Television

Discovery+ Launches Today (engadget.com) 62

Discovery+, the new streaming channel from Discovery, is officially available in the U.S.. "The list of places where you can download Discovery+ is extensive, with almost every popular platform but the PlayStation 4 and PlayStation 5 included in the company's launch slate," reports Engadget. From the report: Most notably, you can access the app through Amazon Fire TV streaming devices and Fire Edition TVs -- with support for Prime Video Channels coming at a later date. At launch, Discovery also supports Roku devices and 2017 and later Samsung Smart TVs. Typically, Amazon Fire TV and Roku are left out of streaming launches. Of course, you can also access Discovery+ through Apple TV and Android TV if you have those instead.

Discovery+ will set you back $5 per month for the base tier. It's an extra $2 every month if you don't want to see any ads. At launch, you'll find content from channels like HGTV, Food Network, Animal Planet, TLC and of course Discovery. The $5 and $7 price tags put Discovery+ in competition with other specialty services like Peacock and Disney+, which may make it a tough sell for some people.

Classic Games (Games)

Winner Announced In the World's First 'Quantum Chess' Tournament (arstechnica.com) 25

Aleksander Kubica is a postdoctoral fellow at Canada's Perimeter Institute for Theoretical Physics and Institute for Quantum Computing. And he's also the winner of the world's first quantum chess tournament. (It's now available for streaming on Twitch, and begins with a clip of the late Stephen Hawking playing a 2016 game against Ant-Man star Paul Rudd.)

"It's a complicated version of regular chess that incorporates the quantum concepts of superposition, entanglement, and interference," explains Ars Technica (in an article shared by John Trumpian): In quantum chess, there are multiple boards on which the pieces exist, and their number is not fixed. Players can perform "quantum moves" as well as regular chess moves; players just need to indicate which type of move they're performing. Any quantum move will create a superposition of boards (doubling the number of possible boards in the superposition with each quantum move), although the player will see a single board representing all boards at the same time. And any individual move acts on all boards at the same time.

Pawns move the same as in regular chess, but other pieces can make either standard moves or quantum moves, such that they can occupy more than one square simultaneously. In a 2016 blog post, Chris Cantwell of Quantum Realm Games offered the example of a white queen performing a quantum move from D1 to D3. "We get two possible boards. On one board the queen did not move at all. On the other, the queen did move. Each board has a 50 percent chance of 'existence'..."

In 2016 Stephen Hawking had played a game of quantum chess against Paul Rudd in a video which also featured both Keanu Reeves and Alex Winter, stars of the "Bill and Ted" movies.
Social Networks

Twitter Is Shutting Down Its Periscope Apps (theverge.com) 6

Twitter has announced that it'll be shutting down Periscope as a service, with the company set to discontinue the Periscope applications by March 2021. The Verge reports: Twitter will, however, continue to offer live video streaming through its integrated Twitter Live feature within the main Twitter app. "The Periscope app is in an unsustainable maintenance-mode state, and has been for a while," the company explained in a blog post. "Over the past couple of years, we've seen declining usage and know that the cost to support the app will only continue to go up over time."

While Periscope won't be fully shut down until March, the company is already blocking any new account signups starting in the latest update to the apps, which is rolling out today. Users will have the chance to download an archive of both their Periscope videos and their data before the app is shuttered next year. Additionally, the Periscope website will remain active to serve as a "read-only archive of public broadcasts." Periscope will also be "relaxing our requirements" for users to apply to become "Super Broadcasters," the company's term for select users who are given the opportunity to cash out tips given to them by followers. Broadcasters will have until April 30th, 2021, to finish cashing out their tips.

Idle

All Three Monoliths Gone -- Two Removed By Activist Vandals (eastbaytimes.com) 119

A Reddit user found Google Earth photos showing the Utah monolith may have appeared in its canyon up to five years ago, according to The Daily Beast. But it's gone now: Last week, a team of four people removed the Utah obelisk. One of them, a Utah adventure guide, explained their actions in an Instagram post. "We removed the Utah Monolith because there are clear precedents for how we share and standardize the use of our public lands, natural wildlife, native plants, fresh water sources, and human impacts upon them. The mystery was the infatuation and we want to use this time to unite people behind the real issues here — we are losing our public lands — things like this don't help," Sylvan Christensen wrote.

Although the statue had damaged some of the surrounding rock formations, its real cost came when hordes of tourists drove cars and rode helicopters to the remote canyon to see it, Christensen said. "This land wasn't physically prepared for the population shift (especially during a pandemic)," he wrote. "People arrived by car, by bus, by van, helicopter, planes, trains, motorcycles and E-bikes and there isn't even a parking lot. There aren't bathrooms — and yes, pooping in the desert is a misdemeanor. There was a lot of that."

"The group of four took the big pieces of the monolith and placed them in a wheelbarrow and said 'leave no trace' as they rolled it away," reports CNN, citing a photographer who witnessed the event.

The second mysterious monolith that appeared in Romania has also been "removed by parties unknown," reports the Bay Area Newsgroup. But a third monolith also mysteriously appeared 200 miles south of San Francisco in the small town of Atascadero on Tuesday, according to SFGate. Though their reporter has a theory as to why: Atascadero is a handy place. There's plenty of rugged cowboy types, and plenty of people with the room and machinery to weld and rivet some sheets of metal together. The local band when I was in high school was in fact known for riveting metal parts and tubing onto stages and cars and painting the whole thing silver...

[W]hen Atascadero saw this monolith trend hitting, someone took note of the importance of getting in fast, went out into their garage and built a monolith.

"And then, overnight, it was gone," notes the Bay Area News Group. Forbes describes the young men responsible as "Dressed in camo gear, armed with night-vision goggles and energy drinks," and at least once referencing the QAnon conspiracy theory. "One of the men even states: 'We don't want illegal aliens from Mexico, or outer space.'"

The Bay Area News Group writes: The revelation that the culprits drove five hours from Southern California to tear it down, live-streaming the trek, has angered Central Coast residents. Video shows the four young men chanting "Christ is king" as they tear down the monolith and replace it with a plywood cross. They also made racist and anti-immigrant statements...

In a statement Thursday, Atascadero Mayor Heather Moreno said: "We are upset that these young men felt the need to drive 5 hours to come into our community and vandalize the Monolith.

"The Monolith was something unique and fun in an otherwise stressful time."

Anime

The World Is Watching More Anime -- and Streaming Services Are Buying (wsj.com) 65

An anonymous reader shares a report: The pandemic is helping Japan's demon slayers, monsters and robots make the leap to the global market. Animated video in the Japanese style -- aka anime -- has long been a niche taste for fans in the U.S. and elsewhere, and some anime films such as those by Hayao Miyazaki have become mainstream hits. Now, with the pandemic putting a premium on escapist video content, the business is getting hotter. Streaming services such as Netflix and Amazon Prime are scouring the globe for fresh content, from documentaries to calming videos, and anime has an advantage over live-action content because it doesn't require actors and crew to expose themselves to virus contagion. With the latest anime hit bringing in hundreds of millions of dollars in Japan, industry players say the next year is likely to bring more deals and more content for the U.S. "I used to have the sense that the anime category was spreading widely around the world, but what we're seeing these days is a big leap beyond that," said Taiki Sakurai, Netflix's chief anime producer. "The global anime fan base is expanding rapidly." Last month, Netflix said it had 16 projects in the works at its Tokyo-based anime production hub, including "Godzilla" and "Transformers" titles, with plans for global distribution that it said were pushed forward by the evidence of higher demand.

Netflix, which hired a creative team dedicated to anime production in Tokyo four years ago, said more than 100 million households around the world watched at least one anime title on the streaming site in the year to September 2020, growing by 50% from a year earlier. Anime titles have appeared in the top-10 list in nearly 100 countries this year, it said. Amazon Prime also features a wealth of anime titles. The financial reports of Tokyo-based Toei Animation, the studio responsible for anime such as the "Dragon Ball" and "Sailor Moon" franchises, give a glimpse into how the industry is changing. Four years ago, revenue received from outside Japan accounted for one-third of Toei Animation's overall revenue. The overseas portion rose to half of the total in the year ended this past March, and overseas revenue more than doubled to the equivalent of $243 million, with "Dragon Ball" programs available on streaming services such as Hulu in the U.S. In the most recent six months, overseas sales rose to nearly three-fifths of the total.

IT

GitHub Reinstates YouTube-dl Library After EFF Intervention (zdnet.com) 47

GitHub has reinstated today the youtube-dl open-source project, a Python library that lets users download the source audio and video files behind YouTube videos. From a report: GitHub, a code-hosting repository, had previously removed the library from its portal after it received a controversial DMCA takedown request from the Recording Industry Association of America (RIAA) on October 23. In a DMCA takedown letter, RIAA argued that the library was being used to "circumvent the technological protection measures used by authorized streaming services such as YouTube" and to allow users to "reproduce and distribute music videos and sound recordings [...] without authorization." RIAA also noted that the project's source code "expressly suggests its use to copy and/or distribute the following copyrighted works." More specifically, RIAA used Section 1201 of the Digital Millennium Copyright Act (DMCA) to claim that the youtube-dl library was breaking copyright by providing a tool to circumvent copyrighted material -- even if the youtube-dl library didn't contain copyright-infringing code itself.

But in a blog post today, GitHub said the library did not actually break Section 1201 of the DMCA, citing a letter it received from Electronic Frontier Foundation lawyers, who to take up the youtube-dl project's case. In the letter, the EFF team explained that Google does not have any technical measures in place to prevent the download of its videos -- all of which need to be made freely available to all kinds of apps, browsers, smart TVs, and more. Hence, EFF lawyers argued that the library could never be taken down under Section 1201 of the DMCA since the library doesn't actually circumvent any sort of copyright protection system in the first place.

Media

Amazon Argues Users Don't Actually Own Purchased Prime Video Content (hollywoodreporter.com) 140

When an Amazon Prime Video user buys content on the platform, what they're really paying for is a limited license for "on-demand viewing over an indefinite period of time" and they're warned of that in the company's terms of use. That's the company's argument for why a lawsuit over hypothetical future deletions of content should be dismissed. From a report: Amanda Caudel in April sued Amazon for unfair competition and false advertising. She claims the company "secretly reserves the right" to end consumers' access to content purchased through its Prime Video service. She filed her putative class action on behalf of herself and any California residents who purchased video content from the service from April 25, 2016 to present. On Monday, Amazon filed a motion to dismiss her complaint arguing that she lacks standing to sue because she hasn't been injured -- and noting that she's purchased 13 titles on Prime since filing her complaint. "Plaintiff claims that Defendant Amazon's Prime Video service, which allows consumers to purchase video content for streaming or download, misleads consumers because sometimes that video content might later become unavailable if a third-party rights' holder revokes or modifies Amazon's license," writes attorney David Biderman in the motion, which is posted below. "The Complaint points vaguely to online commentary about this alleged potential harm but does not identify any Prime Video purchase unavailable to Plaintiff herself. In fact, all of the Prime Video content that Plaintiff has ever purchased remains available."
Businesses

Hundreds of App Developers Want to Join New Apple-Defying Coalition (washingtonpost.com) 88

The Washington Post reports: App developers are defying Apple in record numbers, according to a new coalition of companies aimed at breaking the iPhone maker's tight grip over its mobile software and the way it governs the App Store. The Coalition for App Fairness, which launched last month and counts as members video-game giant Epic Games, dating company Match Group and music streaming service Spotify, says the original group of 13 companies has grown to 40, and it has received more than 400 requests to join.

"The outpouring of interest we've received has exceeded our expectations," Sarah Maxwell, a spokeswoman for the coalition, said in an emailed statement. "As we bring on new members and hear their stories, it's evident that too many developers have been unable to make their voices heard." The soaring membership of the coalition represents a remarkable shift in thinking, as companies and individual developers take the risky step of speaking out in an effort to change the way Apple operates...

Developers say they worried that complaining about Apple would hurt their ability to get apps and updates approved. The company's App Store Review Guidelines once contained a warning for developers who might consider protesting Apple's policies: "If your app is rejected, we have a Review Board that you can appeal to. If you run to the press and trash us, it never helps," the guidelines once stated, according to a securities filing...

The Coalition for App Fairness aims to sway lawmakers to take action against Apple, either through new legislation or legal action. More freedom on iOS would lead to more innovation, app developers say.

Debian

Debian Donates 10,000 Euros to Fund Free and Decentralized Livestreaming (debian.org) 20

PeerTube (developed by Framasoft) is "the free and decentralized alternative to video platforms, providing you over 400,000 videos published by 60,000 users and viewed over 15 million times," according to its web site. But now they're exploring livestreaming, writes Debian developer Phil Hands (Slashdot reader #2,365): Holding DebConf20 online this year highlighted the effort involved in setting up Live Streaming using Free Software — something that is beyond the reach of many smaller events which is where PeerTube with Live Streaming should be a perfect fit.
In June PeerTube had posted a roadmap with a humble request for donations in lieu of a crowdfunding campaign: At a time when no one knows what the future holds, we deem it inappropriate to start a crowdfunding campaign and threaten not to do our best on PeerTube if we don't get the necessary funds. We believe in the public utility of PeerTube, so much so that we commit to working on it for six months to make this v3 happen, even if we must do it with our own funds (which we had already done for v2).

We still hope that by sharing this roadmap as widely as possible, some of you will support us in our approach with a donation that will allow us to fund this project.

And this week PeerTube's official Twitter feed announced that "Thanks to Debian's €10,000 donation we've just reached the 4th step of our PeerTube fundraising" — livestreaming. "Many thanks to all those who donated. And it's not too late to contribute."

"We hope this unconventional gesture from the Debian project will help us make this year somewhat less terrible," added the Debian blog, "and give us, and thus humanity, better Free Software tooling to approach the future." It describes their donation as "a strong sign of recognition from an international project — one of the pillars of the Free Software world — towards a small French association which offers tools to liberate users from the clutches of the web's giant monopolies."

And secondly, "it's a substantial amount of help in these difficult times, supporting the development of a tool which equally belongs to and is useful to everyone. The strength of Debian's gesture proves, once again, that solidarity, mutual aid and collaboration are values which allow our communities to create tools to help us strive towards Utopia."
Youtube

'youtube-dl' Downloading Software Removed From GitHub By RIAA Takedown Notice (9to5google.com) 186

Jahta writes: The GitHub repository for the popular youtube-dl utility is offline after GitHub received a DMCA takedown notice from the RIAA. The notice claims that "The clear purpose of this source code is to (i) circumvent the technological protection measures used by authorized streaming services such as YouTube, and (ii) reproduce and distribute music videos and sound recordings owned by our member companies without authorization for such use." "Whether you're looking to backup contents of your personal YouTube account or download some of your favorite YouTuber's videos for offline use, many turn to youtube-dl as the most reliable and in-depth tool for downloading videos from YouTube -- along with many, many other sites that have videos like Vimeo, CNN, etc," writes Kyle Bradshaw via 9to5Google. "Beyond simple downloading features, youtube-dl is also able to convert your download into nearly any format, including creating an mp3 of just a video's audio track."

"One of the primary bases for the RIAA's claim is that youtube-dl appears to be developed with the explicit intention of enabling the downloading of copyrighted works, with music videos from the likes of Icona Pop, Justin Timberlake, and Taylor Swift being used to test the tool's functionality, a claim which we were able to independently verify." It's now up to the project's creators to file a counterclaim in the hopes of restoring youtube-dl's status on GitHub.
XBox (Games)

Xbox Chief Phil Spencer Hints at an xCloud Streaming Stick (engadget.com) 11

Microsoft has teased a Chromecast-style dongle for xCloud, a video game streaming service that currently comes bundled with Xbox Game Pass Ultimate. From a report: In an interview with Stratechery, Xbox chief Phil Spencer said: "I think you're going to see lower-priced hardware as part of our ecosystem when you think about streaming sticks and other things that somebody might want to just go plug into their TV and go play via xCloud." A few moments later, he added: "You could imagine us even having something that we just included in the Game Pass subscription that gave you an ability to stream xCloud games to your TV and buying the controller." These remarks were part of a conversation around Xbox All Access. Unlike Sony, Microsoft is offering a 24-month payment plan for its next-generation consoles, the Xbox Series S and X. As part of the deal, customers gain access to Xbox Game Pass Ultimate, which includes a library of downloadable games on PC and Xbox hardware, as well as streamable titles via xCloud. Spencer revealed that the Xbox team has debated internally whether All Access should be pitched as 'Xbox Game Pass Platinum' instead. He then talked about a plan that gives you "some kind of hardware guarantee" when new consoles are launched. "We did that a little bit with Xbox One last year," he explained. "Where if you got into All Access, you were guaranteed to get front in line when the Series X came out. People didn't know the name [of the new console] at the time, but yeah."
Television

Quibi Is Shutting Down (wsj.com) 60

Quibi is considering shutting itself down, WSJ reported Wednesday, citing people familiar with the matter, a move that points to a possible crash landing for a once-highflying entertainment startup that raised $1.75 billion in capital. From the report: The streaming service has been plagued with problems since it launched in April, facing lower-than-expected viewership, disappointing download numbers and a lawsuit from a well-capitalized foe. The service is aimed at mobile viewers, but the coronavirus pandemic forced would-be subscribers away from the kinds of on-the-go situations Quibi executives envisioned for its users. Quibi attracted blue-chip advertisers including Pepsi, Walmart and Anheuser-Busch, securing about $150 million in ad revenue in the run-up to its launch. Those deals came under strain earlier this year amid lower-than-expected viewership for Quibi's shows, prompting advertisers to defer their payments. In recent weeks, Quibi hired a restructuring firm to evaluate its options, the people said. The firm recommended the options to the board of directors this week, laying out a list of options that included shutting the company down. Update: 10/21 19:44 GMT: The Information is reporting that Quibi has decided to shut down. From the report: The closure is a stunning end to Katzenberg's hopes of creating a new category of video entertainment, short programs of a few minutes in length that could be watched on the go. Katzenberg, a former Disney executive who later helped start DreamWorks, raised nearly $2 billion to finance Quibi. Among the backers were most of the major Hollywood studios, Google, Alibaba and the Madrone Capital Partners. Quibi scheduled calls with investors and employees on Wednesday afternoon to deliver the news.
Games

'Hands-On With Amazon's Luna Game Streaming Service' (theverge.com) 47

Last month, Amazon announced a gaming platform called Luna that lets users play games via the cloud. The company is rolling out early access today, starting with a library of 50 games and support for Mac, PC, Fire TV, and iOS devices. The Verge's Chaim Gartenberg shares what it's like so far and how it compares to other streaming services out there like Microsoft xCloud and Google Stadia. Here's an excerpt from his report: The biggest question for Luna -- like any cloud gaming service -- is performance. For cloud gaming to work well, companies like Amazon need to rapidly deliver compressed video frames that respond to your button presses even if internet bandwidth dips and even if your house isn't located right next to an Amazon server farm. Amazon recommends a minimum connection speed of 10 Mbps for Luna, but your home's internal network also matters. We tested Luna on a variety of devices in two different Verge editors' homes across two different coasts with a variety of internet speeds and connection types. So far, 10 Mbps doesn't seem like nearly enough. We found that we needed a connection of at least 25 Mbps in order to have a consistently playable stream, with more bandwidth obviously being better. My colleague Sean Hollister limited his router to 10 Mbps, 15 Mbps, and 20 Mbps, but he'd still get stretches of choppy video.

The best performance (of course) came from a PC with a wired Ethernet connection and controller, with no other family members streaming video in the house. Playing Bloodstained: Ritual of the Night on that solid of a connection was virtually indistinguishable from the game running natively. (Switching back and forth, you can tell it takes oh-so-slightly longer to swing a sword, but it felt perfectly playable.) Admittedly, there are few benefits to actually using Luna to stream the game on a capable PC. On the other hand, Metro: Exodus, one of the most graphically intensive games available to stream, looked and played decidedly worse streamed to a web browser than it does on a capable gaming PC. Honestly, it doesn't look great in either Luna or Stadia, but at least Stadia could keep up with a mouse and keyboard. Luna's mouse was extremely laggy.

Using wireless connections introduces a lot more variables into Luna's performance. If you have a steady, strong Wi-Fi connection, Luna works pretty well, with little to no lag, smooth HD video, and responsive enough gameplay to enjoy even fast-paced platformers like Sonic Mania on an iPhone with a paired Bluetooth controller. But when Luna has a bad connection, it's rough. For some reason, Amazon doesn't seem to degrade the quality of video streaming when connection speeds are bad; it just tries to power on through by dropping frames until speeds pick up. I also ran into issues where audio started to lag behind what was otherwise smooth gameplay, presumably due to a sluggish connection. Right now, it seems that Luna's performance is almost entirely dependent on having good internet.
Further reading: iOS Web App, Game Library, and App Functionality
Moon

NASA and Nokia To Install 4G on Lunar Surface (theguardian.com) 65

With competition among Earth's telecoms providers as fierce as ever, equipment maker Nokia has announced its expansion into a new market, winning a deal to install the first cellular network on the moon. From a report: The Finnish equipment manufacturer said it was selected by NASA to deploy an "ultra-compact, low-power, space-hardened" wireless 4G network on the lunar surface, as part of the US space agency's plan to establish a long-term human presence on the moon by 2030. The $14.1m contract, awarded to Nokia's US subsidiary, is part of Nasa's Artemis programme which aims to send the first woman, and next man, to the moon by 2024. The astronauts will begin carrying out detailed experiments and explorations which the agency hopes will help it develop its first human mission to Mars. Nokia's network equipment will be installed remotely on the moon's surface using a lunar hopper built by Intuitive Machines in late 2022, Nokia said. "The network will self-configure upon deployment," the firm said in a statement, adding that the wireless technology will allow for "vital command and control functions, remote control of lunar rovers, real-time navigation and streaming of high definition video."
Media

Netflix Ends Free Trials In the US (cnet.com) 35

Netflix has ended free trials for new customers in the U.S., after years of giving away the first month of its service free. CNET reports: The streaming service's U.S. sign-up page said trials are no longer available, with Netflix instead touting how it lets you cancel anytime at not cost. "We're looking at different marketing promotions in the United States to attract new members and give them a great Netflix experience," a Netflix spokeswoman said Tuesday. The end of free trials in the U.S. was reported earlier Tuesday by TV Answer Man.

Netflix, the world's biggest subscription video service with more than 192 million paying members, was increasingly an outlier among its rivals by offering a month-long free trial. As a raft of new rival services have launched in the last year, many set their free trial periods at a single week, including HBO Max and NBCUniversal's Peacock. And Disney Plus, as strong growth lifted its number of subscribers above its initial projections way earlier than expected, stopped offering free trials altogether in June.

Privacy

How Many Americans Still Secretly Use Their Ex's Passwords (zdnet.com) 42

A recent survey by British Virgin Islands-based VPN service provider ExpressVPN asked 1,506 American adults in an exclusive (non-married) relationship to find out their password sharing habits across social media platforms. ZDNet reports on the findings: The survey showed that couples share a variety of passwords with each other, and they most commonly share within the first six months of dating. The most commonly shared passwords between couples are for video streaming (78%), mobile devices (64%), and music streaming (58%). Almost half (47%) of Americans in a relationship share social media passwords and 38% share their personal email passwords. Most services, apart from social media and mobile device accounts (which are shared most with family), are more commonly shared with a significant other than family or friends. Respondents said that sharing passwords is most indicative of trust (70%), commitment (63%), intimacy (54%), marriage-material (51%), affection (48%), and vulnerability (47%). Among those sharing video streaming services, Netflix (86%), Hulu (57%), and Amazon Prime Video (52%) are shared most with a significant other. Millennials and Generation Z are also more likely to share passwords with their significant others across all platforms, as compared to older folks. Among people who do not share passwords with anyone, the most common objection is that the same username and password combination is often used for additional accounts.

Among respondents, men are more guilty than women of still secretly using an ex's login information/password post-break up. Over one in four (26%) currently use their ex's game streaming services account and online news subscriptions (26%). A quarter (25%) access their ex's photo sharing program, and food/grocery delivery sites. Almost one in four (23%) currently access social media accounts, mobile wallets, music, and video streaming services and one in five access their ex's personal email accounts. One in four 25% of respondents confess to currently tracking an ex's real-time location and 30% confess to secretly logging in to an ex's social media account at least once, with 23% admitting to still doing so currently. It is not surprising that over one in three (36%) of respondents indicate regret in sharing passwords with a significant other, either during the relationship or after a breakup -- with men feeling more regretful than women (40% vs. 32%).

XBox (Games)

Xbox Game Streaming Will Land on iOS in 2021 Using Web Workaround (arstechnica.com) 38

Project xCloud, the Microsoft game-streaming service that comes packed as a bonus in certain Xbox Game Pass subscription plans, may finally have a path to working on Apple's range of iOS devices -- well after a public row between the tech giants that put the possibility into question. From a report: The news comes from a report by Business Insider, which claimed that an internal Microsoft meeting on Wednesday included a vote of confidence from Xbox chief Phil Spencer. "We absolutely will end up on iOS," Spencer reportedly said about getting its streamed Project xCloud game content onto iOS devices in "2021." Previously, Apple shot down existing versions of both Project xCloud (which has since been rolled into the "Xbox Game Pass" app) and Google Stadia as iOS apps. Their public statements hinged on "reviewing" the games included in the subscription against App Store guidelines, though the issue could also stem from in-app purchases within both Xbox and Stadia's offerings. Eventually, Apple offered a revised stance on such apps, but this onerous "approval for every separate game" proposal comes with its own headaches, as opposed to a clear path toward a simple subscription service (as you'll find in popular iOS media apps like Netflix and Amazon Video).
First Person Shooters (Games)

After Six Years of Development, Amazon Kills Its Game 'Crucible' Within Five Months (theverge.com) 45

"It's the end of a rocky journey..." writes the Verge. After six years of developing the free first-person shooter game Crucible, Amazon launched the game in May, yanked it into closed beta in July, and then 14 weeks later cancelled the game altogether. Ars Technica reports: This followed the game's formal delisting from Steam in July, which followed painfully low concurrent player counts (as low as 200) that made it difficult for players to successfully matchmake with each other. Though the game launched with considerable attention, including a promotional blitz on the Amazon-owned game-streaming platform Twitch, it only briefly maintained a player population exceeding 10,000 users.
"...ultimately we didn't see a healthy, sustainable future ahead [for] Crucible," explains a blog post from Amazon's Crucible team. The Verge reports: The developers will be hosting a "a final playtest and community celebration" in the next few weeks, according to the blog. Once that's done, matchmaking will be disabled, but you'll be able to play custom games (which are expected to be available in the coming days) until 3PM ET on November 9th. The company also says that it will be offering a full refund for any purchases you might have made...

Crucible developers will be moved to other Amazon Games titles, including New World, Amazon's upcoming massively multiplayer online game. That game, which is currently set to launch in spring 2021, has had its own set of challenges, including two delays. And we're also still waiting on the release of Pac-Man Live Studio, a version of Pac-Man that you can play directly on Twitch. Amazon said in May that the game would launch in June, but it's still not out, and the game's website only says that it's "coming soon."

Media

'Revolutionary' Video-Streaming Service Quibi is Up For Sale Six Months After Launch; Apple, WarnerMedia, and Facebook Have Turned Down the Offer (theinformation.com) 46

The Information: Six months after launching his revolutionary video-streaming service, Quibi, Hollywood mogul Jeffrey Katzenberg is looking for a buyer. So far, he is coming up short [paywalled; alternative source]. Over the past few weeks, Katzenberg has pitched several tech and entertainment executives about buying Quibi, only to be turned down. Among those he approached was Eddy Cue, Apple's senior vice president of internet software and services, and WarnerMedia CEO Jason Kilar, according to people familiar with the situation. He and his partner in Quibi, former HP CEO Meg Whitman, also made formal presentations to executives at other tech companies, including Fidji Simo, head of the Facebook app, only to get rejected there as well, the people said.

It's possible Katzenberg will still strike a deal. Other companies, including in the gaming industry, could be interested. A spokeswoman for Quibi had no comment. The stakes are high for Katzenberg, a veteran of Hollywood. Quibi was an ambitious idea: a service aimed at people on the go, airing episodes of everything from news programs to dramas with episodes of just a few minutes each. Major talent including Kevin Hart and Chrissy Teigen made shows for the service. Katzenberg raised $1.75 billion to fund the service, including from major entertainment companies including Disney and Warner Bros., Chinese internet giant Alibaba and Madrone Capital, the private investment fund of Walmart heir Rob Walton. But Quibi has struggled to gain traction.

AT&T

AT&T Offloading DirecTV Could Be a 'Fire Sale' As Company Weighs Low Bids (arstechnica.com) 59

An anonymous reader quotes a report from Ars Technica: AT&T is reportedly moving ahead with its plan to sell DirecTV despite receiving bids that value the satellite division at less than one-third of the price AT&T paid for it. AT&T bought DirecTV for $49 billion in 2015 and has lost seven million TV subscribers in the last two years. In late August, news broke that AT&T is trying to sell DirecTV to private-equity investors and that a deal could come in at less than $20 billion. The New York Post yesterday provided an update on the sale process, writing that AT&T is pressing ahead with an auction even though it is "shaping up to be a fire sale." The sale process is being handled for AT&T by Goldman Sachs.

"Opening bids from a coterie of buyout firms came in at around 3.5 times DirecTV's roughly $4.5 billion of EBITDA, implying a valuation at around $15.75 billion, according to a source close to the process," the Post article said. Despite the low first-round bids, AT&T "last week invited a handful of suitors into the second round of an auction of the struggling satellite-TV broadcaster," the Post wrote. Private-equity firms "are looking to milk the shrinking company for cash as DirecTV's subscribers steadily flee to lower-priced streaming-video services like Netflix," the Post wrote. AT&T could retain a minority stake in DirecTV after a sale.

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