AI

Protecting 'Funko' Brand, AI-Powered 'BrandShield' Knocks Itch.io Offline After Questionable Registrar Communications (polygon.com) 48

Launched in 2013, itch.io lets users host and sell indie video games online — now offering more than 200,000 — as well as other digital content like music and comics. But then someone uploaded a page based on a major videogame title, according to Game Rant. And somehow this provoked a series of overreactions and missteps that eventually knocked all of itch.io offline for several hours...

The page was about the first release from game developer 10:10 — their game Funko Fusion, which features characters in the style of Funko's long-running pop-culture bobbleheads. As a major brand, Funko monitors the web with a "brand protection" partner (named BrandShield). Interestingly, BrandShield's SaaS product "leverages AI-driven online brand protection," according to their site, to "detect and remove" things like brand impersonations "with over 98% success. Our advanced takedown capabilities save you time..." (Although BrandShield's CEO told the Verge that following AI reports "our team of Cybersecurity Threat hunters and IP lawyers decide on what actions should be taken.") This means that after automatically spotting the itch.io page with its web-crawling software, it was BrandShield's "team of Cybersecurity Threat hunters and IP lawyers" who decided to take action (for that specific page). But itch.io founder Leaf Corcoran commented on social media: From what I can tell, some person made a fan page for an existing Funko Pop video game (Funko Fusion), with links to the official site and screenshots of the game. The BrandShield software is probably instructed to eradicate all "unauthorized" use of their trademark, so they sent reports independently to our host and registrar claiming there was "fraud and phishing" going on, likely to cause escalation instead of doing the expected DMCA/cease-and-desist. Because of this, I honestly think they're the malicious actor in all of this.
Corcoran says he replied to both his registrar (iwantmyname) and to his site's host, telling them he'd removed the offending page (and disabled its uploader's account). This satisfied his host, Corcoran writes — but the registrar's owner later told him they'd never received his reply.

"And that's why they took the domain down."

In an interview with Polygon, Corcoran points out that the web page in question had already been dealt with five days before his registrar offlined his entire site. "No communication after that.... No 'We haven't heard from you, we're about to shut your domain down' or anything like that."

Defending themselves over the incident, BrandShield posted on X.com that they'd identified an "infringement" (also calling it an "abuse"), and that they'd requested "a takedown of the URL in question — not of the entire itch.io domain." They don't say this, but it seems like their concern might've been that the page looked official enough to impersonate Funko Fusion. But X.com readers added this context. "Entire domains do not go down on the basis of a copyright takedown request of an individual URL. This is the direct result of a fraudulent claim of malicious activity."

And Corcoran also posted an angry summation on X.com: I kid you not, @itchio has been taken down by @OriginalFunko because they use some trash "AI Powered" Brand Protection Software called @BrandShieldltd that created some bogus Phishing report to our registrar, @iwantmyname, who ignored our response and just disabled the domain.
The next day Funko's official account on X.com also issued their own statement that they "hold a deep respect and appreciation for indie games, indie gamers, and indie developers." (Though "Added Context" from X.com readers notes Funko's statement still claimed a "takedown request" was issued, rather than what Corcoran says was a false "fraud and phishing" report.)

Funko.com also posted that they'd "reached out" to itch.io "to engage with them on this issue." But this just led to another angry post from Corcoran. "This is not a joke, Funko just called my mom." Cocoran then posted what looks like a screenshot of a text message his mother sent him. Though she doesn't say which company was involved, his mother's text says she "Got a strange call from a company about accusatory statements on your social media account. Call me..."

Thanks to ewhac (Slashdot reader #5,844) for sharing the news.
AI

HarperCollins Confirms It Has a Deal to Sell Authors' Work to AI Company 36

HarperCollins has partnered with an AI technology company to allow limited use of select nonfiction backlist titles for training AI models, offering authors the choice to opt in for a $2,500 non-negotiable fee. 404 Media reports: On Friday, author Daniel Kibblesmith, who wrote the children's book Santa's Husband and published it with HarperCollins, posted screenshots on Bluesky of an email he received, seemingly from his agent, informing him that the agency was approached by the publisher about the AI deal. "Let me know what you think, positive or negative, and we can handle the rest of this for you," the screenshotted text in an email to Kibblesmith says. The screenshots show the agent telling Kibblesmith that HarperCollins was offering $2,500 (non-negotiable).

"You are receiving this memo because we have been informed by HarperCollins that they would like permission to include your book in an overall deal that they are making with a large tech company to use a broad swath of nonfiction books for the purpose of providing content for the training of an Al language learning model," the screenshots say. "You are likely aware, as we all are, that there are controversies surrounding the use of copyrighted material in the training of Al models. Much of the controversy comes from the fact that many companies seem to be doing so without acknowledging or compensating the original creators. And of course there is concern that these Al models may one day make us all obsolete."
Kibblesmith called the deal "abominable."

"It seems like they think they're cooked, and they're chasing short money while they can. I disagree," Kibblesmith told the AV Club. "The fear of robots replacing authors is a false binary. I see it as the beginning of two diverging markets, readers who want to connect with other humans across time and space, or readers who are satisfied with a customized on-demand content pellet fed to them by the big computer so they never have to be challenged again."
Businesses

Microsoft Reports Big Profits Amid Massive AI Investments 21

Ars Technica's Samuel Axon reports on Microsoft's quarterly earnings: Some investors have been uneasy about the company's aggressive spending on AI, while others have demanded it. During this quarter, Microsoft reported that it spent $20 billion on capital expenditures, nearly double what it had spent during the same quarter last year. However, the company satisfied both groups of investors, as it revealed it has still been doing well in the short term amid those long-term investments. The fiscal quarter, which covered July through September, saw overall sales rise 16 percent year over year to $65.6 billion. Despite all that AI spending, profits were up 11 percent, too. The growth was largely driven by Azure and cloud services, which saw a 33 percent increase in revenue. The company attributed 12 percent of that to AI-related products and services.

Meanwhile, Microsoft's gaming division continued to challenge long-standing assumptions that hardware is king, with Xbox content and services posting 61 percent increased year-over-year revenue despite a 29 percent drop in hardware sales. [...] The company attributed 53 points of that to the recent $69 billion Activision acquisition.
IT

There's a Big Problem with Return-to-Office Mandates: Enforcing Them (yahoo.com) 185

"Friction between bosses and their employees over the terms of their return shows no signs of abating," reports the Los Angeles Times. But there's one big loophole... About 80% of organizations have put in place return-to-office policies, but in a sign that many managers are reluctant to clamp down on the flexibility employees have become accustomed to, only 17% of those organizations actively enforce their policies, according to recent research by real estate brokerage CBRE. "Some organizations out there have 'mandated' something, but if most of your organization is not following that mandate, then there is not too much you can do to enforce it," said Julie Whelan, head of research into workplace trends for CBRE...

The tension "is due to the fact that we have changed since we all went to our separate corners and then came back" from pandemic-imposed office exile, said Elizabeth Brink, a workplace expert at architecture firm Gensler. "It's fair to say that we have different needs now." A disconnect persists between employer expectations for office attendance and employee behavior, CBRE found. Sixty percent of leaders surveyed said they want their employees in the office three or more days a week, while only 51% reported that employees work in the office at that frequency. Conversely, 37% of employees show up one or two days a week, yet only 17% of employers are satisfied with that attendance.

In the article, one worker complains about their employer's two-days-a-week of mandated in-office time. "I feel like I'm back in grade school and being forced to sit down and do my homework."

The article also notes some employers are also considering changes in the other direction: "calculating whether to shed office space to cut down on rent, typically the largest cost of operating a business after payroll."
Businesses

Streaming Subscription Fees Have Been Rising While Content Quality is Dropping (arstechnica.com) 82

An anonymous reader shares a report: Subscription fees for video streaming services have been on a steady incline. But despite subscribers paying more, surveys suggest they're becoming less satisfied with what's available to watch.

At the start of 2024, the industry began declaring the end of Peak TV, a term coined by FX Networks Chairman John Landgraf that refers to an era of rampant content spending that gave us shows like The Wire, Breaking Bad, and Game of Thrones. For streaming services, the Peak TV era meant trying to lure subscribers with original content that was often buoyed by critical acclaim and/or top-tier actors, writers, and/or directors. However, as streaming services struggle to reach or maintain profitability, 2024 saw a drop in the number of new scripted shows for the first time in at least 10 years, FX Research found.

Meanwhile, overall satisfaction with the quality of content available on streaming services seems to have declined for the past couple of years. Most surveys suggest a generally small decline in perceived quality, but that's still perturbing considering how frequently streaming services increase subscription fees. There was a time when a streaming subscription represented an exclusive ticket to viewing some of the best new TV shows and movies. But we've reached a point where the most streamed TV show last year was Suits -- an original from the USA Network cable channel that ended in 2019.

Piracy

Appeal Court Affirms Verdict Against ISP Grande For Failing To Terminate Pirates (torrentfreak.com) 89

The Fifth Circuit Court of Appeals has affirmed a copyright infringement verdict against Internet provider Grande, which failed to take action against allegedly pirating subscribers. The jury's $47 million damages award in favor of the major music label plaintiffs is vacated. According to the Court (PDF), individual tracks that are part of an album, should not be counted as separate works. TorrentFreak reports: After hearing both sides, the Fifth Circuit Court of Appeals affirmed the jury verdict yesterday. Grande's arguments, suggesting that the district court mistakenly upheld the verdict earlier, were rejected. "The district court did not err in upholding the jury's unanimous liability verdict because Plaintiffs satisfied each element legally and factually," the decision reads. "The court correctly interpreted the law and instructed the jury on the relevant legal standards in light of the factual issues disputed by the parties, and Plaintiffs introduced ample evidence from which a reasonable jury could find in Plaintiffs' favor." [...]

In addition to the material contribution challenge, Grande and its supporters also pointed out that terminating Internet access isn't a "simple measure," as the jury concluded. Instead, it is drastic and overbroad, which could also impact innocent subscribers. The Court of Appeals rejects this reasoning. Instead, it states that the jury could and did conclude that terminations are a simple measure. There is no evidence to reach a different conclusion. All in all, the Court sees no reason to reverse the jury's verdict that Grande is liable for contributory infringement. This means that the jury verdict is affirmed.

Businesses

Amazon Employees Plead For Reversal of 5-Day RTO Mandate in Anonymous Survey (fortune.com) 100

An anonymous reader shares a report: Some Amazon workers are refusing to "disagree and commit," as one of the company's famed leadership principles requires of those who aren't on board with a decision. Instead, hundreds of the online retailing giant's employees are complaining that CEO Andy Jassy's five-days-per-week return-to-office mandate, announced last week, will negatively impact their lives -- and productivity at work -- and how they hope the company will reverse course.

The feedback is from an anonymous survey created by Amazon employees that was viewed by Fortune on Tuesday. Corporate employees have shared it widely via the messaging app Slack, including in one "remote advocacy" Slack channel with more than 30,000 members that a former employee created when Amazon first announced a three-day return-to-office mandate last year. As a result, employees who are in favor of remote or hybrid work may have been more likely to respond to the survey and therefore skew the findings.

As of the afternoon of September 24, the average satisfaction rating related to the RTO mandate among survey respondents was 1.4 out of scale up to 5 (with 1 meaning "strongly dissatisfied" and 5 representing "strongly satisfied"). The survey's creators said in an introduction to their questionnaire that they plan to aggregate and share the results by email with Jassy and other company executives "to provide them with clear insight into the impact of this policy on employees, including the challenges identified and proposed solutions."

EU

Apple Revises EU App Store Rules Amid Ongoing Investigation 15

Apple on Thursday announced changes to its Digital Markets Act (DMA) compliance plan for the European Union, as the tech giant faces an ongoing investigation by the European Commission for suspected non-compliance. The revised rules, set to roll out this fall, ease restrictions on developers' ability to promote external offers within iOS apps. Developers can now inform users about offers available beyond their own websites, including on other apps and marketplaces, without adhering to Apple-mandated templates.

Apple has also introduced a new fee structure for purchases made through external links. An "Initial Acquisition Fee" of 5% will apply to new users' first-year purchases, while a "Store Services Fee" of 10% (or 5% for smaller developers) will be charged on subsequent transactions. These changes replace the controversial Core Technology Fee, which is currently under EU scrutiny.

Spotify and Epic aren't satisfied with the changes. Spotify has called the new plan "unacceptable," arguing it disregards DMA requirements. Epic Games CEO Tim Sweeney labeled it "malicious compliance" involving "junk fees."
Open Source

Mike McQuaid on 15 Years of Homebrew and Protecting Open-Source Maintainers (thenextweb.com) 37

Despite multiple methods available across major operating systems for installing and updating applications, there remains "no real clear answer to 'which is best,'" reports The Next Web. Each system faces unique challenges such as outdated packages, high fees, and policy restrictions.

Enter Homebrew.

"Initially created as an option for developers to keep the dependencies they often need for developing, testing, and running their work, Homebrew has grown to be so much more in its 15-year history." Created in 2009, Homebrew has become a leading solution for macOS, integrating with MDM tools through its enterprise-focused extension, Workbrew, to balance user freedom with corporate security needs, while maintaining its open-source roots under the guidance of Mike McQuaid. In an interview with The Next Web's Chris Chinchilla, project leader Mike McQuaid talks about the challenges and responsibilities of maintaining one of the world's largest open-source projects: As with anything that attracts plenty of use and attention, Homebrew also attracts a lot of mixed and extreme opinions, and processing and filtering those requires a tough outlook, something that Mike has spoken about in numerous interviews and at conferences. "As a large project, you get a lot of hate from people. Either people are just frustrated because they hit a bug or because you changed something, and they didn't read the release notes, and now something's broken," Mike says when I ask him about how he copes with the constant influx of communication. "There are a lot of entitled, noisy users in open source who contribute very little and like to shout at people and make them feel bad. One of my strengths is that I have very little time for those people, and I just insta-block them or close their issues."

More crucially, an open-source project is often managed and maintained by a group of people. Homebrew has several dozen maintainers and nearly one thousand total contributors. Mike explains that all of these people also deserve to be treated with respect by users, "I'm also super protective of my maintainers, and I don't want them to be treated that way either." But despite these features and its widespread use, one area Homebrew has always lacked is the ability to work well with teams of users. This is where Workbrew, a company Mike founded with two other Homebrew maintainers, steps in. [...] Workbrew ties together various Homebrew features with custom glue to create a workflow for setting up and maintaining Mac machines. It adds new features that core Homebrew maintainers had no interest in adding, such as admin and reporting dashboards for a computing fleet, while bringing more general improvements to the core project.

Bearing in mind Mike's motivation to keep Homebrew in the "traditional open source" model, I asked him how he intended to keep the needs of the project and the business separated and satisfied. "We've seen a lot of churn in the last few years from companies that made licensing decisions five or ten years ago, which have now changed quite dramatically and have generated quite a lot of community backlash," Mike said. "I'm very sensitive to that, and I am a little bit of an open-source purist in that I still consider the open-source initiative's definition of open source to be what open source means. If you don't comply with that, then you can be another thing, but I think you're probably not open source."

And regarding keeping his and his co-founder's dual roles separated, Mike states, "I'm the CTO and co-founder of Workbrew, and I'm the project leader of Homebrew. The project leader with Homebrew is an elected position." Every year, the maintainers and the community elect a candidate. "But then, with the Homebrew maintainers working with us on Workbrew, one of the things I say is that when we're working on Workbrew, I'm your boss now, but when we work on Homebrew, I'm not your boss," Mike adds. "If you think I'm saying something and it's a bad idea, you tell me it's a bad idea, right?" The company is keeping its early progress in a private beta for now, but you can expect an announcement soon. As for what's happening for Homebrew? Well, in the best "open source" way, that's up to the community and always will be.

Facebook

Nigeria Fines Meta $220 Million For Violating Consumer, Data Laws (reuters.com) 15

Nigeria fined Meta for $220 million on Friday, alleging the tech giant violated the country's local consumer, data protection and privacy laws. Reuters reports: Nigeria's Federal Competition and Consumer Protection Commission (FCCPC) said Meta appropriated the data of Nigerian users on its platforms without their consent, abused its market dominance by forcing exploitative privacy policies on users, and meted out discriminatory and disparate treatment on Nigerians, compared with other jurisdictions with similar regulations. FCCPC chief Adamu Abdullahi said the investigations were jointly held with Nigeria's Data Protection Commission and spanned over 38 months. The investigations found Meta policies don't allow users the option or opportunity to self-determine or withhold consent to the gathering, use, and sharing of personal data, Abdullahi said.

"The totality of the investigation has concluded that Meta over the protracted period of time has engaged in conduct that constituted multiple and repeated, as well as continuing infringements... particularly, but not limited to abusive, and invasive practices against data subjects in Nigeria," Abdullahi said. "Being satisfied with the significant evidence on the record, and that Meta has been provided every opportunity to articulate any position, representations, refutations, explanations or defences of their conduct, the Commission have now entered a final order and issued a penalty against Meta," Abdullahi said. The final order mandates steps and actions Meta must take to comply with local laws, Abdullahi said.

IOS

iOS 18 Could 'Sherlock' $400 Million In App Revenue (techcrunch.com) 43

An anonymous reader quotes a report from TechCrunch: Apple's practice of leveraging ideas from its third-party developer community to become new iOS and Mac features and apps has a hefty price tag, a new report indicates. Ahead of its fall release, you can download the public beta for iOS 18 right now to get a firsthand look at Apple's changes, which may affect apps that today have an estimated $393 million in revenue and have been downloaded roughly 58 million times over the past year, according to an analysis by app intelligence firm Appfigures. Every June at Apple's Worldwide Developers Conference, the iPhone maker teases the upcoming releases of its software and operating systems, which often include features previously only available through third-party apps. The practice is so common now it's even been given a name: "sherlocking" -- a reference to a 1990s search app for Mac that borrowed features from a third-party app known as Watson. Now when Apple launches a new feature that was before the domain of a third-party app, it's said to have "sherlocked" the app. [...]

In an analysis of third-party apps that generated more than 1,000 downloads per year, Appfigures discovered several genres that had found themselves in Apple's crosshairs in 2024. In terms of worldwide gross revenue, these categories have generated significant income over the past 12 months, with the trail app category making the most at $307 million per year, led by market leader and 2023 Apple "App of the Year" AllTrails. Grammar helper apps, like Grammarly and others, also generated $35.7 million, while math helpers and password managers earned $23.4 million and $20.3 million, respectively. Apps for making custom emoji generated $7 million, too. Of these, trail apps accounted for the vast majority of "potentially sherlocked" revenue, or 78%, noted Appfigures, as well as 40% of downloads of sherlocked apps. In May 2024, they accounted for an estimated $28.8 million in gross consumer spending and 2.5 million downloads, to give you an idea of scale.

Many of these app categories were growing quickly, with math solvers having seen revenue growth of 43% year-over-year followed by grammar helpers (+40%), password managers (+38%) and trail apps (+28%). Emoji-making apps, however, were seeing declines at -17% year-over-year. By downloads, grammar helpers had seen 9.4 million installs over the past 12 months, followed by emoji makers (10.6 million), math-solving apps (9.5 million) and password managers (457,000 installs).
"Although these apps certainly have dedicated user bases that may not immediately choose to switch to a first-party offering, Apple's ability to offer similar functionality built-in could be detrimental to their potential growth," concludes TechCrunch's Sarah Perez. "Casual users may be satisfied by Apple's 'good enough' solutions and won't seek out alternatives."
Facebook

Meta Explores AI-Assisted Earphones With Cameras (theinformation.com) 23

An anonymous reader shares a report: Meta Platforms is exploring developing AI-powered earphones with cameras, which the company hopes could be used to identify objects and translate foreign languages, according to three current employees. Meta's work on a new AI device comes as several tech companies look to develop AI wearables, and after Meta added an AI assistant to its Ray-Ban smart glasses.

Meta CEO Mark Zuckerberg has seen several possible designs for the device but has not been satisfied with them, one of the employees said. It's unclear if the final design will be in-ear earbuds or over-the-ear headphones. Internally, the project goes by the name Camerabuds. The timeline is also unclear. Company leaders had expected a design to be approved in the first quarter, one of the people said. But employees have identified multiple potential problems with the project, including that long hair may cover the cameras on the earbuds. Also, putting a camera and batteries into tiny devices could make the earbuds bulky and risk making them uncomfortably hot. Attaching discreet cameras to a wearable device may also raise privacy concerns, as Google learned with Google Glass.

Businesses

32-Hour Workweek for America Proposed by Senator Bernie Sanders (theguardian.com) 390

The Guardian reports that this week "Bernie Sanders, the independent senator from Vermont who twice ran for the Democratic presidential nomination, introduced a bill to establish a four-day US working week." "Moving to a 32-hour workweek with no loss of pay is not a radical idea," Sanders said on Thursday. "Today, American workers are over 400% more productive than they were in the 1940s. And yet millions of Americans are working longer hours for lower wages than they were decades ago. "That has got to change. The financial gains from the major advancements in artificial intelligence, automation and new technology must benefit the working class, not just corporate chief executives and wealthy stockholders on Wall Street.

"It is time to reduce the stress level in our country and allow Americans to enjoy a better quality of life. It is time for a 32-hour workweek with no loss in pay."

The proposed bill "has received the endorsement of the American Federation of Labor and Congress of Industrial Organizations, United Auto Workers, the Service Employees International Union, the Association of Flight Attendants" — as well as several other labor unions, reports USA Today: More than half of adults employed full time reported working more than 40 hours per week, according to a 2019 Gallup poll... More than 70 British companies started to test a four-day workweek last year, and most respondents reported there has been no loss in productivity.
A statement from Senator Sanders: Bill Gates, the founder of Microsoft, and Jamie Dimon, the CEO of JP Morgan Chase, predicted last year that advancements in technology would lead to a three or three-and-a-half-day workweek in the coming years. Despite these predictions, Americans now work more hours than the people of most other wealthy nations, but are earning less per week than they did 50 years ago, after adjusting for inflation.
"Sanders also pointed to other countries that have reduced their workweeks, such as France, Norway and Denmark," adds NBC News.

USA Today notes that "While Sanders' role as chair of the Senate Health, Education, Labor, and Pensions Committee places a greater focus on shortening the workweek, it is unlikely the bill will garner enough support from Republicans to become federal law and pass in both chambers."

And political analysts who spoke to ABC News "cast doubt on the measure's chances of passage in a divided Congress where opposition from Republicans is all but certain," reports ABC News, "and even the extent of support among Democrats remains unclear."
Businesses

Yelp Says Remote-First Policy Boosted Job Apps By 43%, Led To a More Satisfied Workforce (fortune.com) 16

Since implementing a remote-first policy in 2021, Yelp says it's experienced a surge in job applications and a more satisfied workforce. Fortune reports: Last year, the total number of job applicants was 43% higher compared to 2021, according to Yelp's 2024 Remote Work Report released earlier this month. The number of applicants for sales roles skyrocketed by 103%, and prospects for its general and administrative (G&A) positions shot up 52% over the same time period. Those increases fall in line with data that shows a tidal wave of applicants clamoring for remote jobs. "It's rewarding to see both the level of interest and the quality of our applicants," Carmen Amara, chief people officer at Yelp, told Fortune. "Remote work has allowed us to attract a number of candidates who previously would not have applied to Yelp due to their location."

Despite arguments that remote work weakens workers' connections and growth opportunities, Yelp says it has found the opposite to be true. About 90% of the company's more than 4,700 employees say they have found effective ways to collaborate remotely, and 91% say they are confident in upward career mobility while working out of the office. Flexible schedules have also facilitated a healthy work-life balance -- about 89% of the company's workers say they can manage personal and professional demands, and the same amount say that the remote model has allowed them to make positive changes for their wellbeing.

Notably, Yelp's global tenure has increased to 3.5 years in 2023, compared to 2.8 years the year prior. The company says it's using the money it saved from shutting down its underutilized offices in New York City, Chicago, and Washington D.C., to funnel back into employee benefits, professional development, and wellness reimbursements.

IT

Office Mandates Don't Help Companies Make More Money, Study Finds (spokesman.com) 70

Remember that cheery corporate video Internet Brands tried announcing their new (non-negotiable) hybrid return-to-office policy (with the festive song "Iko Iko" playing in the background)? They've now pulled the video from Vimeo.

Could that signal a larger shift in attitudes about working from home? The Washington Post reports: Now, new research from the Katz Graduate School of Business at the University of Pittsburgh suggests that office mandates may not help companies' financial performances, but they can make workers less satisfied with their jobs and work-life balance... "We will not get back to the time when as many people will be happy working from the office the way they were before the pandemic," said Mark Ma, co-author of the study and associate professor at the Katz Graduate School of Business. Additionally, mandates make workers less happy, therefore less productive and more likely to look for a new job, he said.

The study analyzed a sample of Standard & Poor's 500 firms to explore the effects of office mandates, including average change in quarterly results and company stock price. Those results were compared with changes at companies without office mandates. The outcome showed the mandates made no difference. Firms with mandates did not experience financial boosts compared with those without. The sample covered 457 firms and 4,455 quarterly observations between June 2019 and January 2023...

"There are compliance issues universally," said Prithwiraj Choudhury, a Harvard Business School professor who studies remote work. "Some companies are issuing veiled threats about promotions and salary increases ... which is unfortunate because this is your talent pool, your most valuable resource...." Rather than grappling with mandates as a means of boosting productivity, companies should instead focus on structuring their policies on a team basis, said Choudhury of Harvard. That means not only understanding the frequency and venue in which teams would be most productive in-person, but also ensuring that in-person days are structured for more collaboration. Requiring employees to work in-office to boost productivity in general has yet to prove itself out, he added.

"Return-to-office is just a knee-jerk reaction trying to make the world go back to where it was instead of recognizing this as a point for fundamental transformation," he said. "I call them return-to-the-past mandates."

The article cites US Bureau of Labor Statics showing movement in the other directionRoughly 78% of workers ages 16 and older "worked entirely on-site in December 2023, down from 81% a year earlier" — and for tech workers only 34% worked entirely on-site last month compared with 38% last year.

"Still, some companies are going all in on mandates, reminding workers and sometimes threatening promotions and job security for noncompliance. Leaders are unlikely to backtrack on mandates once they have been implemented because that could be viewed as admitting they made a mistake, said Ma."
Businesses

Sony Ends $10 Billion Merger With India Media Giant Zee (reuters.com) 3

Sony has scrapped plans for a $10 billion merger of its Indian unit with Zee Entertainment, "ending a deal that could have created one of the South Asian nation's biggest TV broadcasters," reports Reuters. From the report: The collapse of the deal in content-hungry India creates more uncertainty for TV broadcaster Zee in particular as competition heats up, with Disney, also seeking to merge its Indian businesses with the media assets of billionaire Mukesh Ambani's Reliance. Zee told Indian stock exchanges Sony was seeking $90 million in termination fees for alleged breaches of their merger agreement and emergency interim relief by "invoking arbitration." Zee said it denies all claims made by Sony and would take appropriate legal action. Sony said in a statement certain "closing conditions" to the merger were not satisfied despite "good faith discussions" with Zee, and the companies had been unable to agree upon an extension by their Jan. 21 deadline.

"After more than two years of negotiations, we are extremely disappointed ... We remain committed to growing our presence in this vibrant and fast-growing market," it added. While neither Sony nor Zee elaborated on Monday on which conditions had been unfulfilled, a stalemate over who will lead the combined company had put the merger in danger. Zee had proposed that CEO Punit Goenka take the helm, but Sony balked after he became the subject of an investigation by India's market regulator. Zee said on Monday Goenka had been "agreeable to step down in the interest of the merger." A source with direct knowledge however said Sony was not keen to proceed unless Goenka backed out before the closure of the merger, rather than after the deal had been sealed as he had proposed.

IT

Most CEOs Won't Prioritize Return-to-Office Policies, Survey Finds (axios.com) 101

The pandemic may have proved to employeers that remote and flexible-work arrangements were viable — and changed the way we work forever. Axios writes: Just 6 out of 158 U.S. CEOs said they'll prioritize bringing workers back to the office full-time in 2024, according to a new survey released by the Conference Board. Executives are increasingly resigned to a world where employees don't come in every day, as hybrid work arrangements — mixing work from home and in-office — become the norm for knowledge workers. "Maintain hybrid work," was cited as a priority by 27% of the U.S. CEOs who responded to the survey, conducted in October and November. A separate survey of chief financial officers by Deloitte, conducted in November, found that 65% of CFOs expect their company to offer a hybrid arrangement this year.

"Remote work appears likely to be the most persistent economic legacy of the pandemic," write Goldman Sachs economists in a recent note. About 20%-25% of workers in the U.S. work from home at least part of the week, according to data Goldman cites. That's below a peak of 47% during the pandemic but well above its prior average of around 3%.

"The battle is over," said Diana Scott, human capital center leader at The Conference Board. "There are so many other issues CEOs are facing." Headlines about CEOs determined to get butts in seats get attention, but they are the exception, says Brian Elliott, the cofounder of Future Forum, a future of work think tank. "There are a lot more CEOs that are actually quietly becoming more flexible...." Though the labor market has softened, employers still do care about keeping employees satisfied — and they don't want to fight with them. "It's not worth the fight," says Elliott.

Classic Games (Games)

Billy Mitchell and Twin Galaxies Settle Lawsuits On Donkey Kong World Records (nme.com) 64

"What happens when a loser who needs to win faces a winner who refuses to lose?"

That was the tagline for the iconic 2007 documentary The King of Kong: A Fistful of Quarters, chronicling a middle-school teacher's attempts to take the Donkey Kong record from reigning world champion Billy Mitchell. "Billy Mitchell always has a plan," says Billy Mitchell in the movie (who is also shown answering his phone, "World Record Headquarters. Can I help you?") By 1985, 30-year-old Mitchell was already listed in the "Guinness Book of World Records" for having the world's highest scores for Pac-Man, Ms. Pac-Man, Donkey Kong, Donkey Kong, Jr., Centipede, and Burger Time.

But then, NME reports... In 2018, a number of Mitchell's Donkey Kong high-scores were called into question by a fellow gamer, who supplied a string of evidence on the Twin Galaxies forums suggesting Mitchell had used an emulator to break the records, rather than the official, unmodified hardware that's typically required to keep things fair. [Twin Galaxies is Guiness World Records' official source for videogame scores.] Following "an independent investigation," Mitchell's hi-scores were removed from video game database Twin Galaxies as well as the Guinness Book Of Records, though the latter reversed the decision in 2020. Forensic analysts also accused him of cheating in 2022 but Mitchell has fought the accusations ever since.
This week, 58-year-old Billy Mitchell posted an announcement on X. "Twin Galaxies has reinstated all of my world records from my videogame career... I am relieved and satisfied to reach this resolution after an almost six-year ordeal and look forward to pursuing my unfinished business elsewhere. Never Surrender, Billy Mitchell."

X then wrote below the announcement, "Readers added context they thought people might want to know... Twin Galaxies has only reinstated Michell's scores on an archived leaderboard, where rules were different prior to TG being acquired in 2014. His score remains removed from the current leaderboard where he continues to be ineligible by today's rules."

The statement from Twin Galaxies says they'd originally believed they'd seen "a demonstrated impossibility of original, unmodified Donkey Kong arcade hardware" in a recording of one of Billy's games. As punishment they'd then invalidated every record he'd ever set in his life.

But now an engineer (qualified as an expert in federal courts) says aging components in the game board could've produced the same visual artifacts seen in the videotape of the disputed game. Consistent with Twin Galaxies' dedication to the meticulous documentation and preservation of video game score history, Twin Galaxies shall heretofore reinstate all of Mr. Mitchell's scores as part of the official historical database on Twin Galaxies' website. Additionally, upon closing of the matter, Twin Galaxies shall permanently archive and remove from online display the dispute thread... as well as all related statements and articles.
NME adds: Twin Galaxies' lawyer David Tashroudian told Ars Technica that the company had all its "ducks in a row" for a legal battle with Mitchell but "there were going to be an inordinate amount of costs involved, and both parties were facing a lot of uncertainty at trial, and they wanted to get the matter settled on their own terms."
And the New York Times points out that while Billy scored 1,062,800 in that long-ago game, "The vigorous long-running and sometimes bitter dispute was over marks that have long since been surpassed. The current record, as reported by Twin Galaxies, belongs to Robbie Lakeman. It's 1,272,800."

Thanks to long-time Slashdot reader UnknowingFool for sharing the news.
Education

Are Phones Making the World's Students Dumber? (msn.com) 123

Long-time Slashdot reader schwit1 shared this article from the Atlantic: For the past few years, parents, researchers, and the news media have paid closer attention to the relationship between teenagers' phone use and their mental health. Researchers such as Jonathan Haidt and Jean Twenge have shown that various measures of student well-being began a sharp decline around 2012 throughout the West, just as smartphones and social media emerged as the attentional centerpiece of teenage life. Some have even suggested that smartphone use is so corrosive, it's systematically reducing student achievement. I hadn't quite believed that last argument — until now.

The Program for International Student Assessment, conducted by the Organization for Economic Co-operation and Development in almost 80 countries every three years, tests 15-year-olds est scores have been falling for years — even before the pandemic. Across the OECD, science scores peaked in 2009, and reading scores peaked in 2012. Since then, developed countries have as a whole performed "increasingly poorly" on average. "No single country showed an increasingly positive trend in any subject," PISA reported, and "many countries showed increasingly poor performance in at least one subject." Even in famously high-performing countries, such as Finland, Sweden, and South Korea, PISA grades in one or several subjects have been declining for a while.

So what's driving down student scores around the world? The PISA report offers three reasons to suspect that phones are a major culprit. First, PISA finds that students who spend less than one hour of "leisure" time on digital devices a day at school scored about 50 points higher in math than students whose eyes are glued to their screens more than five hours a day. This gap held even after adjusting for socioeconomic factors... Second, screens seem to create a general distraction throughout school, even for students who aren't always looking at them.... Finally, nearly half of students across the OECD said that they felt "nervous" or "anxious" when they didn't have their digital devices near them. (On average, these students also said they were less satisfied with life.) This phone anxiety was negatively correlated with math scores.

In sum, students who spend more time staring at their phone do worse in school, distract other students around them, and feel worse about their life.

Programming

Go Programmers Surveyed: Most Use Linux or MacOS (go.dev) 29

The Go team conducted a survey of Go Developers in August — and has just released the results. Among the findings: "90% of survey respondents saying they felt satisfied while working with Go during the prior year," while 6% said they were dissastified. Further, the number of people working with Go continues to increase; we see evidence of this from external research like Stack Overflow's Developer Survey (which found 14% of professional developers worked with Go during the past year, a roughly 15% year-over-year increase), as well as analytics for go.dev (which show an 8% rise in visitors year-over-year). Combining this growth with a high satisfaction score is evidence that Go continues to appeal to developers, and suggests that many developers who choose to learn the language feel good about their decision long afterwards...

As in prior years, the majority of survey respondents told us they work with Go on Linux (63%) and macOS (58%) systems... We do continue to see that newer members of the Go community are more likely to be working with Windows than more experienced Go developers. We interpret this as a signal that Windows-based development is important for onboarding new developers to the Go ecosystem, and is a topic our team hopes to focus on more in 2024...

While x86-compatible systems still account for the majority of development (89%), ARM64 is also now used by a majority of respondents (56%). This adoption appears to be partly driven by Apple Silicon; macOS developers are now more likely to say they develop for ARM64 than for x86-based architectures (76% vs. 71%). However, Apple hardware isn't the only factor driving ARM64 adoption: among respondents who don't develop on macOS at all, 29% still say they develop for ARM64.

The most-preferred code editors among the surveyed Go programmers were VS Code (44%), GoLand (31%), Vim/Neovim (16%), and Emacs (3%). 52% of the survey's respondents actually selected "very satisfied" for their feelings about Go — the highest possible rating.

Other interesting findings:
  • " The top requests for improving toolchain warnings and errors were to make the messages more comprehensible and actionable; this sentiment was shared by developers of all experience levels, but was particularly strong among newer Go developers."
  • "Three out of every four respondents work on Go software that also uses cloud services; this is evidence that developers see Go as a language for modern, cloud-based development."
  • The experimental gonew tool (which offers predefined templates for instantiating new Go projects) "appears to solve critical problems for Go developers (especially developers new to Go) and does so in a way that matches their existing workflows for starting a new project. Based on these findings, we believe gonew can substantially reduce onboarding barriers for new Go developers and ease adoption of Go in organizations."
  • And when it comes to AI, "Go developers said they are more interested in AI/ML tooling that improves the quality, reliability, and performance of code they write, rather than writing code for them."

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