Quake

After 25 Years, Quake 1 Gets Major 'Horde' Mode Update (arstechnica.com) 60

Ars Technica reports: Months after the first-person-shooter classic Quake got a major 25th anniversary re-release, its modern handlers have returned with an update that exceeds all expectations. Thursday's new 770MB patch on all platforms (Xbox, PlayStation, Switch, PC) adds an entirely new co-op combat mode, and it officially opens the game's mod floodgates for players outside the PC ecosystem.

The uncreatively named "Horde" mode works much like a mode of the same name in Gears of War. Instead of progressing through a level from start to finish, players are expected to hunker down inside a somewhat circular arena and then contend with hundreds of enemies spawning from all sides. Kill a full "wave" of foes, and your team will get a moment to breathe, replenish health and ammo (or argue over who gets to use it), and do it all over again.

For the sake of Quake's first-ever official co-op mode (beyond the campaign, which always supported co-op as an option), Bethesda support studio MachineGames has whipped up four brand-new battling arenas, which are pictured above. Each includes at least one "silver key" door, which is full of more powerful weapons and is gated until players earn a key by defeating a tougher "boss wave" of foes. Get through nine enemy waves, and your team gets a "gold key." You can either exit the level at that point or stay and keep fighting increasingly tough foes until your team dies.

In addition, Quake now has a new "add-on" menu, and this week's patch gives it an option for playing the foggy 2012 Quake mod "Honey."
Sony

PlayStation Plans New Service To Take On Xbox Game Pass (bloomberg.com) 14

Sony Group's PlayStation division is planning a new subscription service to compete with rival Microsoft's popular Xbox Game Pass, according to people familiar with Sony's plans and documents reviewed. Blooomberg: The service, code-named Spartacus, will allow PlayStation owners to pay a monthly fee for access to a catalog of modern and classic games, said the people, who asked not to be identified because they weren't authorized to speak to the press about the plans. The offering will likely be available on the smash hit PlayStation 4, which has sold more than 116 million units, and its elusive successor, the PlayStation 5, which launched more than a year ago but is still difficult to buy due to supply chain issues.

When it launches, expected in the spring, the service will merge Sony's two existing subscription plans, PlayStation Plus and PlayStation Now. Currently, PlayStation Plus is required for most online multiplayer games and offers free monthly titles, while PlayStation Now allows users to stream or download older games. Documents reviewed by Bloomberg suggest that Sony plans to retain the PlayStation Plus branding but phase out PlayStation Now.

XBox (Games)

Xbox Series S Was 'Black Friday's Most Popular Console' (videogameschronicle.com) 39

Microsoft's $300 Xbox Series S was the most popular console during Black Friday, it's been claimed. From a report: According to Adobe's Digital Economy Index data, the cheaper Series S outsold both PS5, Switch OLED Model and the more expensive Xbox Series X during the biggest holiday sale day of the year. Adobe claims its data comes from analysing 1 trillion visits to retail sites, in addition to surveying over 1,000 retailers on their most popular items. If accurate, a key element of Series S's popularity is likely that, unlike the highly sought-after PlayStation 5 and Xbox Series X, Series S has been widely available to purchase during Black Friday week. At the time of publishing, it's still in stock at many retailers.
PlayStation (Games)

The Next Generation of Gaming Didn't Actually Arrive With Xbox Series X and PS5 (theverge.com) 46

A year ago, the next generation of console gaming was supposed to have arrived. The Xbox Series X (and Series S) and PlayStation 5 strode boldly onto the scene, with massive chassis and even bigger promises of games with better graphics, shorter loading times, and revolutionary new breakthroughs. But a year in, and that next generation of gaming has yet to arrive. From a report: There are still too few consoles, and more importantly, too few games that truly take advantage of them, leaving the first year of the PS5 and Xbox Series X more of a beta test for the lucky few who have been able to get ahold of one, rather than the proper start of a new era of gaming.

A complicated mess of factors have led to the next-gen bottleneck. The physical consoles themselves are still nigh-impossible to buy, which naturally limits the number of customers who own them and can buy games for them. That in turn means that there's little incentive for developers to aim for exclusive next-gen titles that truly harness the power of the PS5 or Xbox Series X. Why limit yourself (and your sales) to the handful of next-gen console owners when there are millions of Xbox One and PS4 customers to whom you can sell copies of games? Adding to the mess has been the fact that industry-wide delays (many of which are due to similar pandemic-related issues as the broader supply chain problems) have also seen tons of next-gen optimized or exclusive games moved out to 2022 and beyond. Meaning even if you can get ahold of a console, there are still relatively few blockbuster titles to actually play on them.

XBox (Games)

Xbox Chief Says He's Evaluating Relationship With Activision (bloomberg.com) 34

Microsoft's head of Xbox said he's "evaluating all aspects of our relationship with Activision Blizzard and making ongoing proactive adjustments," in light of the recent revelations at the video game publisher. From a report: In an email to staff seen by Bloomberg News, Phil Spencer said he and the gaming leadership team are "disturbed and deeply troubled by the horrific events and actions" at Activision Blizzard. He referred to the Wall Street Journal story earlier this week that said Chief Executive Officer Bobby Kotick knew of sexual harassment at the company for years and that he mistreated women.

"This type of behavior has no place in our industry," Spencer wrote. He joins a swell of outcry from employees to investors and shareholders in demanding a stronger response from the U.S.'s second-biggest gaming publisher. On Wednesday, Sony Group's PlayStation Chief Jim Ryan sent a similar note to staff, writing that he and his leadership were "disheartened and frankly stunned to read" that Activision "has not done enough to address a deep-seated culture of discrimination and harassment."

Apple

Epic Calls For a Single Universal App Store (macrumors.com) 119

Long-time tlhIngan writes: Tim Sweeney is at it again. The CEO of Epic Games blasts Apple and Google and calls for a universal app store that works across all platforms. Naturally, he's proposing that Epic Games manage the store across iOS, Android, Xbox, PC, Nintendo and Sony. Bloomberg (paywalled) has more details. "What the world really needs now is a single store that works with all platforms," said Sweeney in an interview at the Global Conference for Mobile Application Ecosystem Fairness in Seoul, South Korea. "Right now software ownership is fragmented between the iOS App Store, the Android Google Play marketplace, different stores on Xbox, PlayStation, and Nintendo Switch, and then Microsoft Store and the Mac App Store." Sweeney added that Epic Games is working with developers and service providers to create a system to allow users "to buy software in one place, knowing that they'd have it on all devices and all platforms."

"There's a store market, there's a payments market, and there are many other related markets. And it's critical that antitrust enforcement not allow a monopolist in one market to use their control of that market to impose control over unrelated markets." He went on to accuse Apple of complying "with oppressive foreign laws" while "ignoring laws passed by Korea's democracy." "Apple must be stopped," he says.
Sony

It's Going To Get Even Harder To Buy a PlayStation 5 (bloomberg.com) 42

Sony Group has reduced its PlayStation 5 production outlook for this fiscal year due to component and logistics constraints, Bloomberg reported Thursday, citing people familiar with the matter. From the report: The Tokyo-based entertainment giant had previously targeted more than 16 million units assembled in the year ending March, setting it up to achieve its sales goal for the period and also get a head start on the subsequent year's production. The company has now cut that number down to about 15 million, making its aim of 14.8 million PS5 sales by March difficult, the people said, asking not to be named as the information is not public. Logistics issues and parts shortages have grown more severe for Sony, Chief Financial Officer Hiroki Totoki told investors on a conference call late last month. PS5 sales in the quarter ended September were slightly weaker than expectations, he said on Oct. 28, having previously warned that any resurgence in the spread of Covid-19 may impact the company's components supply. The PlayStation 5 became the fastest Sony console to reach 10 million units sold this July, but it has fallen behind the sales pace of its predecessor PlayStation 4 since then.
PlayStation (Games)

The First Cracks In Sony's PS5 Firmware (theverge.com) 45

Over the weekend, the hacking group Fail0verflow claimed to have obtained PS5 root keys allow them to decrypt the console's firmware. "Additionally, Andy Nguyen (a security engineer at Google who's better known under his handle, theflow0) managed to access the PS5's debug settings menu on a retail PS5 over the weekend, too," adds The Verge. Is this the first steps towards jailbreaking Sony's latest console? The Verge's Chaim Gartenberg reports: The two exploits are particularly notable due to the level of access they theoretically give to the PS5's software. Decrypted firmware -- which is possible through Fail0verflow's keys -- would potentially allow for hackers to further reverse engineer the PS5 software and potentially develop the sorts of hacks that allowed for things like installing Linux, emulators, or even pirated games on past Sony consoles.

For now, the two exploits won't result in much of a change for PS5 owners -- there's no sudden PS5 jailbreak available today, and neither Nguyen nor Fail0verflow have published the details of their respective hacks -- nor is it even clear if they ever will. Nguyen has already said that he has "no plans for disclosure" of his hack, while Wololo.net notes that Fail0verflow held off on publishing its PS4 hacks last console generation until Sony patched things, meaning that it's possible none of this will lead to concrete changes in the PS5 hacking scene.

Apple

New Report Says Apple's AR Headset Will Have Wi-Fi 6E, Arrive in 2022 (cnet.com) 40

Apple's long-rumored AR-VR headset may be arriving next year. According to a new report from notable analyst Ming-Chi Kuo, the iPhone-maker is aiming to put Wi-Fi 6 and 6E support into the device, which could arrive at some point towards the end of 2022. From a report: In a note to investors, spotted by MacRumors, Kuo writes that Meta (formerly Facebook), Sony and Apple will all have new virtual reality or augmented reality headsets of some kind next year, which will support the latest Wi-Fi standards. He expects that Meta's product will launch in the second half of the year, Apple's in the fourth quarter of 2022 and Sony's sometime in the second quarter. Last week during its Facebook Connect event Meta CEO Mark Zuckerberg teased a new, higher-end headset dubbed Project Cambria that the company says will arrive next year. Sony, meanwhile, has been teasing a successor to its PlayStation VR headset that is designed for the PlayStation 5. It too is aiming to launch its VR product in 2022. Kuo writes that using Wi-Fi 6 or Wi-Fi 6E will be a "basic requirement for head-mounted displays to improve the wireless experience," adding that "Wi-Fi 6 is significantly better than Wi-Fi 5 in transmission speed and power consumption."
Emulation (Games)

PS3 Emulator Will Now Boot Every Game Ever Released On the Console (kotaku.com) 39

An anonymous reader quotes a report from Kotaku, written by Luke Plunkett: RPCS3, an emulator I've been writing about since 2016, but which first began in 2011, has come along way since it made its first tentative steps towards making PS3 games playable on a PC. From those humble beginnings, the team behind it have just announced a huge milestone: everything ever released on the PS3 will now boot up. Earlier today the RPCS3 team tweeted: "We're delighted to announce that RPCS3 now has a total of ZERO games in the Nothing status! This means that all known games and applications at least boot on the emulator, with no on-going regressions that prevent games from booting. We look forward to emptying out Loadable too!"

There have been over 6,000 games and programs tracked over the emulator's lifespan, so to get every single one of them to some degree of booting up is an incredible achievement. It's important to note, though, that of the emulator's five tiers of playability, only one -- "Playable" -- is worth your time. The others are saddled with huge numbers of glitches, performance issues, or simply the fact they refuse to load past the title screens. [...] As of today, 63.53% of PS3 games are "playable" on the emulator, which means 36.47% are not; still a hugely impressive number, but just something to bear in mind!

PlayStation (Games)

PS5 Console Plate Makers Provoke Sony, Then Hit Legal Trouble (kotaku.com) 50

Earlier this year, device skin maker Dbrand released a set of black PS5 faceplates and baited Sony to sue them (because that's their shtick -- to come across sassy and harsh). Sony is now obliging. Kotaku reports: As The Verge reports, Dbrand's "Darkplates" have recently been removed from the company's store, and any purchasing links now redirect to a page that only lists all the news articles written about the plates, including [a Gizmodo story]. Why pull them now? Because the company received a cease & desist letter from Sony, part of which says: "It has come to SIE's attention that dbrand has been promoting and selling console accessories in a manner that is deeply concerning to our client. First, dbrand is selling faceplates for the PSS console (in both standard edition and digital edition configurations) that replicate SIE's protected product design. Any faceplates that take the form of our client's PSS product configuration, or any similar configuration, and are: produced and sold without permission from SIE violate our client's intellectual property rights in the distinctive console design. Second, dbrand is selling skins for SIE devices that feature the PlayStation Family Mark Your company may not sell products that bear unauthorized depictions of our client's PlayStation Marks. The below still from one of dbrand's instructional videos shows a dbrand skin bearing a design identical to the PlayStation Family Mark."

For their part, Dbrand have responded with a rambling corporate shitpost on Reddit, which opens with "much like your hopes and dreams, Darkplates are dead" before eventually settling into actual legal defenses of their position, saying the plates don't violate any existing trademarks. Dbrand suspects that Sony's actual motivation here is moving to shut down competitors before revealing its own, first-party replacement panels for the PS5.

PlayStation (Games)

Sony Planning To Make PS3, Vita Stores Nearly Unusable (kotaku.com) 67

As spotted by Kotaku, Sony has decided to discontinue credit card and PayPal payment options for both the PS3 and the PS Vita on October 27th, 2021, making it frustratingly difficult to use these stores. From the report: To actually buy video games on your video game device, you will need to go to a secondary location and purchase a physical gift card, which you can then use to purchase video games. Alternatively you can use the awkward wallet system to add funds via Sony's website, or by adding funds on your PS4 or PS5, and then spending them on the PS3 or Vita. Either way, this is extremely silly. Sony's complete lack of interest in games preservation, and for keeping games accessible to the people who bought the systems they run on, is deeply infuriating. The games industry has a short memory, made shorter by a constant focus on developing tech, and even shorter again by publishers with no interest in keeping their systems running. I've written before about the importance of libraries in game preservation, and I will take Sony's fuckery as an opportunity to get on my soapbox again. [...]
Education

School Reopenings Stymie Teens' Reseller Gigs (pcmag.com) 147

It turns out school reopenings are disrupting the cash flow of industrious teenagers who spent the pandemic scooping up in-demand products via bots and reselling them for a hefty profit. From a report: "Yes, I am back in school. Yea, it's very annoying," said one US high school student named Dillon, who regularly buys video game consoles and graphics cards with automated bots. "I am sitting in math class and drawing class with my computer open, and I get told to shut it down during a [product] drop sometimes," he told PCMag in an interview. Dillon may be young, but he's among the legion of online scalpers who spent the pandemic at home buying and reselling the tech world's most-wanted products. "I would say around $10,000 to $12,500 average a month," he told PCMag. "Some months it would be exponentially higher, some would be lower."

Using automated bots he purchased and installed on his computer, and intel from other online resellers, Dillon scooped up products like the PlayStation 5 ahead of other consumers and sold them off at inflated pricing. But lately, Dillon's reselling hit a snag. After months away from high school because of the pandemic, he's now back in the classroom, where computer use can be strictly controlled. "When everything closed [during the pandemic], I could do whatever I wanted because I was doing my school from home," he said. But with the return of in-classroom teaching, Dillon says his profits have now fallen by about 25%.

PlayStation (Games)

PS5 Software Update Brings SSD Installation, 3D Audio Wednesday (cnet.com) 10

Sony has released a new software update for the PlayStation 5 that will let you expand the console's internal storage and use the PS5's 3D audio effects on external speakers. CNET reports: The PS5 update will also let you view PS4 and PS5 versions of the same game separately -- particularly useful after you upgrade to a next-gen version -- plus it gives you more options for customizing the Control Center and lets you use it to write messages to other players. PlayStation Now subscribers will also get the ability to choose between 720p and 1080p streaming options, or use a streaming connection test to identify and fix connection issues. The PS4 is also getting a software update, letting you see PS5 trophies on your profile and those of other players.
Games

Nvidia Leak May Reveal Unannounced Games, Including God of War For PC (theverge.com) 35

An Nvidia GeForce Now server has leaked a confidential list of thousands of games, some of which have never been seen before, like the PlayStation exclusive God of War seemingly coming to Windows PC via Steam. Developer Ighor July has published the list to GitHub. The Verge reports: Here's a screenshot of what that looks like in the GeForce Now client, according to the developer. There are reasons to believe the list is legit. We know graphics giant Nvidia has access to games long before they're released -- and we know Sony in particularly has been banking on banking on PlayStation games on PC. It quietly revealed Uncharted 4 was coming to PC, after seeing a 250 percent return on its investment porting Horizon: Zero Dawn to the platform, and it was just Thursday that Sony announced it would be part of the Uncharted: Legacy of Thieves Collection -- a name that we'd never heard of before then, but already appears in Nvidia's list as well. So too do Demon's Souls and Final Fantasy XVI -- the games where Sony had to retroactively retract all mentions of PC to make them sound like PlayStation exclusives. PS5 exclusive Returnal appears as well, as does a Final Fantasy VII Remake for PC.

And there are codenames for games in here that seem original, ones that bring up zero search results. Is "Platinum" the internal name for Bethesda's Indiana Jones games? But there are also a lot of mentions that seem rather out of date or out of place, like a whole host of Facebook-exclusive Oculus Rift titles that would make little sense on Nvidia's GeForce Now cloud gaming service, or a mention of a "Titanfall 3" which clarifies that it's actually "GAMEapex_legends_-_titanfall," aka Apex Legends, the popular battle royale game. And some of them may simply be guesses, like Kingdom Hearts IV, "BioShock 2022," and so on. All of that means you should probably take any given name on the list with a grain of salt...

PlayStation (Games)

Sony Is Nickel-and-Diming PS5 Owners On Upgrades For Games They Already Own (businessinsider.com) 66

According to Insider, Sony is charging a $10 upgrade fee to bring cross-generational games from a PS4 to a PS5. From the report: When new game consoles launch nowadays, a variety of games on that new console are also available on the previous generation of consoles. The next major PlayStation 5 exclusive game, for instance, is also headed to the PlayStation 4: "Horizon Forbidden West" launches in early 2022, and millions of players will get it on the last generation console. [..] Unfortunately, when PlayStation 4 owners do finally find and purchase a PlayStation 5, those cross-generational games don't automatically make the leap with them. Instead, Sony intends to charge $10 apiece for that upgrade -- and that's only after fans criticized Sony for an even stranger policy.

"Thursday was to be a celebration of 'Horizon Forbidden West' and the amazing team at Guerrilla working to deliver it on February 18, 2022," PlayStation leader Jim Ryan said in an update on a Sony blog post earlier this month. "However, it's abundantly clear that the offerings we confirmed in our pre-order kickoff missed the mark." Ryan was referring to a previously announced pre-order announcement for "Horizon Forbidden West" that revealed the only way to get both the PS4 and PS5 versions of the game was to order an $80 "digital deluxe" edition -- a $20 increase over the base level $60 price of a PS4 video game.

Sony had previously announced that any PlayStation 5 games in the "launch window" would only need to be purchased on one console to own both the PS4 and PS5 versions. "Horizon Forbidden West" has been delayed repeatedly, which pushed it out of the ambiguous "launch window" Sony set for the PlayStation 5 (which launched in November 2020). When PlayStation fans cited this, Sony caved. Moreover, Ryan laid out a clear upgrade path for the future -- albeit one that's still open to scrutiny. "Moving forward, PlayStation first-party exclusive cross-gen titles (newly releasing on PS4 & PS5) -- both digital and physical -- will offer a $10 USD digital upgrade option from PS4 to PS5," Ryan said. "This will apply to the next 'God of War' and 'Gran Turismo 7,' and any other exclusive cross-gen PS4 & PS5 title published by Sony Interactive Entertainment."
Microsoft's policy, on the other hand, states that if you owned a game on a previous Xbox console, you own it on the current consoles. If there's a newer version of that game for your newer console, that's the version you get when you buy and download the game.
Piracy

Take-Two Sues Enthusiasts Behind GTA Fan Projects Re3, ReVC (torrentfreak.com) 26

An anonymous reader quotes a report from TorrentFreak: Take-Two Interactive has sued several programmers and enthusiasts said to be behind the popular re3 and reVC Grand Theft Auto fan projects. The lawsuit says that after the company filed a DMCA takedown notice to remove the projects from Github, the defendants filed a bad faith counter notice to have the content reinstated, thus triggering this copyright infringement lawsuit. "Defendants' source code projects, known as re3 and reVC, purport to have created a set of software files (which Defendants claim they 'reverse engineered' from the original Game software) that allow members of the public to play the Games on various hardware devices, but with so-called 'enhancements' and 'modifications' added by Defendants," the complaint reads (PDF). "Perhaps most notably, Defendants claim that their derivative GTA source code enables players to install and run the Games on multiple game platforms, including those on which the Games never have been released, such as the PlayStation Vita and Nintendo Switch." According to Take-Two, the defendants' conduct is willful and deliberate since they are well aware that they do not have the necessary rights to copy, adapt or distribute derivative GTA source code or the audiovisual elements of the games. The gaming giant adds that [defendant Angelo Papenhoff] publicly expressed concern that Take-Two would find out about the 're3' and 'reVC' projects.
[...]
Take-Two says that by willfully and maliciously copying, adapting and distributing its source code and other content, all of the defendants have infringed its exclusive rights under copyright law. As a result, the company is entitled to damages in amounts to be determined at trial or, alternatively, a maximum statutory damages award of $150,000 for each infringed work. Additionally, the gaming company says that by submitting bad faith DMCA counternotices to have the projects restored to Github, three of the defendants made misrepresentations under U.S.C. 512(f). Finally, Take-Two is seeking temporary, preliminary, and permanent injunctive relief to restrain the defendants from continuing their allegedly infringing activities. The company wants all infringing source code and games removed from the Internet and wants the defendants to hand over all materials that infringe its rights. Take-Two also wants a full accounting of "any and all sales or downloads of products or services" that infringe its rights.

Games

Poland's CD Projekt Working on Cyberpunk Expansion (reuters.com) 16

CD Projekt is working on a first expansion of Cyberpunk 2077, Chief Executive Adam Kicinski said after the Polish video games maker reported a first-half beat on its net profit. From a report: Cyberpunk 2077, featuring Hollywood star Keanu Reeves, was one of last year's most anticipated games, but after a bug-ridden start it was kept off Sony's (6758.T) PlayStation Store for six months, only returning in June. CD Projekt did not give an update on how many units of Cyberpunk it had sold in the first half of 2021, but company officials told a conference call that the game was the leading source of revenue in the period. Along with The Witcher 3: Wild Hunt, Cyberpunk drove CD Projekt's revenue 29% higher in the first half of the year to 470.6 million zlotys ($124 million).

CD Projekt said its net profit was 105 million zlotys, which was 28% lower compared to last year but above the 71 million expected by analysts. The planned Cyberpunk expansion would involve a charge to gamers, similar to the ones released for The Witcher, board member Michal Nowakowski said during Wednesday's call. "When we talk about expansions then we talk about bigger things," he said, while declining to give a specific timing for its release.

PlayStation (Games)

Emulator Runs PS1 Games in 4K on the New Xboxes (inputmag.com) 13

Duckstation, an emulator that allows users to run Playstation games, was recently made available for installation onto the latest generation of Xbox consoles. From a report: It's time to jog those nostalgia muscles, as the emulator will not only be able to play your PS1 favorites but also scale those games up to native 4K resolution at 60fps. In addition to the 4K treatment, Duckstation will let gamers improve the overall look of the emulation experience in a couple of other ways.

Turning this on disables dithering, an effect that was built into the original Playstation hardware. Dithering in layman's terms was basically a function to improve depth of color by underpinning graphics with a series of lines or dots, which were then blurred by the system's video encoders. Turning this on helps improve graphic capabilities by smoothing out the blocky textures on 3D objects. The original low-poly graphics of the PS1 would often look cruder as they enlarged, so this function basically smoothes out those clunky compositions.

Entertainment

Netflix Takes First Stab at Mobile Gaming in its Android App, But Only in Poland (cnet.com) 6

Netflix is testing out its first stab at mobile gaming within its own app at no extra cost, bringing two pre-existing Stranger Things games to its Android app -- but only in Poland. From a report: The two games available in Poland -- Stranger Things: 1984 and Stranger Things 3 -- have been available for years off Netflix's app, having been released through a licensing partnership in 2017 and 2019 to coincide with the second and third seasons of the hit retro-supernatural show. Last month, Netflix confirmed it plans to expand into video games, starting with ad-free games for mobile devices like phones and tablets available on its existing service at no added cost to subscribers. With broad ambitions to ultimately widen even to console games for Xbox and PlayStation, it represents its biggest expansion into a new kind of entertainment since Netflix started streaming in 2007 and released its first original show in 2012.

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