PlayStation (Games)

Why Is It So Difficult To Allow Cross-Platform Play? 389

cookiej writes "I just got the most recent version of the Madden franchise ('10) for the PS3. Can somebody explain to me why EA has separate networks for the different platforms, only allowing players to compete with people using the same console? Back in the day, there were large discrepancies between the consoles, but these days it seems like the Xbox and the PS3 are at least near the same level. After so many releases for this franchise, they've got to have a fairly standardized protocol for networking; it seems arbitrary not to let them compete. Or am I just missing something obvious? Is it just a matter of Xbox Live and the PlayStation Network not working together?"
PlayStation (Games)

A History of the Shrinking Game Console 107

After Sony's announcement of the PS3 Slim earlier this week, CNet took a look back at size-reducing hardware revisions over the past couple decades in console design, noting that they're gradually arriving sooner and sooner after the initial release. "Does that mean it'll creep even lower, into two-year or even yearly cycles between major revisions? Quite possibly, yes. It's worked very well with handheld gaming devices, and even some consumer electronics devices like iPods. Apple has turned out slimmer, more powerful versions of the iPod every year since 2001, and yearly events like E3 put continued pressure on console makers to show off something big. In the case of the PS3 Slim though, it could just be that the PS3 had to be pushed out to meet its launch window, and that the Slim is what Sony was going for in the first place. Advances in the PlayStation 3's core technology, like the cell processor, also underwent changes since the console launched, including changes to fabrication that have taken the chip down from 90 nanometers to 65, then 45 — the size that can be found inside the Slim. These changes meant less power consumption, smaller components, and easier cooling."
PlayStation (Games)

Sony Announces PS3 Slim, Price Cut, Improvements To Home 427

Sony's press conference today at the Gamescom convention was full of announcements. They officially revealed the PS3 Slim, which will be 36% lighter and 33% smaller than the normal PS3. It will come with a 120 GB hard drive and list for $299 when it hits retail stores in early September. Normal PS3s will drop to that price as well starting tomorrow. (Unfortunately for Sony, their unveiling was spoiled a bit by several retailers jumping the gun on new advertisements, not to mention the rumors that had been swirling for weeks ahead of time.) Sony also announced a PS3 firmware update as well as new features and customization options for Home. In addition to that, the PS3 and PSP will be getting a digital reader service. At launch it will bring access to Marvel comic books, and will expand from there. They didn't talk much about their upcoming motion control scheme, but promised more details next month at the Tokyo Game Show.
PlayStation (Games)

Are Game Consoles Ruining DLC? 399

A round-table discussion at Gametopius looks into the state of downloadable content for games as it has evolved over the past several years, going from an occasional, welcome supplement to being a common marketing strategy for most of the industry, frequently causing irritation over pricing and availability. "All of the map packs so far released for the Call of Duty games have been $10 each to download on consoles through closed networks, while PC gamers could download those same packs for free off of FileShack or somewhere else. Valve's own Team Fortress 2 has received a significant amount of DLC that's been completely free on the PC. Xbox owners of the same game, however, have only received perhaps half of that content, and they have had to pay for it in $5 packs. Why is this? The idea of this kind of content delivery was scarcely heard of on consoles, so console gamers see no reason not to pay for it. But on the PC, these amounts of content are usually just considered parts of patches. Furthermore, why pay for a few extra maps and costumes when modders are making and offering new ones for free all the time?"
PlayStation (Games)

Sony Producing New PS3 Hardware, Slim Appears Likely 183

The Opposable Thumbs blog reports on a confluence of rumors and information leaks that suggest Sony will be unveiling a PS3 Slim sooner rather than later. Despite waning console sales, orders for PS3-related hardware have risen sharply. There's evidence to suggest that Sony is phasing out its 80GB model, which would help clear the way for a hardware revision. Some expect the official announcement to come as early as August 18th, during the gamescom expo in Germany.
PlayStation (Games)

Ads Retroactively Added To Wipeout HD, Soon Others 299

An anonymous reader writes "American users of Wipeout HD might have noticed that there's an advertisement showing up all of a sudden during loading, both during online and offline play. This, according to a poster on the well-known gaming forum NeoGAF, is being done covertly. The writer suspects that the display software was installed during update 2.01, and the ad-content is now being snuck in. Gamasutra has a story on the company responsible for the software to deliver these ads, Double Fusion, which said it plans to launch in-game advertising in 'another handful' of PS3 games by the end of the year. So, what's next? Can we look forward to fighting the Kool-Aid Man and zombified Mars bars in Uncharted, or is there anything that can be done to hinder companies from adding advertisements retroactively, without the customer's prior knowledge?"

BringIt.com Allows Players to Bet On Console Game Matches 112

eldavojohn writes to tell us of a new service, "BringIt.com," that allows gamers to put their money where their mouth is with respect to their console gaming skill. "BringIt supports the PlayStation 2, the PS3, the Xbox 360 and the Wii. Players challenge each other on the site, but play on their consoles. BringIt holds players' entry fees until the game is finished. After the game is done, it verifies the results and credits the winner, minus the service fee. To attract players of a broad range of skill sets, BringIt has separate tournaments meant for novice players and expert gamers. Levin compared it to the handicap system in golf or the weight-class system in wrestling.
Encryption

Generating Fast MD5 Collisions With ATI Video Cards 72

An anonymous reader writes "Yesterday at Black Hat USA 2009, a talk entitled MD5 Chosen-Prefix Collisions on GPUs (whitepaper) (Both PDFs) presented an implementation written in assembly language for ATI video cards that achieves 1.6 billion MD5 hash/sec, or 2.2 billion MD5 hash/sec with reversing, on an ATI Radeon HD 4850 X2. This is faster than the much-publicized 1.4-1.9 billion hash/sec figure that was supposedly reached on a PlayStation 3 by Nick Breese at Black Hat Europe 2008 (he later noticed an error in his benchmarking tool). Compared to the cluster of 215 PlayStation 3s that was used to create a rogue CA in December 2008, Marc Bevand claimed a cluster of 12 machines with 24 video cards would be a bit faster, consume 5 times less power, and be 10 times cheaper."
PlayStation (Games)

Sony's New Development Strategy For the PSP 86

An anonymous reader writes "Sony is finally responding to the threat posed by the iPhone, and has started aggressively courting developers around the world to work on digitally distributed games for PSP in a bid to grow the amount of software offered on its handheld. And, Develop has revealed, the firm is planning to introduce a streamlined content pipeline for the platform — which includes abolishing concept approval — plus cheaper devkits, shorter quality assurance processes, and very low price points for new games. It hasn't totally abolished the barriers around the platform for homebrew and indie devs, but it's a start."
Encryption

New Elliptic Curve Cryptography Record 43

deian writes "Cryptography researchers Joppe W. Bos, Marcelo E. Kaihara, Thorsten Kleinjung, Arjen K. Lenstra and Peter L. Montgomery have just announced that they have set a new record for the elliptic curve discrete logarithm problem (ECDLP) by solving it over a 112-bit finite field. The previous record was for a 109-bit prime field and dates back from October 2002. Their calculation was done on the EPFL cluster of more than 200 PS3s (same one used to create the Rogue CA certificates and demonstrate a reproducible attack on MD5 algorithms). On the PS3, the effort is equivalent to about 14 full 56-bit DES key searches!"
PlayStation (Games)

Activision CEO Warns Sony That the PS3 Needs a Price Cut 149

Bobby Kotick, President and CEO of Activision, one of the largest game companies in the world, has come out with a none-too-subtle warning to Sony that they need to seriously consider a price drop on the Playstation 3. Rumors have been circulating for months that such a drop was forthcoming, but Sony has staunchly denied that they had any plans to drop prices, Kotick said, "The PlayStation 3 is losing a bit of momentum and they don't make it easy for me to support the platform. It's expensive to develop for the console, and the Wii and the Xbox are just selling better. ... They have to cut the price, because if they don't, the attach rates [the number of games each console owner buys] are likely to slow. If we are being realistic, we might have to stop supporting Sony." While it's unlikely that Activision would follow through with such a threat, it definitely adds to the pressure Sony is feeling to lower the PS3's price. Sony issued a brief response which said nothing of consequence.
Wii

Does the Wii Provide A "Watered-Down" Game Experience? 582

CNet is running a story inspired by comments from Ubisoft's Ben Mattes about how the Wii affects game development. When asked why there was no Wii version of Prince of Persia, Mattes said, "The reality is that from a technical standpoint, the Wii cannot do what we wanted the game to do. The AI of Elika was highly advanced and required a lot of processing power; the world size and dynamic loading, the draw distance, the number of polygons in the characters... If we had done a Wii version, it would have been toned down, probably linear; it wouldn't have been an open-world game, and so it would have been a very different experience." The article goes on to look at a number of Wii games that are stripped-down versions of their Xbox 360 or PS3 counterparts. Of course, part of the Wii's drawing power is that it's much simpler than the other systems, and has brought casual gaming to millions more people than it would have otherwise. The question remains, as Kotaku points out, whether the Wii's audience will persist after the other systems match its casual-gaming capabilities.
PlayStation (Games)

Developer Panel Gives Its Verdict On Sony's PSP Go 55

An anonymous reader writes "A panel of games industry veterans have given their final verdict on Sony's PSP Go. David Perry thinks the handheld is an excellent step in the right direction, though he wants it to include free-to-play games. Andrew Oliver of Blitz Games Studios was also optimistic: 'The iPod has demonstrated that, given a nice small device and a good interface and easy buying process, people are happy to download content. I think this will work and move gamers to accepting legal digital downloads, which is the way we want the market to go.' In total, a panel of eight developers discussed four key issues surrounding the handheld, including whether or not they will develop for it."
PlayStation (Games)

Custom Firmware For the PSP-3000 Released 97

Busshy writes "Today, owners of PSP-3000 consoles, and those on PSP-2000s with boards that were previously incompatible, have now joined all those who have been enjoying PSP homebrew for years with the release of a new custom firmware that brings emulation and much more to those systems. You will need the recent Chickhen homebrew enabler installed for it to work."
PlayStation (Games)

Heavy Rain Gameplay Explained 56

David Cage, writer and director of Quantic Dream's Heavy Rain, has released a lengthy video of an entire level from the game, along with detailed commentary about how the game works. He demonstrates how to operate the UI, showing how contextual menus let you control actions, dialog, and even your character's thoughts, while also showcasing how the game's investigatory system works and even a few fighting-related quick-time events. 1Up recently spoke with Cage about his time in the games industry, including his previous work on Indigo Prophecy. They also did a Heavy Rain preview of their own, and spoke briefly about post-launch plans. The game is due out next year for the PS3.
Input Devices

Motion Control To Lengthen Console Hardware Cycles 160

With the recent E3 demonstrations of new motion-based control for consoles — Microsoft's Natal, Sony's Motion Controller, and Ubisoft's camera-based system for the Wii — analysts now expect the current console generation to last longer than normal. Microsoft exec Shane Kim said he expects the Xbox 360 to last until around 2015, in part due to Natal and new services available through Xbox Live. Signal Hill's Todd Greenwald thinks this cycle may not need to end at all: "Microsoft and Sony have invested so much in their current hardware line, as have third party publishers, that we don't think any party is seriously interested in throwing away these investments and starting over from scratch. For all of these reasons, we think this cycle will last longer than those in the past, and don't see new hardware coming until 2011 at the earliest, and 2012 to 2013 more likely (if at all — if new services like OnLive take off, or if Xbox Live and PlayStation Network become more and more robust, there may not be a need for another console cycle).'"
PlayStation (Games)

Hands-on With the PSP Go 73

ANkleStrong writes "Sony Corp unveiled on Tuesday a smaller, lighter PlayStation handheld game device called the PSP Go, in a race to catch rival Nintendo in an intensely competitive mobile games arena." E3 attendees were able to take the new Sony handheld for a test drive, and more pictures and videos are now available. It's set to be released on October 1st, and will retail for $249. A new Resident Evil game is being designed specifically for the updated hardware, and Metal Gear Peace Walker is coming as well.
Input Devices

Sony Unveils PS3 Motion Controller 210

Sony confirmed rumors at E3 yesterday by debuting their take on a motion-based input device, set to be released for use with the PS3 in the spring of 2010. The BBC has some entertaining video of the demonstration. "A sensor sits on top of the TV and detects the position, distance and movement of two controllers held in a user's hand. The device can not only measure where the controllers are in relation to each other, but also how close they are to the sensor, meaning you can create true 3D movement within a game. ... During the demonstration, the developers showed what the Sony PlayStation Controller was capable of, enabling users to wield weapons, fire a bow and arrow, write on screen and manipulate objects in a virtual environment. 'One thing that is really difficult to do in a virtual world is drawing,' said Mr Marks. 'And in particular, writing requires extreme precision. [The controller can be measured] to sub-millimetre accuracy.'"
First Person Shooters (Games)

Crysis 2 Confirmed For Multiple Platforms 61

EA and Crytek teamed up for an announcement at E3, confirming that Crysis 2 was under development for the PC, PS3, and Xbox 360. Details are scarce (and the trailer is no help), but the game will use CryENGINE 3, which will be able to scale performance such that it will look good on consoles while still pushing the limits of PC graphics. Quoting: "When asked if that sounded like a contradiction, [Crytek's Cevat Yerli] responded that you have to think of technology as a tool that can scale. He said the game's content scales to the platform it's on. 'The PC version will look better, because of the fact that the PC can do more. It will be scaling up. But on the consoles, you're competing with console games,' he said. 'The goal is to be the best looking game on PS3 [and] the best looking game on 360 in the entire market.' On the PC front, Crysis 2 will compete with the original Crysis, which still sets the bar for PC graphics."

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