PlayStation (Games)

Ex-PlayStation Boss Says Game Subscription Turns Developers Into 'Wage Slaves' (gamesindustry.biz) 36

Former Sony Worldwide Studios chairman Shawn Layden criticized subscription gaming services like Xbox Game Pass, arguing that developers working under such models become "wage slaves." Speaking in a recent industry discussion, Layden contended that subscription services prevent developers from traditional profit-sharing arrangements.

"They're not creating value, putting it in the marketplace, hoping it explodes, and profit sharing, and overages, and all that nice stuff," Layden said. "It's just, 'You pay me X dollars an hour, I built you a game, here, go put it on your servers.'" He called the model uninspiring for game developers.
AI

Voice Actors Push Back As AI Threatens Dubbing Industry 142

Voice actors and industry associations are sounding the alarm over the growing use of AI in dubbing, calling for increased regulations to protect quality, jobs and artists' back catalogues from being used to create future dubbed work. "We need legislation: Just as after the car, which replaced the horse-drawn carriage, we need a highway code," said Boris Rehlinger, a voice actor known as the French voice of Ben Affleck, Joaquin Phoenix, and Puss in Boots. "I feel threatened even though my voice hasn't been replaced by AI yet," he said. Reuters reports: In Germany, 12 well-known dubbing actors went viral on TikTok in March, garnering 8.7 million views, for their campaign saying "Let's protect artistic, not artificial, intelligence." A petition from the VDS voice actors' association calling on German and EU lawmakers to push AI companies to obtain explicit consent when training the technology on artists' voices and fairly compensate them, as well as transparently label AI-generated content, gained more than 75,500 signatures.

When intellectual property is no longer protected, no one will produce anything anymore "because they think 'tomorrow it will be stolen from me anyway'," said Cedric Cavatore, a VDS member who has dubbed films and video games including the PlayStation game "Final Fantasy VII Remake." VDS collaborates with United Voice Artists, a global network of over 20,000 voice actors advocating for ethical AI use and fair contracts. In the United States, Hollywood video game voice and motion capture actors this month signed a new contract with video game studios focused on AI that SAG-AFTRA said represented important progress on protections against the tech.
Sony

Sony is Fighting Climate Change By Scaling Back PS5 Performance (polygon.com) 41

An anonymous reader shares a report: Sony is testing a Power Saver mode for the PlayStation 5, explaining in a new PlayStation Blog update that the option will permit games to run with lower power consumption. While the upcoming feature was revealed as part of the system update beta, the feature will not be available during the beta phase. However, when the feature does hit your console, players will gain access to a new option called Power Saver.

With Power Saver enabled, "supported PS5 games will scale back performance and will allow your PS5 to reduce its power consumption," explained Shuzo Kikuchi, VP of product management at Sony Interactive Entertainment. "If not enabled, or if games do not support the feature, the performance will not be scaled back and power consumption will not be reduced."

As for what scaled-back performance actually means, SIE indicates that VR mode will be unavailable and that "some gameplay features may be limited." So that's one very clear change, and one vague, game-specific change.

PlayStation (Games)

Sony Won't Budge on PlayStation Plus Day-One Releases For First-Party Games (gamefile.news) 16

PlayStation will continue withholding its first-party games from PlayStation Plus on launch day, despite Xbox offering day-one releases through Game Pass. Nick Maguire, PlayStation's vice president of global services, told Game File the company remains committed to its current approach of adding first-party titles to the subscription service 12 to 18 months after release. "We've sort of stayed true to our strategy across the board, where we're not looking to put games in day and date," Maguire said.

PlayStation instead selects four to five independent games annually for day-one PlayStation Plus releases, a strategy Maguire described as "working really well across the platform."
XBox (Games)

Xbox President: We're Working To Ensure Windows Is the Number One Platform For Gaming (pcworld.com) 41

Microsoft is positioning Windows as the primary gaming platform for Xbox, according to Xbox president Sarah Bond. "We're working closely with the Windows team to ensure that Windows is the number one platform for gaming," Bond said in a video announcing a partnership with AMD for next-generation Xbox hardware spanning consoles and handhelds.

The statement, PCWorld points out, aligns with Microsoft's recent "This is an Xbox" marketing campaign, which promotes phones, PCs, televisions, and traditional consoles as Xbox devices. The company's newly announced Xbox Ally X handheld runs Windows beneath its Xbox interface, allowing access to multiple game stores unlike Valve's Steam Deck.

Microsoft has shifted strategy following weak Xbox console sales compared to PlayStation, spending billions to acquire publishers including Bethesda and Activision Blizzard while expanding Xbox Cloud Gaming services across multiple device types.
PlayStation (Games)

Engineer Creates First Custom Motherboard For 1990s PlayStation Console (arstechnica.com) 12

An anonymous reader quotes a report from Ars Technica: Last week, electronics engineer Lorentio Brodesco announced the completion of a mock-up for nsOne, reportedly the first custom PlayStation 1 motherboard created outside of Sony in the console's 30-year history. The fully functional board accepts original PlayStation 1 chips and fits directly into the original console case, marking a milestone in reverse-engineering for the classic console released in 1994. Brodesco's motherboard isn't an emulator or FPGA-based re-creation -- it's a genuine circuit board designed to work with authentic PlayStation 1 components, including the CPU, GPU, SPU, RAM, oscillators, and voltage regulators. The board represents over a year of reverse-engineering work that began in March 2024 when Brodesco discovered incomplete documentation while repairing a PlayStation 1.

"This isn't an emulator. It's not an FPGA. It's not a modern replica," Brodesco wrote in a Reddit post about the project. "It's a real motherboard, compatible with the original PS1 chips." It's a desirable project for some PS1 enthusiasts because a custom motherboard could allow owners of broken consoles to revive their systems by transplanting original chips from damaged boards onto new, functional ones. With original PS1 motherboards becoming increasingly prone to failure after three decades, replacement boards could extend the lifespan of these classic consoles without resorting to emulation.

The nsOne project -- short for "Not Sony's One" -- uses a hybrid design based on the PU-23 series motherboards found in SCPH-900X PlayStation models but reintroduces the parallel port that Sony had removed from later revisions. Brodesco upgraded the original two-layer PCB design to a four-layer board while maintaining the same form factor. [...] As Brodesco noted on Kickstarter, his project's goal is to "create comprehensive documentation, design files, and production-ready blueprints for manufacturing fully functional motherboards." Beyond repairs, the documentation and design files Brodesco is creating would preserve the PlayStation 1's hardware architecture for future generations: "It's a tribute to the PS1, to retro hardware, and to the belief that one person really can build the impossible."

Nintendo

Nintendo Switch 2 Is Fastest-Selling Game Console of All Time (polygon.com) 46

An anonymous reader quotes a report from Polygon: Nintendo Switch 2 is off to a roaring start. Early on Wednesday, Nintendo announced that it had sold 3.5 million units of its new console in just four days, making it Nintendo's fastest-selling console ever. In fact, this is likely the biggest console launch of all time -- by quite some margin. For comparison, PlayStation 5 shipped 4.5 million units in its first seven weeks, PlayStation 4 sold 2.1 million in a little over two weeks, and Nintendo Switch sold 2.74 million in its first month. [...]

Nintendo has predicted it will sell 15 million Switch 2s during its current financial year. It's well on the way to that figure already, although Nintendo still faces the challenges of maintaining stock availability and extending this expensive console's reach past the first wave of early adopters. If Switch 2 hits its first-year target, it will join Nintendo's other fasters sellers over the first year on sale: Game Boy Advance, Nintendo 3DS, and the original Switch.
Over the weekend, the Switch 2 beat the record for the "most-sold console within 24 hours and is on track to shatter the two-month record," according to TweakTown.
Nintendo

Nintendo Switch 2 Has Record-Breaking Launch, Selling Over 3 Million Units (barrons.com) 48

TweakTown writes that the Switch 2 "has reportedly beaten the record for the most-sold console within 24 hours and is on track to shatter the two-month record," selling over 3 million units and tripling the PlayStation 4's previous launch day sales.

So Nintendo's first console in 8 years becomes "one of the most successful hardware releases of all time," writes Barron's, raising hopes for the future: [2017's original Switch] ultimately sold more than 152 million units... Switch 2's big advantage is its backward compatibility, allowing it to play current-generation Switch games and giving gamers solace that their large investments in software are intact... Many older Switch games also play better on the Switch 2, taking advantage of the extra horsepower.
Bloomberg writes that its bigger screen and faster chip "live up to the hype: Despite the hype and a $150 increase over the launch price for the original, the second-generation system manages to impress with faster performance, improved graphics, more comfortable ergonomics and enough tweaks throughout to make this feel like a distinctly new machine... This time, it's capable of outputting 4K resolution and more impactful HDR video to your TV screen... It's a bigger, faster, more polished version of a wildly successful gadget.
The "buzzy launch drew long lines" at retailers like Walmart, Target, Best Buy, and Gamestop, according to the article. (See the photos from AOL.com and USA Today.) "The era of spending hours waiting in line for the latest iPhone is long gone, but the debut of a new video game console is still a rare enough event that Nintendo fans didn't think twice about driving to retailers in the middle of the night to secure a Switch 2."

The Verge also opines that "the Switch 2's eShop is much better," calling it "way faster... with much less lag browsing through sections and loading up game pages."

Or, as Barron's puts it, "Ultimately, Nintendo is winning because it has a different strategy than its competition, the Sony PlayStation and Microsoft Xbox. Instead of trying to appeal to tech snobs like me, who are obsessed with graphics resolution and hardware statistics like teraflops, Nintendo focuses on joy and fun."
PlayStation (Games)

Sony Mass-Bans Russian PlayStation Accounts (pravda.com.ua) 190

Sony has begun mass suspensions of PlayStation accounts linked to Russian users, including those registered in other countries like Turkiye and Kazakhstan, in an effort to crack down on circumvention of regional restrictions like PS Plus access. This move follows Sony's 2022 exit from the Russian market due to the war in Ukraine. Ukrainska Pravda reports: Russians are trying to bypass the blocks and are contacting PlayStation support, but these attempts are to no avail. Users with purchased accounts encounter the most problems -- Sony checks IP addresses for verification. There are already many similar reports. In some cases, accounts with thousands of roubles worth of games purchased have been blocked. Russian media outlets like RT are reporting the news.
Games

Despite Success of New 'Assassin's Creed' Game, Ubisoft Stock Tumbles 18% (france24.com) 35

"Shares of Ubisoft sank 18% on Thursday," reports CNBC, "after the French video game firm reported full-year earnings that disappointed investors... The company's shares have lost almost 60% of their value in the past 12 months, as the firm faced financial struggles, development hurdles, and underperformance of some of its key titles."

Ubisoft said its latest Assassin's Creed game "delivered the second-highest Day 1 sales revenue in franchise history and set a new record for Ubisoft's Day 1 performance on the PlayStation digital store," according to Reuters. And AFP notes that according to data from consultancy Circana, that game become the second-best-selling game of the year so far in the U.S. But... [A] string of disappointing releases undermined this year's performance, with a net loss of 159 million euros ($178 million) on revenues of 1.9 billion — down 17.5 percent year-on-year. Over the past 12 months, Ubisoft's would-be blockbuster "Star Wars Outlaws" fell short of sales expectations on release, while it cancelled multiplayer first-person shooter "XDefiant" for lack of players. "This year has been a challenging one for Ubisoft, with mixed dynamics across our portfolio, amid intense industry competition," chief executive Yves Guillemot said in a statement. But a string of disappointing releases undermined this year's performance, with a net loss of 159 million euros ($178 million) on revenues of 1.9 billion — down 17.5 percent year-on-year.

The group expects the measure to hold steady in the coming 2025-26 financial year, during which it will release a new "Prince of Persia" game, strategy title "Anno 117: Pax Romana" and mobile versions of shooters "Rainbow Six" and "The Division"... Moving to address its business woes, Ubisoft said in late March that it would create a new subsidiary to manage its three top franchises: "Assassin's Creed", "Far Cry" and "Rainbow Six".

"Since January, the shares have lost more than 12 percent, touching their lowest price in over a decade in April."
Sony

Sony Experiments With AI-Powered PlayStation Characters (theverge.com) 11

Sony is working on a prototype AI-powered version of at least one its PlayStation game characters. The Verge: An anonymous tipster has shared an internal video from Sony's PlayStation group with The Verge that demonstrates an AI-powered version of Aloy from Horizon Forbidden West. The video is narrated by Sharwin Raghoebardajal, a director of software engineering at Sony Interactive Entertainment who works on video game technology, AI, computer vision, and face technology for Sony's PlayStation Studios Advanced Technology Group.

Raghoebardajal demonstrates an AI-powered version of Aloy that can hold a conversation with a player through voice prompts during gameplay. Aloy can be seen responding to queries with an AI-powered synthesized voice and facial movements, both in a demo setting and within the full Horizon Forbidden West game. Raghoebardajal makes it clear this is just a prototype that has been developed alongside Guerrilla Games to demonstrate the technology internally at Sony.

PlayStation (Games)

PlayStation Veteran Blames Gaming Industry Slump on Pandemic Overexpansion 62

Former PlayStation executive Shuhei Yoshida has attributed the current wave of video game industry layoffs and slowdown to companies overextending during the COVID-19 pandemic. "I think it's an overreaction to the COVID situation. Companies invested too much, including ourselves. Then we had to face reality and make adjustments," Yoshida told VentureBeat in an interview.

Yoshida, who left Sony in January after 31 years at PlayStation, suggested the industry's growth would have been more stable without the pandemic-driven surge. "If you take out the COVID years you'd have smoother growth over the years," he said. Yoshida's comments come amid widespread job cuts across the gaming sector, including at Sony, Microsoft, Epic Games, and other major publishers following a post-pandemic decline in gaming engagement.
Bug

Final Fantasy iOS Game Shuts Down Over Unfixable Bug (theverge.com) 37

The Verge's Jay Peters reports: Square Enix has shut down the iOS version of Final Fantasy Crystal Chronicles and removed it from the App Store following an unfixable bug that blocked people from accessing content they had paid for. [...] The company says that if you made in-app purchases in January 2024 or later, you're eligible to request a refund by contacting Apple Support. Square Enix says that Final Fantasy Crystal Chronicles will continue to be supported on other platforms. The game is also available on Android, PlayStation, and Nintendo Switch. "The issue is due to changes made to the in-app purchases model," Square Enix says in a post. "Further investigation revealed that we are unable to completely fix the bug and implement the new changes, making it unlikely to resume service for the game." Square Enix says it started receiving reports on January 24th about the issue, which "extends to the full paid version of the game."
PlayStation (Games)

PlayStation Network Suffering Major Outage 17

According to Downdetector, PlayStation Network (PSN) has been down since 6 PM ET, with Sony assuring users that they're working to fix the problem "as soon as possible." For gaming specifically, Sony says that "you might have difficulty launching games, apps, or network features."

"We are aware some users might be currently experiencing issues with PSN," Sony said in an 8:46PM ET post on X. No further details were made available.

An r/PlayStation thread has more than 10,000 comments. As of 11:35 PM PST, the service remains down.
PlayStation (Games)

Sony Removes PlayStation Account Requirement From 4 Single-Player Steam Games (arstechnica.com) 20

An anonymous reader quotes a report from Ars Technica: Sony's game publishing arm has done a 180-degree turn on a controversial policy of requiring PC players to sign in with PlayStation accounts for some games, according to a blog post by the company. A PlayStation account will "become optional" for Marvel's Spider-Man 2, God of War Ragnarok, The Last of Us Part II Remastered, and Horizon Zero Dawn Remastered. Sony hasn't lost hope that players will still go ahead and use a PlayStation account, though, as it's tying several benefits to signing in.

Logging in with PlayStation will be required to access trophies, the PlayStation equivalent of achievements. (Steam achievements appear to be supported regardless.) It will also allow friend management, provided you have social contacts on the PlayStation Network. Additionally, Sony is providing some small in-game rewards to each title that are available if you log in with its account system. You'll get early unlocks of the Spider-Man 2099 Black Suit and the Miles Morales 2099 Suit in Spider-Man 2, for example -- or the Nora Valiant outfit in Horizon: Zero Dawn. Some of these rewards are available via other means within the games, such as the Armor of the Black Bear set for Kratos in Ragnarok.

PlayStation (Games)

New FPGA-Powered Retro Console Re-Creates the PlayStation (arstechnica.com) 46

An anonymous reader quotes a report from Ars Technica: [A] company called Retro Remake is reigniting the console wars of the 1990s with its SuperStation one, a new-old game console designed to play original Sony PlayStation games and work with original accessories like controllers and memory cards. Currently available as a $180 pre-order, Retro Remake expects the consoles to ship no later than Q4 of 2025. The base console is modeled on the redesigned PSOne console from mid-2000, released late in the console's lifecycle to appeal to buyers on a budget who couldn't afford a then-new PlayStation 2. The Superstation one includes two PlayStation controller ports and memory card slots on the front, plus a USB-A port. But there are lots of modern amenities on the back, including a USB-C port for power, two USB-A ports, an HDMI port for new TVs, DIN10 and VGA ports that support analog video output, and an Ethernet port. Other analog video outputs, including component and RCA outputs, are located on the sides behind small covers. The console also supports Wi-Fi and Bluetooth. The Retro Remake SuperStation console offers an optional tray-loading CD drive in a separate "SuperDock" accessory that will allow you to play original game discs. Buyers can reserve the SuperDock with a $5 deposit, with a targeted price of around $40.

The report also notes the console uses an FPGA chip that's "based on the established MiSTer platform, which already has a huge library of console and PC cores available, including but not limited to the Nintendo 64 and Sega Saturn." And because it's based on the MiSTer platform, it makes the console "open source from day 1."
Sony

Sony Cancels Two More PlayStation Projects in Broader Retreat 27

Sony's PlayStation has canceled previously unannounced games at two of its top subsidiaries, the company said. From a report: The games, at Oregon-based Bend Studio and Texas-based Bluepoint Games, were both "live service" projects designed to draw recurring revenue from players. A company spokesperson confirmed the cancellations.

In a statement, the spokesperson said the two games were canceled "following a recent review" and that PlayStation will continue making both online and single-player games. Neither studio will be shuttered. "Bend and Bluepoint are highly accomplished teams who are valued members of the PlayStation Studios family, and we are working closely with each studio to determine what are the next projects," the spokesperson said.
Sony

PlayStation To Continue Focusing on Live Service Games (insider-gaming.com) 24

PlayStation isn't giving up on live service games any time soon. From a report: In a recent interview with Japanese outlet Famitsu, PlayStation Co-CEO Herman Hulst said that the company still believes in the model despite recent hiccups like Concord. "The game business is constantly changing due to various factors, including technological advances, new genres and ways of playing," Hulst said via auto translation.

"However, one thing that remains constant is people's desire for great entertainment experiences, and attention to games continues to grow. However, this has also created competition, and like many companies in the industry, we have had to make changes to our business to solidify a more sustainable operating base." Hulst continued by saying PlayStation will "continue to focus on developing live service titles along with the story-driven single-player titles that our players want."

XBox (Games)

Microsoft Abandons Xbox Exclusivity in Risky Gaming Strategy Shift 48

Microsoft is significantly shifting its Xbox strategy, moving away from console exclusives in a bid to reach gamers across all platforms, Windows Central reports. The company's "Project Latitude" initiative will make previously Xbox-exclusive titles available on PlayStation and other platforms, with even flagship franchises like Halo no longer guaranteed exclusivity.

This strategic pivot comes as Microsoft faces both opportunities and challenges in the gaming industry. While Xbox is seeing record users, according to company statements, the broader gaming market faces stagnant growth and rising development costs. Microsoft CEO Satya Nadella frames this as "redefining what it means to be an Xbox fan," emphasizing accessibility across devices rather than hardware loyalty.

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