XBox (Games)

Microsoft's Next Xbox Will Run Full Windows and Eliminate Multiplayer Paywall, Report Says (windowscentral.com) 66

Microsoft's next Xbox console will run full Windows and allow users to exit the Xbox interface to access Steam, Epic Games Store, Battle.net, and other PC storefronts, according to Windows Central. The device will launch without a multiplayer paywall. Xbox CEO Phil Spencer told users last week to look at the Xbox Ally handheld for an indication of where Xbox is headed. The company has been using the Ally as a beta test to gather feedback on the experience that will power its next wave of console hardware.

The new Xbox will include the entire Xbox console library spanning original Xbox, Xbox 360, Xbox One, and Xbox Series X/S titles. These games will run natively and launch through the Xbox launcher's library. Users staying within the Xbox ecosystem will encounter an onboarding experience similar to current consoles. Those who choose to access Windows will be able to install PlayStation PC titles like God of War and Spider-Man purchased through Steam or Epic Games.
PlayStation (Games)

25 Years Ago Today: A PlayStation Shopping Frenzy - But Would Microsoft's Xbox Make It Obsolete? (slashdot.org) 25

25 years ago today on Slashdot...

Hemos linked to a site called Joystick101 describing the crowd camping out to buy the limited number of just-released PlayStation 2 consoles (and games). "500,000 lucky members of the American gaming public are sneaking a few minutes of playing Madden 2001, Tekken, or Ridge Racer V before school or work..." wrote Joystick101. That same day CmdrTaco posted reports PS2s were selling for over $1,000 on eBay. And then Timothy updated that post to note someone saw one selling for $5,000.

But there was a third PS2 link posted on October 26, 2000... Hemos wrote a post titled "The PS2 — A Betamax In the Making?" — linking to an article by Mark Pesce (co-inventor of VRML and, in 1993, an Apple consulting engineer). "Microsoft promises Xbox will deliver ten times the performance of the PS2," Pesce wrote, noting Microsoft had partnered with Intel and "upstart video-chip developer Nvidia": The strangest thing about this battle of giants is that Microsoft has become a champion of open standards, encouraging developers to write Xbox titles without requiring them to pay any licensing fees. In comparison, Sony charges a minimum of $25,000 for access to the documentation and technology of the PlayStation2, plus a hefty license fee on every game sold. In the video-game industry, the Big Three — Sony, Nintendo, and Sega — sell the hardware at a loss (the PS2 costs nearly the $300 it will retail for) and recover their investment in the stiff licensing fees paid by game developers for the "key" that allows their software to work on Sony's platform...

Having committed an astounding $500 million to market the Xbox next Christmas, it's clear that Microsoft doesn't mind taking a short-term loss to ensure an eventual win. If Sony's not careful, this could turn into "Betamax, the Sequel." Twenty years ago, Sony tightly controlled the titles made available for its technically superior videocassette player — specifically, no adult content — and found themselves quickly locked out of an incredibly lucrative market for adult and family content. If Sony keeps a tight grip on the PS2, they may actually help Microsoft create the new VHS. But even if Sony loses this round (and no one wants to wager which way this battle will turn), they've already set their sights on the PlayStation3, to be released five years from now. Sony promises it will be a thousand times faster than the PS2.

Ironically, Pesce's warning about possible threats to the PS2's longevity was published by online magazine Feed-- which seven months later went out of business.

And this week it was announced that even Microsoft's Halo Campaign Evolved will now be coming to PlayStation 5, with Slashdot publishing six PlayStation-related stories in just the last three months in 2025.

Thanks to long-time Slashdot reader crunchy_one for suggesting a "25 Years Ago" Slashdot post.
PlayStation (Games)

Halo Heads To PlayStation 5 With Another Halo: Combat Evolved Remake (polygon.com) 18

Halo Studios (formerly 343 Industries) has announced Halo: Campaign Evolved, a full Unreal Engine 5 remake of the original Halo: Combat Evolved campaign, coming in 2026 for Xbox Series X, Windows PC, and -- shockingly -- PlayStation 5. "It's really a new era -- Halo is on PlayStation going forward," Halo Studios community director Brian Jarrard said on a livestream today. Polygon reports: Halo: Campaign Evolved is a from-the-ground-up remake of the first Halo game's campaign. It's being built in Unreal Engine 5 -- unlike previous Halo games, which have been developed with proprietary software. It aims to modernize the game without changing it on a fundamental level. [...]

As signaled by the name, Campaign Evolved will not feature PvP multiplayer, as its focus is on the campaign (Combat Evolved had splitscreen competitive multiplayer modes). However, you'll still be able to play Halo: Campaign Evolved with your buddies. It'll support splitscreen two-player local co-op as well as four-player online. Most notably, it'll support full crossplay and cross-progression.

Gameplay is being changed in ways that are more aligned with later entries in the series. Master Chief will be able to pick up and use enemy weapons that he couldn't use until later Halo games, like the iconic Energy Sword. He'll be able to pilot the Covenant Wraith tank in the original game for the first time, and can hijack vehicles (or get hijacked). Campaign Evolved is also implementing a sprint button, altering the way players can move about the battlefield.
You can watch a reveal video for the game on YouTube.
Graphics

Sony Teases New GPU Tech For the PS6 (theverge.com) 16

Sony and AMD are collaborating on new GPU technologies for the next-generation PlayStation (likely the PS6), introducing innovations like Radiance Cores for advanced ray tracing and "Universal Compression" for improved performance and efficiency. The Verge reports: Sony's next console (presumably the PS6) is coming in "a few years time," according to someone who I'd believe to make that claim. Mark Cerny, lead architect on the PS5 and PS5 Pro, joined Jack Huynh, SVP and GM of AMD's computing and graphics group, in a YouTube video wherein the pair spend nine minutes going through some very specific, co-developed advancements in graphics technology that will come to the next console. But the pair cautioned that the technologies are still in "every early days" and "only exist in simulation right now."

Much of it boils down to how the companies are working to make it easier for future GPUs to handle graphics upscaling, ray tracing, and the super-intensive path tracing techniques used to make game worlds look more realistic. Cerny says "the current approach has reached its limit," so Sony is working with AMD to integrate components of its next-gen RDNA architecture in future consoles. AMD's Huynh introduced Radiance Cores (similar in theory to Nvidia's RT Cores) that are dedicated to handling ray tracing and path tracing. In addition to Sony's new consoles having the new cores, they will almost certainly be built into AMD's future desktop GPUs, too, and likely within whatever it's assisting with in its Xbox partnership.

Sony

Sony Quietly Downgrades PS5 Digital Edition Storage To 825GB at Same Price (tomshardware.com) 16

Sony has quietly introduced a revised PlayStation 5 Digital Edition that reduces internal storage from 1TB to 825GB while maintaining the same 499 Euro ($590) price point. The CFI-2116 revision has appeared on Amazon listings across Italy, Germany, Spain and France without official announcement from Sony.

The storage downgrade returns the console to its original 825GB capacity last seen in the launch PlayStation 5 before the Slim models increased storage to 1TB. Users lose approximately 175 of usable space in the new revision. Amazon Germany lists October 23 as the delivery date for units already available for purchase. The change affects only the Digital Edition while the disc version remains unchanged at 1TB. The revision follows Sony's September price increase of $50 across PlayStation 5 models citing economic conditions.
Games

Hollow Knight Sequel 'Silksong' Crashed Game Stores, as $20 Price Irks Competitors (screenrant.com) 58

Last week Steam and other major storefronts crashed, reports the Guardian, including Nintendo's eShop, PlayStation Store and Microsoft Store. They were all "unable to cope with the demand for Hollow Knight: Silksong, the long-awaited sequel to the critically acclaimed 2017 indie hit Hollow Knight." (which had sold 15 million copies): SilkSong's release triggered widespread outages, with thousands of users reporting issues trying to buy the game in the first few hours of its release. Many were unable to complete purchases, with error messages persisting for almost three hours after the launch... Despite the technical hiccups, within 30 minutes of going live Steam reported more than 100,000 active players, suggesting many had managed to secure their copies.
Aftermath says the "bug-tastic" phenomenon displaced everything except Counter-Strike 2 and Dota 2 on Steam's list of most-played games. The Guardian notes that "At least seven other new games have delayed their launch in the past two weeks to avoid a clash..."

"People have been spamming the chat and the comments of every single game showcase or news event with the words 'Where's Silksong?' for years," writes the Guardian's video games editor: I've never seen another indie game achieve this level of notoriety before it was even released... As VGC points out, Atari released a similar game on the same day as Silksong (Adventure of Samsara) and it had only 12 concurrent players on Steam.
They add that "the hype is justified". Eurogame called Silksong "beautiful, thrilling and cruel." PC Game said Silksong "glows with a level of precision and imagination that's hard to find anywhere else" and "will beat you, burn you, rub your face in the dirt, and then dazzle you with another piece of a haunted clockwork world."

But at least some of the demand also came from the game's low price of $20 in the U.S., suggests Slashdot reader UnknowingFool (with variable regional pricing). "At 5.2M wishes, it was the most wish listed game on Steam. In Brazil, the local price was 74.95 Brazil Real or 13.94 USD." In the age of $70+ AAA games with additional costs, not everyone celebrated the consumer friendly price. Some independent game developers have expressed concern that their games may not sell as well compared to Silksong and cannot afford to charge less.
From ScreenRant: Hollow Knight: Silksong's unbelievably low price point of just $19.99 is exceptionally good value for the consumer. It is an incredibly lengthy game that is only marginally more expensive than its predecessor... it is proving to be a source of controversy for other indie developers who believe it will distort players' expectations.
PlayStation (Games)

Ex-PlayStation Boss Says Game Subscription Turns Developers Into 'Wage Slaves' (gamesindustry.biz) 36

Former Sony Worldwide Studios chairman Shawn Layden criticized subscription gaming services like Xbox Game Pass, arguing that developers working under such models become "wage slaves." Speaking in a recent industry discussion, Layden contended that subscription services prevent developers from traditional profit-sharing arrangements.

"They're not creating value, putting it in the marketplace, hoping it explodes, and profit sharing, and overages, and all that nice stuff," Layden said. "It's just, 'You pay me X dollars an hour, I built you a game, here, go put it on your servers.'" He called the model uninspiring for game developers.
AI

Voice Actors Push Back As AI Threatens Dubbing Industry 142

Voice actors and industry associations are sounding the alarm over the growing use of AI in dubbing, calling for increased regulations to protect quality, jobs and artists' back catalogues from being used to create future dubbed work. "We need legislation: Just as after the car, which replaced the horse-drawn carriage, we need a highway code," said Boris Rehlinger, a voice actor known as the French voice of Ben Affleck, Joaquin Phoenix, and Puss in Boots. "I feel threatened even though my voice hasn't been replaced by AI yet," he said. Reuters reports: In Germany, 12 well-known dubbing actors went viral on TikTok in March, garnering 8.7 million views, for their campaign saying "Let's protect artistic, not artificial, intelligence." A petition from the VDS voice actors' association calling on German and EU lawmakers to push AI companies to obtain explicit consent when training the technology on artists' voices and fairly compensate them, as well as transparently label AI-generated content, gained more than 75,500 signatures.

When intellectual property is no longer protected, no one will produce anything anymore "because they think 'tomorrow it will be stolen from me anyway'," said Cedric Cavatore, a VDS member who has dubbed films and video games including the PlayStation game "Final Fantasy VII Remake." VDS collaborates with United Voice Artists, a global network of over 20,000 voice actors advocating for ethical AI use and fair contracts. In the United States, Hollywood video game voice and motion capture actors this month signed a new contract with video game studios focused on AI that SAG-AFTRA said represented important progress on protections against the tech.
Sony

Sony is Fighting Climate Change By Scaling Back PS5 Performance (polygon.com) 41

An anonymous reader shares a report: Sony is testing a Power Saver mode for the PlayStation 5, explaining in a new PlayStation Blog update that the option will permit games to run with lower power consumption. While the upcoming feature was revealed as part of the system update beta, the feature will not be available during the beta phase. However, when the feature does hit your console, players will gain access to a new option called Power Saver.

With Power Saver enabled, "supported PS5 games will scale back performance and will allow your PS5 to reduce its power consumption," explained Shuzo Kikuchi, VP of product management at Sony Interactive Entertainment. "If not enabled, or if games do not support the feature, the performance will not be scaled back and power consumption will not be reduced."

As for what scaled-back performance actually means, SIE indicates that VR mode will be unavailable and that "some gameplay features may be limited." So that's one very clear change, and one vague, game-specific change.

PlayStation (Games)

Sony Won't Budge on PlayStation Plus Day-One Releases For First-Party Games (gamefile.news) 16

PlayStation will continue withholding its first-party games from PlayStation Plus on launch day, despite Xbox offering day-one releases through Game Pass. Nick Maguire, PlayStation's vice president of global services, told Game File the company remains committed to its current approach of adding first-party titles to the subscription service 12 to 18 months after release. "We've sort of stayed true to our strategy across the board, where we're not looking to put games in day and date," Maguire said.

PlayStation instead selects four to five independent games annually for day-one PlayStation Plus releases, a strategy Maguire described as "working really well across the platform."
XBox (Games)

Xbox President: We're Working To Ensure Windows Is the Number One Platform For Gaming (pcworld.com) 41

Microsoft is positioning Windows as the primary gaming platform for Xbox, according to Xbox president Sarah Bond. "We're working closely with the Windows team to ensure that Windows is the number one platform for gaming," Bond said in a video announcing a partnership with AMD for next-generation Xbox hardware spanning consoles and handhelds.

The statement, PCWorld points out, aligns with Microsoft's recent "This is an Xbox" marketing campaign, which promotes phones, PCs, televisions, and traditional consoles as Xbox devices. The company's newly announced Xbox Ally X handheld runs Windows beneath its Xbox interface, allowing access to multiple game stores unlike Valve's Steam Deck.

Microsoft has shifted strategy following weak Xbox console sales compared to PlayStation, spending billions to acquire publishers including Bethesda and Activision Blizzard while expanding Xbox Cloud Gaming services across multiple device types.
PlayStation (Games)

Engineer Creates First Custom Motherboard For 1990s PlayStation Console (arstechnica.com) 12

An anonymous reader quotes a report from Ars Technica: Last week, electronics engineer Lorentio Brodesco announced the completion of a mock-up for nsOne, reportedly the first custom PlayStation 1 motherboard created outside of Sony in the console's 30-year history. The fully functional board accepts original PlayStation 1 chips and fits directly into the original console case, marking a milestone in reverse-engineering for the classic console released in 1994. Brodesco's motherboard isn't an emulator or FPGA-based re-creation -- it's a genuine circuit board designed to work with authentic PlayStation 1 components, including the CPU, GPU, SPU, RAM, oscillators, and voltage regulators. The board represents over a year of reverse-engineering work that began in March 2024 when Brodesco discovered incomplete documentation while repairing a PlayStation 1.

"This isn't an emulator. It's not an FPGA. It's not a modern replica," Brodesco wrote in a Reddit post about the project. "It's a real motherboard, compatible with the original PS1 chips." It's a desirable project for some PS1 enthusiasts because a custom motherboard could allow owners of broken consoles to revive their systems by transplanting original chips from damaged boards onto new, functional ones. With original PS1 motherboards becoming increasingly prone to failure after three decades, replacement boards could extend the lifespan of these classic consoles without resorting to emulation.

The nsOne project -- short for "Not Sony's One" -- uses a hybrid design based on the PU-23 series motherboards found in SCPH-900X PlayStation models but reintroduces the parallel port that Sony had removed from later revisions. Brodesco upgraded the original two-layer PCB design to a four-layer board while maintaining the same form factor. [...] As Brodesco noted on Kickstarter, his project's goal is to "create comprehensive documentation, design files, and production-ready blueprints for manufacturing fully functional motherboards." Beyond repairs, the documentation and design files Brodesco is creating would preserve the PlayStation 1's hardware architecture for future generations: "It's a tribute to the PS1, to retro hardware, and to the belief that one person really can build the impossible."

Nintendo

Nintendo Switch 2 Is Fastest-Selling Game Console of All Time (polygon.com) 46

An anonymous reader quotes a report from Polygon: Nintendo Switch 2 is off to a roaring start. Early on Wednesday, Nintendo announced that it had sold 3.5 million units of its new console in just four days, making it Nintendo's fastest-selling console ever. In fact, this is likely the biggest console launch of all time -- by quite some margin. For comparison, PlayStation 5 shipped 4.5 million units in its first seven weeks, PlayStation 4 sold 2.1 million in a little over two weeks, and Nintendo Switch sold 2.74 million in its first month. [...]

Nintendo has predicted it will sell 15 million Switch 2s during its current financial year. It's well on the way to that figure already, although Nintendo still faces the challenges of maintaining stock availability and extending this expensive console's reach past the first wave of early adopters. If Switch 2 hits its first-year target, it will join Nintendo's other fasters sellers over the first year on sale: Game Boy Advance, Nintendo 3DS, and the original Switch.
Over the weekend, the Switch 2 beat the record for the "most-sold console within 24 hours and is on track to shatter the two-month record," according to TweakTown.
Nintendo

Nintendo Switch 2 Has Record-Breaking Launch, Selling Over 3 Million Units (barrons.com) 48

TweakTown writes that the Switch 2 "has reportedly beaten the record for the most-sold console within 24 hours and is on track to shatter the two-month record," selling over 3 million units and tripling the PlayStation 4's previous launch day sales.

So Nintendo's first console in 8 years becomes "one of the most successful hardware releases of all time," writes Barron's, raising hopes for the future: [2017's original Switch] ultimately sold more than 152 million units... Switch 2's big advantage is its backward compatibility, allowing it to play current-generation Switch games and giving gamers solace that their large investments in software are intact... Many older Switch games also play better on the Switch 2, taking advantage of the extra horsepower.
Bloomberg writes that its bigger screen and faster chip "live up to the hype: Despite the hype and a $150 increase over the launch price for the original, the second-generation system manages to impress with faster performance, improved graphics, more comfortable ergonomics and enough tweaks throughout to make this feel like a distinctly new machine... This time, it's capable of outputting 4K resolution and more impactful HDR video to your TV screen... It's a bigger, faster, more polished version of a wildly successful gadget.
The "buzzy launch drew long lines" at retailers like Walmart, Target, Best Buy, and Gamestop, according to the article. (See the photos from AOL.com and USA Today.) "The era of spending hours waiting in line for the latest iPhone is long gone, but the debut of a new video game console is still a rare enough event that Nintendo fans didn't think twice about driving to retailers in the middle of the night to secure a Switch 2."

The Verge also opines that "the Switch 2's eShop is much better," calling it "way faster... with much less lag browsing through sections and loading up game pages."

Or, as Barron's puts it, "Ultimately, Nintendo is winning because it has a different strategy than its competition, the Sony PlayStation and Microsoft Xbox. Instead of trying to appeal to tech snobs like me, who are obsessed with graphics resolution and hardware statistics like teraflops, Nintendo focuses on joy and fun."
PlayStation (Games)

Sony Mass-Bans Russian PlayStation Accounts (pravda.com.ua) 190

Sony has begun mass suspensions of PlayStation accounts linked to Russian users, including those registered in other countries like Turkiye and Kazakhstan, in an effort to crack down on circumvention of regional restrictions like PS Plus access. This move follows Sony's 2022 exit from the Russian market due to the war in Ukraine. Ukrainska Pravda reports: Russians are trying to bypass the blocks and are contacting PlayStation support, but these attempts are to no avail. Users with purchased accounts encounter the most problems -- Sony checks IP addresses for verification. There are already many similar reports. In some cases, accounts with thousands of roubles worth of games purchased have been blocked. Russian media outlets like RT are reporting the news.
Games

Despite Success of New 'Assassin's Creed' Game, Ubisoft Stock Tumbles 18% (france24.com) 35

"Shares of Ubisoft sank 18% on Thursday," reports CNBC, "after the French video game firm reported full-year earnings that disappointed investors... The company's shares have lost almost 60% of their value in the past 12 months, as the firm faced financial struggles, development hurdles, and underperformance of some of its key titles."

Ubisoft said its latest Assassin's Creed game "delivered the second-highest Day 1 sales revenue in franchise history and set a new record for Ubisoft's Day 1 performance on the PlayStation digital store," according to Reuters. And AFP notes that according to data from consultancy Circana, that game become the second-best-selling game of the year so far in the U.S. But... [A] string of disappointing releases undermined this year's performance, with a net loss of 159 million euros ($178 million) on revenues of 1.9 billion — down 17.5 percent year-on-year. Over the past 12 months, Ubisoft's would-be blockbuster "Star Wars Outlaws" fell short of sales expectations on release, while it cancelled multiplayer first-person shooter "XDefiant" for lack of players. "This year has been a challenging one for Ubisoft, with mixed dynamics across our portfolio, amid intense industry competition," chief executive Yves Guillemot said in a statement. But a string of disappointing releases undermined this year's performance, with a net loss of 159 million euros ($178 million) on revenues of 1.9 billion — down 17.5 percent year-on-year.

The group expects the measure to hold steady in the coming 2025-26 financial year, during which it will release a new "Prince of Persia" game, strategy title "Anno 117: Pax Romana" and mobile versions of shooters "Rainbow Six" and "The Division"... Moving to address its business woes, Ubisoft said in late March that it would create a new subsidiary to manage its three top franchises: "Assassin's Creed", "Far Cry" and "Rainbow Six".

"Since January, the shares have lost more than 12 percent, touching their lowest price in over a decade in April."
Sony

Sony Experiments With AI-Powered PlayStation Characters (theverge.com) 11

Sony is working on a prototype AI-powered version of at least one its PlayStation game characters. The Verge: An anonymous tipster has shared an internal video from Sony's PlayStation group with The Verge that demonstrates an AI-powered version of Aloy from Horizon Forbidden West. The video is narrated by Sharwin Raghoebardajal, a director of software engineering at Sony Interactive Entertainment who works on video game technology, AI, computer vision, and face technology for Sony's PlayStation Studios Advanced Technology Group.

Raghoebardajal demonstrates an AI-powered version of Aloy that can hold a conversation with a player through voice prompts during gameplay. Aloy can be seen responding to queries with an AI-powered synthesized voice and facial movements, both in a demo setting and within the full Horizon Forbidden West game. Raghoebardajal makes it clear this is just a prototype that has been developed alongside Guerrilla Games to demonstrate the technology internally at Sony.

PlayStation (Games)

PlayStation Veteran Blames Gaming Industry Slump on Pandemic Overexpansion 62

Former PlayStation executive Shuhei Yoshida has attributed the current wave of video game industry layoffs and slowdown to companies overextending during the COVID-19 pandemic. "I think it's an overreaction to the COVID situation. Companies invested too much, including ourselves. Then we had to face reality and make adjustments," Yoshida told VentureBeat in an interview.

Yoshida, who left Sony in January after 31 years at PlayStation, suggested the industry's growth would have been more stable without the pandemic-driven surge. "If you take out the COVID years you'd have smoother growth over the years," he said. Yoshida's comments come amid widespread job cuts across the gaming sector, including at Sony, Microsoft, Epic Games, and other major publishers following a post-pandemic decline in gaming engagement.
Bug

Final Fantasy iOS Game Shuts Down Over Unfixable Bug (theverge.com) 37

The Verge's Jay Peters reports: Square Enix has shut down the iOS version of Final Fantasy Crystal Chronicles and removed it from the App Store following an unfixable bug that blocked people from accessing content they had paid for. [...] The company says that if you made in-app purchases in January 2024 or later, you're eligible to request a refund by contacting Apple Support. Square Enix says that Final Fantasy Crystal Chronicles will continue to be supported on other platforms. The game is also available on Android, PlayStation, and Nintendo Switch. "The issue is due to changes made to the in-app purchases model," Square Enix says in a post. "Further investigation revealed that we are unable to completely fix the bug and implement the new changes, making it unlikely to resume service for the game." Square Enix says it started receiving reports on January 24th about the issue, which "extends to the full paid version of the game."

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