PlayStation (Games)

Sony Makes It Hard To Develop For the PS3 On Purpose 616

adeelarshad82 writes "CNet reports on a bizarre comment from Sony's Computer Entertainment CEO in response to complaints from developers on how hard it is to develop games for the Playstation 3. 'We don't provide the "easy to program for" console that (developers) want, because "easy to program for" means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is, what do you do for the rest of the nine-and-a-half years?' Given that games heavily drive console sales, and the fact that the PS3 is already 8 million units behind the Xbox 360, I think making a developer's job harder is the last thing Sony needs."
Image

New Medical Disorder Linked To Gaming Screenshot-sm 224

oldspewey writes "A new skin disorder caused by use of games consoles has been identified by skin specialists. The condition, dubbed "PlayStation palmar hidradenitis", is described in the British Journal of Dermatology. Researchers outline the case of a 12-year-old girl who attended a Swiss hospital with intensely painful sores on the palms of her hands. The girl, who had been using a games console regularly, recovered fully after 10 days of abstinence. The doctors suspect that the problem was caused by tight and continuous grasping of the console's hand-grips, and repeated pushing of the buttons, alongside sweating caused by the tension of the game. Nina Goad, of the British Association of Dermatologists said: 'This is an interesting discovery and one that the researchers are keen to share ... If you're worried about soreness on your hands when playing a games console, it might be sensible to give your hands a break from time to time, and don't play excessively if your hands are prone to sweating.'" We called it Tekken thumb.
Input Devices

Microsoft Buys Motion-Detection Technology 65

DaMan1970 writes with news that Microsoft has purchased 3DV Systems, a company that specializes in motion detection technology. When early reports of this deal appeared last week, it led to speculation that this could be part of Microsoft's plans for future gaming technology. 3DV itself has been focused on the gaming market. "Now that graphics have become so advanced, it explains, the key to making a real difference lies in how you can control the game. The ZCam lets players control the game using body gestures alone, rather as PlayStation's EyeToy does, or Microsoft's Vision or Nintendo's Wii. 3DV Systems argues that its system is better than these, adding that you don't have to wear anything."
First Person Shooters (Games)

Early Killzone 2 Reviews Looking Good 140

Reviews are beginning to appear for Guerrilla Games' upcoming first-person shooter, Killzone 2, a PS3 exclusive that has received a great deal of hype over the past several months. The reviews are mostly complimentary, but not overwhelmingly so; Ars Technica says it has "some of the best graphics yet seen on the PS3," and is a "solid take on the war-gaming genre." They also acknowledge that this is the latest game being held up as a standard for how good PS3 games can be, though the PS3 may not need such validation anymore. Edge Magazine is critical of the story, saying, "you could play the levels in random order to little ill-effect," but found the gameplay redeeming enough to warrant a 7/10. Concerns were raised early about the quality of the controls, but Guerrilla Games has affirmed that no changes will be made. Though the game won't be out for about a week yet, rumors of some fairly typical DLC plans are already cropping up. Giant Bomb recorded some video showcasing Killzone 2's multiplayer a while back.
Intel

Intel To Design PlayStation 4 GPU 288

madhatter256 writes "According to the Inquirer it looks like Intel will be designing Sony's next gen console GPU. It will most likely be an off-shoot of the Larrabee GPU architecture. It is also unknown as of yet if Intel will also take part in the CPU design of the console. Due to current economic times it was a no brainer for Sony to go with Intel. " The article also mentions rumors of ATI getting the Xbox3 GPU and, if history is any judge, the Wii2 as well.
Games

EA Unveils Two New Battlefield Games 54

Electronic Arts announced at New York Comic Con that the Battlefield series would be getting two more titles. Battlefield 1943 will be focused on multiplayer, and it's due out for download this summer. It will be available through the PlayStation Network and Xbox Live, and there will be a PC version as well. A website has been launched for the game, and it contains a trailer. Battlefield: Bad Company 2 is scheduled for winter, and it will be available for the PC, PS3, and Xbox 360 also. Details for Bad Company 2 are sparse, though one exec said, "... it takes everything that players liked in the original and ups the ante — more vehicles, more destruction and more team play."
Networking

Console Download Speeds Tested 81

MTV's Multiplayer blog tested and compared the download speeds of games on the Wii, the Xbox 360, and the PS3. They tested a variety of scenarios, with the PS3 most often coming out on top. The Xbox 360 took first in one test, but in that situation it was using a wired connection while the other two were not. The Wii consistently came in on the slower side, taking last place in all but one test. The PS3 ranged from .44 to .79 MB/sec, the Xbox 360 from .26 to .86 MB/sec, and the Wii from .30 to .55 MB/sec. What have your experiences been with console download times?
Classic Games (Games)

Setting Up Ubuntu On a PS3 For Emulation 81

Gizmodo is running a guide on how to install Ubuntu on a Playstation 3 and set it up to play vintage games through emulation. Quoting: "It still kind of surprises me (in a good way) that Sony was, from the start, very OK with PS3 owners tinkering with Linux on their PS3s. A modified release of Yellow Dog Linux was available from the very beginning, and some very handy hard drive partitioning and dual-boot utilities are baked right into the PS3's XMB; Ubuntu gets installed on an entirely separate partition of your PS3's hard disk, so your default system doesn't get touched and switching between Ubuntu and the XMB is a piece of cake. There is a flipside to this coin, however. Since the PS3's Cell Processor is PowerPC based, you won't be able to use any Linux software that's compiled for x86, which is, unfortunately, most of it. However, Ubuntu has always had a PPC distro, and most of the basic stuff will work just fine. You can even load up a PPC-compiled Super Nintendo Emulator, SNES9X, and play some classic games pretty easily on your Sixaxis controller paired via Bluetooth."
PlayStation (Games)

Epilogue DLC Coming To Prince of Persia 36

IGN reports that Prince of Persia will be getting downloadable content on February 26th for the PS3 and Xbox 360 versions of the game. It will be an epilogue to the original game, and it will add about three hours of gameplay. "Expect everything to be at a higher pace and to keep you on the edge of your seat. Figuring out how to succeed passing this long acrobatic sequence mined with traps or how to defeat this boss before he regenerates his energy will definitely be more intense. What hardcore Prince of Persia gamers want is a challenge and some of them found the game too easy. We understand this. Seeing such feedback, our vision and intentions with the DLC coincided with their comments quite well. We wanted to build a challenge and experience even greater with all the tools at our disposal, and let me say that there are a lot: Elika's power, traps, combat system, etc."
PlayStation (Games)

Interview With a Prolific LittleBigPlanet Content Creator 27

SlappingOysters writes "Ole-Marius Lakselv is going to be making games for a living, sooner or later. Under his PSN moniker of Geosautis, he has become arguably the most popular and famous LittleBigPlanet level maker in the world. His works, such as World of Colour and Haunted Mansion, are shining examples of what a talented user with a bit of time on his hands can build using LittleBigPlanet's powerful creation tools. Gameplayer has just interviewed him to get the full story on being an amateur developer making waves in LittleBigPlanet. The site has also awarded the game The Best Exclusive of 2008."
Games

The Art of Downloadable Game Development 32

The Guardian's Games Blog looks at how the development of downloadable games has shifted over the past several years. As an example, they point to Capcom, its recent reinvention of the Mega Man franchise, and an upcoming game called Flock. Quoting: "[CEO Paddy Sinclair said], 'The first thing we realised was, it wouldn't be as easy as we thought. Luckily we're funded privately so we had the luxury of getting it wrong. It was very... educational. We learned very quickly that, no, you can't write a game in three months. We also realized we'd need a bigger team than just two or three.' 'The XBLA market has really evolved,' continues business development head, Chris Wright. 'If you look at the very early games they were simple ports — single-player, retro emulation titles, and you can kick those out very quickly. That market is disappearing. If you're going to do retro remakes you have to extend it, you have to add multiplayer. If you're going to do something new, it has to be bigger. We've got a team of 10-12 people working on this title. If you look back, it's what we would have had on PS1, and the game is probably of the same sort of size. It's not the huge budgets of a retail title, but it's not a trivial undertaking, either.'"
Google

YouTube Coming To the PS3 and Wii 87

Clara writes "The YouTube blog has announced that YouTube is on its way to the PlayStation 3 and Wii. From the article: 'Have you ever wanted to just sit on your couch and watch YouTube on your TV? Well, now that's possible via YouTube for Television, initially available through the Sony PS3 and Nintendo Wii game consoles at www.youtube.com/tv. Currently in beta, the TV Website offers a dynamic, lean-back, 10-foot television viewing experience.' No YouTube for Xbox, however (Google must simply not have gotten around to Microsoft yet)."
PlayStation (Games)

Sony Teases 3D Playstation 3 171

Ars Technica has a brief report from CES, where Sony demonstrated the work they've done to bring 3D technology to the PS3. Quoting: "The idea was just to show the technology to people, to see if they would be interested in sitting at home, wearing a dorky set of black glasses, watching content in 3D. I couldn't pry details about how the 3D affect was achieved, or if the display could turn any source into 3D, but what's clear is that, glasses or no, the 3D affect is amazing. Sony showed off Wipeout HD running in true 3D, and I was ready to whip out my credit card right there. Frank and I both agreed, this was one of the best demos of 3D technology we have ever seen."
PlayStation (Games)

PS2 the Most Played Console In 2008 172

An anonymous reader writes "In terms of console usage, the aging PS2 still leads the competition, according to data from US research firm Nielsen. Data the company compiled between January and October 2008 shows that the PS2 commanded 31.7 percent of the total number of minutes spent playing consoles. Only 37.9 percent of play time took place on current-gen systems, with the Xbox 360 (17.2 percent) leading the Wii (13.4 percent) and the PS3 (7.3 percent). Users even spent more time playing on the original Xbox (9.7 percent) than the PS3, while Nintendo's GameCube (4.6 percent) wasn't far behind Sony's new console either." World of Warcraft once again topped the most-played PC game list by a large margin. Tetris was the top mobile game, followed by Bejeweled and Guitar Hero III.
PlayStation (Games)

Breaking Down the Dropping Parts Cost for Sony's PS3 302

will_die writes "The people at iSuppli have taken apart an October 2008 version of the PlayStation 3 to create a bill of materials, along with providing a comparison to original PS3. The article provides information about the changes Sony has made. One of the big ones was that the hardware has gone from costing $690.23 to the current price of $448.73. This was done using a combination of removing parts (currently 2,820 vs. the original 4,048), cutting the cost of the CPU ($46.46 vs. $64.40), and cutting the cost of the graphics processor to $58.01 from $83.17."
PlayStation (Games)

Mechanical AI Made In LittleBigPlanet 65

Laurens writes "Despite slow sales of LittleBigPlanet in the USA, you might have heard of the calculator made within the game, but now that has been topped. I found a fully-functioning AI machine which plays Tic-Tac-Toe against the player. Considering that you can't actually program in LBP, this feat is impressive; it is a machine which has mechanical AND and OR ports made of pistons and proximity detectors, a physically moving Program Counter, and hundreds of wires. The level is called 'Tic Tac Toe' and is by author Cristel." Another player created a similarly amazing level that is a recreation of John Conway's Game of Life.
Supercomputing

How To Build a Homebrew PS3 Cluster Supercomputer 211

eldavojohn writes "UMass Dartmouth Physics Professor Gaurav Khanna and UMass Dartmouth Principal Investigator Chris Poulin have created a step-by-step guide designed to show you how to build your own supercomputer for about $4,000. They are also hoping that by publishing this guide they will bring about a new kind of software development targeting this architecture & grid (I know a few failed NLP projects of my own that could use some new hardware). If this catches on for research institutions it may increase Sony's sales, but they might not be seeing the corresponding sale of games spike (where they make the most profit)."
Games

Survival-Horror Genre Going Extinct? 166

Destructoid is running an opinion piece looking at the state of the survival-horror genre in games, suggesting that the way it has developed over the past several years has been detrimental to its own future. "During the nineties, horror games were all the rage, with Resident Evil and Silent Hill using the negative aspects of other games to an advantage. While fixed camera angles, dodgy controls and clunky combat were seen as problematic in most games, the traditional survival horror took them as a positive boon. A seemingly less demanding public ate up these games with a big spoon, overlooking glaring faults in favor of videogames that could be genuinely terrifying." The Guardian's Games Blog has posted a response downplaying the decline of the genre, looking forward to Ubisoft's upcoming I Am Alive and wondering if independent game developers will pick up where major publishers have left off.
PlayStation (Games)

PlayStation Home Beta Opens to the Public 206

Yesterday Sony launched the open beta for PlayStation Home, the virtual world designed for PlayStation Network community members. Eurogamer has an in-depth look at the features of Home. They point out some glaring weaknesses, such as a poor communication system, a flawed business model, and the inability to form groups without entering games, something the recently revamped Xbox interface does better. "It's not alienating, it's easy to identify with, and the socialising and advertising are entirely in context. But you're left pondering the inevitable question: why would you want to spend any time here?" Home's debut to the public saw a few typical launch-day problems, but Sony was quick to address them and get things back on track. Gizmodo has some screenshots and basic information available.
PC Games (Games)

Will Consoles Merge Back Into PCs? 356

GamePolitics is running an interview with Randy Stude, president of the PC Gaming Alliance, discussing the future of gaming on the PC and the console. Stude has some interesting thoughts regarding the long-term viability of stand-alone consoles: "The guts of every console should tell you that the capability is there for the PC to act as the central point for all the consoles. If you bought a PC and as part of that equation you said, Okay, when you're on the phone with Dell, 'Hey, Dell, on this PC, this new notebook I'm buying, can you make sure it has the PlayStation 4 option built into it?' Well, why not? Why shouldn't that be the case? [Sony is] certainly not making any money on the hardware. I mean, can't they create a stable enough environment to specify that if Dell's going to sell that notebook and say that it's PlayStation 4 [compatible] that it must have certain ingredients and it must meet certain criteria? Absolutely they could [do] that. Are they going to do it? I don't know. I predict that they will. I predict that all of the console makers over time will recognize that it's too expensive to develop the proprietary solution and recognize the value of collapsing back on the PC as a ubiquitous platform."

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