personalized content for unintrusive online gaming experience." It describes a system whereby ads can be served to cloud-based streaming or internet-connected games, but those ads are personalized for each player. The diagrams included with the patent show personalized ads being applied to billboards in a driving game, the hoarding behind a goal in a soccer game, and branding on outfits in sports games.

The ads would be served in real-time, appearing at locations deemed "continuously visible," and based on who is playing, which can be determined by checking the account used to access the game. Although the patent states this would be an "unintrusive" system of serving ads, it would inevitably lead to developers being asked to ensure a minimum number of locations where ads can be placed and easily seen. Environment designs will be impacted, and we could see ads appearing on objects players regularly interact with much more often.

Games

Amazon To Publish Next Tomb Raider Game (pcmag.com) 19

After taking control of the Tomb Raider franchise earlier this year, today Crystal Dynamics announced Amazon Games will publish the next game in the series. From a report: The new Tomb Raider is currently untitled, but Amazon confirmed it will be a multiplatform release and a "single-player, narrative-driven adventure." We should expect gameplay familiar to the franchise (exploration, puzzles, creative enemy encounters), which Tomb Raider fans will be happy to hear.

Back in April, Crystal Dynamics formed part of the launch of Epic Games' Unreal Engine 5, and took the opportunity to announce it was just starting development on a new Tomb Raider game. That game will of course use Unreal Engine 5, which should offer some spectacular, super-realistic visuals on PS5, Xbox Series X, and PCs running the latest graphics cards.

Microsoft

Xbox Boss Says Sony Wants To 'Grow By Making Xbox Smaller' (eurogamer.net) 31

Xbox chief and Microsoft Gaming CEO Phil Spencer says Sony's opposition to the Activision Blizzard deal is influenced by the PlayStation-maker's desires to "protect its dominance" in consoles. From a report: "Sony is trying to protect its dominance on the console. The way they grow is by making Xbox smaller," Spencer said on the Second Request podcast when discussing "the one major opposer to the deal": Sony. "Sony is trying to protect its dominance on the console. The way they grow is by making Xbox smaller," Spencer said.

"[Sony] has a very different view of the industry than we do. They don't ship their games day and date on PC, they do not put their games into their subscription when they launch their games." Spencer claimed that "Sony is leading the dialogue around why the deal shouldn't go through", saying that the company is trying to protect PlayStation's "dominant position on console" by "grab[bing] onto Call of Duty". "The largest console maker in the world raising an objection about the one franchise that we've said will continue to ship on the platform," Spencer added. "It's a deal that benefits customers through choice and access."

Microsoft

Windows 11 Is Finally Getting a Built-In Screen Recording Tool (theverge.com) 40

Microsoft is finally bringing a built-in screen recorder to Windows. The Verge reports: The Snipping Tool in Windows 11 will soon be updated to include screen recording, meaning Windows users won't have to rely on the Xbox Game Bar or third-party tools just to record their screens. Windows 11 testers will start getting access to the updated Snipping Tool today, and the new record option will allow you to record an entire screen or even a section that gets cropped. The update comes more than four years after Microsoft first introduced a new screenshot experience for Windows. [...] Microsoft has only just started testing this with Windows 11 testers in the Dev Channel, so it's likely some weeks or months before this Snipping Tool is released to everyone using Windows 11.
Classic Games (Games)

Atari Revives Unreleased Arcade Game That Was Too Damn Hard For 1982 Players (engadget.com) 40

Atari is reviving Akka Arrh, a 1982 arcade game canceled because test audiences found it too difficult. Engadget reports: For the wave shooter's remake, the publisher is teaming up with developer Jeff Minter, whose psychedelic, synthwave style seems an ideal fit for what Atari describes as "a fever dream in the best way possible." The remake will be released on PC, PS5 and PS4, Xbox Series X/S, Nintendo Switch and Atari VCS in early 2023. The original Akka Arrh cabinet used a trackball to target enemies, as the player controls the Sentinel fixed in the center of the screen to fend off waves of incoming attackers. Surrounding the Sentinel is an octagonal field, which you need to keep clear; if enemies slip in, you can zoom in to fend them off before panning back out to fend off the rest of the wave. Given the simplicity of most games in the early 1980s, it's unsurprising this relative complexity led to poor test-group screenings.

Since Atari pulled the plug on the arcade version before its release, only three Akka Arrh cabinets are known to exist. But the Minter collaboration isn't the game's first public availability. After an arcade ROM leaked online in 2019, Atari released the original this fall as part of its Atari 50: The Anniversary Celebration collection. [...] Atari says the remake has two modes, 50 levels and saves, so you don't have to start from the beginning when enemies inevitably overrun your Sentinel. Additionally, the company says it offers accessibility settings to tone down the trippy visuals for people sensitive to intense light, color and animations.

Microsoft

Microsoft Reaches 10-year Deal With Nintendo for Call of Duty (theverge.com) 28

Microsoft says it has reached a 10-year agreement with Nintendo to make Call of Duty available on Nintendo consoles if the Activision Blizzard acquisition closes. From a report: The deal is similar in length to what Microsoft has offered Sony, and the Xbox maker has also committed to continue to offer new versions of Call of Duty on Steam at the same time they launch on Xbox. The deal is clearly designed to put pressure on Sony to accept a similar offer, just days after Microsoft president Brad Smith said "Sony has emerged as the loudest objector" to Microsoft's proposed $68.7 billion acquisition and that "it's as excited about this deal as Blockbuster was about the rise of Netflix." Microsoft confirmed earlier this week that it had offered Sony a 10-year contract to make each new Call of Duty release available on PlayStation the same day as it launches on Xbox.
XBox (Games)

Microsoft Offers Sony a 10-Year Deal On New CoD Games, Plans To Raise Game Prices Next Year (theverge.com) 30

In an op-ed in the Wall Street Journal today, Microsoft president Brad Smith said the company has offered Sony a 10-year contract to make future Call of Duty games available on PlayStation if its proposed Activision Blizzard acquisition gets approved. Microsoft initially offered to keep the popular game series on PlayStation for three years after the current agreement expires, but that deal was deemed inadequate by Sony's gaming chief Jim Ryan.

"The main supposed potential anticompetitive risk Sony raises is that Microsoft would stop making 'Call of Duty' available on the PlayStation. But that would be economically irrational," Microsoft President Brad Smith said in the WSJ opinion piece.

Microsoft also plans to increase the prices of its upcoming first-party Xbox games next year. The Verge's Tom Warren writes: From 2023 onward, new full-priced games from Xbox Game Studios like Redfall, Starfield, and Forza Motorsport will be priced at $69.99 instead of the usual $59.99. It's a price increase that matches the pricing that competitors like Sony, Ubisoft, and Take-Two all offer their own games at.

Microsoft issued the following statement about the price increases: "We've held on price increases until after the holidays so families can enjoy the gift of gaming. Starting in 2023 our new, built for next-gen, full-priced games, including Forza Motorsport, Redfall, and Starfield, will launch at $69.99 USD on all platforms. This price reflects the content, scale, and technical complexity of these titles. As with all games developed by our teams at Xbox, they will also be available with Game Pass the same day they launch."

EU

Microsoft Likely To Offer EU Concessions Soon in Activision Deal (theverge.com) 9

Microsoft is likely to offer remedies to EU antitrust regulators in the coming weeks to stave off formal objections to its $69 billion bid for "Call of Duty" maker Activision Blizzard, Reuters reported Monday, citing people familiar with the matter. From the report: The U.S. software giant and Xbox maker announced the deal in January to help it compete better with leaders Tencent and Sony. It has since then faced regulatory headwinds in the European Union, Britain and in the United States, with Sony criticising the deal and even calling for a regulatory veto.

The deadline for the European Commission, which is investigating the deal, to set out a formal list of competition concerns known as a statement of objection is in January. Offering remedies before such a document is issued could shorten the regulatory process. [...] Microsoft's remedy would consist mainly of a 10-year licensing deal to Playstation owner Sony, another person with direct knowledge said.

Microsoft

Microsoft Argues Nintendo Offers a 'Broader Range of Mature Content' than Xbox (nintendoeverything.com) 30

An anonymous reader shares a report: According to Microsoft, Nintendo "offers a broader range of mature content than Xbox." Microsoft's statements came about as part of its response to the UK CMA about wanting to buy Activision. Despite some claiming that Nintendo is more family-friendly, Switch in particular has proven otherwise. Microsoft highlighted the Nintendo-published Bayonetta 3, the console-exclusive Shin Megami Tensei V, and other third-party titles such as The Witcher 3 and NieR: Automata. Ultimately Microsoft is looking to prove that Nintendo is as much a competitor as Sony is with PlayStation, and was looking to provide "evidence that Nintendo Switch is not just a console aimed at the family friendly customer segment but more broadly at a diverse group of gamers across all demographics."
The Courts

Feds Likely To Challenge Microsoft's $69 Billion Activision Takeover (politico.com) 26

An anonymous reader quotes a report from Politico: The Federal Trade Commission is likely to file an antitrust lawsuit to block Microsoft's $69 billion takeover of video game giant Activision Blizzard, maker of the hit games Call of Duty and Candy Crush, according to three people with knowledge of the matter. A lawsuit would be the FTC's biggest move yet under Chair Lina Khan to rein in the power of the world's largest technology companies. It would also be a major black mark for Microsoft, which has positioned itself as a white knight of sorts on antitrust issues in the tech sector after going through its own grueling regulatory antitrust battles around the world more than two decades ago.

A lawsuit challenging the deal is not guaranteed, and the FTC's four commissioners have yet to vote out a complaint or meet with lawyers for the companies, two of the people said. However, the FTC staff reviewing the deal are skeptical of the companies' arguments, those people said. The investigation remains ongoing, but much of the heavy lifting is completed, including depositions of Microsoft chief executive Satya Nadella and Activision head Bobby Kotick, the people with knowledge of the investigation said. If the agency does move ahead with a case, it could come as soon as next month, said the people, all of whom were granted anonymity to discuss a confidential matter.

Central to the FTC's concerns is whether acquiring Activision would give Microsoft an unfair boost in the video game market. Microsoft's Xbox is number three to the industry-leading Sony Interactive Entertainment and its PlayStation console. Sony, however, has emerged as the deal's primary opponent, telling the FTC and regulators in other countries that if Microsoft made hit games like Call of Duty exclusive to its platforms Sony would be significantly disadvantaged. [...] To a lesser extent, Google is also an opponent of the deal, according to two of the people with knowledge of the matter. The company has argued that Microsoft has purposely degraded the quality of its Game Pass subscription service when used with Google's Chrome operating system, and owning Activision would further its incentive to do so, ultimately steering hardware sales towards Microsoft and away from Google, the people said.
Last month, Microsoft Xbox chief Phil Spencer said he intends to continue to ship Call of Duty games on PlayStation "as long as there's a PlayStation out there to ship to."

Microsoft spokesperson David Cuddy said the company "is prepared to address the concerns of regulators, including the FTC, and Sony to ensure the deal closes with confidence. We'll still trail Sony and Tencent in the market after the deal closes, and together Activision and Xbox will benefit gamers and developers and make the industry more competitive."

"Any suggestion that the transaction could lead to anticomp effects is completely absurd. This merger will benefit gamers and the US gaming industry, especially as we face increasingly stiff competition from abroad," added Activision spokesperson Joe Christinat. "We are committed to continuing to work cooperatively with regulators around the globe to allow the transaction to proceed, but will not hesitate to fight to defend the transaction if required."
Classic Games (Games)

Atari's 50th Anniversary Collection Includes 100 Games, Interviews, and Addictive New Titles (arstechnica.com) 25

Launched last week on the Xbox, PlayStation, Nintendo Switch, and Steam, Atari 50: The Anniversary Collection contains over 100 games, and also "over an hour of exclusive video interviews with key players in the games industry" (according to its web site). Forbes says the compilation "may well be the best game collection ever made." The Verge says the compilation is "huge, detailed, and does an amazing job of explaining why these games are so important."

But Ars Technica complains it's "stuffed with historical filler."

And yet, "one new game contained in the package won't let me go..." their reviewer adds. "I'm talking about Vctr Sctr, a retro-style arcade shooter that melds the addictive gameplay of classics like Asteroids and Tempest with modern gameplay concepts." As a package, Atari 50: The Anniversary Collection sets a new high-water mark for retro video game compilations. The collection's "timeline" feature deftly weaves archival materials like design documents and manuals, explanatory context and contemporary quotes from the game's release, and new video interviews with game creators into an engaging, interactive trip through gaming history.

But while the presentation shines, the games contained within Atari 50 often don't. Sure, there are a few truly replayable classics on offer here, especially in the games from Atari's glorious arcade era. That said, the bulk of Atari 50's selection of over 100 titles feels like filler that just doesn't hold up from a modern game design perspective. Dozens of "classic" Atari games — from 3-D Tic-Tac-Toe on the Atari 2600 to Missile Command 3D on the Jaguar — boil down to mere historical curiosities that most modern players would be hard-pressed to tolerate for longer than a couple of minutes.

Then there's Vctr Sctr, one of a handful of "reimagined" games on Atari 50 that attempt to re-create the feel of a classic Atari title with modern hardware and design touches.... More than just the look, Vctr Sctr does a great job capturing and updating what vector games of the early arcade era felt like to play.

Vctr Sctr apparently manages to combine updated versions of Asteroids, Lunar Lander, , and Tempest (in increasingly difficult waves). The article notes it's just one of six "reimagined" titles in Atari 50, but calls Vctr Sctr "a perfect brain-break game, an excuse to ignore the outside world for a quick, distracting burst of focused, high-energy chaos.

"In that way, it might be Atari 50's best demonstration of what the classic arcade era was really like."
XBox (Games)

Microsoft's Xbox Streaming Console 'Keystone' Was Pushed Back Because of Its Price (theverge.com) 28

Microsoft Gaming CEO Phil Spencer has revealed why the company delayed its plans to introduce an Xbox streaming console, speaking to Verge editor-in-chief Nilay Patel on The Verge's Decoder podcast this week. The Verge reports: "It was more expensive than we wanted it to be when we actually built it out with the hardware that we had inside," said Spencer, discussing the Keystone prototype device that recently appeared on his office shelves. "We decided to focus that team's effort on delivering the smart TV streaming app." Microsoft delivered an Xbox TV app in partnership with Samsung instead, but it doesn't mean the idea for a streaming-only Xbox console is fully over. "With Keystone, we're still focused on it and watching when we can get the right cost," reveals Spencer.

Microsoft wanted to aim for around $129 or $99 for this Xbox streaming device, says Spencer, and hints that bundling a controller with the streaming console, as well as Microsoft's silicon component choices, had pushed the price up closer to the $299 Xbox Series S. The choice to bundle a controller matches what Microsoft traditionally does with its Xbox consoles and was also Google's original approach to putting its discontinued Stadia cloud gaming service on TVs. But a cloud gaming TV stick or puck could support any controller you have if the hardware supports Bluetooth, so it's interesting Microsoft specifically wanted to bundle an Xbox controller, likely to make the user experience feel more seamless.

Microsoft

Xbox Transparency Report Reveals Up To 4.78 Million Accounts Were Proactively Suspended In Just Six Months (theverge.com) 10

Microsoft has released its first Digital Transparency Report for the Xbox gaming platform, revealing that the company took proactive action against throwaway accounts that violated its community guidelines 4.78 million times within a six-month period, usually in the form of temporary suspension. The Verge reports: The report, which provides information regarding content moderation and player safety, covers the period between January 1st and June 30th this year. It includes a range of information, including the number of reports submitted by players and breakdowns of various "proactive enforcements" (i.e., temporary account suspensions) taken by the Xbox team. Microsoft says the report forms part of its commitment to online safety. The data reveals that "proactive enforcements" by Microsoft increased almost tenfold since the last reporting period and that 4.33 million of the 4.78 million total enforcements concerned accounts that had been tampered with or used suspiciously outside of the Xbox platform guidelines. These unauthorized accounts can impact players in a variety of ways, from enabling cheating to spreading spam and artificially inflating friend / follower numbers.

A further breakdown of the data reveals 199,000 proactive enforcements taken by Xbox involving adult sexual content, 87,000 for fraud, and 54,000 for harassment or bullying. The report also claims that 100 percent of all actions in the last six-month period relating to account tampering, piracy, and phishing were taken proactively by Xbox rather than via reports made by its player base, which suggests that either fewer issues are being reported by players or the issues themselves are being addressed before players are aware of them. As proactive action has increased, the report also reveals that reports made by players have decreased significantly despite a growing player base, noting a 36 percent decline in player reports compared to the same period in 2021. A total of 33.07 million reports were made by players during the last period, with the vast majority relating to either in-game conduct (such as cheating, teamkilling, or intentionally throwing a match) or communications.

EU

Microsoft's $69 Billion Activision Deal Faces EU Probe (bloomberg.com) 19

Microsoft's proposed $69 billion takeover of games developer Activision Blizzard faces an in-depth European Union probe after regulators said they're concerned the software giant could thwart access to blockbuster franchises such as Call of Duty. From a report: The European Commission said in a statement on Tuesday that Microsoft may "foreclose access to Activision Blizzard's console and PC video games, especially to high-profile and highly successful games." The EU's merger watchdog set a March 23 deadline for its so-called phase 2 investigation.

The combination with Activision -- which owns some of the most popular games also including World of Warcraft and Guitar Hero -- would make Microsoft the world's third-largest gaming company and boost the Xbox maker's roster of titles for its Game Pass subscribers. But the deal is already facing protracted scrutiny from antitrust agencies across the globe. Microsoft last month accused the UK's Competition and Markets Authority of relying on "self-serving" input from rival Sony Group in its deliberations. The US Federal Trade Commission is also reviewing the transaction, including looking into how it might impact workers.

XBox (Games)

Microsoft Is Exploring Energy-Saving Graphics Modes For Xbox and Windows Games (windowscentral.com) 33

A new survey on the Xbox Insider Hub suggests Microsoft is looking to expand on its energy saving features for Xbox consoles and potentially PC games too. Jez Corden writes via Windows Central: A recent questionnaire I came across in the Xbox Insider app on Windows PC detailed a potential list of new features Microsoft is exploring for games across consoles and PC. These new features pertain specifically to opting-in to reduce frame rates, resolution, and so on, with the goal of limiting energy consumption. Of course, surveys don't necessarily mean that these sorts of features will make it into a final product, but Microsoft's commitments to net zero carbon use have seen the firm increase its investments in this space.

The survey asks users about their current feelings with regard to energy consumption, potentially polling users on how the energy crisis is affecting their willingness to spend. The survey asks users if they would be interested in features that reduce power consumption in games, both while the games are running and while they're inactive, specifically to save energy and thus money. Microsoft also asks users how they would prefer these features to be branded, with terms like "eco-saving" and "energy-saving," and even asks if these sorts of features would affect users' purchase decisions per game.

Games

Age of Empires is 25 Years Old and Fans Are Shaping the Franchise (arstechnica.com) 15

It's been 25 years since a small studio in Dallas recast the ancient world through the prism of a real-time strategy game. From a report: Age of Empires has echoed Monk wololos about our homes ever since: Parents believed that their kids were learning history; kids believed that they were gaming surreptitiously. And veteran players know that both were right. Yet Age of Empires did not always receive the love it does today. The rise of the Xbox saw PC gaming take a back seat for Microsoft: Communities like AoE's were left to fend for themselves.

In a very real way, it was the passion of these obsessives that led to Microsoft's renewed attention and the release of the franchise's latest entry, 2021's Age of Empires IV. All the games continue to receive updates or DLCs. Age of Empires games are headed for Xbox and mobile devices, complete with cross-play so console gamers can get their hands on the RTS classic and play with their PC-loving friends. Also, Age of Mythology is finally getting a definitive edition. Age IV is building momentum, too, with an anniversary edition crowning a year of updates designed to woo players who found it a tad stripped back at launch. AoE is now a point of real-time-strategy pride and a shining jewel in Microsoft's roster.

Microsoft

Microsoft Promises Eternal Support for Call of Duty on PlayStation (arstechnica.com) 23

Microsoft Xbox chief Phil Spencer said he intends to continue to ship Call of Duty games on PlayStation "as long as there's a PlayStation out there to ship to." From a report: The new promise comes weeks after Sony lambasted an "inadequate" offer to extend Call of Duty's cross-platform access for three years past the current agreement and as Microsoft faces continuing scrutiny from international governments over its proposed $69 billion purchase of Activision Blizzard. "We're not taking Call of Duty from PlayStation," Spencer said directly in an interview with the Same Brain podcast. "That's not our intent."

Instead, Spencer said Microsoft's plan for Call of Duty is "similar to what we've done with Minecraft," which has remained a cross-platform staple since Microsoft's $2.5 billion purchase of developer Mojang in 2014. Since then, Spencer said, "we've expanded the places where people can play Minecraft... and it's been good for the Minecraft community, in my opinion. I want to do the same as we think about where Call of Duty can go over the years."

Data Storage

Smartphone Storage Space Is the New Turf War for Game Makers (bloomberg.com) 51

From Tokyo to San Francisco, mobile game studios have sparred for years to captivate a fickle audience, fostering an overlooked problem -- the average title has become so huge that players can no longer fit more than a few on their phones. From a report: Japanese games publisher Gree expects an impending reckoning over escalating costs and ballooning file sizes, as developers pack their games with increasingly intricate graphics, voice acting and larger storylines, all to get players spending. That's creating a winner-takes-all situation that could winnow out smaller studios in coming years, Gree Senior Vice President Yuta Maeda said in an interview. The situation will only get worse as console veteran Sony -- no stranger to space-hogging hits -- prepares to invade the mobile arena. "Production of mobile games can't avoid becoming more complex, time-consuming and larger-scale, which will inevitably result in bigger app sizes," Maeda said. "Companies that survive in the market will only be the ones that can keep up with that trend."

The spending poured into today's A-list mobile titles -- MiHoYo's Genshin Impact, for instance, started with a $100 million budget -- rivals Hollywood blockbusters and is yielding better production values than ever, but also an outsized footprint. That game can occupy upwards of 20 gigabytes of storage, which is a huge chunk of what most people have available on their phones. With memory upgrades not keeping pace, the result is fewer games can vie for attention. Sony, one of the giants of console gaming, has laid out plans to bring its high-profile PlayStation franchises to mobile platforms. Rival Microsoft is also building an Xbox mobile gaming store. All of that piles pressure on the entrenched free-to-play business model followed by Gree and others. These publishers rely on monetizing in-game items and upgrades, regularly adding more content players can buy and play with. The most common workaround from game studios is to put only a basic installer in app stores, which then downloads further game assets once the player starts. Gree uses it with Heaven Burns Red, which is an initial 1GB and grows beyond 10GB for players who want the full experience.

XBox (Games)

Age of Empires 2, 4 Are Headed To Xbox Next Year (ign.com) 11

Over two decades after its initial release, Age of Empires 2 is finally headed to consoles, alongside the significantly more recent Age of Empires 4. IGN reports: Announced today during the Age of Empires 25th Anniversary Broadcast, we learned that Age of Empires 2: Definitive Edition will launch on Xbox consoles on January 31, 2023, while Age of Empires 4 will follow later in the same year. We're also getting Age of Mythology Retold, a definitive edition of the original 2002 Age of Mythology. The game is currently in development with "updated graphics, features and more" but we have no further details on when we might finally see it. Other announcements during the presentation included a teaser for Age of Empires on mobile, and the launch of Age of Empires 4: Anniversary Edition out today alongside an anniversary update with new civilizations, challenges, achievements, and features.

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