Sony

Sony Raises PlayStation 5 Prices Outside the US Citing Economic Challenges (techcrunch.com) 26

Sony has raised the price of PlayStation 5 in most major markets, citing "challenging economic conditions" such as high global inflation rates and adverse currency trends, the latest in a series of challenges engulfing the current generation gaming console. From a report: The new price, which largely varies between $30 to $80, goes immediately into effect in Europe, the UK, China, Australia, Mexico and Canada, the company said in a blog post. The revised price will hit Japan on September 15, said the Japanese conglomerate. The U.S. is not impacted by the price hike, the company confirmed. "While this price increase is a necessity given the current global economic environment and its impact on SIE's business, our top priority continues to be improving the PS5 supply situation so that as many players as possible can experience everything that PS5 offers and what's still to come," Sony said in the post.
PlayStation (Games)

Sony Says the PlayStation VR2 Is Coming In Early 2023 (theverge.com) 49

Sony's PlayStation VR2 headset is coming in "early 2023," according to posts the company made on Twitter and Instagram. The Verge reports: While the company released details of the headset's design earlier this year, it still hasn't announced a price. It is, however, promising a lot for the PlayStation VR2 -- it'll feature displays that add up to 4K resolution and can run at 90 or 120Hz, have a 110-degree field of view, and use foveated rendering, which renders certain parts of the image as sharper than others to make things easier for the computer (or, in this case, the PlayStation 5). The company also says the headset connects to your console with a single USB C cable. Sony has already announced it will have a lineup of about 20 "major" games available when it launches. The titles include games set in the Horizon and Walking Dead universes, as well as VR versions of No Man's Sky and Resident Evil Village.

Unlike the original PlayStation VR headset, the PS VR2 won't use a camera connected to your console to track your movements. Instead, it'll use inside-out tracking, similar to the Quest 2, where cameras on the headset itself are in charge of the motion tracking. This means that the PS VR2 will also be able to let you see your surroundings while you're wearing the headset. Sony also says that the PlayStation 5 will let you broadcast yourself playing VR games, though you will have to have a PlayStation HD camera connected. Sony has also shown off the orb-shaped controllers, which will have adaptive triggers and haptic feedback like what's offered with Sony's DualSense controller for the PS5. They'll also have finger-touch detection, which can sense where you rest your thumb, index, or middle fingers without having to press anything.

PlayStation (Games)

PlayStation Hit By $5.9 Billion Lawsuit For 'Ripping People Off' On Digital Games (kotaku.com) 65

A consumer rights advocacy group has filed a class action lawsuit against Sony, claiming they are "ripping people off" by charging a 30 percent commission fee on all digital purchases made through the UK PlayStation Store. Kotaku reports: "Sony dominates the digital distribution of PlayStation games and in-game content," said one of the lawyers leading the lawsuit. "It has deployed an anti-competitive strategy which has resulted in excessive prices to customers that are out of all proportion to the costs of Sony providing its services."

The argument here is that Sony has a "near-monopoly" on the sale of digital games, particularly PlayStation games, and so it shouldn't be using that power to enforce unreasonable prices on consumers. Sony is not the only platform that enforces a 30 percent take (most major storefronts do, with the notable exception of the Epic Games Store). We'll have to wait and see whether or not the courts uphold that the PlayStation ecosystem is a monopoly, and whether or not that will have an impact on other walled gardens like app stores or Steam. Kotaku reached out to the legal team about what it considers to be a reasonable commission fee, but did not get a comment by the time of publication.

The plaintiffs point out that gaming is the biggest entertainment industry in the UK, and Sony is hurting consumers who can't afford their games. "We're in the midst of a cost of living crisis and the consumer purse is being squeezed like never before," said Alex Neill, a consumer rights advocate who filed the lawsuit. While I'm sympathetic to how inflation makes it difficult for players to afford more games, I'm not sure if I would lump gaming together with a cost of living crisis. Paying rent is a necessity. Playing God of War Ragnarok on launch is not.

Microsoft

Microsoft Claims Sony Pays Developers 'Blocking Rights' To Keep Games Off Xbox Game Pass (eurogamer.net) 25

In a lengthy document submitted to the Brazilian government as part of its investigation into Microsoft's acquisition of Activision Blizzard, Microsoft has claimed Sony pays developers "blocking rights" to prevent games from appearing on Xbox Game Pass. From a report: The accusation appears in a 27-page rebuttal of Sony's recent objections to Microsoft's Activision Blizzard buyout, made to Brazil's Administrative Council for Economic Defense (CADE) as part of its investigation. Much of Sony's argument had focused on Call of Duty - which it claimed had "no rival" and was "so popular that it influences users' choice of console" -- with the PlayStation maker suggesting, among other things, that the inclusion of Call of Duty on Microsoft's Game Pass service would hamper its ability to compete.

Microsoft's response is as wide-ranging as Sony's initial objections, touching on everything from the fact it has previously managed to grow Game Pass without Activision Blizzard's titles -- suggesting Call of Duty mightn't be quite as "essential" as Sony claims -- to a reiteration of its assurances that it won't be making Call of Duty an Xbox console exclusive. It's here that Microsoft takes a swipe at Sony, pointing out (as per a Google-translated version of its filing) that for all its concerns around exclusivity, "the use of exclusive arrangements has been at the heart of Sony's strategy to strengthen its presence in the gaming industry." Microsoft says Sony's concerns are "incoherent", given that, by virtue of PlayStation's dominant market share, the company is a leader in the distribution of digital games - especially when, as Microsoft claims, Sony has actively hampered the growth of Game Pass by paying for "'blocking rights' to prevent developers from adding content to Game Pass and other competing subscription services."
Further reading: Microsoft Justifies Activision Blizzard's $69 Billion Acquisition By Telling Regulator Call of Duty Publisher Doesn't Release 'Unique' Games.
United States

US Gamers Are Spending a Lot Less On Video Games (theverge.com) 55

US consumer spending on video game products has fallen by $1.78 billion in Q2, according to market research firm NPD. Overall, spending in video gaming in the US totaled $12.35 billion in the recent quarter, down 13 percent year over year. The Verge reports: The findings follow both Microsoft and Sony reporting revenue declines in gaming as the pandemic growth slows. [...] While overall spending on gaming has clearly declined across the industry in Q2, subscription content "was the only segment to post positive gains," according to NPD. That growth is despite Sony launching its revamped PlayStation Plus subscriptions at the end of the quarter.

Hardware unit sales were led by Nintendo Switch in the second quarter, according to NPD, with the PS5 generating the highest dollar sales. Despite the declines in spending amid high rates of inflation and following a big period of growth "consumer spending continues to trend above pre-pandemic levels," says Mat Piscatella, games industry analyst at NPD. "However, unpredictable and quickly changing conditions may continue to impact the market in unexpected ways in the coming quarters."

Sony

PS5 Will Get Folders and Support for 1440p Displays This Year (polygon.com) 15

An anonymous reader shares a report: Although PlayStation 5 and Xbox Series X have always been extremely close in their tech specs, features, and performance, one area where the Microsoft console established an early lead was in its compatibility with a range of modern displays and display technologies. That gap is finally now set to be closed. After PS5 was updated with support for variable refresh rates in April, Sony has now confirmed that the system will finally be able to output at 1440p resolution. The new feature is introduced in a system software beta available to invited users today, which Sony expects to roll out to everyone "later this year."

Also included in the beta are a bunch of interface customizations, including the ability to group games together in folder-style Gamelists. Although most modern TV sets have 1080p or 4K resolutions, compatibility with 1440p (also known as QHD) matters because it's a very popular resolution for gaming PC monitors. There are a lot of these displays around, many with features like VRR, that PS5 owners will be happy to finally use to their full ability. Games which support 1440p will display at native resolution, while games that display at 4K will supersample down to 1440p for a smoother image.

Sony

Bungie Is Now Officially Part of Sony (theverge.com) 21

Bungie, the developer of Destiny 2, is now officially a part of Sony. The Verge reports: The PlayStation maker had announced its intent to acquire the gaming studio in January, and now, that acquisition is complete. At the initial announcement, Sony said (pdf) the deal was worth $3.6 billion, but in an SEC filing on Friday, it said the deal was worth "approximately" $3.7 billion. Though it's now under the Sony umbrella, Bungie will "continue to independently publish and creatively develop our games," Bungie CEO Pete Parsons said in a blog post from the original announcement of the acquisition. And future games in development won't be PlayStation exclusives, Bungie's Joe Blackburn and Justin Truman said.

But Sony does plan to lean on Bungie for its "world-class expertise in multi-platform development and live game services," which "will help us deliver on our vision of expanding PlayStation to hundreds of millions of gamers," Sony Interactive Entertainment president and CEO Jim Ryan said in January. Sony views live service games as a critical part of PlayStation's future, as it plans to launch more than 10 new live service games by March 2026.

PlayStation (Games)

PlayStation Store Will Remove Customers' Purchased Movies (flatpanelshd.com) 164

In a move that will undoubtedly draw severe criticism, movies from Studio Canal that customers have purchased on the PlayStation Store will be completely removed next month. From a report: The legal notice is published on PlayStation's German and Austrian websites where it reads (translated): "As of August 31, 2022, due to our evolving licensing agreements with content providers, you will no longer be able to view your previously purchased Studio Canal content and it will be removed from your video library. We greatly appreciate your continued support."

In other words, customers will lose access to movies such as Apocalypse Now, Django, John Wick, La La Land, Saw and The Hunger Games that they purchased on the PlayStation Store. Not rented, but purchased.

Games

Video Game Sales Set To Fall For First Time in Years as Industry Braces For Recession (cnbc.com) 45

Video game sales are set to decline annually for the first time in years, as another industry that boomed in the coronavirus era faces the grim prospect of a recession. From a report: The global games and services market is forecast to contract 1.2% year-on-year to $188 billion in 2022, according to research from market data firm Ampere Analysis. The sector expanded 26% from 2019 to 2021, reaching a record $191 billion in size. Sales of video games have consistently grown since at least 2015, Ampere data shows.

Gaming got a huge boost from Covid-19 shutdowns in 2020 as people spent more of their time indoors. The launch of next-generation consoles from Microsoft and Sony that same year also bolstered the industry's fortunes. However, the arrival of Microsoft's Xbox Series X and S machines and Sony's PlayStation 5 proved something of a double-edged sword -- logistics disruptions and shortages of vital components have meant that shoppers are facing great difficulty finding any of the new consoles on store shelves or online.

PlayStation (Games)

Lessons Learned from the Life of Videogame Executive Bernie Stolar (venturebeat.com) 46

VentureBeat reports: Video game legend Bernie Stolar, former president of Sega of America, has passed away at the age of 75, friends said.
Bernie Stolar was the first executive VP of Sony Computer Entertainment America, according to their article, and helped line up the games for the launch of the first PlayStation, eventually signing franchises like Crash Bandicoot, Ridge Racer, Oddworld Inhabitants, Spyro The Dragon and Battle Arena Toshinden.

VentureBeat remembers how Stolar then became president/COO of Sega of America, helping lead the development and launch of the Sega Dreamcast (while killing development of their home video console Saturn). Stolar acquired Visual Concepts for Sega of America, which ultimately led to the creation of 2K Sports. Joining Mattel in 1999, he helped the company sell a line of videogames.

But then Stolar became an adviser/director at Adscape Media, and later sold that company to Google for $23 million. The lead writer for VentureBeat's GameBeat remembers what happened next — and what he'd learned after interviewing Stolar in 2015: "There was no interest in games at Google at the time," Stolar said. "I went to the CEO, who was Eric Schmidt, and said, 'Why don't we put advertising in all these games and give them away for free online?' He said, 'We're not in the game business." I said, 'We're not going into the game business. We're not developing games. We're taking games from publishers and streaming those through our online network.' He wouldn't do it. That's when I knew I should leave the company...."

Toward the end of our interview in 2015, Stolar said, "I've been doing this since 1980. I love this business. I love it because I get to work with people who are young and passionate. I'm one of the old gray-haired guys in the industry, but it's wonderful to work with all this young talent."

Stolar joked he could be the grandfather for the CEOs he was advising. I asked Stolar how long he would work.

"Put it this way. I've spoken to two individuals about this, Sumner Redstone and Rupert Murdoch," he said. "They're both in their 80s. They're both multi-billionaires. They certainly don't have to work, right? And they've both said to me, 'If you retire, you die.' I believe that. My father, when he sold his liquor store and stopped working, passed away three months later. I'm not going to stop."

Sony

Sony Could Have a Trio of New Gaming Headsets on the Way (theverge.com) 17

Sony might be ready to announce a new lineup of gaming headsets, according to a report from 91Mobiles based on information provided by OnLeaks. From a report: Rather than being specifically PlayStation-branded, like Sony's Pulse headset, the three headsets will apparently be part of a new gaming hardware brand from Sony called "Inzone," which could also include a pair of gaming displays. Leaked images show the three so-called H-series headsets with a similar white color scheme to the existing Pulse headset. The H3 is wired, and has a USB-C port with a physical volume dial. There's a button marked "NC/AMB" shown in renders of the H3, which suggests it might support noise cancellation and have an ambient audio mode to allow players to hear what's going on around them.
PlayStation (Games)

PlayStation Takes On Xbox With New Subscription Service (bloomberg.com) 20

PlayStation's revamped version of its video game subscription service went live on Monday, giving members access to a catalog of several hundred games both new and old. From a report: PlayStation Plus, once code-named Spartacus, is Sony Group's attempt to compete with rival Microsoft's popular Xbox Game Pass as both publishers jockey to be the Netflix of video games. The new service combines Sony's previous subscription offerings into a three-tiered system. The most basic level, Essential, costs $10 a month and replaces the old PlayStation Plus, offering two downloadable games per month, a smattering of discounts and access to online multiplayer games. It's the top two tiers that are new for PlayStation users. The Extra tier, at $15 a month, offers a library of about four hundred PlayStation 4 and 5 games, while the $18 a month Premium level adds a few hundred classic games to the pool, mostly from the PlayStation 3. The service only has around thirty PS1, PS2 and PSP games, which has been a disappointment for retro gamers.
PlayStation (Games)

Ex-Sony CEO Nobuyuki Idei Who Led Firm's Digital Push, Dies At 84 (kyodonews.net) 5

Sony said Tuesday that Nobuyuki Idei, its former chairman and CEO who led the Japanese giant's push into the digital network business, has died of liver failure. He was 84. Kyodo News reports: In addition to enhancing Sony's presence in the digital and communications fields, he also focused on the entertainment business, such as movies, music and game consoles, laying the foundation for its current operations. Idei joined Sony in 1960, becoming president in 1995 and CEO in 1998. He served as both chairman and chief executive from 2000 to 2005. He stepped down as chairman and CEO amid lackluster sales in its appliance business, making headlines for naming Howard Stringer as his successor at a time when it was still rare for a Japanese company to be led by a non-Japanese CEO. Idei also contributed to the advancement of the internet environment in Japan, having been appointed to head the government's IT strategy council in 2000. [...]

Under Idei's tenure as CEO, the conglomerate launched its Vaio-brand personal computers and domestic internet service provider So-net. It also ventured into online-based banking services and the nonlife insurance business. But after its earlier success with sales of bulky CRT televisions, Sony was slow to transition to flat screens and was outpaced amid intense competition with South Korean and other overseas rival manufacturers. Company stocks plunged in 2003 in what was referred to as the "Sony shock," and sluggish growth for much of the following decade led Sony to focus on corporate restructuring initiatives.

Hardware

Taiwan Restricts Russia, Belarus To CPUs Under 25 MHz Frequency (tomshardware.com) 194

An anonymous reader quotes a report from Tom's Hardware: From now on, Russian and Belarusian entities can only buy CPUs operating at below 25 MHz and offering performance of up to 5 GFLOPS from Taiwanese companies. This essentially excludes all modern technology, including microcontrollers for more or less sophisticated devices. Due to restrictions imposed on exports to Russia by the United States, United Kingdom, and the European Union, leading Taiwanese companies were among the first to cease working with Russia after the country started full-scale war against Ukraine in late February. This week Taiwan's Ministry of Economic Affairs (MOEA) formally published its list of high-tech products that are banned from exportation to Russia and Belarus, which prevents all kinds of Taiwan-produced high-tech devices as well as tools used to make chips (whether or not they use technologies originated from the U.S., U.K., or E.U., which were already covered by restrictions) to be exported to the aggressive nation. [...]

Starting today, Russian entities cannot buy chips that meet one of the following conditions from Taiwanese companies, reports DigiTimes:

- Has performance of 5 GFLOPS. To put it into context, Sony's PlayStation 2 released in 2000 had peak performance of around 6.2 FP32 GFLOPS.
- Operates at 25 MHz or higher.
- Has an ALU that is wider than 32 bits.
- Has an external interconnection with a data transfer rate of 2.5 MB/s or over.
- Has more than 144 pins.
- Has basic gate propagation delay time of less than 0.4 nanosecond.

In addition to being unable to buy chips from Taiwanese companies, Russian entities will not be able to get any chip production equipment from Taiwan, which includes scanners, scanning electron microscopes, and all other types of semiconductor tools that can be used to make chips locally or perform reverse engineering (something that the country pins a lot of hopes on).

Television

Are We on the Verge of an 8K Resolution Breakthrough in Gaming? (arstechnica.com) 104

An anonymous reader shares a report: With the 2020 release of the Xbox Series X and PlayStation 5, we've started to see the era of console games that finally make full use of TVs capable of 4K resolutions (i.e., "Ultra HD" 3840x2160 pixels) that have become increasingly popular in the marketplace. Now, though, at least one TV manufacturer is already planning to support 8K-capable consoles (i.e., 7680x4320 resolution) that it thinks could launch in the next year or two.

Polish gaming site PPL reports on a recent public presentation by Chinese TV and electronics maker TCL. Tucked away in a slide during that presentation is a road map for what TCL sees as "Gen 9.5" consoles coming in 2023 or '24. Those supposed consoles -- which the slide dubs the PS5 Pro and "New Xbox Series S/X" -- will be capable of pushing output at 8K resolution and up to 120 frames per second, according to TCL's slide.

PlayStation (Games)

Bungie Will Help Sony Make 12 Live Service Games By 2025 (engadget.com) 16

In January, Sony bought Bungie for $3.5 billion, giving the company one of the most popular first-person shooter games to compete with Microsoft and the various game studios it owns. Now, according to Forbes, Sony "has a whole plan to integrate Bungie's live service-building philosophies into its other teams that are making games [...]." From the report: Bungie enjoys one of the major live service successes in the current era, 7, going on 8 years of Destiny as a hyper-engaging franchises, and Sony believes the lessons they've learned can translate into other places. Twelve other places, to be specific. Sony is apparently about to announce a massive slate of live service offerings to join its traditional single player fare. While high profile AAA Sony games like God of War and Horizon Forbidden West sell well and are praised by fans and critics, they are not ongoing revenue streams like live service games can be. For Sony, they feel like they're missing a rather large boat. The plan here is to ramp up to have 3 live service games by FY2022, 6 by FY2023, 10 by FY2025 and 12 by FY2025. Currently, the only game they even consider a live service title in their lineup as The Show 22. So uh, 12 by 2025? That seems... ambitious, even with Bungie on board to help.
PlayStation (Games)

Sony Readies For 'Metaverse Revolution' With Cross-Platform Push (reuters.com) 32

Japanese conglomerate Sony said it is well-positioned to play a leading role in the metaverse, or immersive virtual worlds, which commentators speculate will massively disrupt industries and establish new powerhouses. From a report: "The metaverse is at the same time a social space and live network space where games, music, movies and anime intersect," Chief Executive Kenichiro Yoshida said at a strategy briefing on Wednesday, pointing to the use of free-to-play battle royale title Fortnite from Epic Games as an online social space. Sony's game, music and movie units contributed two-thirds of operating income in the year ended March, underscoring the group's transformation from consumer electronics maker into a metaverse-ready entertainment juggernaut under Yoshida and predecessor Kazuo Hirai. The firm is a gaming gatekeeper with its PlayStation 5 console, however observers point to the risk presented by the growth of cross-platform, cloud-based titles and their potential to reduce the influence of proprietary platforms. Sony has been adjusting its approach, enabling cross-play in Fortnite in 2018.
Sony

Sony Reveals Game Lineup and Launch Dates for PlayStation Plus Relaunch (polygon.com) 8

Sony has announced the initial lineup of games for its revamped, multi-tier PlayStation Plus subscription service, and firmed up its launch dates over the next five weeks. From a report: The service will launch in Asia on May 24, Japan on June 2, North and South America on June 13, and Europe, Australia, and New Zealand on June 23. Games coming to the subscription service include Assassin's Creed: Valhalla, the Demon's Souls remake, Insomniac's Spider-Man games, and Red Dead Redemption 2. But the structure of the deal is confusing, there's nothing more recent than the director's cut editions of Ghosts of Tsushima and Death Stranding (both released in mid-2021), and the classic games offering for the service's top tier appears extremely thin at present -- even lacking any PlayStation 2 games under emulation.

The number of titles from third-party developers and publishers is dwarfed by the offering from internal studios. It's important to note, however, that Sony characterized this list as "an early look at some of the games that will be included during the launch time frame." So there is room for the offering to improve in the coming weeks. The lowest-priced Essential tier remains the same as the current PlayStation Plus, offering a handful of free PS4 and PS5 games every month alongside access to multiplayer online gaming. Sony has yet to announce the Essential tier games for the service's relaunch in June.

Businesses

Sony and Nintendo Videogame Machines To Be in Short Supply Again This Year (wsj.com) 31

Sony and Nintendo said their flagship videogame machines are likely to be in short supply all year owing to component shortages, extending a problem that has plagued both companies. From a report: "There's no end in sight to the semiconductor shortage at this point," said Nintendo's president, Shuntaro Furukawa. Sony's chief financial officer, Hiroki Totoki, said the company aimed to sell 18 million units of its PlayStation 5 videogame console in the current fiscal year, which ends in March 2023, down from a previous projection of 22.6 million. Demand is greater than what Sony can supply, he said.

Among other problems, Mr. Totoki cited Covid-19 restrictions in China, including a lockdown in Shanghai, that have made it hard for companies there to manufacture and ship parts used in game machines. "It would be likely to affect our production if the pandemic situation in China worsens, or if the lockdown expands further," he said. The PlayStation 5 has been notoriously hard to get hold of since its introduction in 2020. In the fiscal year ended March 2022, Sony said it sold 11.5 million units of the machine, falling short of the previous target of 14.8 million.

Sony

Sony is Building a Game Preservation Team (engadget.com) 9

When Sony's expanded PlayStation Plus service starts rolling out next month, it will fold in PlayStation Now, which offers access to hundreds of games from older console generations. Now, it seems the company is getting even more serious about game preservation. From a report: According to Twitter and LinkedIn posts spotted by Video Games Chronicle, Sony has hired at least one engineer (Garrett Fredley, a former build engineer for mobile developer Kabam) to work on a new preservation team. "Today is my first day as a Senior Build Engineer at @PlayStation, working as one of their initial hires for the newly created Preservation team! Game Preservation was my first career passion, so I'm ecstatic that I get to go back to those roots," Fredley wrote. "Let's go and ensure our industry's history isn't forgotten!" [...] Sony historically hasn't done an incredible job with preserving games. Aside from the original PS3 models being able to run many PS1 and PS2 games, backward compatibility seemed like an afterthought until the PS5, which supports all but a few PS4 titles.

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