Wii

The Latest From the Front in the Console Wars 284

The October NPD numbers are out, and (now that we know we'll keep getting the information) it's time once again for analysis and reaction from media and businesses alike. GameDaily has a one year later look at the fight that began last holiday season. As for the numbers themselves, with Halo 3 now a known quantity in the market the 360 is down to 366,000 from 527,800 in September. Microsoft is still quite happy with software sales, though. The PS3 only saw 121,000 units sold last month, but early news from November has Sony very excited. And all the while, somehow, the Wii manages to sell even more units. The system is up to 519,000 from 501,000 in September, with the DS slight down to 458,000 from 495,800. As the GameDaily analysis article concludes: "the race for console dominance is still anyone's to win. The 2007 holiday buying season will be crucial to setting all three players' market positions going into next year. Which is all nice to know, of course, but not that important to actually enjoying your system of choice well into the future."
XBox (Games)

PS3 Gets DivX Support, Coming Soon to Xbox 360 117

Mpegged writes "The popular DivX video codec will soon be supported on the PlayStation 3 via a future firmware update. DivX CEO Kevin Hell also hinted that support is coming to the 360 as well. 'During the SMid Cap conference call with investment firm JP Morgan, Hell was asked if the recent deal that will see DivX codecs shipped with new versions of Microsoft's standalone Media Center Extenders means that such support will also be arriving on the Xbox 360. "Yes!" was his immediate reply, although he quickly qualified that confirmation with a disclaimer that the deal was still in the negotiation process and had not yet been finalized.'"

Ratchet and Clank - Tools of Destruction Review 66

In an era where games are increasingly complex, sometimes it's important get back to your roots. For the Wii and the PlayStation 3, just closing out their first year of launch life, this holiday season is a time to set down standards and 'classic' titles for the system. This week sees the release of Mario Galaxy for the Wii, and a few weeks back Sony's own platforming mascot made his next-gen debut in Ratchet and Clank: Tools of Destruction. For better or worse, the PS3 launched without a Ratchet and Clank title last year. It was well worth the wait. Ratchet and Clank: Tools of Destruction is pure, uncomplicated fun. It's easily the best game I've played yet on the PlayStation 3 and is essentially a new classic for anyone with Sony's next-gen console. Read on for my impressions of a back-to-basics title that looks better than every other platformer you've ever played.
Sony

Sony Still Not Happy With 'Home' 92

1up is reporting on comments made by Sony's Kaz Hirai to the Japanese magazine Famitsu. Hirai states that he personally is still not completely satisfied with the way Sony's ambitious Home project is shaping up. He also talks about the loss of the Monster Hunter franchise to the Wii, the lack of backwards compatibility in the newest version of the PS3, and other weighty holiday issues. "If anything, we believe the delay would have a positive effect. I personally am not satisfied with the current version of Home. This is a very big project for the PS3 and we want to make sure that we deliver to our hearts content. We hope everyone will look forward to its spring release next year."
Sony

The PSP's Comeback Trail 148

Next Generation has up a feature on the rising fortunes of Sony's PSP. Overlooked for quite some time now as the DS dominates the headlines, the article argues that the handheld console still has a lot to offer ... and people are starting to notice. "Sony has always commanded strong third-party support for its systems since the success of the original PlayStation, and [senior PSP marketing manager John Koller] believes that PSP developers are similarly finding ways to get creative and present fun titles. 'Upcoming launches such as God of War: Chains of Olympus from a first-party perspective, and Star Wars Battlefront: Renegade Squadron from LucasArts, are certainly good examples of fantastic franchises made unique on the PSP,' he says. 'It's clear that consumers do not want the same game on their PSP that they play on console.'"
XBox (Games)

Microsoft Wants 360 To Have PS2-Like Lifespan 160

Gamasutra is reporting on comments from Microsoft executive Mindy Mount, reacting to Nintendo's Satoru Iwata and his observations about the modern console life cycle. Mount indicated that the company is looking towards the PlayStation 2's success well into its lifespan for inspiration. "In comments very similar to those made by Iwata, Mount suggested that a rush to create a new generation of consoles was not necessary until there was a compelling hardware feature to justify it. 'At this point from the technological perspective, there are some real advances ... that make it worth having a next-generation console," said Mount. "Right now there aren't that many things on the horizon that you think, wow, that's going to be a game-changer.'"
Sony

God of War III PS3 Bound, Barlog Leaves Sony 37

Gamespot is reporting big news in the God of War world today. Fans of the series will be happy to know that the company has confirmed the next game will be released on the PlayStation 3. At the same time, the company also announced that God of War II producer Cory Barlog is no longer with SCEA. "Barlog's departure remains shrouded in mystery. So far, he has shared no information about his future plans on his personal blog, where he last posted in mid-October. His exit comes just under four months after God of War series creative director, David Jaffe announced he was leaving SCEA's employ after 14 years."
Wii

The State of the Games Industry in Numbers 33

Gamasutra has up a pair of articles discussing the numbers from this round of the console wars. One focuses on the current frontrunner, Nintendo. Their numerical superiority is highlighted by the number of million selling titles they currently have on tap. Both the DS and Wii are carrying multiple-million sellers, with the current tally for (recently released) Diamond/Pearl sitting at 12,170,000. Meanwhile, in a lengthy article, the site fully explores the impact of console sales in numerous markets and venues, with comparisons between all three consoles (and a focus on Nintendo's sales). "PlayStation 2 titles make up the bulk of software sales in the U.S. and Europe again in 2007, as they have in previous years. The Wii's 2007 numbers equal the GameCube's in 2006, but its software growth isn't yet matching its hardware's. Microsoft's Xbox 360 has benefited largely from the Xbox's demise and the PlayStation 2 sales' slow decline. Even with the PlayStation 3 hardware's current state in Europe, its software sales in Europe are relatively low."
PlayStation (Games)

Low-Price Compact PlayStation 2 Due Next Year 87

MCV is reporting that a $99 version of the PlayStation 2, in a new and compact format, will be released next year. The new unit will incorporate the power supply into its housing, allowing Sony to manufacture the product very inexpensively. "The news will surely come as a blow to Sony rivals Nintendo and Microsoft, who have seen sales of PS2 suffer somewhat due to the introduction of Wii and Xbox 360 in recent years. PS2 this week celebrated its seventh anniversary, during which time it has sold over 120 million units worldwide. Yet this cut demonstrates Sony's belief that the system's market is far from exhausted. Last month, publisher bosses from the likes of Eidos, Ubisoft and Atari suggested to MCV that a price cut on the console could massively reinvigorate its sales figures."
Supercomputing

PS3 Helps Folding@Home Reach World Record Status 51

mytrip wrote with a note that the PlayStation 3 should be very proud of itself. Sony's monster-powerful console has lifted Stanford's very own distributed computing project (Folding@home) into the record books. "Guinness has apparently certified the project as the world's most powerful distributed computing system. According to a release from Sony, Folding@home topped 1 petaflop last month, meaning that it surpassed a thousand trillion floating point operations per second. By comparison, the well-known SETI@home project has topped out, according to Wikipedia, at around 265 teraflops, or 265 trillion floating point operations a second." There appears to be a team slashdot if you're looking for someone to support. Go fighting 006666!
PlayStation (Games)

Metal Gear Solid 4 Delayed To 2008 73

Gamespot is reporting that Konami has delayed Metal Gear Solid 4 until Q2 2008. Just the latest in the long lineup of huge title delays, Konami delayed the game for the same reason all the others were: polish. "According to Japanese and English language press releases on the Konami Web site, the game will now be coming to Japan in the first quarter of 2008, and other regions in the second quarter. The game had been due for a simultaneous worldwide pre-Christmas release exclusively for Sony's PlayStation 3 console. A statement from Konami gives the reasoning behind this decision, 'Konami has decided to delay the title's release in order to make further improvements to the quality of the game and provide even greater enjoyment for more customers worldwide.' It added that it would continue to work on the game to make sure it will 'meet everyone's expectations.'"
PlayStation (Games)

PS3 Enters DARPA Urban Challenge 39

billdar writes "Terrasoft Solutions posted an article on their development of a stereo vision object detection system built upon Sony's PS3 for Axion Racing's entry into the DARPA Urban Challenge. The PS3 running Yellow Dog Linux replaced one of the on-board Dell servers to process the realtime stereoscopic sensor data. The whole system was developed and integrated onto the vehicle in ten days. So far, Spirit has been making the competition's highlight reels."
Sony

Why Card Copying May Not Ruin Eye of Judgment 96

Last week it was revealed that the cards used in Sony's interesting new CCG/Videogame hybrid Eye of Judgement can easily be copied and reused. The large symbols on the cards that register with the game also make them prime candidates for counterfeiting. It may sound dire, but weizur writes with a link to a post on the Zen and Games site that theorizes this may not be the end of the world for the game. "Ultimately the rules of the game change. No longer is it a game about collecting and skill begins to play a much larger role in the game in the long run since personal wealth and ability to acquire cards becomes a non-factor. What Magic has taught us though is that this isn't really a bad thing and much fun can still be had when the game becomes a game of skill and less a game of chance, this is of course in theory as Eye of Judgment probably doesn't have the depth and finesse that Magic has and ultimately the game design of Eye of Judgment and it's ability to be a fun game will be the ultimate test."

PlayStation 2 Celebrates Seven Years in the US 71

GamesIndustry.biz notes that today marks the seventh anniversary of the PlayStation 2's US launch. Stats for the console's lifetime include more than 120 million hardware units sold, and more than a billion units of software sold, with 30 million of those sold this year alone. The article notes that Sony is committed to keeping the console alive for at least another three years, with another 160 titles due out for the system through March 2008. Here's the console's top sellers list: "Grand Theft Auto: Vice City (13 million), Grand Theft Auto: San Andreas (12 million), Grand Theft Auto III (11 million), Gran Turismo 3: A-Spec (11 million), Gran Turismo 4 (8.79 million), Metal Gear Solid 2: Sons of Liberty (7 million), Kingdom Hearts (5.6 million) Final Fantasy X (5 million), Metal Gear Solid 3: Snake Eater (3.7 million), Final Fantasy XII (3.68 million)."
PlayStation (Games)

Ratchet and Clank's Trek Towards Pixar Quality Visuals 91

MTV's Multiplayer Gaming site has up a discussion with Brian Allgeier, creative director on the latest iteration of the Ratchet and Clank series. The Ratchet games are made by Insomniac, who released Resistance at the same time the PS3 launched last year. That makes them unique, one of the first teams to have a second PlayStation 3 title out, and it shows in their amazing graphical presentation. The interview covers the team's trek towards an internal idea of 'Pixar-quality' graphics. "The new game is designed to sell itself at a glance. The hook is the image, the approaching-Pixar graphical quality. It's the product of 125 developers at Insomniac, a surprisingly small increase in team size from the 110 who made the third Ratchet game, Up Your Arsenal, for PS2. Allgeier conveyed some stats to emphasize the boost in graphical quality: 90 joints in Ratchet's face in the PS3 game compared to 112 joints in his whole body in the PS2 games; 'tens of thousands' of particle effects on the screen at any one time on PS3 compared to 3,000 in the PS2 Ratchet games. The game's action glides at 60 frames per second, double the rate of Insomniac's Resistance game. But, again, it's not numbers that count. It's just supposed to take a glance." Meanwhile, for more on the development process, the PlayStation blog has up a video post by Brian Hasting, Chief Creative Officer at Insomniac, on clarifying the vision of the game.
PlayStation (Games)

Manhunt 2 Leaked By Sony Europe Employee 59

GamePolitics has the word that the leaked version of Manhunt 2 was put onto the internet by a Sony employee. "GamePolitics has now learned that the leak came directly from PlayStation Europe. Here's a statement from Manhunt 2 publisher Take-Two Interactive: 'Take-Two Interactive has confirmed that a former employee of Sony Computer Entertainment Europe (SCEE) has acknowledged his responsibility for the unauthorized online distribution of an unrated play-test version of Manhunt 2 submitted for the European PAL PlayStation 2 computer entertainment system.'"
Wii

Okami Confirmed for the Wii 68

The highly unique PlayStation 2 title Okami will see new life as a title for the Wii console. Boasting a beautiful visual style and a 'drawing' game mechanic that would seem to presage the Wii's motion control, it will almost certainly fit in well with the Wii's existing stable of games. Eurogamer also note that "the game lends itself rather well to the potential of Nintendo's Wiimote for control. Amaterasu's Celestial Brush - a paintbrush used in combat and for solving puzzles - is a perfect fit for the Wiimote, and so it proves, while combat will also include various "motion-controlled physical attacks"."
PlayStation (Games)

40GB PS3 Coming to the States 105

Sony Computer Entertainment of America has finally confirmed that the 40GB PlayStation 3 sku will be released in the US. This release will coincide with a price drop on the 80GB sku, from $600 to $500. "The 40-gigabyte model has already made its debut in Europe and Japan, and was widely expected to come to the United States ahead of the crucial year-end shopping season that accounts for the largest single chunk of annual video game software and hardware sales." (Via GI.biz)
PlayStation (Games)

Who Says 2D Gaming is Dead? 164

Retro Gaming with Racketboy has up a feature looking at the best modern 2D games out there, all on the PlayStation 2. He highlights the best of every genre, from the modern classic RPG/beat-em-up Odin Sphere to the timeless beauty that is the Metal Slug series. "Disgaea: Hour of Darkness & Disgaea 2: Cursed Memories: Disgaea greatly resembles other strategy RPGs. Its isometric perspective, 3D battlefields, and nice-looking 2D characters are clearly reminiscent of most other games of this type, and on first impression, so is the game's turn-based combat system. However, you'll soon realize that this game actually plays very differently. The gameplay itself is, in a word, weird."
Supercomputing

Eight PS3 'Supercomputer' Ponders Gravity Waves 293

Jamie found a story about a inexpensive supercomputer being used by an astrophysicist to research gravity waves. The interesting bit is that the system is built using 8 PS3s. Since nobody is actually playing games on the system, it makes sense to use them for research projects like this, but I really wonder now what is defining 'Supercomputer'... I mean, a hundred PS3s sure, but 8? I think we are de-valuing the meaning of the word 'super' :)

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