Portables (Games)

PSP Go With 16GB Memory and Bluetooth Leaked 190

Lyonhrt writes "Engadget and Gizmodo have spilled the beans on the news of the new UMD-less PSP Go that comes with 16GB of memory and a slide screen; also among the features will be built-in Bluetooth and an undisclosed memory slot. The console will be sold alongside the PSP-3000, but there are no details on price at this time. This is obviously Sony's answer to the lost battle with the PSP Homebrew and Hacking Communities, which have cost many thousands of lost sales with custom firmwares."
Television

Xbox To Get Live TV and Massive VOD Update 124

CNETNate writes "It's a global first for Microsoft, and massive news for Xbox owners. Redmond and the largest pay TV service in the UK — Sky, owned in part by Rupert Murdoch's News Corp — has tied a deal that brings simulcast TV, sports, entertainment shows, pay-per-view movies and back catalogue television to the Xbox 360. It's an entirely streamed service, offering no download-to-own content, and partly rivals the BBC iPlayer, which is available on UK PlayStation consoles and the Nintendo Wii. The service will go live later in the year at no cost to existing subscribers, and screenshots show it fits in seamlessly with the Xbox Live interface."
PlayStation (Games)

Sony Pondering Downloadable Game Rental Service For the PSP 50

Joystiq has brought attention to a recent survey commissioned by Sony to gauge interest in a rental service for PSP games that would operate by downloading the games to the console. The plan, as Sony puts it, "will enable you to download a fixed number of games during your subscription period ... you will be able to change the games you have chosen for the download once your subscription term renews." The survey goes on to gather opinions on various details such as pricing, the number of available games, and how games are added to the catalogue.
PlayStation (Games)

Fallout 3 DLC Coming To the PS3, New Content Announced 71

Bethesda has announced that their packs of downloadable content for Fallout 3, previously only available to Xbox 360 and PC owners, will soon be coming to the PS3. "Operation: Anchorage will be released for PS3 in late June, followed by the release of The Pitt and Broken Steel 4-6 weeks apart." They also confirmed the existence of new DLC packs that will arrive on a similar time frame. Point Lockout will allow players to "explore a massive new swampland area filled with new quests and content," while Mothership Zeta lets you "experience an alien abduction first hand and find out if you're tough enough to survive."
Censorship

On the Advent of Controversial Video Games 343

eldavojohn writes "At some point in the history of video games, violence became uncomfortably real for censors and some parents. In addition to that, realistic use of narcotics has entered mainstream games. While gamers (of adult age) have by and large won the right to this entertainment, a large amount of games have arisen lately that challenge a different aspect of video games — inappropriate or sensitive topics. We've covered it before on Columbine to Fallujah, but I noticed through GamePolitics recently a large trend in severely controversial video games. Where do you stand on these titles?" Read on for the rest of eldavojohn's thoughts.
Handhelds

PlayStation-Based Mobile Handset a Possibility 61

Speaking with Financial Times, Hideki Komiyama, president of Sony Ericsson, raised the possibility of a mobile handset based on PlayStation gaming. The company has been struggling to find an answer to current smartphones, and they plan to release three new models within the next year which run Symbian, Android, and Windows Mobile. Komiyama likened a PlayStation-related handset to the music-based Walkman handset and the camera-based Cybershot handset. Quoting the FT: "He expresses interest in Sony Ericsson carving out a niche for itself based on Sony's strength in gaming. He says a PlayStation mobile, building on the Walkman and Cybershot phones, 'could happen.'"
Businesses

Why Game Exclusivity Deals Are Feeding the Hate 205

Parz writes "The recent announcement that the upcoming Ghostbusters game will be a timed PlayStation exclusive in the PAL territories — revealed a mere month before release — has set a nasty precedent which could have long-term repercussions for the industry. This Gameplayer article explores how this generation of gaming has spiraled into a tit-for-tat war on third-party exclusivity deals instigated by Sony and Microsoft, and the effect it is having on the psychology of the consumers. The Ghostbusters developers aren't pleased by Sony's deal, and the Guardian questions whether the game will be big enough to really affect console sales."
PlayStation (Games)

Tekken 6, Soul Calibur Coming To the PSP 32

Two recent announcements lend support Sony's promise to bring a stronger game lineup to its PSP console this year. Tekken 6, which was already known to be in development for the 360 and PS3, has now been confirmed for the PSP as well. "... the portable version of the game is set to release alongside the other console iterations and will pack additional stages, content, items, and an ad-hoc multiplayer mode using 'original' and 'fan favorite characters.'" We've also found out that Soul Calibur: Broken Destiny is being specifically designed for the PSP, and will include "arcade, versus, and survival modes, as well as a character creation mode." In addition, 1Up reports on the latest rumors surrounding a redesigned PSP (possibly called the "Go!"), which they say will be unveiled later this year at E3.
PlayStation (Games)

Marvel Vs. Capcom 2 Confirmed For the PS3, 360 83

RyuuzakiTetsuya writes "According to Kotaku, Marvel vs. Capcom 2 is making its way to the PS3 and the Xbox 360. It's based on the Dreamcast code, and it includes Online play and widescreen support. A demo will be available Thursday on the Playstation Network, and the full game will retail for $15 on each of the respective online services. A gameplay trailer is available as well."
Businesses

Taking Gaming To the Next Billion Players 116

Hugh Pickens writes "June marks the launch across Brazil of Zeebo, a console that aims to tap an enormous new market for videogaming for the billion-strong, emerging middle classes of such countries as Brazil, India, Mexico, Russia and China. Zeebo uses the same Qualcomm chipsets contained in high-end smartphones, together with 1GB of flash memory, three USB slots and a proprietary dual analogue gamepad. It plugs into a TV and outputs at a 640 x 480 pixel resolution. 'The key thing is we're using off-the-shelf components,' says Mike Yuen, director of the gaming group at Qualcomm. This approach means that, while Zeebo can be priced appropriately for its markets — it will launch at US $199 in Brazil compared to around US $250 (plus another US $50 for a mod chip to play pirated games) for a PlayStation 2 in the region — and next year the company plans to drop the price of the console to $149. But the most important part of the Zeebo ecosystem is its wireless digital distribution that gets around the low penetration of wired broadband in many of these countries, negates the cost of dealing with packaged retail goods, and removes the risk of piracy, with the games priced at about $10 locked to the consoles they're downloaded to. Zeebo is not meant to directly compete with powerful devices like Sony's PlayStation 3, Microsoft's Xbox 360, or the Wii. 'In Latin America, where there's a strong gaming culture, that's what we'll be, but in India and China we can be more educational or lifestyle-oriented,' says Yuen. One Indian gaming blog predicts Zeebo will struggle, in part due to the cultural reluctance toward digital distribution and also the lack of piratable games."
PlayStation (Games)

The Making of the PlayStation 125

Edge Online has an in-depth look at the beginnings of the first PlayStation console. It starts at Sony's partnership with Nintendo, the purpose of which was to integrate a CD-ROM drive into the SNES. A falling out between the companies led Sony to stubbornly pursue a market dominated by Nintendo and Sega. The console's technology and Sony's unusual position in the industry quickly attracted the interest of many developers and publishers, eventually leading to sales that emphatically won that round of the console wars. "'There was a huge resistance inside the company to actually being in the videogames business at all,' explains Harrison. 'The main reason why the Sony brand wasn't really used in the early marketing of PlayStation was not necessarily out of choice, but it was because Sony's old guard was scared that it was going to destroy this wonderful, venerable, 50-year old brand. They saw Nintendo and Sega as toys, so why on Earth would they join the toy business? That changed a bit after we delivered 90 per cent of the company's profit for a few years.'"
PlayStation (Games)

Piracy and the PSP 272

In a lengthy interview with Gamasutra about the state of the Playstation brand in 2009, Sony's senior vice president of marketing, Peter Dille, made some interesting comments about how piracy has affected their popular portable console, the PSP. He said, "we're convinced that piracy has taken out a big chunk of our software sales on PSP," a platform that was slow to start anyway due to the lack of early interest from game developers. Dille mentions that while they can fight piracy with hardware upgrades in new versions, that doesn't do anything to help the roughly 50 million PSPs already out there. He goes on to address other aspects of the PlayStation line, including complaints about the pricing and exclusivity.
Robotics

Sink Your Balls Quickly With Pool-Cue Robots 79

AndreV writes "In another attempt to dehumanize our bar games, a Canadian engineer has turned the classic game of billiards on its head with his BilliardBots pet project, which consists of a series of remote-controlled mobile robots meant to replace the standard cue sticks normally used to pocket pool balls. While in his version the basic rules remain, unlike regular billiards, players in this version simultaneously rush to pocket their designated balls (they don't take turns), 'thus it's very competitive and fast,' the creator says. In order to keep tight reins on the mechatronic ball handlers' movements, he adapted a pair of Playstation controllers and says that playing 'requires dexterity, like a video game,' to control their 3.5-m/sec-maximum speeds. The 'bots are designed simply but effectively, using a 3-by-3-by-3-inch metal frame with an electronic board, two motors and rechargeable battery packs. Using a Bluetooth wireless communication protocol, its commands come from the wireless controller with single or double joystick selectable control (the other buttons are not used). Its other parameters are software programmable, such as maximum acceleration rate, maximum speed and maximum rotation speed."
Games

Re-imagined Silent Hill Announced 63

Konami has announced that a new Silent Hill game, titled Shattered Memories, is due out this fall for the Wii, PS2, and PSP. "While the game shares its twisting plot with the original PlayStation game, Silent Hill: Shattered Memories takes a different path in many, many ways. Characters can be approached but will offer different responses and be found in different places, while new clues and gameplay paths can be followed." The Wii version will make full use of the Wii Remote, taking the role of both phone and torch, as well as being used to "pick up, examine and manipulate items to solve puzzles along the journey." According to the Opposable Thumbs blog, the choice not to develop for the PS3 and Xbox 360 was due to the development costs associated with those consoles.
First Person Shooters (Games)

Versus Mode Comes To Resident Evil 5 28

Resident Evil 5 will be getting a new multiplayer mode later today that allows players to square off against each other. It will be available on the Playstation Network and Xbox Live for a fee of $5. Two different game types will be available, according to Capcom. In one, Slayer's Rule, you'll compete against other players to kill the most enemies. The other mode, Survivor's Rule, pits you directly against other players, either one-on-one or two-on-two.
PlayStation (Games)

New Ratchet & Clank Game Announced 20

Earlier this week at the Game Developers Conference, Sony announced that the next installment in the Ratchet & Clank series, titled A Crack In Time, is due out this fall for the Playstation 3. "A Crack in Time will conclude the story sparked in 2007's Ratchet & Clank Future: Tools of Destruction and continued last year in the pair's downloadable debut, Ratchet and Clank Future: Quest for Booty. The game will follow the lombax Ratchet as he attempts to save his robotic sidekick, and Sony promises to reveal both their origins and ultimate destinies during the course of the game, teasing the biggest breakup since the Beatles." A trailer for the game has been released as well.
PlayStation (Games)

Sony Charges Publishers For DLC Bandwidth Usage 127

tlhIngan writes "Since October 1, 2008, Sony has been billing game publishers for DLC bandwidth usage. The game companies are forced to pay 16 cents per gigabyte downloaded by users (the 'Playstation Network Fee') regardless of whether the content is free or paid. The good news is that free content will only be billed during the initial 60 days it's up, but paid content will require fees forever. (No word on whether free content will mysteriously disappear after 60 days, though.) Given that some popular game demos run over a gigabyte by themselves, it could easily start costing publishers serious money (16 cents each for a few million downloads adds up). So far, it hasn't cut down the content available (or few publishers have started pulling content), but it's too soon to tell. It should be noted that Microsoft isn't charging publishers any money for content on Xbox Live, though some may argue that the 'gold premium content' is the same thing." Perhaps this is one of the reasons various publishers are pressuring Sony for a PS3 price cut.
PlayStation (Games)

Game Publishers Pressuring Sony For PS3 Price Cut 232

Bloomberg is running a story about several video game publishers and developers who are pushing for a long overdue price cut on Sony's PS3 console. Sales of the PS3 are lagging behind both the Wii and the Xbox 360 despite the PS2's resounding victory in sales of the previous generation of consoles. One of the creators of LittleBigPlanet, a PS3 exclusive, made similar comments in an interview with Gamasutra, acknowledging that they're looking forward to the day Sony drops the PS3's price. An analyst from Janco said such an action is necessary if Sony doesn't want to "lose support from game developers and publishers."
PlayStation (Games)

Emulation Explosion On the PS3 Via Linux 425

Marty writes "The PlayStation 3 has recently seen an explosion of releases of emulators and games for the Yellow Dog Linux distro for PS3; once you have installed Yellow Dog Linux you then have the ability to try out MAME, SNES, Amiga, Dos, Commodore and Atari emulators (that's the tip of the iceberg) and such games as Quake 2, Duke Nukem 3D, Hexen 2 and Alephone. Time to start installing Linux on your PS3?"
Government

UK Government Ads Link Games With "Early Death" 232

An anonymous reader writes "The UK government, backed by a bunch of charities that raise funds for research into cancer, heart disease and diabetes, has launched an advertising campaign that links the 'inactive' or passive gaming lifestyle with death and illness. It's part of a bigger 'Change4Life' campaign that has also linked playing games with making children obese. The new ads show a young child playing a PlayStation game, with the caption 'Risk an early DEATH, just do nothing.' To say this has annoyed the UK games industry would be a grave understatement. Trade association ELSPA has already called an urgent meeting with authorities to have the ads pulled, and trade magazine MCV has complained to the country's Advertising Standards Authority as well. As MCV Associate Editor Tim Ingham says in an impassioned opinion piece, 'Change4Life's advertising campaign makes a mockery of everything the industry has achieved in the last decade.'"

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