Businesses

Netflix Set To Release Documentary on the Last Ever Blockbuster Store (hypebeast.com) 71

Netflix is officially dropping a documentary about the last ever Blockbuster video store. Titled, The Last Blockbuster, the film gives a nostalgic glimpse of the video store, featuring bevy of interviews from previous employees, fans and business people. From a report: The documentary focuses on the last-ever remaining Blockbuster in the world in Bend, Oregon. A recent statement on the documentary's official Facebook page reads, "A lot of people know that Blockbuster had the chance to buy Netflix early on and they passed on the opportunity. In an ironic twist of fate, our movie The Last Blockbuster is coming to Netflix one week from today. We are beyond excited for people to get to see this tribute to era of home video on the world's largest streaming service. Just don't forget to rewind it when you're done watching it and bring it back by noon on Wednesday."
Entertainment

Netflix App Adds 'Fast Laughs' Tab With Comedy Clips Streaming in a TikTok-Like Feed (variety.com) 15

Netflix today launched Fast Laughs, a new feature for its mobile apps that presents a string of comedy clips from its stand-up specials, TV series and movies. From a report: Netflix's Fast Laughs displays full-screen vertical video in an auto-playing feed, borrowing a page from apps likes TikTok, and lets users share their favorite bits with friends and social media. The company says the section will provide up to 100 curated clips per day. The main goal, obviously, is to nail up yet another entry point for Netflix subs to find new content to binge on.

Fast Laughs lets you add specific titles to your Netflix watch list or click to start watching a program immediately. But Netflix also built Fast Laughs as a destination unto itself to watch entertaining moments on-the-go, calling to mind a key idea of now-defunct startup Quibi. You can just lean back and watch the jokes fly in a scrolling montage. The length of each video segment will vary, as short as around 15 seconds and up to 45 seconds or even longer.

Television

Altice USA CEO Says Cable TV Will Die and Broadband and Wireless Companies Should Merge (cnbc.com) 35

An anonymous reader shares a report: When French telecommunications company Altice acquired U.S. cable companies Cablevision and Suddenlink, Chairman Patrick Drahi made a bold statement: Altice USA would rival Comcast and Charter in size, becoming one of the three dominant U.S. cable operators. Fast forward nearly six years, and Altice USA has about 5 million customer relationships, compared with about 31 million each for Comcast and Charter. (Altice USA did announce a $310 million acquisition of Morris Broadband on Monday, which will give it about 36,000 more customers.) CEO Dexter Goei explained to CNBC what prevented Altice USA's rapid expansion, why he thinks cable and wireless will eventually merge in the U.S., and why it's only a matter of time before cable TV becomes extinct.

CNBC: So let me ask that question in a slightly different way. Do you envision a day where cable TV, as we know it, simply no longer exists?
Goei: Yes. For sure. Everything is going to be IP-based, and then the question is because everything is IP based, and you have so many different choices...what the cable bundle is doing today is putting together everything that's available in the OTT world and providing it to you in a good format for you to be able to guide yourself through lots of different options in the way you watch television. As technology and integration technology continues to get better and better, you're going to be able to aggregate that on your OTT platforms, your smart TV. Your Samsung TV today already has, say, 20 apps, 30, 40 apps already there. The pain of it is you're always clicking between the apps, all the time. Once you can get the whole aggregation together and make it look very similar to what you do in a cable environment, then that interactivity becomes second nature and doesn't really matter who's doing the bundle. It could just be your set-box provider, your smart TV provider.

CNBC:: So this idea that some media executives have that there's going to be a floor at 50 million subscribers, that's ultimately fantasy?
Goei: I think so, because name me one person under 30 years old who has a cable video connection. I can't. So it's just a question of time. People grow up in a certain way. I tell my kids all day long, how could you spend 10 hours a day on your iPhone? And they're like, "Daddy, that's our life. We didn't go out in the woods and build bricks and castles and stuff like you. That stuff is boring. My whole life is on my phone." So, there's an evolution of technology and habits and the way people consume content that's changed dramatically over the last ten years, and it's going to continue to change.

Google

Google's Stadia Problem? A Video Game Unit That's Not Googley Enough (bloomberg.com) 70

The tech giant likes to test and tweak. Stadia promised to change the industry and failed to deliver. From a report: Google's streaming video game service Stadia had ambitious plans to disrupt the gaming industry, which is dominated by consoles. The tech giant had planned to pack Stadia with original content, announcing two years ago that it was hiring hundreds of game developers and starting studios in Los Angeles and Montreal. But those teams barely had time to get started before they were dismissed earlier this month as Google shut down in-house game development. From the beginning, Google's approach to video games wasn't very Google-like. The Alphabet company tends to launch bare-bones products and test them as they grow. With Stadia, it came out big. Flashy press conferences and ad campaigns promised high-quality games with innovative features playable on Android smartphones or on the TV through Chromecast. Gamers would have access to a library of exclusive titles and well-known favorites like Assassin's Creed without having to dish out $500 for Sony Corp's PlayStation or Microsoft's Xbox.

So when Stadia launched in 2019, gamers were expecting the complete package, not the beta model. While the cloud streaming technology was there, playing to Google's strengths, the library of games was underwhelming and many of the promised features nonexistent. Other platforms offer hundreds of games a year, but Stadia offers fewer than 80, according to Mat Piscatella, an analyst at the NPD Group, which tracks video game sales data. Players also didn't like Stadia's business model, which required customers to buy games individually rather than subscribe to an all-you-can-play service a la Netflix or the Xbox's Game Pass. Paying as much as $60 for a single game, for it only to exist on Google's servers rather than on your own PC, seemed a stretch to some. After all the hype, gamers were disappointed. Stadia missed its targets for sales of controllers and monthly active users by hundreds of thousands, according to two people familiar with the matter, who asked not to be identified discussing private information. A Google spokesperson declined to comment for this story. "I think it would be fair to say the messaging leading up to and around the launch was inconsistent," with the final product, Piscatella says.
Further reading: Stadia Leadership Praised Development Studios For 'Great Progress' Just One Week Before Laying Them All Off.
Facebook

Facebook, WhatsApp and Twitter Face New Rules in India (wsj.com) 20

India is establishing new rules to govern internet firms like Facebook, WhatsApp and Twitter, [Editor's note: the link may be paywalled; alternative source] a fresh challenge for the American giants in a huge market that is key to their global expansion. From a report: The new guidelines, unveiled Thursday, say that in order to counter the rise of problematic content online like false news and violent material, intermediaries must establish "grievance redressal mechanisms" to resolve user complaints about postings and share with the government the names and contact details for "grievance officers" at the firms. These officers must acknowledge complaints within a day and resolve them within 15. Social media firms must take down material involving explicit sexual content within 24 hours of being flagged. Firms must also appoint officers and contact people -- who live in India -- to coordinate with law enforcement agencies and address complaints. Some firms must also help identify the "first originator" of some messages, the rules say. "We appreciate the proliferation of social media in India," Ravi Shankar Prasad, India's minister of electronics and information technology, said Thursday. "We want them to be more responsible and more accountable," he said.

The rules are New Delhi's latest move to assert control over global tech firms that have experienced breakneck growth in a country of more than 1.3 billion. The regulations also come during monthslong farmers' protests against Prime Minister Narendra Modi's government, which have sparked fierce debate on social media. They have emerged as Mr. Modi's stiffest political challenge since he assumed power in 2014. The rules say the government can implement a code of ethics for digital media and so-called over-the-top platforms, a term applied to video streaming services like Netflix.

Television

Disney+ Added Content Disclaimers to 18 Episodes of 'The Muppet Show' (avclub.com) 379

118 episodes of Jim Henson's classic TV series The Muppet Show are now streaming on Disney+, writes the AV Club — but 18 episodes now begin with a content disclaimer... The text of the disclaimers, which cannot be skipped past and include little 12-second timers so you know that you have to sit through them, explain that the episodes feature "negative depictions and/or mistreatment of people or cultures," and while "these stereotypes were wrong then and are wrong now," Disney has decided to leave them in order to "acknowledge the [content's] harmful impact, learn from it, and spark conversation to create a more inclusive future together..."

The disclaimer-worthy stuff includes Johnny Cash performing in front of a confederate flag in his episode and the brief appearance of a puppet dressed as a stereotypical Native American (referred to as an "Indian") in the Jim Nabors episode.

MovieWeb adds: Putting a disclaimer on the show is not a new practice at Disney+. The streamer had previously put disclaimers at the start of several classic animated movies, warning viewers about "outdated cultural depictions." Last month, Disney+ took it a step further by pulling many of these movies from kids' profiles, such as Dumbo, Peter Pan, Lady and the Tramp, and The Jungle Book. The titles are still available to watch on adult profiles with a disclaimer.
To celebrate their arrival on Disney+ the Muppets spliced themselves into posters parodying other TV shows, including The Mandalorian.

But MovieWeb also notes reports that two Muppet Show episodes from season 5 also had to be removed — and another episode heavily edited — due to trouble securing the music rights, "something that also prevented most of the series from getting released on home video for years."
Movies

Martin Scorsese Argues Streaming Algorithms Devalue Cinema into 'Content' (harpers.org) 167

In a new essay for Harper's magazine, Martin Scorsese argues the art of cinema is being systematically devalued and demeaned by streaming services and their algorithms, "and reduced to its lowest common denominator, 'content.'" "Content" became a business term for all moving images: a David Lean movie, a cat video, a Super Bowl commercial, a superhero sequel, a series episode. It was linked, of course, not to the theatrical experience but to home viewing, on the streaming platforms that have come to overtake the moviegoing experience, just as Amazon overtook physical stores.

On the one hand, this has been good for filmmakers, myself included. On the other hand, it has created a situation in which everything is presented to the viewer on a level playing field, which sounds democratic but isn't. If further viewing is "suggested" by algorithms based on what you've already seen, and the suggestions are based only on subject matter or genre, then what does that do to the art of cinema...?

[A]t this point, we can't take anything for granted. We can't depend on the movie business, such as it is, to take care of cinema. In the movie business, which is now the mass visual entertainment business, the emphasis is always on the word "business," and value is always determined by the amount of money to be made from any given property — in that sense, everything from Sunrise to La Strada to 2001 is now pretty much wrung dry and ready for the "Art Film" swim lane on a streaming platform.

Is Scorsese right? Slashdot reader entertainme shared some reactions gathered by the BBC's Entertainment reporter. Elinor Carmi, research associate at Liverpool University's communication and media department sees a "battle between the old and new gatekeepers of art and culture." "At its core, curation has always been conducted behind the scenes", with little clarity as to the rationale behind the choices made to produce and distribute art and culture, she says. Take the U.S.'s Motion Picture Association film rating system. The 2006 documentary, This Film Is Not Yet Rated, explored how film ratings affect the distribution of films, and accusations that big studio films get more lenient ratings than independent companies... "[I]t would be a mistake to present the old gatekeepers in romantic colours compared to new technology companies. In both cases, we are talking about powerful institutions that define, control and manage the boundaries of what is art and culture," Carmi says....

So is Scorsese right to suggest that streaming services reduce content to the "lowest common denominator"? Journalist and media lecturer Tufayel Ahmed suggests they are an easy target, and the reality is a little more complex. He says the focus on "pulling in the numbers" can mean some of the best shows don't get the promotion and are therefore cancelled... "Some of the best stuff on streaming seems to get little buzz, while tons of marketing and publicity is thrown behind more generic fare that they know people will watch. It becomes a self-fulfilling prophecy." Scorsese himself directly benefited from this by relying on Netflix to fund his 2019 gangster film The Irishman after traditional studios baulked at the cost. "There's an argument to be made about streaming services investing in publicity and marketing for these projects to create awareness," says Ahmed.

But if responsibility in part lands on the shoulders of streaming services, the choices of the audience themselves cannot be forgotten. "Algorithms alone can't be blamed for people consuming lowbrow content over series and movies that are deemed worthy, because people have flocked to easy viewing over acclaimed dramas on television, for example, for years."

The BBC ultimately argues that perhaps "the streaming algorithms really aren't to blame after all, but simply made in our image." But in his essay Scorsese remembered how the brave pioneering decisions made in the 1960s by film distributors and exhibitors led to that moment's "shared excitement over the possibilities of cinema" — and seems to want to preserve that special feeling: Those of us who know the cinema and its history have to share our love and our knowledge with as many people as possible. And we have to make it crystal clear to the current legal owners of these films that they amount to much, much more than mere property to be exploited and then locked away. They are among the greatest treasures of our culture, and they must be treated accordingly.
Television

Why Does the Apple TV Still Exist? (sixcolors.com) 189

Apple commentator Jason Snell writes: Why does this product still exist, and is there anywhere for it to go next? Gruber and Thompson [two other columnists] suggest that perhaps the way forward is to lean into an identity as a low-end gaming console. Maybe amp up the processor power, bundle a controller, and try to use Apple Arcade to emphasize that this is a box that is for more than watching video. The thing is, that's really been the story of the Apple TV for the last few years, and so far as I can tell, it's basically gone nowhere. Apple isn't Nintendo or Sony or Microsoft when it comes to gaming. Apple's track record with gaming products isn't solid, to say the least. It's hard for me to see this succeeding -- but it doesn't mean Apple won't try. The other possibility that I've come up with is to merge the Apple TV with some other technologies in order to make something more than just a simple TV streamer. Gaming can be a part of that, yes, but there needs to be more.

Broader HomeKit support, perhaps with support for other wireless home standards, would help, as would a much more sophisticated set of home automations. And if Apple really wants to continue to play in the home-theater space, I've been saying for years that there's room for an Apple SoundBar, that could integrate the big sound of HomePod with the Apple TV software to create a solid music and video experience. Then there's the final possibility: No more Apple TV. Removing it simplifies Apple's product naming scheme (Apple TV is a hardware box, an app, and a streaming service, but not yet a dessert topping), and allows the company to focus on other things -- perhaps including other home-themed products that might be more up its alley. I don't think Apple is going to kill the Apple TV, even though I might recommend that it do so. If I had to predict a next step, I'd go with Gruber and Thompson: Apple TV Arcade, an updated, premium-priced box that will lean into games and other features that competing TV boxes don't offer. I'm not optimistic that it'll be successful, but it does seem like something Apple would try.

Media

VLC Will Get a New UI This Year With 4.0 Launch (arstechnica.com) 114

An anonymous reader quotes a report from Ars Technica: News website Protocol ran an extensive piece on the history and status of the popular open source video player VLC, and the story includes new details about the next major version of the software. Among other things, VLC 4.0 will bring a complete user interface overhaul. "We modified the interface to be a bit more modern," VideoLAN foundation President Jean-Baptiste Kempf told the publication. Kempf had previously shown some version of a new interface about two years ago, but it's unclear at this point how much that one resembles the one the team plans to introduce with VLC 4.0.

While the article doesn't list every change coming, it does outline a couple other possible directions and priorities for VLC. The VideoLAN foundation has not generally sought ways to monetize VLC, but some source of funding or revenue could help ensure long-term support for the project. To that end, Kempf said VideoLAN is exploring a Plex-like business model, with ad-supported free video streams available in the player. "That is something that could work for VLC," he explained. But it was clear nothing is final on that front yet. VLC will also ultimately get support the AV1 and AV2 codecs; AV1 is gaining a great deal of traction for streaming services and other video products these days. Finally, VideoLAN is developing a new way to run VLC on the Web, using Webassembly and JavaScript. VLC 4.0 is expected "in the coming months," but we don't know any more than that at this stage.

Social Networks

Cops Are Playing Music While Citizens Are Filming To Trigger Copyright Filters (vice.com) 230

An anonymous reader quotes a report from Motherboard: Last Friday, a man entered the Beverly Hills police department, only to be treated to a mini DJ set that could potentially get his Instagram account banned. Sennett Devermont was at the department to file a form to obtain body camera footage from an incident in which he received a ticket he felt was unfair. Devermont also happens to be a well-known LA area activist, who regularly live-streams protests and interactions with the police to his more than 300,000 followers on Instagram. So, he streamed this visit as well -- and that's when things got weird.

In a video posted on his Instagram account, we see a mostly cordial conversation between Devermont and BHPD Sgt. Billy Fair turn a corner when Fair becomes upset that Devermont is live-streaming the interaction, including showing work contact information for another officer. Fair asks how many people are watching, to which Devermont replies, "Enough." Fair then stops answering questions, pulls out his phone, and starts silently swiping around -- and that's when the ska music starts playing. Fair boosts the volume, and continues staring at his phone. For nearly a full minute, Fair is silent, and only starts speaking after we're a good way through Sublime's "Santeria."

Assuming that Fair wasn't just trying to share his love of '90s stoner music with the citizens of Beverly Hills, this seems to be an intentional (if misguided) tactic to use social media companies' copyright protection policies to prevent himself from being filmed. Instagram in particular has been increasingly strict on posting copyrighted material. Any video that contains music, even if it's playing in the background, is potentially subject to removal by Instagram. Most people complain about these rules. Beverly Hills law enforcement, however, seems to be a fan.
"Under most circumstances, civilians are legally permitted to openly film on-duty police officers under the First Amendment," the report notes. "And while the interaction between Devermont and Fair is pretty benign, BHPD's recent behavior suggests that at least some cops believe they can prevent themselves from being filmed or livestreamed by playing copyrighted music, which would have serious implications for more serious incidents of police misconduct."

In a statement emailed to VICE News, Beverly Hills PD said that "the playing of music while accepting a complaint or answering questions is not a procedure that has been recommended by Beverly Hills Police command staff," and that the videos of Fair were "currently under review."
Television

Customized Apple-Themed Game Boy Color Doubles As An Apple TV Remote (gizmodo.com) 11

Italian YouTuber Otto Climan modded an original Game Boy Color handheld to act as an Apple TV remote. Gizmodo reports: Otto Climan started with an original Game Boy Color handheld that they upgraded with a backlit LCD display because the GBC arrived well before Nintendo stopped using dim screens that strained your eyes. For the custom white case adorned with Apple's older rainbow logo, Climan turned to a company called Retro Modding that supplied him with matching white buttons and, more importantly, a matching white flash cartridge.

The cartridge looks like a standard GB/GBC game cartridge, but it includes a slot for a microSD card and the ability to run ROM files from it. While some ne'er-do-wells use these flash carts to play games, Climan instead developed his own ROM file capable of controlling the Game Boy Color's IR port, which was originally used to transfer game data between devices.

The newer and much-maligned Apple TV remote with the touchpad works over Bluetooth, but Apple retained the IR capabilities of previous Apple TV boxes so the streaming player can still control other devices like TVs. Getting the Game Boy Color to talk to the Apple TV was relatively straightforward (all the codes that Apple uses for its boxes and remotes to talk are easy to find online), but it apparently did require some overclocking of the GBC's processor, which is a trick some games used decades ago. Because the added TV remote functionality comes through a ROM file running on a flash cart, the Game Boy Color still works like a stock GBC and can play other games by just swapping the cart.
You can watch Climan's video here.
Security

Plex Media Servers Are Being Abused For DDoS Attacks (zdnet.com) 15

DDoS-for-hire services have found a way to abuse Plex Media servers to bounce junk traffic and amplify distributed denial of service (DDoS) attacks, security firm Netscout said in an alert this week. From a report: The company's alert warns owners of devices that ship with Plex Media Server, a web application for Windows, Mac, and Linux that's usually used for video or audio streaming and multimedia asset management. The app can be installed on regular web servers or usually ships with network-attached storage (NAS) systems, digital media players, or other types of multimedia-streaming IoT devices. Netscout says that when a server/device running a Plex Media Server app is booted and connected to a network, it will start a local scan for other compatible devices via the Simple Service Discovery Protocol (SSDP). The problem comes when a Plex Media Server discovers a local router that has SSDP support enabled. When this happens, the Plex Media Server will add a NAT forwarding rule to the router, exposing its Plex Media SSDP (PMSSDP) service directly on the internet on UDP port 32414. Since the SSDP protocol has been known for years to be a perfect vector to amplify the size of a DDoS attack, this makes Plex Media servers a juicy and untapped source of DDoS bots for DDoS-for-hire operations.
Businesses

Ex-Googler Turns Virtual Gifts Into a $61 Billion Business (bloomberg.com) 29

An anonymous reader quotes a report from Bloomberg: In China's popular online-streaming industry, virtual gift-giving is big. You can send your favorite live performer anything from a rose for 5 yuan (80 cents) to a space rocket for 500 yuan. The present is just a symbol, but the money is real -- and that's what's made Kuaishou Technology so successful. [...] Co-founders Su Hua and Cheng Yixiao will each be worth more than $5.5 billion, according to the Bloomberg Billionaires Index.

Su, a native of China's central Hunan province, studied computer programming at the prestigious Tsinghua University before joining Google in Beijing in 2006. There, he earned about $23,000 annually, eight times the country's average salary back then. While he said he was "extremely happy," a stay in Silicon Valley inspired him to start his own business, according to Kuaishou's biography. The 38-year-old quit Google during the global financial crisis to start his own video-advertising venture, which didn't come to fruition. After a short stint with Baidu Inc., he got acquainted with Cheng in 2011 and they soon decided to pair up. In 2013, the duo transformed the Kuaishou app from a GIF-maker to the social-video platform it is today, initially gaining popularity with its videos of life in rural China.

With the rise of ByteDance's Douyin, the Chinese twin app of TikTok, Kuaishou broadened its appeal, luring influencers backed by talent agencies and pop stars like Taiwan's Jay Chou. Along the way, it sped up monetization by creating ad slots and in-app stores for brands and merchants. While virtual gift purchases are still its bread and butter -- they make up almost two-thirds of its revenue -- the company is delving deeper into higher-margin businesses like e-commerce and online gaming. Its sales rose almost 50% to 40.7 billion yuan in the first nine months of last year, according to the IPO prospectus.

Games

Amazon Can Make Just About Anything -- Except a Good Video Game (bloomberg.com) 97

An anonymous reader quotes a report from Bloomberg, which is "based on interviews with more than 30 current and former Amazon employees, most of whom spoke under the condition of anonymity citing fears of litigation or career repercussions." From the report: Mike Frazzini had never made a video game when he helped start Amazon Game Studios. Eight years later, he has released two duds, withdrew both from stores after a torrent of negative reactions and canceled many more. For a company that dominates countless areas of retail, consumer electronics and enterprise computing, the multiple failures in gaming show one realm that may be impervious toAmazon.com's distinctive business philosophy. It tried to make games the Amazon way, instead of simply making games people would want to play.

Frazzini is an Amazon lifer who came up in the books section of the website, where he endeared himself to Jeff Bezos as a manager there. Conventional wisdom inside the company is that if you can run one business, you can run any other. Amazon's deep financial resources certainly help. As head of the games division, Frazzini has acquired established development studios and pushed the company to spend nearly $1 billion for the live video streaming website Twitch. Frazzini recruited some of the top names in the video game industry, including creators of the critically acclaimed franchises EverQuest and Portal, as well as executives fromElectronic Arts Inc.and other big publishers.

Then, according to numerous current and former employees of Frazzini's game studios, he ignored much of their advice. He frequently told staff that every Amazon game needed to be a "billion-dollar franchise" and then understaffed the projects, they say. Instead of using industry-standard development tools, Frazzini insisted Amazon build its own, which might have saved the company money if the software ever worked properly. Executives under Frazzini initially rejected charges that New World, an Amazon game that would ask players to colonize a mythical land and murder inhabitants who bear a striking resemblance to Native Americans, was racist. They relented after Amazon hired a tribal consultant who found that the portrayal was indeed offensive, say two people who worked on the project. The game, previously planned for release last year, is now scheduled for this spring.

Games

Plex Launches Retro Video Game Streaming Service (betanews.com) 52

Brian Fagioli, writing at BetaNews: Today, Plex launches a retro video game streaming service that should make playing older titles even easier. Called "Plex Arcade," it currently only offers games licensed from Atari, so we are talking really old-school stuff here, folks (think Centipede and Combat). At $4.99 month ($2.99 for those with Plex Pass) it is rather affordable. Unfortunately, there is one big catch -- Linux users are being left out.
Apple

Apple Execs Discussed Not 'Leaving Money on the Table' When Setting Apple TV Subscription Fees (theverge.com) 42

In Apple and Epic's ongoing court battle over App Store fees, one of the key sticking points has been Apple's insistence on maintaining a 30 percent cut as a cornerstone of the storefront. But newly revealed Apple executive emails from the case show that the App Store rules that Apple flouts as essential to the fairness of the app economy were carefully negotiated into existence over time in a way that ensured Apple wasn't "leaving money on the table." From a report: The emails date back to a 2011 discussion, which included Apple software and services leader Eddy Cue, around how Apple would handle subscription video applications on the Apple TV -- an important conversation, given the rise in popularity of streaming services. And while the discussion doesn't offer much insight on Apple's existing 30 percent fee for the App Store, it does reveal how malleable those rules were when it came to maximizing profit. The company examined a variety of options, including a 40 percent one-time cut, a 30 percent one-time cut, a 30 percent ongoing fee, or more individualized deals with services like the NBA and MLB.
PlayStation (Games)

CDPR CEO Blames 'In-Game Streaming' For Cyberpunk's Console Problems (arstechnica.com) 114

CD Projekt Red is still trying to contain the damage from widespread reports of major technical problems in the versions of Cyberpunk 2077 released for the PS4 and Xbox One last month. From a report: To that end, studio co-founder and CEO Marcin Iwinski today tweeted a video message seeking to explain the internal situation leading up to the problematic launch. "Despite good reviews on PC, the console version of Cyberpunk 2077 did not meet the quality standard we wanted it to meet," Iwinski said in the message. "I, and the entire leadership team, are deeply sorry for this, and this video is me publicly owning up to that." The core of the problem, Iwinski said, was the "in-game streaming system" that Cyberpunk 2077 used to "feed" content and game mechanics to the engine without frequent breaks for loading. That system had to be "constantly improved" for last-gen consoles during development, Iwinski said, in order to keep up with the "epic" look of the PC version (which saw its graphics and other assets scaled down to work on more limited, older console hardware).

"Things did not look super difficult at first, [but] I think that time has proven we underestimated the task," Iwinski said. "Because the city is so packed and the disk bandwidth of old-gen consoles is what it is, it constantly challenged us." winski was less direct about why these problems with the console versions weren't discovered and either fixed or delayed before launch. "Every change and improvement needed to be tested, and as it turned out, our testing did not show a big part of the issues you experienced while playing the game," Iwinski said. He added that communication problems caused by the team working from home amid COVID-related restrictions meant some issues got lost over video calls or emails. "We saw significant improvements each and every day leading up to release [and] really thought we'd deliver in the day zero [version on consoles]," he said.

AT&T

AT&T Kills Off the Failed TV Service Formerly Known As DirecTV Now (arstechnica.com) 54

AT&T is killing off the online-video service formerly known as DirecTV Now and introducing a no-contract option for the newer online service that replaced it. Ars Technica reports: AT&T unveiled DirecTV Now late in 2016, the year after AT&T bought the DirecTV satellite company. Prices originally started at $35 a month for the live-TV online service, and it had signed up 1.86 million subscribers by Q3 2018. But customers quickly fled as AT&T repeatedly raised prices and cut down on the use of promotional deals, leaving the service with just 683,000 subscribers at the end of Q3 2020. In 2019, AT&T changed the name from DirecTV Now to AT&T TV Now, creating confusion among customers and its own employees because the company simultaneously unveiled another online streaming service called AT&T TV.

AT&T TV was pitched as a more robust replacement for satellite TV, and it even mimicked cable and satellite by imposing contracts, hidden fees, and a big second-year price hike. Going forward, AT&T TV Now will no longer be offered to new customers, and AT&T TV will be the flagship for AT&T's live-TV streaming business. "AT&T TV Now has merged with AT&T TV," the service's website says in an update flagged in a news article by TV Answer Man yesterday. For existing users, "AT&T TV Now customers' service and plans remain in effect" without any changes, an AT&T spokesperson told Ars. "We have no other price changes to announce at this time."

Social Networks

Trump Also Suspended from Snapchat and Twitch, Faces Content Restrictions on Pinterest and...TikTok? (msn.com) 403

Today MSN published an article listing "Every social media platform Donald Trump is banned from using (so far)."

Some excerpts: - Trump was suspended from Snapchat amid the riots on January 6, a spokesperson confirmed to The Hill...

- On January 7, Twitch, the Amazon-owned video live-streaming platform made popular by gamers, disabled Trump's account indefinitely...

- Though Trump does not have a Pinterest account, the image-sharing app has reportedly been limiting pro-Trump related topics since around November. For example, if you search "StoptheSteal," you will see the following message: "Pins about this topic often violate our community guidelines, so we're currently unable to show search results...."

- Oh, how the tables have turned. Remember when Trump tried to ban TikTok? Well, even though Trump does not have an account of his own, the video platform still found a way to limit his reach. On January 7, TikTok confirmed it would be removing videos of Trump's speeches believed to have incited violence at the Capitol. Furthermore, it is redirecting hashtags used by rioters like #stormthecapitol and #patriotparty to its community guidelines.

However, the company has not specified that it would ban Trump should he try to join the platform.

Television

Sony TVs Get Brighter OLED, Cognitive Processing, Google TV Streaming in 2021 (cnet.com) 33

Sony is probably the most storied TV brand still standing and while it's no longer a top 5 seller, it remains a powerhouse among high-end models -- aka TVs that cost a lot of money. Its 2021 lineup of new sets, announced in advance of CES, includes lots of impressive technology and will likely cost a pretty penny too. From a report: The highest-end new Sony has 8K resolution, but the most interesting TV to video quality nerds is the new Master Series A90J OLED TV with higher peak brightness -- marking the first time in years an OLED TV maker has touted brighter panels. Brightness is important for HDR and for making an image pop in bright rooms, and it's the one major area where OLED traditionally lags LCD.

Sony is also the first company to officially announce a new size of OLED: 83 inches, the largest 4K OLED to date. (If you're keeping track, LG has an 88-inch 8K OLED for, cough, $30,000.) And if that's not big enough for ya, the successor series to my favorite Sony (for the money) of 2020 includes a 100-inch model. Less exciting (to me) than bigger, brighter TVs is something Sony calls "cognitive" processing, available on all of its 2021 TVs. [...] More welcome was the news that all of the models detailed below include HDMI 2.1 gaming extras, namely 4K/120fps input and variable refresh rate (the latter available via a firmware update), which were previously reserved for just one 2020 model, the X900H.

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